[X] Plan: 2A
-[X] A Dot, A Dash: You picked up a morse code signal before you turned your radio off and a quick check shows it's still going with some dedication and referring to your old manuals you could attempt to decode the message. Success: 60% Cost: 0 Reward: Knowledge -[X] Reform Lines, Quick March!: You need troops, and you need them badly, you're force is spread thin just manning your defenses as an oddly understrength garrison force. Since you don't have any barracks currently you'll have to train a small group yourself. Success: 100% Cost: 20 RU Reward: 2 Infantry Squad (5 HP/5 MG DMG/40 EVA/1 ARM) -[X] Get those guns up and running again Private!: An undefended island is usually a captured one, and right now, you have not many guns ready to see off invaders. With some resources, you should be able to bring a battery online and ready for service. +4 Coastal guns (5 HP/ 10 CAN DMG/ 10 EVA) Cost: 100 RU, Can be taken 5 times total -[X] Clean up your island: While not ruins, your base has been neglected over the years of your sleep. Send some forces out to clean it up and hopefully find something useful. Success: 65% Reward: Variable -[X] Ocean-front Property: Historically, the North Dock was home for Elco's and other PT boats, but it was quite bare nowadays. Though perhaps it could have a new use. Your Imps are helpful at machining despite how they act, maybe they can make a facsimile of a PT boat for quick fleet expansion, although building the requisite construction slips would take time. Success: 70% Cost: 75 RU Reward: Unlock PT Boat Factory -[X] A base without it's head cannot stand: You've been running your operations from a rubble filled building that had a surviving desk, it groaned and creaked when you so much as looked at it and it's high time you put in the effort to design yourself a new headquarters provided your engineers can stop messing around. Success: 70% Cost: 125 RU Reward: Unlocks build Headquarters -[X] Train: You're newly awakened and your skills aren't what they could be, so its time to get down and dirty to get up to snuff.
[X] Base Repair and Fix
-[X] A Dot, A Dash: You picked up a morse code signal before you turned your radio off and a quick check shows it's still going with some dedication and referring to your old manuals you could attempt to decode the message. Success: 60% Cost: 0 Reward: Knowledge -[X] Reform Lines, Quick March!: You need troops, and you need them badly, you're force is spread thin just manning your defenses as an oddly understrength garrison force. Since you don't have any barracks currently you'll have to train a small group yourself. Success: 100% Cost: 20 RU Reward: 2 Infantry Squad (5 HP/5 MG DMG/40 EVA/1 ARM) -[X] Get those guns up and running again Private!: An undefended island is usually a captured one, and right now, you have not many guns ready to see off invaders. With some resources, you should be able to bring a battery online and ready for service. +4 Coastal guns (5 HP/ 10 CAN DMG/ 10 EVA) Cost: 100 RU, Can be taken 5 times total
-[X] Setting up the Machine Shop: Use some of your resources to set up a machine shop, they somehow pull resources from the planet and transform them into materials for your WAR machine. Costs: 75 RUs (4 income building slots remaining) Reward: +150 Income
-[X] In Gods, we Trust: Knowing there are gods out there watching us means that perhaps you can win their favor and commune with them in specially constructed places. A shrine to the god that woke you up should do for the moment. Cost: 100 RU Reward: Unlock Piety
-[X] I See You: You knew what Radar was, you'd heard that Clark Field up north had one before she went quiet, but you didn't have one of your own or how to build one. Fortunately, one member of your fleet did have one, and it'd only take a few bits of reverse engineering for the potential to construct one of your own. Of course, wrangling them might be a bit tricky. Success: 55% Cost: 60 RU Reward: Unlock Radar Array Building -[X] A base without it's head cannot stand: You've been running your operations from a rubble filled building that had a surviving desk, it groaned and creaked when you so much as looked at it and it's high time you put in the effort to design yourself a new headquarters provided your engineers can stop messing around. Success: 70% Cost: 125 RU Reward: Unlocks build Headquarters
[X] Forgo a personal action to have one more of another category.
--[X] I'll make a Marine out of You: Your initial cadre of infantry imps is sizeable but you'll need more to properly man your defenses and run all your land missions so you've come up with a simple solution, build up some training tents so you'll always have fresh recruits to torment train. Cost: 100 RU Reward: Unlocks Efficient Infantry Training