A Shrouded Dawn (Warhammer/Stellaris)

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Status
Ongoing
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A soul of grand might has faded from sight and in their place a new dawn comes for the dying Imperium of Man. Can the Chosen One of a Realm far removed hold back the tide of darkness that seeks to consume all that is?
An Unforeseen Event
Location
USA
A soul, a simple word to describe the single greatest facet of life imaginable. No one can live or think without such a fundamental fact of their existence. Anyone that is able of self determination has a soul, no matter how faint or small, it exists and it gives them the mantle of freedom to act beyond the law of cause and effect.

Anything that acts with consideration has a soul, it is true, but not all souls are equal. Among the teeming trillions of the Imperium of Man, one out of every million bear a soul that shines brightly in the depths of the ethereal realm known as the warp. From every million of them, one bears a soul that shines ever brighter drawing ever more power and attention to their existence.

The few that stand above all others, blaze with the spectral fury of a supernova contained in mortal flesh, They who stand far above the teeming masses of Humanity, each able to end a world with but a single thought, the playthings of malefic creatures that slink in the depths of the realm ever hunting for new pawns to move around the great game.

You, were to be born as one of the greatest of all. Your soul, from the moment of creation blazed with a fury that surppased all but the absolute greatest of all time. The once mighty Aeldari saw your soul drifting in slumber within the weave of the warp, the fallen Crimson King saw you from his seat upon a tower of corruption and horror within the Eye of Terror, the Emperor's followers knew of your coming for power such as yours could not be hidden from sight.

Yet, never is fate set in stone for such a soul. Your soul blazed with power enough to burn away any that sought to taint you even in your infancy. With the lack of thought came a lack of danger, there was nothing to temp and so the daemons that prowled around you, left you be.

In the end, however, one daemon braver and stupider than its kin, attacked seeking to consume your growing power as its own. For the first time you knew fear and terror, your mother would suffer nightmares for months to come from the feedback that she suffered when you repulsed the daemon.

Deep in the abyss of the warp, a giant being of endless whispers looked and watched for even his sight was imperfect when it came to those with the power that you held. His attention would be shown to be true for your soul flushed with terror, reached for another option a place of safety and found one far from here but also right next to where you rested.

The warp shuddered as your soul vanished from its currents without warning, every prediction ceased for a split second as your soul faded from sight, forever barred to those that wandered the currents of the warp. But for you, nothing had changed, yet everything had changed. You found yourself within a pocket of energy of a different sort than before, yet it was energy that you could use non the less and so you drew upon the energy instinctively to replace that which you had lost.

Your soul, already a supernova of energy, gorged itself upon the free energy offered to it and changed. No longer did you find the warp home, now another place called to you, a new realm where few if any walked in this place and time was where you lived in peace. The energy that buffered your infant soul, was slowly but surely consumed to empower you.

As the nest of energy dwindled and integrated its might into your forming soul, the attention of four great beings was drawn to the birth of a new Chosen One. They had seen a billion upon a billion mortals ascend in their existences, but rarely had they seen one become one so early. You were an enigma to them and thus caught their attention.

First to arrive was the Composer of Strands, radiating compassion for you, for it could see the realm from which you came and it gave a minor boon to see you to life. Your body would be of the apex form of your kind, no sickness would affect your flesh, you would grow strong and intelligent in time to come. A minor boon in all, but potent indeed when given so freely.

Second to arrive was the Whispers in the Void, sheathed in a cloud of endless whispers telling the secrets of a billion and one races from across time and space. It too saw your former realm and snarled in its own way, for it too bore a form of kindness for the mortals of its own realm. It offered no boon of immediate power, instead it simply shifted a few of its infinite pieces into place and smiled as a packet of information denser than a blackhole was slowly integrated into your soul.

Next to come was the Instrument of Desire, it saw you and the realm from which you came as a travesty to correct. It saw the lack of enjoyment in work a flaw to fix, it considered the constant aesthetic bland and uninspired. It wove its own will into your forming soul with a care normally reserved for its own people. It made it so, that you would never be satisfied with what was, but what could be would draw your eye. It left then as it had elsewhere to be and other people to improve.

Last to come was the Eater of Worlds, it simply looked and turned aside to leave, but before it did, it infused into the energy that was infusing your soul a minor assistance towards bringing it to bear in battle. It then left silently as it came for it had no further use for you, nor did it care for you as did the Composer or Whispers did.

In the end, the four gods of the Shroud left you to the rest of your gestation in peace. A few minor beings of the shroud found you, but they did nothing for they could feel the touch of the greater four upon your soul and left in peace. Then it came time for your birth to arrive, for the first time your soul awakened into thought as your body began to work on its own.

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Which world would you call your own in years to come?
[] The Hive world of Ectu, once a pristine earth like world, but now a world cloaked in blood red skies, filled with enough acid to scour the skin off the bones of any unlucky enough to find themselves outside of the protection of the Hive spires.
[] Forge world Rurth is where you call home. A world that is considered to be the work of the Ancients, the sky gleaming the colors of silver and gold at all times of day, even penetrating the thick cloud of smog and dust the chokes the world. A world controlled by a particularly harsh sub cult of the Adeptus Mechancius, that forces all that bear the touch of mutation to work as servitors within the factories until they die.
[] A world newly brought into compliance. Wosuf, a world that has lived for thousands of years in the shadows, avoiding any danger at all cost, yet now they have been brought into the fold of the Imperium and so your family now serves.
[] You are born onto the last of a once massive floating city. You live not upon a station or upon the surface of a world, but upon a dying wonder of a past era. Your home is that of decaying Gas Giant Habitat built in the distant past. Perhaps it was once a paradise, but now as the systems fail, your people have begun to suffer the effects of gravity and temperature, but Olynn's people hold strong and do their best to repair technology long since lost
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To which stratum of influence are you born to?

[] Nobility is your heritage, you are born to the leaders of your world, perhaps not the final rulers but rulers non the less, you will have access to the best of the best of the world. (Gain Trait: Intelligent)
-[] You are a member of Ectu's nobility. (Gain Traits: Charismatic, Paranoid)
-[] You were inducted into the Fabricator General's personal family (Upgrade Intelligent to Genius, gain Scientifically Inclined)
-[] You are the child of the once ruling family of Wosuf, and as such have little to your name. (Gain Trait: Production Mastery, Charismatic)
-[] You are the child of two of the greatest scientists of Olynn, they are widely considered to be the last hope for your world. Your conception and birth was less a matter of love and more a matter of hope for you to combine both of their strengths, and it has so far shown to be so (Upgrade Intelligent to Prodigy)

[] High Middle Class is your family's histoy. You bear no great wealth, but also stand far above your poorer peers. You might not have the ear of the noblity, but you can trust in the arbites to keep you safe more often than not. (Gain Quick Learner)
-[] You are part of the cadre of those that cater to the nobility of the spires of Ectu, and from this you have learned much (Gain Traits: Charismatic, Master Haggler)
-[] you are part of one of the senior tech priests family, less is yours to have, but less is expected. (Gain Traits - Gain 1 random Inclinded Trait by 1d3, upgrade Quick Learner to Exceptional Learner)
-[] Your family was conformable for generations in the upper levels of Wosuf society, yet for you not much has changed. People leave every year but that is abstract, for you nothing much has changed. (Gain Traits: Enduring, Conformists)
-[] Your family is close with the last hope of Olynn and from those ties, they have taken it upon themselves to educate you (Gain Traits: Intelligent, Engineering Inclined)

[] Peasants are what your family has been for thousands of years beyond count. Never has anyone ever risen your name above the poverty line for more than a handful of years. It is a well known joke at your expense among those that live on your level, but it has hardened you to the words of others. (Gain Traits: Extremely Adaptable, Resilient)
-[] Your family lives in the lower spires of Ectu, a world of grime and muck, where mutants are as common as normal humans. (Gain Trait: Strong, Survivor)
-[] To a pair of menial servents you were born, in the depths of a forge world never seeing the light of a star. That is your fate for you were born to the lowest rung of the Adeptus Mechancius that is not the servitors crafted from the bodies of those that fail your masters. (Gain Traits: Industrious, Strong, Conformist)
-[] Your family works as a simple group of servants for the more elite of the world. You have to live in fear for your kind are the first to be sent to die in wars far from home. (Gain Traits: Nomadic, Charismatic)
-[] Your family has laboured for centuries to repair what can be from what you have at hand. You are expected to follow in this tradition of labor. (Gain Traits: Very Strong, Engineering Inclinded, Industrious)
 
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Olynn Informational
People of Note
Astein, the Lord Apothecary of the station. You know little of the man at the moment, but from the echoes that you have gathered you know that he is a truly devout individual that seeks to emulate the ideals that the God Emperor commands.

Eliza, the Pontifex of Olynn, a woman from a world far from here. Beyond her origin as being far from this place, you know little of her past, but you have seen the memories of the mutants being consigned to the purifying flame as commanded by the God Emperor in all of His Divine Wisdom. You feel safe under her watch for the sanctity of Humanity is in good hands.

Lysa, your mother. The foremost researcher of the station, she is the one that has brought time for the station to live. It is said that she turned back the clock by a century in her life so far. Yet, there is fear in all that consider her for it is clear to everyone that she views human life as something that lacks any value.

Orsion, your father. A man that is the leader of the engineering centers abroad Olynn. He is the one that uses what Lysa learns to provide the needed repairs. Where Lysa is cold and almost alien in view, Orsion is a man of the people and strays close to the edges that you find acceptable as a Human that lives by the mercy of the Divine God Emperor. He is the first to defend the mutant's right to life as seen in several events where a such creatures were put to the flames. For this you are uneasy in his presence.

Syra, a child that you found while with your father in the depths of the livable areas of the station. She was once a thin, wasted child lacking in size and muscle, but now is a healthy size and weight. You managed to discover that she lacked any parental figure in her life and nudged your Father to take her in.
Instinctive Language - can learn any Language with all its idiosyncrasies from a Native Speaker in a minimum of 1 day to a maximum of 1 decade. This does not work with writing or other information forms, only the spoken word is learned via this trait (Anatol Boon)

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Near By Celestial places
You know little of the worlds beyond the atmosphere of your gas giant home at the moment. Perhaps you will be able to learn more in time to come.

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Issues with Olynn Station
Your mother holds that the primary issue stems from a lack of power to the sub systems of the station. However, your father counters with the fact that the under levels of the station are unreachable until the conversion systems are repaired. The only thing that is clear is that power, conversion emitters and the gravitational systems are failing and at current rate it is expected that Olynn won't survive more than a few decades.

Energy: Dwindling
Material: Sufficient for basic stuff
Advanced Materials: Effectively nonexistent (on turn five gain some materials)

Durability at full is 100, when it reaches 0 the sub system is destroyed, below 25 the system is offline, below 50 the system is failing.

Hidden systems (Uncovered)
Penrose Reactor (T7) (Inactive 14)
Gravitational Conversion Fields (T7) (Inactive 24)
Reality Anchor (T8) (Inactive 07)

Deactivated systems currently
Anti-matter reactor (Must be repaired) (T3) (13)
Anti-matter generators (Must be repaired) (T3) (16)
Gas collection systems (T4) (20)
Gas purification systems (T5) (12)
Internal experimental FTL internet (tachyon based) (T10) (22)
Tachyon computer cores (Must be repaired) (T6) (21)
Internal wormhole creation systems (T7) (10)
External Defenses (T6) (7)
Stasis Vaults (T5) (10)
Atomic sensors (T4) (20)

Failing systems
Cold Fusion back up reactor (Must be repaired, Can be Repaired, Cost 1 suit of armor or 10 units of Tier 2 materials) (T2) (40)
Heat energy conversion fields (Must be repaired, cost to repair 5 suits of armor, unaffordable to repair any other way) (T7) (26)
Kinetic energy conversion fields (Must be repaired) (T7) (41)
Back up aero/aquaponics (T2) (45)
Exotic Gene Crops: Tier 8
Self Regulating Crops: Tier 5
Vertical Farming: Tier 1
Complex Ecosystem Creation: Tier 3
Meat Plants: Tier 5
Secondary quark computer core (T5) (43)
Internal databanks (T3) (38)
AI core (Must be repaired) (T5) (40)
The AI (only needs the core) (40)
Internal Defenses (T6) (33)
Gravitational Reference frame alternators (Must be repaired) (T7) (48)
Back up maneuvering impulse thrusters (Must be repaired) (T4) (28)

Working Systems
Energy to matter conversion (T8) (85)
Automated refineries (T2) (83)
Power Armor production (T8) (produce T8 armor) (100)
Air Conditioning (T3) (99)
Air processing (T3) (98)
Hull Maintenance (T1) (89)
Tertiary Computer Core (T2) (75)
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Relics of Olynn
This relic takes the form of a standard pair of glasses, that would be commonly found on any world within the greater Imperium or even beyond its borders. However, they are in truth a relic of a long past era of Humanity, hailing from the epoch in which Olynn was first built and Man commanded the second greatest empire of the age. You know that the lens are forged of transparent Titan Alloy via methods that even you can barely even imagine, with nanoscopic scale circuitry imbedded into the lens all routed through a Starcell reactor the size of a grain of sand and a cogitator that controls all aspects of the relic. You have noted a distinct lack of any effects that would indicate a machine spirit being in existence. The ASDC has been used for according to your Father, over five thousand years as a simple hull inspection tool to find forming gaps in the metal that form the outer walls, but now you have gained a level of proficiency with the technical systems of your long distant ancestors and have unlocked the true value of the ASDC. It is now revealed to be a system that can calculate atomic level stress fractures that are in the process of forming, and has advanced machine learning systems to diagnose and provide repair schematics for any basic technology or system. Unfortunately, as far as you can tell, this set of ASDC is hard locked to only function within the range of Olynn and is unable to be removed without shutting down entirely. Even so, this single tool, is critical to any hope of stabilizing Olynn.

This relic is a Tier 12 item. If fully understood it will unlock the following technologies for Immediate research and give 25% completion to them all: Cold Fusion and Improved Cold Fusion, Administrative AI, Dark Age basic Adamantium (Tier 6), Dark Age micro computer core (Tier 7), Dark Age spatial compression (Tier 10), Dark Age handheld atomic sensor (Tier 7). integrated energy to matter bands (Tier 10), Basic self repair systems (tier 5)

Traits
Olynn Purpose built diagnostic tool: provides a bonus of +160 and give an additional two dice to diagnosing problems with Olynn station (bonus also applies up to 1/4 of the research cost of any Olynn System that the ASDC can be used on)
Armageddon Proof - has internalized self repair systems that prevent it from ever wearing out, needs no external power
Adaptive VI - will become over time better suited to its user (every year of use the bonus increases by 1/4 and every decade increases dice added by 1)
Olynn Hardlocked - can't function outside of the boundaries of Olynn station
Repair Control node - can connect to Olynn's internal networks to facilitate repairs in unreachable locations provide the systems have supplies
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Restored Dark Age Genetic Packages on Olynn Station
This gene package causes the shoulders to mutate and grow extra dense sockets to allow for wings to grow out from the back. At full size these wings will have a wing span of 20 feet on a normal size human of sixth foot height. Within the musculature of the wings there are organs that serve to bend gravity around the wings allowing for three dimensional flight and limited inertia manipulation via gravity alteration. These organs provide a detailed topographical sense of the surrounding space time and gravity fluctuations within it
This gene package causes the skin on the forearms and lower legs to mutate such that the skin is covered in an artificial material that the cells naturally produce. This compound is a non thermal conductive substance that bears similarities to the Imperium's ceramite if to a vastly superior degree, being impervious to all temperatures below that of fusion. (Incomplete)
 
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Army/Fleet/Duel systems
Duel system
Traits such as Survivor/Robust grant extra wounds.
Survivor grants +2 wounds
Robust grants +10 wound
Perks can grant extra wounds or affect how wounds function and Survival odds
Base Survival roll dc is 95
The base wound count is 5

In combat, both sides roll their combat roll with all bonuses applicable. Psionic/Psyker combat if one side is a psyker or psion with bonuses as normal for that type.

Psyker/psionic combat types by default can be applied on the army scale.

In duels each wound inflicted applies a malus of -5 to all rolls within the duel. For Hero type units, wounds are counted as either Minor, Moderate, Major, Crippling based on number of degrees of success: Minor wounds are suffered when the opponent inflicts 1 wound, Moderate 2, Major 3, Crippling 4.

If a person is overkilled by a minimum of 5 wounds over their max wound count they are dead and have no survival roll.

Under five overkill wounds, each wound taken increases Survival DC by 5, from whatever base DC the Hero unit has from traits/perks. If a person passes a survival check, they gain 1 temporary wound to reach medical attention within the next five hours or die with no recourse.

Critical Fails happen on nat 1 and cause the one that rolled them to suffer two degrees of failure
Critical Success happen on nat 100 and give the one that rolled two degrees of success

If in a duel a person rolls 100 vs 1, it doubles the bonus of the 100 and halves the bonus of the 1

Note that bonuses still apply on critical rolls either way, thus the effect of a nat 1 might not matter if a person is still 10 above their foe after subtracting 10 from their total and vice versa

Armies have a tech level based on the average technological rank of their originating worlds.
Every two tech tiers they gain plus five to their wound threshold
Base wound count is 20 and threshold is 10

The Higher tier army rolls first in all engagements. Range increases as the tier level increases, this means that when facing a higher tier army the lower tier army suffers maluses until they reach effective range. Effective range is found by the number of Tiers between the two fleets, a Tier 5 vs Tier 10 army would have five rounds before the Tier 5 reached its effective range compared to the Tier 10. The Malus inflicted for being out of Effective range drops as the range closes, for every round yet to close the closing fleet suffers the difference between the their tier rankings multiplied by the lower tier's base bonus. For every round that passes the difference of tier is reduced by 1.

Psionic army combat rolls at range, treat wounds as a matter of moral, at which point reach 0 causes the army to flee in terror or simply break down in dread.

Psyker army combat rolls at range treat the psyker as a normal weapon, with the wounds representing the number of people killed

A degree of success is achieved when a roll is 5 greater than the opposing roll.

Army scale malus per wound is -5 to all of their rolls per wound taken. Armies start rolling moral checks when below 5 wounds. Assuming they haven't been facing psionic armies, in which case they start rolling moral checks at ten wounds.

Zenith Armies have an increased wound threshold of 10 above their nominal tech tier, in addition to having regenerating shield buffers that can absorb 1 wound at 8, 2 at 9, 4 at 10 wounds before falling for 4, 2, 1 rounds.

Furthermore, Zenith armies inflict a malus of the difference of tech level multiplied by 10 and double their bonuses against non Zenith forces, then finally they change the bonus increase from 5 to 1 to 20 to 1.

Against fleets of a Tier level more than 2 below their own, Zenith armies nullify both the cancelation of Critical Fail blocking and Success granting along with cutting the support bonus by 25%. Once the ground is secure, they can start doing direct engagement rolls with the fleet in orbit with the same rules of army combat, with the fleet having its full bonus vs theirs. Every ship counts as worth 1 army of its tech level Non Zenith type

The Custodians count as a tier 9 Zenith Army, a full chapter of space marines counts as a tier 5 Zenith army, Eldar armies by default count as Zenith at tier 6 as do Necron armies at tier 7

Custodians count as an army if 2k are around
Astartes if 5k are around
Aeldari if 4k are around
Necron if 3k are around


Orbital Supremacy grants its allies: Narrative advantage. Removing the possibility for critical fails for its allies and successes on their opponents side. In addition the fleet's total bonus is granted to the Army's bonus for the purpose of combat rolls. To achieve Orbital Supremacy all anti space weapons must be offline and no major space born threats remain in system. If the anti space guns still function then only half the fleet's bonus is applied to the army until they are taken off line.

even partial orbital control eliminates range maluses due to orbital transportation

If the planet has a Planetary Shield projector, until it is removed it reduces the bonus from Orbital Bombardment by a percentage based on the tier of projector. Basic reduces the bonus by half, advanced by three quarters and Zenith by 95 percent. Planetary Shields also nullify the cancelation of the immunity of critical fails by the allied army as long as they are functioning.

Unlike fleets, for every fivefold increase in scale doubles the effective bonus of the army. 5 to 1 on either side, 10 to 1 so forth.

Tier 1: 5
Tier 2: 10
Tier 3: 20
Tier 4: 40
Tier 5: 80
Tier 6: 160
Tier 7: 320
Tier 8: 640
Tier 9: 1280
Tier 10: 2560

A ship's tech tier is based on the tech level of the civilization that built it. This gives it a flat bonus to all of its rolls. A fleet has the same tier as the average percentage of the ships that make up its value, rounded up to the nearest tier value.

The Higher tier fleet rolls first in all engagements. Range increases as the tier level increases, this means that when facing a higher tier threat the lower tier fleet suffers maluses until they reach effective range. Effective range is found by the number of Tiers between the two fleets, a Tier 5 vs Tier 10 fleet would have five rounds before the Tier 5 reached its effective range compared to the Tier 10. The Malus inflicted for being out of Effective range drops as the range closes, for every round yet to close the closing fleet suffers the difference between the their tier rankings multiplied by the lower tier's base bonus. For every round that passes the difference of tier is reduced by 1.

A fleet that is three or more tiers higher than the opposing fleet, can flee from battle at will, while the lower tier fleet can't flee from battle if more than half of the higher tier fleet's wounds remain

For Fleet combat the combined Fleets have a total wound count of 20, with each wound being roughly 5% lost for one reason or another. Due to Shields, on a fleet scale the fleet has a buffer of wounds equal to its average tech level that regenerates one per round.

Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier

Long term stable fleets and commanders can gain Perks to modifier the entire fleet's action and rolls
The direct tier of armor informs the Degree of success as the Tier value times 5

Fleet scale comes into play, if one side has a large advantage that gives a bonus to their rolls, if one side can allocate extra ships to their foes they gain a bonus. For every full number ratio that a fleet outnumbers their foe they double their bonus to rolls. IE 2 to 1 is a double, 3 to 1 is a triple so on

Tier 1: 5
Tier 2: 10
Tier 3: 20
Tier 4: 40
Tier 5: 80
Tier 6: 160
Tier 7: 320
Tier 8: 640
Tier 9: 1280
Tier 10: 2560


Traits for ships come into play during both duels
In duels, the Shield system grants a regenerating wound buffer over time.
In a duel the Shield system regenerates one layer of shielding up to its tier by dividing the reactor tier by 2 rounding down, with each full number being one wound recovered per round
In Duels the weapon tiers are counted, such that laser/kinetic weapons are considered individual
The bonus is the average tech bonus as in fleet fights
The armor is the same as in fleet fights
The Higher average tier of engine and reactor rolls first in duels

In duels the base Hull is set to 4
Void Shield only start to regenerate after two rounds, have twice the nominal shield strength, treats energy weapons as one tier higher
Shields regenerate per round, treat kinetic weapons as one tier higher
Crystal Infused Plating increases Hull by 2
Crystal Forged Plating increases Hull by 4
Zenith Ships have base Hull of 12
 
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Research System
The Base cost of all research is increased by 100
The Chosen One Trait, reduces research costs by 100 and gives research credit per month
Normal Researchers provide lump sum research progress per year of work, 500 million researchers for every chunk of 4 points per year. Researchers provide 1/10 their total output to the project the Chosen One is currently working on.
The Chosen One retains any progress that normal researchers have made on any technology when they start to work on it.
The Cost of a tech starts at 500 for tier one and doubles every tier up to tier 10

Traits (only applicable on the specie level)
Robust - adds 5% to the output
Charismatic - adds 2.5% to the output
Intelligent - adds 10% to the output
Erudite - Increases researcher output by 2 at base and adds 20% to final output
All other int traits provide the bonus of Intelligent

Cost of Tech for Chosen One
T1: 500
T2: 1000
T3: 2000
T4: 4000
T5: 8000
T6: 16000
T7: 32000
T8: 64000
T9: 128000
T10: 256000

Edit: Not sure how I managed to loss this part, but in order to repair complex technology without an infrastructure of higher or same tier, you have to first understand the system with the same method as you would research the system. However, due to the comparably lesser burden on the side of true understanding you only need to reach 1/4 the total cost in order to begin repair processes.
 
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General Trait List
Charismatic - moderate buff to interaction with other people/species, affects all forms of social stuff (10)
Intelligent - minor buff to all research stuff/tactics (5)
Genius - gives immunity to critical fails for research stuff/tactics and large bonus to research/tactics (40)
Scientifically Inclined - large bonus to esoteric theory crafting (40)
Production Mastery - high buff to getting stuff to make more stuff, includes human labor (20, narrative in part)
Quick Learner - reduces cost of Perks to 75%
Master Haggler - can get fancy stuff for less, a buff to haggling stacks on Charismatic (10)
Expectational Learner - reduces cost of Perks to 50%
Inclined (Physics/Engineering/Society) - gives a bonus to theory crafting for field area (10)
Strong - minor buff to melee combat/manual labor (5)
Survivor - reduces DC to live past normally fatal wounds (DC reduction of 5, down to 90)
Industrious - Suffer less from overwork (more actions before malus)
Conformist - less attention (lower DC to avoid Black Ship pickup)
Nomadic - more inclined to wander, small bonus to interacting with strangers (5)
Very Strong - large buff to melee combat/manual labor (20)
Extremely Strong - large buff to melee combat/manual labor (40)
Extremely Adaptive- suffer no malus when working in unfamiliar environments, Common Perks are reduced to 25% cost to learn
Adaptive - suffer halved malus when working in new areas, common perks cost half to learn normally
Erudite - Large bonus to research/tactics, can stack with other int traits (40)
Robust - large bonus to melee combat and survival rolls (40, survival DC reduced to 85, increases action count)
Cybernetic - moderate bonus to using Technology/survival/combat (10)
Venerable - vastly increased lifespan (1000-2000)
Enduring - increased life span (100-300)
Rapid Breeder - growth rate increased by 5 years (full physical maturity reached at roughly 15)
Dexterous - minor bonus to combat, moderate bonus to evasion (5)
Very Dexterous - moderate bonus to combat, high bonus to evasion (10)
Extremely Dexterous - high bonus to combat, high bonus to evasion (20)

Custodian - Absolute Obedience to Emps Commands or Designated Successors, Best of 2 for all rolls, Large bonus to all rolls, Best of 5 when fighting on Terra or in Complete Obedience to current Orders, Reduce Enemy psyker rank by two levels.

Chosen One - extreme Bonuses to Government/Interaction/Tactics, massive bonuses to all other rolls (except research), makes All Rolls best of 3, Immune to Warp divination, Cant use precog to read Daemons/Chaos/Warp stuff, unaffected by Blanks, True Immortal, Reduces Tech Cost by 100

Prodigy - Combines the effects of Genius/Exceptional Learner

Primarch - massive bonuses to all actions, Best of 2 for all rolls, Immortal, Zenith Army of tier 10

Paranoid - Will always assume the worst of suspicious individuals and newcomers. Moderate bonus to surprise rolls and intrigue, malus to interacting with normal people

Farseer - best of 2 for all actions, Massive bonuses for long term plans, bonuses are reduced when faced with someone unable to be divined (best of 1, Large bonus to all rolls), This Trait only applies to army/fleet scale forces.

Necron - large bonuses to all rolls, can not die, can heal in combat

Ork - scaling bonuses to all rolls based on number of other holders of this trait in a scaling area

Astarte - large bonuses to all combat rolls/weapon types/logistics/tactics, malus to human interaction rolls

Psionic - Large bonus to research/administration/resource production, high bonus to personal power

Psyker - grants sub type traits: does not gain bonuses from other traits for psyker combat
-Below use - No bonus, increased daemon attention
-Gifted - minor bonus to one type of roll chosen at random
-Usable - minor bonus to 3 rolls
-Minor - minor bonus to psyker combat rolls post training
-Moderate - moderate bonus to psyker combat rolls, can train disciplines
-High - high bonus to psionic psyker rolls, gain 1 affinity
-Very high - large bonus to psyker combat rolls, gain 2 affinity
-Near max - massive bonus to psyker combat rolls, gain 3 affinities
-Max - extreme bonus to all psyker combat rolls, can force anything to happen

Illumination: Can Forcibly convert those that Deny the Truth of the God Emperor's Light. (Is Shroud interaction based that will be revealed more in time)
 
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Scheduled vote count started by Leon12431 on Jul 23, 2021 at 10:46 PM, finished with 19 posts and 12 votes.

  • [X] Plan Echoes of past glories
    -[X] You are born onto the last of a once massive floating city. You live not upon a station or upon the surface of a world, but upon a dying wonder of a past era. Your home is that of decaying Gas Giant Habitat built in the distant past. Perhaps it was once a paradise, but now as the systems fail, your people have begun to suffer the effects of gravity and temperature, but Olynn's people hold strong and do their best to repair technology long since lost
    -[X] Nobility is your heritage, you are born to the leaders of your world, perhaps not the final rulers but rulers non the less, you will have access to the best of the best of the world. (Gain Trait: Intelligent)
    --[X] You are the child of two of the greatest scientists of Olynn, they are widely considered to be the last hope for your world. Your conception and birth was less a matter of love and more a matter of hope for you to combine both of their strengths, and it has so far shown to be so (Upgrade Intelligent to Prodigy)
    [X] Plan The Power Of Knowledge
    -[X] Forge world Rurth is where you call home. A world that is considered to be the work of the Ancients, the sky gleaming the colors of silver and gold at all times of day, even penetrating the thick cloud of smog and dust the chokes the world. A world controlled by a particularly harsh sub cult of the Adeptus Mechancius, that forces all that bear the touch of mutation to work as servitors within the factories until they die
    --[X] High Middle Class is your family's histoy. You bear no great wealth, but also stand far above your poorer peers. You might not have the ear of the noblity, but you can trust in the arbites to keep you safe more often than not. (Gain Quick Learner)
    ---[X] you are part of one of the senior tech priests family, less is yours to have, but less is expected. (Gain Traits - Gain 1 random Inclinded Trait by 1d3, upgrade Quick Learner to Exceptional Learner)
 
Birth
The moment your body came alive, your mind exploded into activity. Knowledge poured into your synapses as your mind reached forth instinctively seeking to connect to the others around. From the tiniest rat that thrived in the dark corners to the bright sparks of human life your mind encompassed all. Tingles of static raced through your body as you connected to all those that lived upon the dying station of Olynn.

Power thrummed within your body, yet you lacked the knowledge of how to use it, seeking to learn that which you needed to know, you tore knowledge and information from the neurons of the minds that surrounded you. Perhaps, one lesser would not be able to do such as you found yourself barred from their thoughts, but their physical minds were open to the taking. Knowledge encoded in ions and tendrils of flesh on the cellular scale rushed through your soul, triggering your own mind to evolve to handle the surge of knowledge that an infant body of humanity was never meant to hold.

You knew the names of your parents as you integrate the knowledge of over five hundred million people into a cohesive whole. Discarding the useless emotional imprints and only taking the pure knowledge that they held. You knew now that you were being born, your body disconnected from your mother's for the first time. You also knew that you were born to serve the God Emperor of Mankind and by extension his Imperium of Man.

Yet, you gained perspective that others lacked. Your new found faith would never be so limited, instead you saw a greater whole. A being that stood as far above you as you stood above those of your home. In the end the only reason your existence could have happened is if the God Emperor had blessed your people, yet enough was clear that only the Ecclesiarchy was allowed to make such claims.

Your mind began to settle as the knowledge gleamed from a half a billion became yours in a way that was undefinable. You knew more than the greatest mind upon this station, but you also knew that the body affected the soul. Your soul had been crafted by the hands of the divine, but your body had been created through poorly understood relics of a past era. You could see how Astein the Lord Apothecary of the station had tried to convince your mother Lysa the Station Master, of the folly of using such unsanctioned tools of genetic mutation. For the teachings of the Ecclesiarchy were clear that Man had fallen from their unconstrained usage.

Your mind turned towards your mother and knew that you were not her child in the sense of others. You were but a project to her, a method of hope that was abstract in nature. She cared not if you lived or died, she cared not if you saved the station Olynn for its people, she cared that you would save the technology inherent to the station. For her belief was that Man was created to Serve Technology and that only by reducing all to the service of cold logic could hope return to Man. Her view of the God Emperor was distinct in tone and nature for she saw in Him, the only person worthy of standing below the throne of machinery. He was to be the voice of the machine that one day would consume Humanity into its absolute service. He was the fulcrum upon Humanity had to lean to prepare itself for its coming sublimation.

In bright contrast stood your father, a man that cared for technology as a tool that needed to be repaired to function. He found the idea of machinery supremacy to be a dream of horror unmatched, whenever he looked upon your mother, you knew that inside he dies a little bit more. But in the end he was a good man, and would be a good father in time to come for you. Even from your low understanding you knew that he was a person that one could trust, for he was the rarest of all people a true optimist.

For the first time your eyes saw light as you were removed from your mother's body. "Lord Apothecary Astein, preform the genetic analysis. If its genetic code is malformed prepare the incinerator for immediate disposal." A cold female voice reached your young ears as you were placed on a warmed metal tray.

"Lysa, please, don't make me have to kill a child. I have seen too much death, I have already prevented too many families from forming." The broken tones of Astein, countered, a man that had seen far too much death and the mantle of duty weighed heavily upon.

"Irrelevant, do your duty. The Technology has no use of a malformed servant. If its genetic code is broken or sub par, I shall try again. I see no reason to tax my body in service to a gear that is missing its teeth."

Even as your mother responded to Astein, you could feel and hear the approaching footsteps of others. With a hiss of air, two people entered and with a strain of effort you forced your eyes to focus.

A man of average height, slender in form stood to the left of the pair that had entered. Glasses that you knew were more than they seemed perched on his nose. Orsion stepped forward and punched Lysa in the chest.

"I have HAD enough of you. If you try to have my child killed for some nonexistent issue, I swear by the God Emperor that I will see you die. I might not have wanted a family, but I will be dammed before I let you kill it now that I have it. You have no more innate right to determine the right of the child now that it has left your womb.

Lord Apothecary Astein, turn off the incinerator and instead bring my child to me if she wishes to have them killed." Orsion's voice echoed in the small room, with a fury that you could feel pulsating against your mind, a fury that drove the spark of chaotic energy in his mind to wild heights.

"Enough!" The last newcomer thundered with authority lacing her word. "Please forgive my outburst, but before anything is to be ordained, the child has to be checked for mutation.

Lord Apothecary, please inspect the child for any sign of mutation." Eliza commanded in the void left by her order. You knew that she had sympathy for the parents of the mutants, but that would not save any mutant from the fire if she felt that it was needed to protect the spiritual purity of Man.

You felt a prick of a needle on your left arm as Astein took a blood sample to test for any markers of mutation. You knew already that your body was not going to registrar as having no mutations, but at the same time, the list of allowed divergences was long indeed. Time passed slowly for everyone in the room as they waited for the machines to give the first verdict.

With a beep Astein moved over to the banks of cogitators that had spit out the first of several tests. "Mutation has been confirmed. Hair and eye color are nonstandard variants." As the first of the verdicts was read, you could feel the mood in the room dropping, for everyone there had hoped for something different but none the less none wished to end a new born life.

The next verdict was soon present, "Mutation in cerebral cortex confirmed: neuron density increased, neuron connectivity increased, neuron reaction speed increased. Further mutation in psyker genes: genes mutated in unknown way. No sign of unnatural mutation so far. God Emperor please not make me kill a child." Astein spoke in a stoic voice as he read the transcript of the newest machine, at the edge of your natural hearing you heard his whispered prayer.

The final machine then provided the last of the machine given verdicts. "No core mutation detected. Human Genetic profile matched with greater than ninety nine point five percent." With the final verdict spoken the palpable weight in the room lessened.

"Thank you, Lord Apothecary. Now, I will test the child's spiritual integrity, if it passes then I believe it is safe to be allowed to live."

You watched as Eliza walked towards you, her robes drifting around her body in the changing gravitational fields of the station. Your eyes met as she bent down to look over your body and you knew what she saw, a child fresh from the womb, with eyes of piercing purple gleaming in the soft light of the room and a tuff of hair of metallic gold on its head.

Reaching out you try to find a way to make your presence known. You can't find her soul, or mind, her thoughts are beyond your reach. Yet, you know she thinks, you can feel her soul, but you can't reach forth to touch it. You draw upon your knowledge and instead of using telepathy, that which comes so easily to you, you instead vibrate her eardrums.

'I live to serve the God Emperor, the one that created my soul. For only by his glorious light could one such as I hope to come to existence.' You let her hear as her brain takes the vibrations of the ear and turns it into words.

Her body shakes in surprise as she stares down at you, you returning the stare with eyes brighter and clearer than any newborn's should be. "Who am I?" She whispers to you in a voice low enough that only you could hope to hear.

'Eliza, priestess, devout, Pontifex of Olynn.' You return to her for that is all you know of her, you only partook of pure information, the sort that everyone knows. Language first and foremost, but with the secrets of this station more is known far and wide than in most places within the glorious Imperium of Man. Yet, even now as you look upon the echoes of memories you have of the Imperium, you feel it in your heart that it could be more. A better monument to the glory of the God Emperor, a proper vessel to contain His mortal form.

As you pondered what you knew and how little you knew, Eliza turned back to the others in the room and spoke, "By my authority as Pontifex of Olynn, I declare the infant free of spiritual mutation and allowed to live. I will watch closely over them, but I will take my leave now."

As she left after giving her pronouncement, the room quickly boiled over. You noticed Astein leaving closely after Eliza, as he could quite clearly see how the events would soon unfurl.

"Good, now that the gear has been tested, I shall take it with me. To further refine into a proper servant of the Machine. Orsion your purpose is complete, leave us."

Your father, instead of yelling or assaulting your mother as you expected, ground his teeth and sat down on a chair near the door. Before polishing his glasses. "No, just no. You might be the child's mother but I am its father. Neither one of us will let the other have absolute command in this regard. You know this, you understood it when you approached me for this project of yours.

We will raise the child together, I know that you will not become attached to it as a normal mother would, but you can take over the teaching while I take the socialization aspects of child rearing.

Also, both of us working together, is the only method by which your plan will reach its proper conclusion." Orsion spoke as he replaced the glasses on his face as he turned to look at your mother lying in the bed.

"Explain." Was all the he got as a response from Lysa.

"You came to me with the idea of breeding our genetics together, in order to breed a child that has both of our aspects. Your genius and my ability to learn, by extension it stands to reason that only together can we help the child make the best use of those gifts." His voice was low and careful, even his body was relaxed or giving the appearance of being relaxed for it was clear that he was on edge as he waited for your mother's response.

"Your logic is irritating, but correct. I would be unable to teach the experiment how to properly learn for that is not where my own skills lie. Very well, you will take over the flexibility training while I handle the other side." Her response was colder than ice, but she was able to see the logic of your father's statements.

A slight smile appeared on your father's face as he nodded. "The child does need a name."

Name Vote (you will accept what name your parents give you if its not stupid)
[] Write in

Gender (note that at least in this the greater Imperium is basically perfectly egalitarian)
[] Male
[] Female
 
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Scheduled vote count started by Leon12431 on Jul 25, 2021 at 12:28 AM, finished with 22 posts and 15 votes.
 
Your first day of Life and the Shroud
"The gear's purpose will not change with a name. I have no interest in giving an item an identity. Furthermore, I do not care what you do or say, it will learn to serve its place and nothing more." You frowned as your mother responded to your father's simple question with a sense of growing bafflement.

You knew on a fundamental level that every Human had an Identity, a name even if their name was not the same across all of the Imperium. But to so coldly state that such was meaningless struck you as foolish in a way. For nothing that existed for untold eons could be so truly flawed, yet, you also knew that your mother had not yet even looked upon you. Nor did she seem to care of you as a person, but only as a component to a larger project.

"Very well. I will name my son, Anatol, you can use the name or not. But to the rest of the station that will be his name. I have not forgotten your haste in declaring what you would do if he was found to be under your expectations.

I might not know much of how to raise a child, but I know by the God Emperor that I would do a better job than you ever could." Orsion spoke again, his voice firm to your ears, if wavering when it came to admitting his lack of knowledge in the field of parenting.

"Accepted. When the gear has grown to a viable size, I will return to take over its forging and to make sure it doesn't stray beyond its rightful purpose. The gear currently appears defective to me, as the genetic patch that was stated to increase psychic potential has seemingly failed to yield any results. I doubt that the part will be able to overcome this inherent flaw in its construction, in order to fulfill its duty.

If it becomes unable to fulfill its purpose within the next five years I will remove it from its broken life and try again until I have a gear that will fit its proper place, or this station falls into the world below." You turned your head slightly towards her as she spoke of the genetic patch, meant to trigger the release of psychic potential, which would imply to you that it would be accepted to show your abilities to your parents at least.

Letting your mind flow outward, you grab ahold of the loose items in the room and drag them into the air against the current of gravity. A thousand items drifting through the air softly cloaked in purple light, as purple light enshrined your form upon the warm metal of the table.

Yet, even with your mind unconstrained you could not reach their souls, It felt as if something was missing with the lack of others to connect mind to mind with, you knew them, you could feel them, but you could not speak with them. Dragging through the echoes of impression and memory you had gained so early in life, you began to order the floating items into shapes that would form letters eventually.

Each letter was a slow process for you had to make do with thin pipes, glassware and other poorly constructed items for the forming of letters, but in the end you managed to form two words, that conveyed much more than their limited size would imply: 'Mother Father.'

It was all you could manage with the tools at hand and the lack of direct connection with their minds, but it stopped the forming argument in its tracks as both of them turned their focus upon you for the first time in your life.

"It appears I was mistaken, the tool has the proper shape and form, now it just needs to be refined. It is a positive sign that its mind is able to process at minimum, basic inference drawing from psychic divination at this point in its crafting.

Telekinesis of a low power and effect, but acceptable for an unrefined tool. Hopefully, implants and other methods will bring its abilities up to par with its purpose.

You have served your part fine, Orsion, but for now you have no further purpose in this room. Take your gear and leave me to my recuperation." Your mother spoke as she looked at your body from her position upon the bed, with her eyes glancing over to the floating word, but still bearing an expression of disappointment.

Drawing your focus from your mother was a clatter of metal as your father, slammed his forehead into the metal bulkhead of the room. "Agh, do you have no ties to Humanity? I sometimes wish to the God Emperor that you were never born. I have no idea how in His name, your family could have given birth to such a cold calculating mind.

Seriously, this display is more than above par for any but the absolute strongest of psykers that Humanity gives rise too. We are not like the xenos of the galaxy that spawn such beings routinely. A thousand pieces of metal, glass, ceramic and other materials, held in a telekinetic grip being shifted by an intelligence well over several years in advance of what he should be and you are still disappointed.

I swear that you are blinded by a desire for perfection that will never come. I have no idea why, you spend any time doing anything but just petting the machines in your quarters.

You bend the rules left and right, and you have no concept of just how far you bend them. By the God Emperor, you broke the most sacred rule of ours to not have families unless we had a chance to save our home. Yet, you have no desire to even care for your son, and are even now preparing to kill him if he fails to live up to your standards. Do you not notice how wrong that is?" You could tell that this was only going to trigger a massive argument and you frankly had no desire to spend another moment in this room and listening to both of them yelling at each other over irreconcilable differences of opinion.

With a slight mental effort, you levitated your body off of the metal tray and over towards your father, for even if he was a near heretic he was a good person at least for now. Perhaps in time you would have to consign him to the pyre to save his soul, but until then you could at least use him to escape your mother.

Your actions to your amusement, completely derailed both your mother's comeback and distracted your father near entirely to the point where he grabbed you and left the room. As the pair of you moved through the station, you let your eyes wander as much as possible, but the strain of focusing undeveloped muscles was slowly but surely taking its toll on your energy.

A child no matter how perfected, was not meant to be as active as you were and you knew this, but the sheer pain that was forming in your eyes and neck was legendary. With a sigh you let your eyes close and your neck drop into a cradle of telekinetic force, letting your father carry you to wherever he wished to take you.

You feel the gravity of the station shift between states rapidly implying that the station's internal gravity systems were currently failing, but even with the alternating forms of gravity your father was clearly skilled as he all but danced through the gravity gradients. Soon, a hiss of a door welcomed you and thereafter you found yourself being placed in a bed of sorts.

As your mortal body falls into slumber, you find yourself back in the astral plane. The endless expanse of the Shroud has awaited your return to its depths in full awareness. Your Demi-realm harkens to your will as towers of burnished gold arise from the shifting flows of energy, even as wraiths of heroes of myth and legend take up arms in your service, all watched over by a grand vision of the God Emperor cast in the Divine radiance that is His by right. You take your seat upon the throne of silver and purple marble that has arisen from the floor of your castle and let your mind wander the corridors of this infinite realm.

Yet, your travels are soon interrupted as four beings make their presence known to you. Even from the infinite distance that they have yet to cross their coming causes the very Shroud to swell and buckle as the last remnants of the Zroni move.

First to arrive of the Grand Four is the Whispers in the Void, taking upon the guise of a mortal wearing armor forged of secrets and plots. Your sight pierces the first layers of its illusions, and you catch sight of a faint smirk on its lower illusions. Even though as a proper imperial you know you should reject such beings, you know that even though you stand far above any mortal, these beings tower over you in turn.

Next to arrive is the Composer of Strands, flowing forth as a living ocean of biological data. Forms being formed and discarded a million times per moment, ever searching for an improved creation to call its own. You see that it has come with no guise hiding its truth from your sight and you see that it was forged from those Zroni that had delved deep into the biological mastery.

Third to arrive was the living serpent, the Instrument of Desire. It came in the form of a human woman, with a body of perfected form that would make any man break before her perfection. Yet, you dismissed it for it was but an illusion cloaking an empty shell, a being that gave more to have more. It was the perfect cycle, empires would grow fat upon its bounty and in their fatness they would find ever more artistic manners of expression, they would never find limits to hinder their creativity. It was the most convoluted of the four, it sought intelligent desires, you could see that pure decadence and hedonism gave it nothing but a sense of longing for something of richer flavor.

The last to arrive was the Eater of Worlds. A brutish figure of metal and fire, it came with no pretense, it was a fighter first and foremost. It could do nothing but fight for that was its core, formed from the echoes of the Zroni civil war, its form flickered between its standard and a being drenched in blood to your spectral sight. Even from this distance you felt that it was the worse of the four that were coming by far. It had no sense of mortal limits, it fed upon its own because it knew nothing but the hunger of war.

"Anatol, we have waited/prepared/unnoticed/come to meet/see/interact with you upon this day/night/week/year/deca, we offer/gift/present to you our/mine/us assistance/aid/help, for your/self coming/to be/future actions." The Whispers in the Void whispered in a million words that meant a thousand things all the same, only thanks to your grand soul did their words not crush your mind as you would a rat, but instead sense flowed forth.

"Answer/response/approval/negation to follow/come/return/enter after/past others present/offer/gift." You reply to the miasma of thought and secrets in its own fashion, for even in your home there is no need to needlessly anger such a being that could so easily wipe you clean. It nodded its facsimile of a head and stepped backwards to let the Composer of Strands to ooze forward.

"Life grows, death falls, cycle return. Hardened flesh, granted life." The Composer speaks in a harsh grating tone of thought, devoid of ambiguity, straight to the point of its proposal, there is nothing to decode here, it is infinitely patient and will wait without anger for the others to speak and your response to come. You nod to it regardless for what else could you do in this case.

The silver serpent of desire slithers forth to speak next, "Oh chosen one, of wonders to build yet, to walk the stars of the void in times of greatness yet to come. I see you stride as beacon to a million, what a mighty torch your bear into the endless darkness of your home. Arise the station of your ancestors to gleam the answer to your mother's desires. Let rise the banner of your empire to see glory done, oh Chosen One of a billion worlds yet unknown to your mind.

I offer my gifts as I always have, you know that which I speak of. Dance with me and together harmony will be achieved. Gold burnished and silver polished, metals purified in my might, crafted by your light, unified shall the Zenith be reached. Chosen One, your time is at hand, ascend to your throne of gold and marble, stride across the void of stars and bring forth your light to the endless masses.

The Zenith of all calls forth to be claimed, the fallen ones bar not your path, their Zenith has been reached and fallen. Yours yet climbs, Oh Chosen One, you are your yet noble and mighty, strive for victory and in my arms you shall find all that you seek.
" The Instrument of Desire cooed as it slithered around your throne before returning to its spot with the other three of its kin. With a shake of your head to clear the enticing visions of a galaxy under the heel of Man, with the God Emperor risen from the throne and sons of Man returned to the fold of light. You at His side as worlds arise in your footsteps, armies marching forth unstoppable, the xenos of the galaxy falling to the Imperium. But it was all a lie, and so you turned towards the final one to speak and waited.

With grinding metal the final Shroud God stepped forth, "I see nothing to do here, you are no warrior. You have no conviction to fight, you are nothing. I offer my boon only in the faint hope that you will eventually become something worthy of being called a soldier, but you won't spill enough blood to make me happy and if I am not happy I will come for your people." It thundered before returning to where it had waited for its turn.

As the final word was spoken it had come for you to make the choice and you could feel the weight of history upon your shoulders, for this was a fulcrum that would shape the ages to come.

[] I accept/take your offer/gift/assistance as mine/own (Increase Chosen One research cost reduction to 125 from 100, gain Whispers of the Void as a Perk dedicated to Research/Intrigue at tier 2. Become unbearably cryptic to everyone, anything you invent will be inherently 2x times harder to reverse engineer, you can't have mortal assistance for Stellaris Research)
[] Flesh Accepted, Life Hardened (Increase Wounds to double what you currently have, gain Regeneration at 1 wound per round, All Biology Technology count as 1 tier lower for research. Become unable to directly circumvent the truth, have to go out of your way to improve the physicality and mentality of people via genetic upgrades, have to research Biological technology every 4th tech.)
[] Gold shines brighter, the stars blaze ever onward, let us join in chorus. (All production technologies are reduced by 1 tier for research purposes, gain Instrument of Desire as a tier 2 perk relating to Government and Crafting actions. Become very Aeldari like with speech patterns, also have to spend a meaningful amount of time on Arts and Craft actions per year.)
[] To War and Battle I go (Reduce all bonuses to non Combat by 1/2, increase Combat bonuses by 2x, gain a Tier 8 Combat Perk chosen by the Eater of Worlds. All Technologies are scaled upward by 1 tier for research purposes, have to engage in large scale warfare once per decade.) Vote Weight: 0.5 (note that this affects all future bonuses as well, so a normal +20 becomes +10 if its not combat related)
[] I Refuse Your Offers (choose to turn aside the offers of the Shroud Gods. Gain: ????????)

Due to this vote being very critical to the future of the quest I am not opening voting immediately
 
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