A Second Sunrise: Taiwan of 2020 Sent Back to 1911

What would be a good name for the rewrite?

  • Children of Heaven

    Votes: 3 30.0%
  • A Hundred Years' Difference

    Votes: 6 60.0%
  • Sun and Stars

    Votes: 1 10.0%
  • The Second Sunrise

    Votes: 3 30.0%
  • (Just call it Second Sunrise but make sure nobody refers to it as "SS")

    Votes: 0 0.0%

  • Total voters
    10
  • Poll closed .
I have been thinking though, the US never really became the manufacturing juggernaut it was post-WW2 until well...WW2. It was picking up steam, but without all of Europe being utterly destroyed, TWICE, something tells me they'll remain a much more agrarian society this time around. Potentially this could lead to farming being a major part of US education. 4H clubs and such could be a major part of the post-Great Journey US community.

Not exactly.

With China and the rest of the Accord being effectively cut off or embargoed by the Royal Navy and Kaiserliche Marine while continental Europe was getting Gulf War'd for half a decade, American industry definitely had its time in the sun.

American goods replaced their Chinese counterparts in the economic vacuum during the war, then they replaced Europe's in that continent's vacuum in the postwar era once the Chinese goods came back and Europe was bombed into the ground.

So there's expansion, but not to the level of post-WW2.

They're dominant in the Americas, but not so much in the rest of the world when Asia has China, Japan, and India, while Europe is basically run by technocratic socialists trying to minmax their economy like they're playing Victoria 3.
 
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Add rent-seeking to the list of their crimes. Bastards designed everything to break to force you to buy more parts. Or new devices.
Pretty sure there would be actual legislation against planned obsolescence out of the sheer annoyance the Chinese bureaucracy would have at their equipment breaking during the immediate aftermath of the Great Journey.

Also, also against charging monthly fees for software, because that now-massive bureaucracy requires Microsoft Office, and there's no way in Hell the Chinese government is going to pay millions, if not billions, of yuan every year to Microsoft's Taiwan branch.

Which, now that I think about it, is probably going to warrant a sidestory of its own.
 
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This includes not using the black and white toner unless it's absolutely necessary.
AIUI the CMYK conversion is generally either up to the program doing the printing, or controlled by options in the printer driver. You genuinely do get worse image quality by using only color ink.

The real problem for most consumers is refusing to print anything because it's out of yellow ink, which is secretly because printers print nearly invisible patterns in yellow ink so that the government can track you.
 
that halo forerunner looking building actually looks kinda nice.
has interesting shape things going on to break up the single colour and texture.

cant remember the names, but there are other architectural styles that privalige form over fuction, forgetting that aesthetics are a function too.
When i think of brutalism, i dont think of soviet brutalism, i think about it in my country (the uk) and the usa (american cultural dominance + anglosphere)
shit load of brutalist blocks here and they all look like shit.
The uniform little brick boxes also look like shit.
My home town is blessed with some old old village buildings and houses. and the proper towns around me all have pretty victorian buildings in them, especiay along the coast.
 
that halo forerunner looking building actually looks kinda nice.
has interesting shape things going on to break up the single colour and texture.

cant remember the names, but there are other architectural styles that privalige form over fuction, forgetting that aesthetics are a function too.
When i think of brutalism, i dont think of soviet brutalism, i think about it in my country (the uk) and the usa (american cultural dominance + anglosphere)
shit load of brutalist blocks here and they all look like shit.
The uniform little brick boxes also look like shit.
My home town is blessed with some old old village buildings and houses. and the proper towns around me all have pretty victorian buildings in them, especiay along the coast.

My hometown, my old university occupies what used to be a Renaissance hospital, and it shows - however, as soon as you look up from the university's courtyard, this stares down at you:

 
It's possible to pretend its a converted tower or castle?
It looks hilariously out of place.
And then there's downtown Seattle.

Which has a building where the first floor has a footprint 1500sq meters smaller then its top floor , and only starts to expand outwards in a curve at floor 2 before maxing its width at floor 8.

I drove past it the same day as the Nisqually quake waaay back, and lemme tell you, you will NEVER look at it the same way after a day like that.


Some architectural styles can go die in a fire for all I care.
 
Chapter 79: Planning Phase
Script of "The Aftermath Episode 3: Code Duello"

NARRATOR: Intellectual property had nearly been turned on its head in the wake of the Great Journey. Some properties were suddenly without owners, while others saw regional heads become CEOs.

NARRATOR: Fa Zhi had been the head of Microsoft Taiwan for over a year at the time of the Great Journey. As the most-senior member of the company, she was quickly promoted to Acting CEO in late January of 1911.

FA: It was chaotic at first. We were cut off from basically everyone, with little more than a few offices to manage the corporate empire we inherited.

INTERVIEWER: And what were the first things you did in the aftermath?

FA: We had to stake our claims on all of our assets. Everything from Microsoft Office to Windows to XBOX. All of that needed to be filed ASAP if we didn't want it to fall into the public domain, so we had people working around the clock.

FA: My background is in computer science, but our legal team was so overstretched that we were practically pulling anyone who wasn't trying to keep everything running to file all of our paperwork with the Executive Yuan.

INTERVIEWER: Of course. Now how did your company react to the passage of the emergency anti-subscription legislation?

NARRATOR: The Anti-Rent-Seeking Act of 1911 was one of many emergency pieces of legislation passed and signed into law. Broadly speaking, it prevents companies such as Microsoft from charging subscription fees for software.

NARRATOR: Microsoft was one of the most-impacted companies, as the post-Journey government largely-operated on Windows operating systems and used Microsoft Office in their daily operations.

FA: That was possibly the closest I was to being ousted. While "Software as a Service" was still a new concept at the time, our legal team's focus on securing our IPs and patents meant we could not effectively fight the legislation in court.

FA: This angered some in the company, but the Board of Directors understood that it would be better to lose the subscription revenue and keep our IPs than it would be to lose our IPs and keep the subscription revenue.

INTERVIEWER: Did the legislation affect any of the company's decision-making in the post-Journey era?

FA: Yes. With subscription being a non-viable source of revenue, we had to reallocate resources to Software Assurance and other products to make up for losses. It was possibly the closest the company had gotten to outright collapse.

INTERVIEWER: Yet Microsoft has been profitable for over two decades, and it continues to have a near-monopoly on Operating Systems.

Delhi, Republic of India, 20 September 1935

"It looks smaller than I would have thought," Mohan Singh said to his father. "But it is a big deal for us?"

"It's the principle of it," Vikram Singh told him. "The Koh-I-Noor was taken from us by a war of colonialism, so it is only fitting that we took it back during our war of independence."

"So it was to make a point then," the younger Singh observed, before looking at them gem a second time. "That the government has righted a decades-old wrong done to the Indian people?"

"Yes."

There wasn't really any way around it. The average Indian who knew about the diamond thought the British stole it in a war, so it was no surprise that the Indian delegation to the peace treaties had demanded it be returned along with any other artifacts in the British museum.

And if anyone is stupid enough to claim that they won it fairly in a war, then we can say the same thing to them.

"So," his son asked him, "What happens with it now?"

"The same thing as Maharaja Ranjit Singh's throne or the Sword of Tipu Sultan. They will stay here in India, where they rightly belong. Here, they can be studied and appreciated by our people as artifacts of our storied past, rather than spoils of war and conquest."

"Of course," said Mohan, seemingly content with the answer. "But what happens now?"

"Come again? The artifacts have been returned to India, and they will stay in India, if I have anything to say with it."

Not that it matters much when I'm a Minister Without Portfolio, these days.

"No, not that," his son insisted. "What happens with the British Museum?"

"Them? Well, they're not getting them back. I can tell you that much."

"So what do they put in there, then? If they give back all the artifacts they stole, do the British have anything else they can display?"

"Ah." That, Vikram realized, was a harder question. He was an economist and a business owner, not a historian. "I'm sure the British have plenty of artifacts of their own that they can put in their museums. That, or they could do exchanges with other museums to share artifacts."

"I doubt they'd agree. The last time they did that, they didn't give them back. Why would anyone in their right mind lend them artifacts just because they asked nicely this time?"

"It's not as if they have any other options."

Besides, there's a first time for everything.

Taipei, Taiwan, Republic of China, 30 October 1935

"Now that you two are getting older," Michael Chen told his children, "You need to have a plan for when you turn eighteen for your Mandatory Public Service. Now, seeing that we have, like, six hundred million people in China, things are different from when I was your age, so you don't have to join the-"

"Military service," Lin answered.

"Yeah, military service," Morgan agreed.

"…Goddammit. You know, there's other things you can do for Mandatory Service, right? Park rangers, construction, educational assistance, social work. You know… stuff that won't have you two getting shot at?"

"There are more than just combat roles, Baba," his daughter pointed out. "Logistics, maintenance, engineering. All of those are typically in the rear, right?"

"Plus, it's not like we're in any wars," Lin chimed in. "And it's not like there's anybody who could fight us besides those weirdo racists over in Africa, and they're gone."

"Yeah, well, that's what I thought before I got deployed into a war. Twice."

"Wait, what was the first time?" Asked Morgan. "The revolution?"

"Yup. I signed on to fix tanks, then it turned out that I was the only one who wasn't trying to get reassigned, so I also had to handle training, supply, and paperwork, too. And that was before I got sent back in time and had to fight the Qing."

"Hey, you turned out alright, Baba," Lin pointed out. "Plus, you were in a tank, and they couldn't even scratch those, right?"

"Yeah, well the the Qing didn't have RPGs, AT mines, and assault rifles. The Europeans and their colonial troops in Africa did."

"You're worried," Morgan said flatly, "You're coming up with all the hypotheticals again."

"Yeah, well, I don't like the idea of you two getting shot at when there's alternatives, alright? Look, I'm really proud of you for being engaged, active members of society." Especially when the alternative is being the most annoying people on the planet who made me wish I could punch people through the internet. "But at the same time, I'm your father. I don't like the idea of you two being in harm's way at all."

"Yeah, I know, Baba," Morgan relented, before pulling out two sets of papers. "For what it's worth, I've gone out of my way to research the best service for myself."

"You always do your research, don't you?" Michael asked, to which she happily nodded. "Interning at the MIB? You know your aunt won't pull any strings for you, right?"

"Don't need them with my grades, Baba. And because I know you forgot to do yours, I also made one for you, Lin."

"Thanks," her brother said, before looking at the single sheet of paper. "This just says, 'PLAY BASEBALL FOR THE NATIONAL TEAM.'"

"They could use a good two-way player," his sister pointed out. "Besides, that's Plan A. Plan B is on the other side."

"Oh, right. Let's see... 'Join the Marines as a tanker because they don't get deployed anywhere, so you're less likely to get shot at.'"

"Transmigrators of Time Releases Riftworld TTRPG," ign.com, 5 November 1935

We're no strangers to reviewing cheap cash-ins. It seems like every day, there's a new game or book or movie that's chasing trends for a quick buck, and they usually aren't that very good.

Thankfully, Riftworld, a Tabletop Role-Playing Game by Alice Ross and Tom Fitzroy, is neither of those things. Not only do Ross and Fitzroy bring the same care and attention to detail that they did for the tabletop tie-in for Shannon Wu's Twenty Years' Difference, but the game is just fun to play.

Riftworld takes place in the present, in the wake of humanity developing the technology to open portals, known as a "Rifts," to other timeline's Earths. Players, known as "Journeyers," can enter these Rifts and go on adventures in this alternate world.

The worldbuilding is where the game shines, as both Ross and Fitzroy have created an alternate earth so different from our own that one could practically spend hours at a time exploring. And I say this because that is exactly what happened when we tried it out here in the studio.

The starter world with the base game, known as "Angloterra," is a world that examines just what would happen if the British Empire was even stronger than it was at its peak. It doesn't matter if you're playing in the British Dominion of North America, the byzantine British Raj, or the territories of the British East China Company, because the lore is deep and lovingly-crafted.

While the mechanics definitely take cues from Dungeons and Dragons, the game uses the innovative "CODECS" system of skills with a D20 system that seeks to balance skill checks with competencies.

Moreover, the game's focus on a non-magical and technologically-grounded setting creates a distinguishable difference between itself and other TTPRPGs like Cyberpunk 1977 and Dungeons and Dragons.

The combat system does seem a bit unbalanced though. Rather than the balance between ranged attacks and melee found in D&D and Pathfinder, Riftworld's combat is largely-focused around firearms.

Which may seem unfair at first for a melee build, but it's your own fault if you die from trying to stab a guy with an assault rifle. It takes some getting used to, but cover is your friend, and it's a feature for a reason.

Now enough about combat. Let's talk player-generated content.

Players are more than welcome to create their own riftworlds to explore and discover in the setting. As the Rifts are canonically developed to open up to different worlds, players' adventures are limited only by their own imaginations.

No, seriously, this is something they've been actively encouraging.

Both Fitzroy and Ross coincided the launch with the announcement of the "Riftworld Player Partnership Program," where players are encouraged to submit their own riftworlds for review. Should they pass the process and agree to the Partnership, their content will be published in a Community Expansion that'll generate royalties for them.

And that is before we get to official expansions that have already been announced. Details are still few and far between, but the first two expansions will be "Pax Romana," set in a riftworld dominated by a Rome that never fell, and "Khaganate," which explores a world where steppe nomads continued to reign supreme into the modern day.

But that's all in the future.

Right now, Riftworld is a promising TTRPG that evokes a sense of curiosity and wonder that more than makes up for the overpowered firearms that let you shoot first and ask questions later.

"What Is The American Power Initiative?" energy.gov.us

Clean, cheap power has been the goal of every American over the last hundred years. From coal to oil to natural gas, our energy sector has progressed to cleaner fossil fuels that provide energy for everything from manufacturing to transportation.

However, many have asked if it was possible to have a cheap energy source that is clean. While natural gas is certainly cheap, it is a pollutant. And although solar energy is clean, it is neither cheap nor space-efficient.

The Small Modular Reactor (SMR) provides the best of both worlds. This Thorium-based nuclear reactor is both cost-efficient, and its power is cheaper and cleaner than its fossil fuel counterparts.

The first SMR was built in America and deployed in San Francisco, where it provides the entire Bay Area with a new, cleaner, source of energy. To this day, over a hundred SMRs have been deployed across the United States, and they are projected to generate about one-fifth of the nation's energy this year and rapidly-growing.

This success, as well as our cooperation with our partners in China and Latin America, has led to many people to think bigger and beyond the borders of the United States.

Thus the American Power Initiative (API) was founded. Signed by the United States, Mexico, Central America, Panama, Gran Colombia, Peru-Bolivia, Chile, Argentina, Brazil, Uruguay, Paraguay, Guyana, Cuba, Haiti, the Dominican Republic, and the Caribbean Confederation, this pan-American project will see SMRs built and then deployed all over the Americas to provide cheap, clean energy for all.

The plan involves the mass production of Small Modular reactors, which will be assembled the United States, Mexico, Brazil, Colombia, and Argentina using parts assembled in the United States.

At the same time, local professionals will be trained at the California Institute of Technology and the Massachusetts Institute of Technology in the installation, maintenance, and operation of the SMRs.

Fuel will be sourced from Thorium deposits in California, Nevada, Arizona, New Mexico, Utah, Colorado, Wyoming, and Idaho, then refined in the United States.

These new programs are expected to create approximately twenty thousand good-paying new jobs, of which nineteen thousand will not require more than a college degree.

In doing so, the Americas will fully-achieve energy independence with clean, nearly-limitless, cheap energy that that will give the American taxpayer a lower energy bill.

Frequently Asked Questions:

Can SMRs be used to manufacture nuclear weapons?


The manufacture and proliferation of nuclear weapons and materials is of the utmost concern when it comes to the manufacture and use of MSRs.

However, it is difficult, if not impossible, to reliably manufacture nuclear weapons from Thorium due to its non-fissile nature, which means it will not explode when packed together.

Furthermore, the Uranium and Plutonium isotopes present create a mixture of isotopes that renders them unsuitable for weapon manufacturing.

Coalition of Nations inspectors from the International Atomic Energy Agency (IAEA) will provide oversight to ensure the safe operation of the SMRs and the safe disposal of any and all waste materials.

Where does the waste go?

Any nuclear waste is transferred to a tamper-proof receptacle where it will remain until proper disposal can occur.

During the disposal process, the nuclear waste is bombarded with lasers to render it inert after half an hour, after which it can be handled safely and sent for further treatment.

Are SMRs and Thorium safe?

All Small Modular Reactors are designed with a fusible plug that will melt if power is cut or the reactor exceeds a set temperature.

If this occurs, the plug will melt and the fuel will drain into a tamper-proof receptacle, which will prevent a meltdown and prepare the SMR for decommissioning and replacement.

Thorium mining is done in an open pit, which limits the miners' exposure to radioactive materials to safe levels.

Moreover, the high natural concentrations of thorium will mitigate the environmental damage from open-pit mining by requiring fewer mines to be dug.

Transmigrators of Time Game Shop, City of Hong Kong, Republic of China, 24 December 1935

"Riftworld's sold out here, too," James Fitzroy happily announced to his husband and friend. "I'd say that's a job well done!"

"Wait, exactly how many copies did we sell?" his husband Tom asked him. "Thousands?"

"Tens of thousands," Alice Ross chimed in. "Once you factor in all the digital copies sold on Steam. They're about the same price, but the lack of overhead and logistics makes it worth the hassle."

"Tell me about it," James breathed. He'd been working at TOT's publishing house for over a decade at this point, and logistics were always a hassle. "Who would have thought that the hardest part of creating a tabletop RPG where you travel between worlds through Rifts would be the easy part?"

"Every single independent game developer who has ever existed," Tom dryly pointed out. "It's one thing to make a game. It's another thing to actually get people to buy it."

"And a whole other thing where we have to actively avoid a Satanic Panic," Alice chimed in. "Even if we don't have any magic or fantasy races. Just alternate realities and technology that definitely isn't magic."

"Right," James agreed. "As we all know, religious fanatics are fine with science and do not in any way act like weirdos about it."

"Leaked Script For Socialist Anti-Capitalist Film Is Just Footage of Uptime Tech Bros Talking" The Onion, January 1936

PARIS, FRANCE

Moviegoers and socialalists alike have been buzzing about the newest arthouse film from the heart of the Internationale, but recently-leaked scripts from the Parisian Film Collective have left many confused about some of their proposed scripts. While there is Chaplin's much-anticipated The Love of Humanity that is set to be released next month, a submitted script has caught the attention of many involved.

The script, titled, Diabolus Ex Homine, is a cautionary tale of the excesses of capitalism. While the Parisian Film Collective is no stranger to anti-capitalism themes, cinephiles were taken aback when the script solely consisted of things like uptimer CEO Elon Musk inexplicably callinge a diving expert a pedophile and a two hour supercut of the All In Podcast, which was hosted by uptimer venture capitalists.

While the concept was criticized as outlandish, writer Gerard Laurent defended his work, saying, "The intent of the film is to demonstrate the sheer intolerable nature of capitalism, with how it seems to elevate some of the most vapid, insufferable people in the world who believe that their financial acumen makes them an expert on everything."

In response to his statement, critics have given it a second chance, with much more-favorable responses.

"While it is unorthodox," said one anonymous critic, "It does find a new way to argue against the flaws and excesses of capitalism... by painting its self-purported champions as the most annoying people on the planet. I mean, have you listened to these people? Just five minutes of listening to these people makes me want to abolish money and bring forth Fully-Automated Luxury Gay Space Communism so that my grandchildren and I will never hear another word from them."
 
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Fun Fact:

Riftworld's skill system is based on the skill mechanics of a game I designed last year.

Basically, a Thieves' Guild Simulator that I may or may not have prototyped somewhere.

This is a fancy way to say I have like 20 legal pads with ideas, and I don't know which one has those specific ideas.
 
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For what it's worth, I had planned to write a whole Halloween oneshot like I did for April Fool's, but it would largely consist of, "And then the zombies were gunned down by a hail of 5.56 rounds before they could infect anybody."

Any Halloween oneshot I do will probably cover more spooky and horrifying concepts in the setting's perspective.

Like Brutalist and Stalinist architecture.
 
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I may forgot the previous answer of your since it been a while and there are that brain fog again. But what is the next story you plan to write after this one ? Because we almost explore any interesting topic for this kind of setting now so it getting a bit boring here (and some other on discord I know also feel it not as interesting anymore after 5~10 of after world war now ? Not sure it that part of chapter but basically latest chapter he already drop it)
 
Making History Once More
Caro, Robert. The Years of Lyndon B. Johnson: Young Ambition. New York: Alfred A. Knopf, 1982.

Chapter 12: Playing the Game


Politics was a dirty game, and Lyndon Johnson knew that.

One had to wheel, deal, and (metaphorically, in his case) slit a few throats to rise up the ranks. He'd done it all and more to become the Texas Democratic Party's rising star despite the more-conservative members of his party constantly trying to torpedo him with accusations of adultery.

It had all been for naught, of course. Johnson had kept "Jumbo" in his pants out of sheer willpower alone, leading to every accusation fizzling out after a few weeks. While he would like to think that it was out of love for his newlywed wife, it is likely that at least a fraction of that fidelity came from his grand ambitions. The logic was simple for him: He couldn't be found guilty of adultery if he didn't cheat on his wife.

With his threats neutralized, he could focus on more pressing matters. There was the informal "Little Congress" of congressional staffers where he'd grown his network of connections both within Texas and without. Lobbyists, staffers, journalists, and even some politicians were newfound connections to him, and he damn well knew how to work them to their full potential for his other job.

While Johnson was officially the Chief of Staff for Representative Richard M. Kleberg, the man simply wasn't interested in the day-to-day responsibilities of the position, which he would delegate to Johnson. This made Johnson Representative in all but name, and he'd leveraged his connections and proximity to Kleberg's ear to such a degree that even the Roosevelt Administration had taken notice.

That was how he'd ended up as Deputy Director of the National Youth Administration, a job Johnson had taken to with aplomb. This was his chance to make a name for himself outside of the halls of Congress, and he intended to capitalize on it. Many within the Capitol knew of the ambitious staffer from Texas, but Johnson intended to make his mark with the NYA or die trying.

Johnson quickly earned a reputation as a taskmaster, a man who demanded that his subordinates worked the same long hours and weekends that he did. Deputy Director Johnson would go a step further, requiring weekly meetings and reports from all sixty state directors across the country that he would later go over in minute detail late into the evening.

Although these meetings helped Johnson build the connections that would help his rise to power, it was his hands-on approach that had quickly gained him a national presence. As while teleconferencing was commonplace with the laying down of fiber, Johnson knew full well that this was an opportunity to get his name in the papers by traveling the country.

One such occassion occurred in July of 1936, when Johnson had arrived in Massachusetts unannounced to meet with the State Director and personally assess the situation. A young John F. Kennedy, who had been interning at the organization over the summer, recalled the first time he encountered the Deputy Director.

"I remember working in the office one day, and in walks this tall, skinny man from Washington walks into the State Director's office and starts cursing up a storm about how some program for poor Italian-Americans in Boston was gutted. I don't know what he said, but the gist of it boiled down to, 'When you work for the NYA, you work for me, and I will not have you fuck this up for me!' By the time he walked out of it, he'd intimidated the man enough that funding had been restored by the evening photo op."

A story like Kennedy's can be found in all sixty states at the time. Johnson was notorious for walking into offices unannounced and dressing down subordinates who failed to meet his expectations, only to pose for a photo op with them for the evening news and the next day's paper. It had gotten to the point that the "Johnson Treatment," as many had called the combination of charm, persuasion, and outright intimidation, was a regular phrase in Washington and the NYA.

Despite this ambition, Johnson's personal writings indicated his public sincerity was more than just a facade. For all his wheeling, dealing, and politicking in the name of his future career, Johnson would describe it as, "My chance to do right by those children I taught at Welhausen; God-willing, this will be the means to do even more for them in the future."

Johnson's tenure as the Deputy Head of the National Youth Administration was one of the first times he made a name for himself outside of Congress, but it would also associate him with one of the darkest days in American history.
 
Btw I read this part from a quest here, what do you think about his take for Communal Housing? At least it interesting design wise
_Communal Housing Experiments
While the attempt early in the plan to build a functional communal housing prototype was met with miserable failure, science is not a matter of giving up after the first try, and a second attempt, with a far more rigorous vetting of the potential residents, will likely see better results than the first.
(Progress 239/150: 10 resources per die) (+8 Housing) (-5 PS) [91, 66]
Quality 1d100: [40]

In a second attempt at building communal housing, GDI has found far more success. While not an unqualified success, it is a useful project. With more careful vetting, and a heavy selection bias towards people with strongly pro social attitudes and behaviors, the prototype community is a relatively happy place, if something that is heavily artificially maintained, rather than naturally arising from the design.

The core design is simple, and based on arcology systems. A fully enclosed city block, six stories high, with four primary entrances, one on each side of the building. Over top, an ALON based skylight allows in natural light to reach nearly every room. The top four floors are all habitation, each an independent room, with relatively simple facilities, laundry chutes, and basic hygiene equipment. Nearly everything else is done communally, from cooking and eating, to washing clothes and work. Lean, efficient, and designed with multiple functionalities in mind. The central plaza is key in this, sports in the afternoon, converted to tables in the evening for a meal, and then a movie theater after darkness falls.


(source from this chapter turn, btw, it a good quest with great conflict-politics detail that do show both outside and inside + natural problem you have to deal with, also it go Left in government style with tiberium mining go Brrrrr: Attempting to Fulfill the Plan: GDI Edition)

Edit: add this part after I read further, for more idea about this communal housing

+ Communal Blue Zone Arcologies (from above experiment):
While not a universal solution, communally structured arcology buildings will provide some degree of cheap to construct high quality housing for GDI populations. While it is not going to be universally popular, some groups are going to actually be happier built into their own small communal organizations, separated by a degree from the more atomized mainstream.
(progress 328/400: 15 resources per die, +6 High Quality Housing, +2 Consumer Goods, +1 Energy Reserve, -1 Energy)

Communal arcologies are in many ways fairly similar to the standard models. What they do to make themselves cheaper is centralize. Take water for example. In a high rise apartment building, pumping water to the highest floors requires massive arrays of expensive pumping equipment, and more expensive maintenance. By taking some of the most water expensive elements of cooking and cleaning, and moving them to not only central locations, but central locations down deep in the arcology, it dramatically reduces the overall need for water, especially on the upper floors, where average consumption is under ten liters per person a day, while concentrating the water intensive work on the lower floors, which are radically simpler to manage water systems for. When repeated across many of the other utilities of modern living, a communal style arcology can make substantial savings, while also giving people a small but noticeable increase in space, especially given that they can also increase the amount of open floor planning and unify the space allotted to each individual apartment.

Construction has gone relatively smoothly, with few major hiccups. While recruiting has started, there have been relatively few sign ups, especially due to the stratification of Initiative housing. Many of the people who live in houses that they would rather move out of simply don't have the mental and social qualifications for living in the kind of communal environment that is being created. Curation of the population appears to be a critical element in maintaining effective communal housing arrangements, rather than forcing populations into close quarters with little in the way of connecting principles, values, or lifestyle.
(source: Attempting to Fulfill the Plan: GDI Edition)


(Edit for after finish project above for more detail)
Communal living is far from the easiest thing in the world, and with this program that has been proven once again. While the program has stumbled, with multiple families having to be dropped due to interpersonal issues, there are more than enough people with the right personalities and without too many major conflicts. In fact, those who have made it through the program had begun to self-organize almost before selection was completed, and began to play a major role not just in populating the buildings, but in finishing them out.

Finishing the buildings was a fairly standard procedure, with the normal array of cross checks and other mechanisms to ensure that the work done has been of good quality and is safe to live in, especially for children. The same applies to furnishing. While nothing in the buildings is particularly different from nearly any other building in Initiative territory – the same chairs, same tables, same wallpaper in a lot of areas, structurally it is fundamentally closer to institutional structure, rather than traditional housing, and at the same time, struggling with a balance between safety and livability. Take, for example, the entranceway. A large, wide open entranceway is welcoming, and convenient for a wide variety of purposes, both practical and ritualized. On the other hand, those large open areas make it fundamentally more difficult to conduct damage control and secure the building against both internal and external threats. It also makes it more difficult to find a Tiberium intrusion. And the same problem repeats itself time and again across the building. They need large areas for communal living, but in doing so are compromising other functions and other needs.
 
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Btw I read this part from a quest here, what do you think about his take for Communal Housing? At least it interesting design wise
_Communal Housing Experiments
While arcologies as structures definitely have their merits, I do think that a big reason against them is that, well, people aren't that hard-up for land. Proper land use and urban planning largely nullifies the main reason for arcologies (lack of land).

Also, arcologies are really expensive compared to high-density housing. That's the other big problem for basically everyone, including China.

The first paragraph can also apply to communal housing, but with the added issue that people value their privacy. In the scenario that you described, the program required people who are already open to that idea, which I don't think is going to fly in any of the Asian, American, or Socialist "blocs."

Asia is more likely to have multi-generational households, which are hard to fit into the communal housing setting. Even if you can keep the family together in a housing unit, they aren't going to be particularly happy about having strangers with them, and vice-versa.

Americans are basically too-individualistic to do communal housing. Even if we take people who aren't from the United States, communal housing will probably come off as a violation of privacy.

Speaking of which, the Socialist Bloc would likely collapse if they pushed for communal housing. Their strategy is to basically "ease" their peoples into socialism, which means avoiding culture shocks like communal housing.

In all three cases, the big problem for communal housing is that most people won't want to do that. Sure, you might have some alternative communities as well as the nascent Futurist movement, but I don't think it'll catch on in the mainstream.
 
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In all three cases, the big problem for communal housing is that most people won't want to do that. Even the socialists don't want to do that.

Even the USSR built apartments rather than force people to live in communal housing developments. And really, apartments are a good in between. You have "your space", but you have to still respect your neighbors more than you would in a suburban environment.
 
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Even the USSR built apartments rather than force people to live in communal housing developments. And really, apartments are a good in between. You have "your space", but you have to still respect your neighbors more than you would in a suburban environment.
Honestly, yeah. It's probably the best way to maximize privacy while also minimizing costs and land use.

Which means the generational households in Asia can live together, the Americans get their share of individualism, and the socialists in Europe can minmax everything without coming off as weirdos.
 
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