A New Hero Rises.

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The world Veruta is filled withy magic and all manner of creatures and peoples. To north lived...
Character Creation pt. 1
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USA
The world Veruta is filled withy magic and all manner of creatures and peoples. To north lived fierce warriors and monstrous beasts that thrived on conflict in the frozen expanse of land, while to the south were dense jungles filled with exotic creatures and hidden civilizations shrouded in mystery. To the far east was empire that covered a vast chain of many islands ruled by an emperor of divine descent, while to the west were many kingdoms bound together in a grand alliance filled with many different races and cultures. In this world, there are many adventurers trying to forge their own path to fame and glory, to immortalize themselves in legend. From spell casting mages to stealthy rogues, from charming bards to mighty warriors, and from holy paladins to wise monks, there are many different kinds of adventurers.

Veruta has recently been experiencing a time of relative peace, with many believing themselves to be in the midst of a new golden age of prosperity. But not all is as it seems, for already an evil has begun to amass its forces and threatens to drag the world into darkness. Soon, chaos and destruction will reign and shatter the peace that this world enjoys. No mere adventurer will be able to stop this threat, and the armies of the nations of this world will be no match for them. But not all hope is lost.

Such things have happened in the past, and when they did Fate would select a champion to save the world from such threats, a Hero. Upon them a mark will be placed, and they will be granted powers in order to match the threat they face. Of course, there is always the chance these Heroes will fail, or abuse their new found power for their own selfish goals, but such is the price of Free Will. It will take every bit of skill, courage, determination, and hard work to defeat this newest foe, with maybe a little bit of luck helping out as well.

Of course, Heroes rarely work alone and often attract others to their cause, but that is for another time, for Fate has already chosen this new Hero.

Who is The Hero? Plan Format.

[][Name]-Write In.

[][Gender]-Male
[][Gender]-Female

[][Race]-Human: The most numerous and diverse race on Veruta, they are considered average in physical and magical ability, being seen as a Jack of All Trades.
[][Race]-High Elf: One of the three kinds of Elves that survived the Skyfall Cataclysm millennia ago and still live on the surface. High Elves are masters of magic and the arcane, but are a bit fragile compared to humans.
[][Race]-Sun Elf: A type of Elf noted for their strength and durability compared to others Elves, Sun Elves have a natural affinity towards Light Magic.
[][Race]-Moon Elf: Agile and stealthy and masterful archers, Moon Elves possess an affinity towards nature and illusions.
[][Race]-Dwarf: A short and stocky race, the Dwarves are tough and strong, and make fine blacksmiths and artificers.
[][Race]-Beastkin: The result of magical experimentation, The Beastkin look like humans with features from mammalian animals. They all possess the ability to turn into more ferocious and bestial forms.
[][Race]-Lizardfolk: Native to the southern jungles, The Lizardfolk are both tough and possess a natural affinity towards magic.
[][Race]-Skyborn: Gifted with a pair of bird like wings that can be summoned and dismissed at will, the Skyborn have a deep connection to Air Magic.

[][Class]-Fighter: Fighters focus on strength and physical combat, specializing in dealing damage at close range. Can Advance into: Knight, Dragoon, Samurai, Paladin, Berserker, or Hex-Blade.
[][Class]-Mage: Mages call upon the arcane to produce a variety of effects, usually at long range. Can Advance into: Summoner, Necromancer, Druid, Red Mage, Blue Mage, and Illusionist.
[][Class]-Rogue: Quick but fragile, Rogues are master of stealth and infiltration. Can Advance into: Thief, Assassin, Ninja, and Night-Blade.
[][Class]-Cleric: Drawing power from their Faith, Cleric can call upon Holy magic to heal and buff their allies, while damaging unholy creatures. Can Advance into: White Mage, Battle-Priest, and Templar.
[][Class]-Ranger: Woodsmen who favor the bow, Rangers have an animal companion at their side that aids them. Can Advance into: Sniper, Beast Master, Trapper, Trick Shot, and Dual Blade.
[][Class]-Bard: Assists their allies through the magic of their songs. Can Advance into: Battle-Dancer, Cantor, and Skald.
[][Class]-Monk: Calling upon their inner Ki, Monks are a force to be reckoned with. Does Not Advance.
[][Class]-Gunslinger: Using personally made firearms, The Gunslinger rains hell from afar. Does Not Advance.
[][Class]-Psion: Calling upon the eldritch power of their mind, Psions employ a combination of telepathy and psychokinesis to attack the opponent's mind directly, or to deal damage to his body . Does Not Advance.
 
Character Sheet
Name: Solaire Faraam
Race: Sun Elf
Class: Cleric (Mwaltyrr)

HP: 200/200
MP: 200/200
Skills:
Shine: Basic Light Spell. Deals 1d6 HOLY damage.
Heal: Restores 1d6 HP to single target.
Bless: Increase target's ATK and DEF temporally.
Sunlight Blade: Imbue a weapon with HOLY damage.
Sunlight Spear: Throw a spear made of solar energy at 1 target, dealing 10 HOLY damage.
Praise The Sun: \[T]/

Mark of The Seraphim: Ascend and become a Divine Being and unleash a holy conflagration upon your enemies.
 
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Party Sheet.
Name: Arthur Smith
Race: Human
Class: Fighter

HP: 200/200
MP: 200/200
Skills:
Cleave: Deal a heavy blow, dealing 1d8 damage and lower the target's DEF.
Shield Bash: Stun a target and deal 1d4 damage.
Temper: Increase ATK.
Dual Slash: Deal two attacks that deal 1d4 damage each.
Shield Up!: Increases DEF.
Name: Shateiel Qrow
Race: Skyborn
Class: Rouge

HP: 100/100
MP: 200/200
Skills:
Gust: Basic Wind Magic. Deal 1d6 damage and knock back a target.
Fly: Ascend to the skies.
Sneak: Turn Invisible, next attack will be a Critical Hit.
Thunder: Basic Storm Magic. Deal 1d6 damage and stun a target.
Rapid Slash: Attack three times, dealing 1d4 damage each strike.
Name: Lycaon Grey
Race: Beastkin (Wolf)
Class: Monk

HP: 200/200
Ki: 200/200
Skills:
Elemental Strike: Deal 1d6 damage and either apply Burn, Wet, Knockback, or Slow.
Ki Strike: Deal 1d10 damage.
Flurry of Blows: attack four times, dealing 1d4 damage each strike.
Beast Mode: Transform and increase ATK and DEF.
Meditate: Clear Debuffs and restore 1d6 HP.
 
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can I make more than 1 hero plan?

EDIT: I am torn between the High elven Mage and the Sun elf Paladin... the high elf mage because its a classic and those advanced classes ALL look interesting. While the sun elf because you almost never see Elven fighters or paladins.

[][Race]-High Elf: One of the three kinds of Elves that survived the Skyfall Cataclysm millennia ago and still live on the surface. High Elves are masters of magic and the arcane, but are a bit fragile compared to humans.

-[][Class]-Mage: Mages call upon the arcane to produce a variety of effects, usually at long range. Can Advance into: Summoner, Necromancer, Druid, Red Mage, Blue Mage, and Illusionist.

[][Race]-Sun Elf: A type of Elf noted for their strength and durability compared to others Elves, Sun Elves have a natural affinity towards Light Magic.

-[][Class]-Fighter: Fighters focus on strength and physical combat, specializing in dealing damage at close range. Can Advance into: Knight, Dragoon, Samurai, Paladin, Berserker, or Hex-Blade.


@ShieldCrown can you give us more info on the advanced classes?
 
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[x][Race]-Sun Elf: A type of Elf noted for their strength and durability compared to others Elves, Sun Elves have a natural affinity towards Light Magic.

-[x][Class]-Fighter: Fighters focus on strength and physical combat, specializing in dealing damage at close range. Can Advance into: Knight, Dragoon, Samurai, Paladin, Berserker, or Hex-Blade.
 
can I make more than 1 hero plan?

EDIT: I am torn between the High elven Mage and the Sun elf Paladin... the high elf mage because its a classic and those advanced classes ALL look interesting. While the sun elf because you almost never see Elven fighters or paladins.

[][Race]-High Elf: One of the three kinds of Elves that survived the Skyfall Cataclysm millennia ago and still live on the surface. High Elves are masters of magic and the arcane, but are a bit fragile compared to humans.

-[][Class]-Mage: Mages call upon the arcane to produce a variety of effects, usually at long range. Can Advance into: Summoner, Necromancer, Druid, Red Mage, Blue Mage, and Illusionist.

[][Race]-Sun Elf: A type of Elf noted for their strength and durability compared to others Elves, Sun Elves have a natural affinity towards Light Magic.

-[][Class]-Fighter: Fighters focus on strength and physical combat, specializing in dealing damage at close range. Can Advance into: Knight, Dragoon, Samurai, Paladin, Berserker, or Hex-Blade.


@ShieldCrown can you give us more info on the advanced classes?
Knights: Heavy Armor and Weapons, sacrifice speed for offensive and defensive power.

Dragoon: Polearm, high agility, various dragonic abilities.

Paladin: Devotion to their God grants holy magic such as healing and smite.

Samurai: high attack, high speed, Ki powers. Less armor.

Berserker: High Hp, High Attack, small defense, Rage ability.

Hex-Blade: Uses dark magic and curses to damage and inflict status effects.

Summoner: Summon powerful creatures to your aid.

Necromancer: Raise the dead as your minions and command the power of death.

Druid: Call upon the primal powers of nature.

Red Mage: Healing, Buff, Debuff, and Damage spells, variety in exchange for power. Isn't squishy.

Blue Mage: Absorb and copy the abilities of monsters for your own use.

Illusionist: Misdirected and confuse your foes with elaborate illusions.

On phone, so not very descriptive.
 
[X][Race]-Beastkin: The result of magical experimentation, The Beastkin look like humans with features from mammalian animals. They all possess the ability to turn into more ferocious and bestial forms.
[X][Class]-Monk: Calling upon their inner Ki, Monks are a force to be reckoned with. Does Not Advance.
We could be a Werewolf Martial Artist that in this world of the weapons and sorcery kung fu the fuck out of anything we fight, No spell or blade needed only our natural weapons and blazing fighting spirit. Well take them all on to see who is the strongest and most skilled. Our fists will shatter their armor and our fangs will pierce their flesh.
Monks can do a number of things using their Ki, from healing themselves or others, to enhancing their strikes, to projecting small ki blasts, to minor Elemental manipulation.

There's a reason it doesn't have an Advanced Class.
Its already bullshit enough as is;) and is there a Asura Wrath rage monk by any chance:whistle: Not likely but had to ask.
 
[X][Race]-Skyborn: Gifted with a pair of bird like wings that can be summoned and dismissed at will, the Skyborn have a deep connection to Air Magic.
[X][Class]-Monk: Calling upon their inner Ki, Monks are a force to be reckoned with. Does Not Advance.

Always like monks, and Skyborn seems interesting to me. Also literal flying dropkick.
 
[X][Race]-Skyborn: Gifted with a pair of bird like wings that can be summoned and dismissed at will, the Skyborn have a deep connection to Air Magic.
[X][Class]-Monk: Calling upon their inner Ki, Monks are a force to be reckoned with. Does Not Advance.

Always like monks, and Skyborn seems interesting to me. Also literal flying dropkick.
I would prefer a Wolf or Ozaru Beast Kin but it has Monk so good to me:D
 
[X] Plan Mage With Warform Surprise
-[X][Name] Veras Nepeta
-[X][Gender]-Female
-[X][Race]-Beastkin: The result of magical experimentation, The Beastkin look like humans with features from mammalian animals. They all possess the ability to turn into more ferocious and bestial forms.
-[X][Class]-Mage: Mages call upon the arcane to produce a variety of effects, usually at long range. Can Advance into: Summoner, Necromancer, Druid, Red Mage, Blue Mage, and Illusionist.
 
[x][Name]-Alaya
[x][Gender]-Female
[x][Race]-High Elf: One of the three kinds of Elves that survived the Skyfall Cataclysm millennia ago and still live on the surface. High Elves are masters of magic and the arcane, but are a bit fragile compared to humans.
[x][Class]-Bard: Assists their allies through the magic of their songs. Can Advance into: Battle-Dancer, Cantor, and Skald.
 
[X]Plan Airborne Savior
[X][Name]-Granir
[x][Gender]-Male
[][Race]-Skyborn: Gifted with a pair of bird like wings that can be summoned and dismissed at will, the Skyborn have a deep connection to Air Magic.
[][Class]-Cleric: Drawing power from their Faith, Cleric can call upon Holy magic to heal and buff their allies, while damaging unholy creatures. Can Advance into: White Mage, Battle-Priest, and Templar.

Fate wills that we turn back the tide? Then by our wings we shall do so!
 
ya I can't decide at all too many choices and too few characters we could create.
 
[X] PLAN: DEUS VULT AND JOLLY COOPERATION!

[X][Name] Solaire Faraam
[X][Gender]-Male
[X][Class]-Cleric: Drawing power from their Faith, Cleric can call upon Holy magic to heal and buff their allies, while damaging unholy creatures. Can Advance into: White Mage, Battle-Priest, and Templar.
[X][Race]-Sun Elf: A type of Elf noted for their strength and durability compared to others Elves, Sun Elves have a natural affinity towards Light Magic.
 
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[X][Name] Solaire Faraam
[X][Gender]-Male
[X][Class]-Cleric: Drawing power from their Faith, Cleric can call upon Holy magic to heal and buff their allies, while damaging unholy creatures. Can Advance into: White Mage, Battle-Priest, and Templar.
[X][Race]-Sun Elf: A type of Elf noted for their strength and durability compared to others Elves, Sun Elves have a natural affinity towards Light Magic.

fk it I will go with this one I like the race/class combo and the name is pretty good too.
 
[X] PLAN: Asura Wrath Battle Wolf
[X][Name] Mazuka
[X][Gender]-Male
[X][Race]-Beastkin: The result of magical experimentation, The Beastkin look like humans with features from mammalian animals. They all possess the ability to turn into more ferocious and bestial forms.
[X][Class]-Monk: Calling upon their inner Ki, Monks are a force to be reckoned with. Does Not Advance.
We could be a Werewolf Martial Artist that in this world of the weapons and sorcery kung fu the fuck out of anything we fight, No spell or blade needed only our natural weapons and blazing fighting spirit. Well take them all on to see who is the strongest and most skilled. Our fists will shatter their armor and our fangs will pierce their flesh.
 
@ShieldCrown

What do lizardmen look like ? And how is advance firearms in this world ?
Lizardman are a race of humanoid lizards that come in a variety of reptilian breeds. Like humans, they have five digits ending in short claws. Possessing scales more similar to those of a crocodile instead of a lizard's, which act as a form of natural armor.

As for firearms, mostly revolver looking hand cannons made with magitek. There are fantasy equivalents to Winchester rifles, but those are expensive.
 
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Lizardman are a race of humanoid lizards that come in a variety of reptilian breeds. Like humans, they have five digits ending in short claws. Possessing scales more similar to those of a crocodile instead of a lizard's, which act as a form of natural armor.

As for firearms, mostly revolver looking hand cannons made with magitek. There are fantasy equivalents to Winchester rifles, but those are expensive.
This is your element my friend. As I keep telling you show off your worldbuilding you do a good amount in nice qulaity:) Also for the metal image fo rmy plan what kind of more fierce beast form can the various Beastkin turn into?
 
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