@Artemis1992, it seems powerful but not insane. Sorcerer 12 / Incantifier 3 could work, for example.
I can't open the site on my iPad. Text, or prints please?
Here is the text :
A
Pathfinder Roleplaying Game update of the incantifier prestige class from the
Dragon Magazine #339. The abilities were tweaked slightly and the need to absorb spells to survive was added back, to make incantifiers more like they were in 2nd Edition. Also, additional spells per day are added every level instead of every other level, to ensure the power level is closer to
Pathfinder RPG levels.
INCANTIFIER
Hit Die: d6.
Requirements
To qualify to become an incantifier, a character must fulfill all of the following criteria.
Alignment: Any nongood.
Skills: Knowledge (arcana) 11 ranks, Spellcraft 11 ranks.
Spells: Able to cast 6th-level arcane spells.
Special: The potential incantifier must complete a ritual taught by an existing incantifier. The ritual costs 144,000 gp and takes seven consecutive days.
Class Skills
The incantifier's class skills (and the key ability for each skill) are Fly (Dex), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (planes) (Int), Linguistics (Int), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are Class Features of the incantifier prestige class.
Weapon and Armour Proficiency: Incantifiers gain no proficiency with any weapon or armour.
Spells per Day/Spells Known: When a new incantifier level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of incantifier to the level of some other arcane spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
Arcane Body (Ex): An incantifier's body ceases to function as most living creatures' do, coursing with unbridled magical energies. While he is not undead, elements of his existence are fundamentally warped by the arcane energies he relies upon to sustain him.
An incantifier does not heal naturally, nor can he be healed through normal magical means. Only through draining magic using his spell eater ability can an incantifier replenish his physical health.
An incantifier no longer has any need to eat, drink, or sleep and does not take penalties from neglecting these needs. In addition, an incantifier no longer takes any negative effects from aging and has no maximum age. Instead, he must replenish his body by absorbing spell levels equal to his character level every month, using his spell eater ability (see below), or he permanently loses a level. For example, an 11th-level wizard/5th-level incantifier has to consume 16 spell levels within one month's time or permanently lose a level (see Energy Drain and Negative Levels in Appendix 1: Special Abilities in the
Pathfinder Roleplaying Game Core Rulebook). Levels lost in this manner can not be restored by any means.
Spell Eater (Su): An incantifier depends on magic to live and must absorb arcane magic to heal. If an arcane spell or spell-like ability does not beat an incantifier's spell resistance, the incantifier absorbs the magic and heals 1d4 hit points per spell level. Spells that ignore or overcome the incantifier's spell resistance affect him as normal. The incantifier decides whether or not his spell resistance affects spells he casts on himself, either benefitting from the spell or healing as he chooses.
When an incantifier uses this ability to absorb his monthly requirement of spell energy (see arcane body, above), the incantifier does not gain hit points.
When a spell is negated by the incantifier's spell resistance, he may choose to use either the spell eater or spell leech ability, but not both.
Spell Resistance (Su): An incantifier gains spell resistance equal to 20 + his incantifier level. This spell resistance supersedes any other spell resistance, including from race, items, or spells.
Metamagic Feats: At 2nd and 4th levels, the incantifier may choose a metamagic feat as a bonus feat.
Spell Leech (Su): At 3rd level, an incantifier can channel absorbed arcane energy back into his own magic. If an arcane spell or spell-like ability does not beat the incantifier's spell resistance, the incantifier regains a spell of the absorbed spell's level or lower that he has already cast that day or regains a used spell slot of the appropriate level or lower. If the incantifier has his full compliment of spells, and thus has no cast spells or used spell slots, he cannot benefit from this ability. For example, if a wizard incantifier's spell resistance negates a
lightning bolt, he can restore a single 1st-, 2nd-, or 3rd-level spell he had previously cast, regaining it as if he had never cast it.
When a spell is negated by the incantifier's spell resistance, he may choose to use either the spell eater or spell leech ability, but not both.
Spell Eater 2 (Su): At 3rd level, the incantifier can heal himself using arcane magic drained from single-use or charged magic items. This ability requires a full-round action and can only be used on an item the incantifier is holding. Using spell leech on a potion or scroll destroys the item but heals 1d4 hit points per spell level of the item destroyed. Using this ability on a charged magic item drains 5 charges and heals the incantifier of 1d4 hit points per spell level of the highest-level spell the item possesses. The incantifier cannot be healed more than his maximum number of hit points. This ability has no effect on multiple-use items without charges, like magic weapons, armour, or rings.
Spell Leech 2 (Su): At 5th level, an incantifier can siphon charges from a staff or wand to regain spells he has already cast. This ability requires a full-round action and can only be used on an item the incantifier is holding. Using this ability drains 5 charges from the magic item and replaces a cast spell equal to or less than the highest-level spell the staff or wand holds. Upon draining these charges, the incantifier regains any spell of up to the affected spell's level that he has already cast that day or regains a used spell slot of up to the appropriate level. For example, a wizard who has cast his only
fly spell for the day (a 3rd-level spell) may drain 5 charges from his
wand of fireballs (another 3rd-level spell) to regain
fly or any lower-level spell he has cast.
Weak BaB, Weak Ref and Fort, strong Will,
- Arcane body, spell eater, spell resistance +1 level of existing arcane spellcasting class
- Metamagic feat +1 level of existing arcane spellcasting class
- Spell eater 2, spell leech +1 level of existing arcane spellcasting class
- Metamagic feat +1 level of existing arcane spellcasting class
- Spell leech 2 +1 level of existing arcane spellcasting class