Meat? You can get that.
Opening your mouth to speak, only cracked whispers come out, flensing your throat with pain. The coughing fit that follows makes you readily aware of the time spent in complete silence.
Nodding towards the creature instead, you prepare to head off. It continues to smile, an expression it seems stuck on, laughing with its throat alone in a gurgling sound, full of flem and other fluids.
Ignoring its beady eyes made of pitch, far too small on its distended face, you journey out towards the freezing cold. Finding a nearby exit, pushing open the metallic door with force dislodges hinges from the thick layer of ice sealing it shut.
Outside, the snow is somehow thicker, deeper. It swallows you with every step, trying to drag your life away into the space underneath.
The mockery high above, glistening in black and red rings provides enough light to see, but never enough to be comfortable. Dead streetlights and shifting shapes provide you company as you search for something living, or close enough to it for your purposes.
Hunting
Roll=51+25(INT+SUR)=76
Target-60
A scratching sound catches your attention. Now nearly a kilometer away from the hospital, you are truly alone out here. It continues to sound, slowly nearing you as quickened scanning turns no evidence out.
At the very last second, you spot it. A feline monster, nearly invisible in the dim light crawls out of a divot on the earth, moving with pantherine grace across the ground, hypnotic in motion. Your sight is dragged into it, refusing to leave as limbs grow numb and heavy. Its presence invades your mind with sweet cooing.
Steadied Resolve
Roll=30+30(INT+STR)-20(Starved)=40
Target-40/80
The noise reminds you of foreign days, comfort and sleep. Something that aches deep in you, nostalgia and need and deep sadness mixing together in a heady feeling.
You want it to continue, to never return from the sweet, formless waking dream. But a dream remains a dream, reality beckons you with the pounding of adrenaline, the pain and ice of cold and the gnawing feeling of starvation.
You snap out of it with only bare seconds to spare. Its slow graceful stalk turns into a sudden dozen meter leap. Slightly larger than a lynx and covered in black fur concealing wriggling growths, you have no chance to fire, and instead drop the old gun to draw a knife.
The monster gives an ululating cry that sounds strangely, only barely reaching audible in pitch, yet louder than imaginable. As it's arc reaches you, the knife flashes out on instinct alone.
Poor Man's Charge Breaker
Roll=71+25(COO+CC)=99
Target-40
Hit Location-Left Rear Leg
Damage=1d6(3)+3(STR)+4(Enemy Weight)=10
-2 Critical Roll=18
Knee ligament cut.
The pantherine scratches at you with blunt, mutated claws more fit for digging than killing after it tackles you to the ground and embeds the both of you in the snow, getting caught in rags as your knife embeds itself in the rear legs that try to claw your chest open in a disturbing, almost playful fashion, taking the image of a housecat and twisting it until it is no longer recognizable.
The blade rips open its flesh, spilling red blood out and making it yowl with pain as it tries to pull away from you. Its face, black fur and yellow slit eyes of a hunting cat, peels away with the noise, revealing a monstrous thing of raw flesh and exposed bone, its true shape beneath the false flesh mask.
As the creature pulls away, you gather yourself, or more accurately, ferociously thrust upwards with quiet noises of exertion, flashing steel in hand.
Finishing The Fight
Roll=87+25(COO+CC)=112
Target-40-10(Down A Leg)
Hit Location-Right Front Leg
Damage=1d6(2)+3(STR)=5
-5 Critical Roll=96
Pierced Artery.
You sink the blade to the hilt into this monstrous mockeries upper leg, in the meat of its side. Blood spurts in a pulsing rhythm. The thing wriggles, all grace and speed leaving it with its lifeblood, painting the snow crimson.
Its peeled away head opens in an attempted screech, but it dies too quickly. Body lulling to rest. Breathing heavily and feeling quite warm now, you rise to your feet, considering the situation.
Sweat, melted snow and blood stain your clothes, making the deep chill of the outside a greater danger by far. You have a corpse that you can likely carry back without too much trouble.
Moving with a quickness, one hand grabs your rifle whilst you lift the thing onto the opposite shoulder and head back towards the hospital. The journey back is much easier, warmth from the creature seeping in to drive you forward. The shades moan of life lost all around the street, creeping through to your ears even with the distance you keep.
Trudging through the last of the snow, breathing heavily, you enter the employees only door which you came out of, ending up in the same suspiciously clean cafeteria. The shadows are still present here. Their whispers are growing familiar, familiar enough to ignore at least.
The morbidly obese once-human stares at your catch hungrily, grin somehow growing wider, splitting across where it's cheeks should be. "Fresh meat! First in forever and a night." It gleefully speaks, drooling thick ropes of the green-tinted saliva onto the ground, a pool presumably forming from the noises of liquid contact past the barrier of the serving line.
You gesture towards the steel door, noting how its blunt teeth seem to sharpen as they go rearwards into its unnatural jaws. "The Butcher keeps his words, yes he does." It mumbles to itself, finally giving you a name to call it. The Butcher moves surprisingly quickly, distance eating strides counteracting the waddling nature of his walking, making it to the steel door and unbolting it.
Opening it, he disappears for a few minutes, leaving only the noise of rustling cans and cloth, mixed with groans and grunts from the massive being. It comes out with a bundled up cloth, bulging with things.
It effortlessly tosses the package towards you, sailing halfway across the cafeteria and landing at your feet with a clank of metal. The creature then greedily stares at the corpse prompting you to drop it nearby, grab the wrapping, still intact from a knot at the top, and start dragging it away, eager to exit The Butcher's company.
Greeting the cold eagerly, you follow the path of trodden snow all the way back to the apartment you've made a temporary home of. Taking alleys and side streets to have some measure of peace, though the deep shadows of such places render it a moot point even without noise.
The distance turns to the familiar blur of travel until finally, the slightly warmer interior of the building, free of windchill welcomes you. Settling into a dusty, stained couch, you open the bag, seeing the dozen cans of beans, rice and potatoes, all perfectly intact. Opening the first one you can grab with your knife, you practically shovel it down, feeling hunger dying away with every bite.
Having finished the can, you forcibly stop yourself from eating more, intending to stretch the food as far as possible. Leaning back onto the couch, you start the process of taking off wet clothing, stripping down and hanging the rags outside a window to freeze.
Laying down with a ratty blanket on the couch, you let sleep claim you. The dreams are memories, confusing and twisting into itself, revealing precious little.
What are they?
[X] You dream of violence, the staccato sound of automatic gunfire and the desert heat of a familiar battlefield washing over you. Memories return to you in a vague form, a life lost, but its knowledge present. (+6 Wounds, +2 Strength, +2 Coordination, +3 Ranged Weapons, +2 Survival, +2 Close Combat.)
[X] Dreams of freedom. The world was closed off to your people for so long, a curtain of iron slamming the outside with no hope in sight. The power of words and something else, heat and shockwaves, gave you light. (+3 Wounds, +2 Intelligence, +2 Coordination, +3 Social Skills, +2 Technology, +2 Medical.)
A scream wakes you up. A strange one, not like the normal ones that try to mimic humanity. A terror filled screech that echoes into your ears, something about it sparks instincts in you.
Bolting straight up, a stiff, sudden motion, you rush over to your rifle, then clothes, pulling them up into the building from the windowsill and smashing them into a wall. The collected moisture turned to ice shatters onto the ground, leaving the clothing dry, if a bit stiff.
Slipping it on, you hear another scream, this one closer. Going to the window again, you see a human shape, human. They are sprinting as best they can in the snow, extreme effort only giving a modicum of speed, and a broad backed creature, muscular and rough skinned chasing them down. Talons bore jagged gouges into the ice from the ends of huge arms upon which it moves, a large upper body giving way to a malformed lower body. Its legs are completely useless, fetal stumps of what once were limbs.
That fact seems to be the only reason the person is still alive. However, it is catching up ever so slowly, and seems intent to rip them apart.
What do you do?
[X] Take your time, line up a shot and put this creature down. Afterwards, wave the man's attention towards you so he gets off the street. (COO+RAW)
[X] Grab a few rocks and chuck them towards the creature, perhaps that will be enough to distract it so the man can survive. Munitions are valuable. (STR+RAW)
[X] Something Else?
Supplies gained-6 Person-days of canned food.