1. Poison touch – This creature applies an unknown poison onto all who make skin contact with it. This poison kills the victim painfully within a few hours' time.
2. Poison tears – This creature secretes a small amount of poison from its body at a steady rate. Biological entities who touch this poison die painfully within a few hours' time.
3. Paralytic touch – All who touch this creature immediately fall under a powerful paralytic affect, which knocks them out for a period of three weeks and cannot be resisted.
4. Hallucinogenic aura (Passive) – Anyone within ten feet of the creature is instantly affected by a strong hallucinogen, which increases in strength as distance decreases. At the range of one inch, the victim will enter a coma that lasts for one week and cannot be resisted.
5. Diseased skin – A single touch from this creature will grant a biological entity one random, undiscovered disease. Such diseases are always very deadly and produce various disgusting symptoms such as boils or internal bleeding. Infected entities will die in the timespan of 24 hours and are incredibly infective.
6. Physically invulnerable – Any kind of physical attack will leave no damage upon this creature, though they're still vulnerable to damage via spiritual means.
7. Permanently Intangible – This creature will phase through any physical object that it comes into contact with, this effect lasts until the creature is killed.
8. Intangibility activation – This creature can choose to become intangible and subsequently phase through solid matter, this effect and be activated and de-activated on a whim.
9. Dimensional traveling – This creature can slip from this dimension into other ones, and vice versa. This process is instant and allows it to explore the multiverse by traveling from one dimension to another, repeatedly, however their location stays the same within whatever dimension they travel to.
10. Unquenchable blaze – This creature spawns into existence already on fire, with flames that are impossible to put out. Whilst they do not spread and grow larger upon surfaces they're already attached to, touching the fames will have them latch onto the new object. These flames are incredibly painful and will never go out, staying in place for eternity
11. Soul fire manipulation – This creature is able to start fires upon any solid surface within a range of ten metres. These fames are special, in that they consume both flammable matter and the souls of all entities in contact with it.
12. Regenerative – This creature will heal wounds at a rate of three centimetres of material per second.
13. Regenerative adaptation – This creature regenerates from damage at a rate of one material centimetre per second but will become immune to that same damage type in only a minute's time.
14. Rapid growth – This creature will constantly grow larger at a rate of one metre per minute. As their size increases, their durability and other physical properties will improve by a similar amount.
15. Eldritch knowledge (Passive) – Passages of eldritch information in an unknown language are plastered onto the surface of this creature, unlocking strange and insightful truths for all who manage to decipher them. As translated information is read and understood, it vanishes to be replaced by new sentences and paragraphs.
16. Insanity aura (Passive) – All who stand within ten feet of this creature slowly grow more insane, at an incredibly slow rate. It takes three months for symptoms to truly become noticeable, and mental deterioration can become slowed if exposure to this creature is limited.
17. Mental link – Individuals within a five-foot distance from this creature gain a permanent mental link with it, allowing both parties to communicate to a limited capacity. After a week of such communication and explicit verbal consent, this creature gains full physical control of the involved entity.
18. Rapid self-replication – For every second of this creature's exitance, an identical copy of it is expelled from its body.
19. Self-replication – For every hour of this creature's exitance, an identical copy of it is expelled from its body.
20. All seeing – This creature has an understanding of everything that happens on planet earth and beyond, but it will rarely focus on more than its immediate surroundings.
21. Dimensional body (Passive) – This creature's body becomes a hologram hiding a doorway into its own personal pocket dimension. It can affect this dimension to become personalised to it's taste, and only dies when the dimension is collapsed.
22. Void communication – This creature can send messages through dimensions to any creature it knows about and allow them to reply, letting it to hold conversations that happen instantaneously even with entities that wouldn't usually be able to keep up.
23. Idea creation – Information that is physically transcribed onto this creature has a chance of becoming true, as long as the possibility is there for it to happen in the first place.
24. Close range teleportation – This creature can instantaneously teleport to locations within line of sight of it's body, limited to a rage of ten metres.
25. Long range teleportation – This creature can teleport to any location or dimensional place that it has visited before, or any place in line of sight of its body with no distance limit.
26. Portal body (Passive) – It's apparent body is in fact a hologram hiding a portal which leads to another location in space also covered in a hologram. These holograms and portals are able to exist inside of each other, and both operate as though guided by the same intelligence. This creature can only be killed if it's portal body collapses.
27. Portal formation – This creature can form floating human-sized portals that lead to locations which it knows about and has been to before.
28. Yawning abyss – This creature is capable of sucking large amounts of physical matter into it's body at a range of ten metres, destroying it instantly and increasing the range by a tiny amount for every metre square of it is absorbed.
29. Restorative touch (Passive) – Upon touching this creature, every type of physical and mental damage within the affected individual is instantly healed.
30. Replicative touch (Passive) – Upon touching this creature's body, the affected individual transforms into an identical copy of this creature in the timespan of one second.
31. Overmind aura – This creature gains instant mind control over everyone stationed within a ten-metre sphere of its location.
32. Hovering (Passive) – This creature hovers in place, able to travel through the air at a constant speed of four miles per hour.
33. Unrestricted flight – This creature is able to travel through space unaided by anything but its own flight, capable of traveling at speeds greater than light itself.
34. Life creation – This creature is able to spawn entirely new creatures on a whim, each of them unique and owning their own distinctive aspects. This can be done once per day.
35. Minion creation – This creature can spawn new entities which are the same as it whilst only possessing one of its aspects. This can be done repeatedly, but the process takes one minute to complete.
36. Blood manipulation – This creature is capable of telekinetically manipulating all blood that's within an aura of ten metres, with extreme precision, speed and strength.
37. Artefact creation – This creature has the knowledge and power required to spawn artefacts of immense strength into the world, usually doing so when it needs to solve a problem or situation that may threaten it.
38. Eldritch technology – This creature has the knowledge required to create wonderous and futuristic technology, striving to do so as soon as physically possible.
39. Flesh manipulation – This creature utilises telekinetic abilities in order to rip apart, recombine, stitch together, recreate and better utilise living flesh, often in order to improve existing beings.
40. Spatial warping – This creature can manipulate the spatial dimensions of areas within one mile of itself, receiving a perfect understanding of those surroundings as a bonus.
41. Gravity manipulation – This creature can increase, decrease, rotate and expertly fine-tune gravity to almost limitless proportions in a mile-wide area around itself.
42. Rapid self-mutation – This creature's body, shape and material make-up constantly changes in random ways such that it builds off of itself, becoming a cancerous amalgam of unconventional growths.
43. Mutating touch – Any entity touches the surface of this creature will have their flesh warped and mutated into bizarre and ugly formations. This happens so rapidly as to kill the affected almost immediately, if they're human.
44. Mutation aura (Passive) – Within a sphere of ten feet around the creature, all entities rapidly mutate until they're unrecognisable as their original selves, eventually culminating in death.
45. Rapid adaptive regeneration – This creature adapts to incoming damage so quickly that it's not usually injured enough to lose mass, however when it does that damage heals near instantly. Not even a supernova can kill this creature before it regenerates and becomes immune to the damage.
46. Flesh manipulating touch – Upon touching a living entity, this creature can manipulate their existence and reshape them into desired forms
47. Aspect mutating aura – Any living thing within an aura of ten metres has one of its aspects changed per minute of exposure, selecting a new one randomly.
48. Aspect granting – This creature is able to provide random aspects to each individual that it touches, though this only occurs once for every affected entity.
49. Aspect immunity aura – Every entity situated within ten feet of this creature is provided immunity to the direct effects of all external aspects, though this does not extend to any other aspects that're owned by this creature.
50. Chemical secretions (Passive) – This creature constantly spews unknown chemicals of various descriptions, each of them useful and dangerous in their own ways.
51. Mind flaying – This creature is capable of reaching into the soul of an unprotected entity and completely eviscerating their mind, siphoning out the leftover energy as food. This effect is not limited by distance, only knowledge of the creature's existence and an awareness of their location in space.
52. Impossible visage (Passive) – Anyone who looks at this creature's body is instantly driven insane, though this effect diminishes with distance. One miles' distance causes dizziness and headaches, whilst two miles is only faint unease.
53. Environmental enhancement (Passive) – This creature has a mile-wide aura that constantly increases the complexity and viciousness of all nearby wildlife, mutating them by a large amount for every hour of exposure.
54. Obelisk (Passive) – This creature cannot move, but as a result it cannot be moved. Neither physical or non-physical measures can budge this creatures position in relation to the earth.
55. Insight aura – Coming within five feet of this creature grants the observer whispers of knowledge, which very slowly increases their intelligence whilst eroding their sanity. It takes a year of exposure to completely lose their grip on reality, and every month until then their level of intelligence doubles.
56. Madman's elixir (Passive) – the creature constantly releases a chemical secretion that rapidly boosts your level of intelligence when consumed, in return for both a decaying level of sanity and a dependence on the substance.
57. Blood of boundless power (Passive) – Contained inside this creature is a refilling liquid that greatly boosts an entity's combat potential upon consumption. Overindulgence in this substance will morph one into an identical clone of this creature, however.
58. Spectral limbs (Passive) – This creature is capable of utilising ghostly appendages that kill instantly, via their own limbs (If they have them in the first place) and harvesting of these items will immediately allow one to wield them as weaponry.
59. Enhanced body – This creature is faster, stronger and more intelligent than they would be without this aspect, enabling a stationary creature to move like a human being and a regular one to act ten times more effectively.
60. Acid breath – If this creature has a mouth, it will constantly expel a cloud of vaporous acid that eats away at everything it touches at an incredible rate.
61. Unreality aura – This creature is shrouded by an area of space that eats away at the fabric of all realities, extending to ten feet in all directions relative to itself.
62. Soul hunger – When this creature attacks, it devours the opponent's soul on contact with their body, killing the instantly.
63. Soul fortress (Passive) – In a ten-metre-wide aura around this creature, an intangible forcefield projection protects both its own soul and the souls of all nearby entities.
64. Plant aura (Passive) – In a ten-metre aura around this creature, mundane plants and vines grow at a rate of one metre per hour.
65. Friendliness – This creature is fundamentally friendly to it's core to such an extent that it becomes a universal constant, and cannot be prevented as long as it lives, even whilst it's under mind control or insane.
66. Healing aura (Passive) – An entity that enters a sphere of five feet around this creature will have its physical wounds slowly healed, lasting a day at most even for the worst damages possible.
67. Healing secretions (Passive) – This creature constantly secretes a miniscule amount of liquid, properties of which include instant rejuvenation, healed soul and removal of physical injuries.
68. Efficiency aura (Passive) – All entities within one mile of this creature passively carry out their duties with increased efficiency and capability.
69. Eldritch influence – The presence of this creature within ten feet of an entities location allows them to remove one aspect from a creature in their line of sight.
70. Mark of beyond (Passive) – This creature hosts an unusual symbol that when copied down and artificially replicated, boosts the effectiveness of both objects and people it's hosted by.
71. Tome of truth (Passive) – Regardless of this creature's shape, aspect or material, it now exists as an eldritch tome of knowledge. Its writings are instantly translatable and hold deep secrets regarding the nature of eldritch and unreal beings.
72. Extreme pain – This creature is permanently in an incredible amount of painful torment, the strength of which is enough to drive people insane if they ever establish a mental link.
73. Aspect amplification (Passive) – Every other aspect owned by this creature is massively increased in strength and utility, to the point that small auras encompass the earth and weak effects become impossible to overcome.
74. Root establishment – At the location of its creation, this creature spawns root-like offshoots that connect to the earth and expand by one metre per hour. All auras and body-based effects also increase in size in proportion to the root growth.
75. Expansive body (Passive) – Despite existing as a certain size, this creature's inner body is almost infinitely large to the point that their flesh takes up the space of a universe. This affects nothing else than the amount of material it contains, failing to change its weight or gravitational signature.
76. Concept embodiment – This creature attains a deity-like status based around it's shape and material, gaining abilities that best relate to them. Due to it's status as a concept, it has no body and instead affects the world by introducing entities and existences which resonate well with its' concept type.
77. Parasitism – This creature is capable of somehow moulding onto, bonding with or forcefully entering another entities' body when touched, subsisting off of their energy and consuming their mass at a slow rate.
78. Rapid breeding – After consuming dead or living flesh, this creature can produce offspring which are physically identical to it despite lacking any other aspect besides 'rapid breeding.'
79. Incessant droning (Passive) – Noise assaults the mind of all who stand within one mile of this creature, reducing their sanity over time and giving them nightmares.
80. Monstrous metamorphosis – This creature is able to transform into a more dangerous and larger version of it's previous form.
81. Apparitions (Passive) – Ghostlike forms of this creature will show up around anyone within ten metres of it, slowly wearing away at their sanity.
82. Corona of destruction – In an aura of two miles around this creature, explosions will periodically vaporise all physical matter with a frequency of one per five minutes.
83. Land in flux – When this creature is spawned, the land in it's vicinity is slowly transformed into a wasteland of magical energies which twist reality into a bizarre mirror of it's earlier self. Nothing biological can survive within three miles of this zone, and it spreads at a rate of one mile per day.
84. Magical knowledge – This creature contains vast amounts of knowledge regarding magic and warping of reality. It is both able to use magical spells and research how to make now ones.
85. Wizard's scripture (Passive) – If this creature stays within proximity of blank paper for a day or more, it will spontaneously develop passages of magical information and spell instructions.
86. Insane spell creation – This creature will automatically create and use spells that would normally require hundreds of years to complete. These spells are so powerful and expansive that they create effects which are apocalyptic in nature.
87. Necromancer – This creature will automatically re-animate any corpse within a range of one mile from it's position. These corpses are almost impossible to kill and are telepathically controlled by the creature.
88. Necromancer's notes – This creature is able to research necromantic concepts and passively produce information which is captured by all spiritually infused paper within ten metres of it.
89. Eldritch being – This creature exists separately from all other dimensions and interacts with the world via a disposable avatar. It automatically gains the aspects 'impossible visage', 'dimensional traveling' and 'void communication' in addition to its pre-existing aspects. In order to kill this creature, you must locate and then destroy its true body.
90. Lichdom – Upon creation, this creature is automatically bound to a nearby small object and inserts their soul into it as a phylactery. Their previous body then becomes undead and they gain the ability to cast powerful spells from it, however destruction of the phylactery will kill it. If there is no appropriately sized object nearby upon spawning, the creature will automatically die.
91. Power aura – Elevates entities within five feet of it to an extreme level of physical power, vastly increasing strength, speed and regenerative ability as long as they are in range.
92. Soul king aura – This creature maintains an aura that extends for ten feet, all entities who enter that aura for a combined timeframe of one week will transform into a soul king. This provides them an immunity to soul-based attacks and the ability to inflict soul damage alongside their regular physical damage.
93. Soul blender – This creature maintains an aura of pale energy that stretches for a total of ten feet in all directions and instantly destroys the soul of any entity that enters.
94. Flight granting (Passive) – Any entity who touches this creature is provided the ability to fly, with a maximum seed of 600 miles per hour and the defensive enhancements required to survive it.
95. Intelligence enhancement – Any entity who touches this creature gins an instant and massive boost to their intelligence, alongside a slight reduction to potential sanity degrading effects.
96. Mind shielding juice – This creature produces a steady supply of liquid which when consumed by an entity will prevent all future sanity degradation. However, this effect wares off after one week and if consumed too regularly will develop a dependence on the substance.
97. Incredible taste (Passive) – The material of this creature is enhanced in such a way as to produce an irresistible taste for all biological entities, however it will also form an irresistible addiction if consumed regularly for more than a week.
98. Invisibility (Passive) – This creature is invisible from the perspective of all other entities, and this effect can not be removed no matter what.
99. Slicing skin – Whenever this creature touches another entity, its body will disintegrate their flesh instantaneously, allowing them to cut them apart by merely nudging them. This aspect does not affect the environment, instead influencing living things only.
100. None
(Unless the aspect is labelled 'passive', it will de-activate upon death of the creature.)
(In order to stop a creature's passive effects from persisting, you must completely destroy every inch of their body such that not even a hint of their previous existence remains.)