A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Agreed we only won because the finale pumped them full of tranquilizer darts at least we got a plus one martial out of this encounter at the cost of us getting beaten up
We need more supers on payroll. And see if Frink can't enhance us somehow.

Shego trades in super powered muscle. Maybe she'd be willing to hire her brother out as a bodyguard? Of course, then she'd find out about us, so maybe not the best idea.
 
Homer much have a hidden negative trait of crayon in the brain.

It's a negative to learning, stewardship and intrigue, positive to diplomacy or something along those lines.

Because he's insufferable without the crayon.

Also, we really need to up our combat game.

We did pretty well for a zombie, two dogs, a mob boss without his mob, a tranquilizing sniper, a buffoon, and a member of the living dead against a superpowered teenage fish monster.

But might want to see about upgrades yeah. Or getting a combat specialist.

Shego trades in super powered muscle. Maybe she'd be willing to hire her brother out as a bodyguard? Of course, then she'd find out about us, so maybe not the best idea.

I mean, Abe is just some old rich guy. Unless Abe starts actively messing with her he's more a potential customer than anything.
 
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Man that was sure a slugfest. Really felt like a gritty throwdown with everyone just getting back up to get whaled on or whale on the other said some more. And that despite Gill being more of a mudskip or something than a whale.

That nat 100 for Gill defending with the car sure was something.

Yeah that was wild! That nat 100 really changed the pace of things!

Glad to see you guys enjoyed the fight scene!

But daaaamn if Gill didn´t make us pay dearly for eeking out a win here - that and our rolls just plain *sucked*

if not for Finale, we might not have made it as relatively cleanly as we did.


Agreed we only won because the finale pumped them full of tranquilizer darts at least we got a plus one martial out of this encounter at the cost of us getting beaten up

Yeah, Narratively, it makes sense you guys struggled so much in the fight. Gill is a bona fide cape, while in the show he might not seem as much of a threat against the protagonist, here it's another completely different story. You guys aren't that high up on the totem pole yet to tango with supers and walk away in victory just like that.

Having the finale as a support really bailed you guys out.

We need more supers on payroll. And see if Frink can't enhance us somehow.

Shego trades in super powered muscle. Maybe she'd be willing to hire her brother out as a bodyguard? Of course, then she'd find out about us, so maybe not the best idea.

You guys have the option to recruit supervillains and superheroes if you guys, take in mind if you do so you can end up attacking some attention as you may recruit notable names on your payroll. Up to you if you want to take that action.


We did pretty well for a zombie, two dogs, a mob boss without his mob, a tranquilizing sniper, a buffoon, and a member of the living dead against a superpowered teenage fish monster.

But might want to see about upgrades yeah. Or getting a combat specialist.

Yeah you guys did very well all things considered, you achieved all your goals and came out relatively well, just with Abe homer and fat Tony with burns on their faces and. Raises all over their bodies.

Kaiser was unharmed throught all this adventure, even thoguht he is the guy who can take most punishment out of all the hero units in the adventure.
 
You guys have the option to recruit supervillains and superheroes if you guys, take in mind if you do so you can end up attacking some attention as you may recruit notable names on your payroll. Up to you if you want to take that action.
Superheroes would definitely get Syndrome attention, cause we all know what he thinks of supers.

Supervillains though are definitely a can of worms that can be very dangerous for us and our town as well.
 
[X] Keep Him imprisoned in Springfield Prison, he is your responsibility to deal with (If you decide this, you guys need to upgrade your prison next turn, otherwise Gill WILL escape! Choosing to keep Gill will open an Action for Frink to Study Gill, allowing to learn more about mutations!).

[X] Tell him yes, its a good opportunity to make something worthwhile from what Mr. Black was doing. (Unlock Mafia National Action to reopen the Sweat shop operations, this time under you and Fat Tony's command).

It's risky considering how bad Springfield prison is bit could be worth the gamble.
 
Superheroes would definitely get Syndrome attention, cause we all know what he thinks of supers.

Supervillains though are definitely a can of worms that can be very dangerous for us and our town as well.

Depends on the quality of hero and villain really, how much attention we attract. And how public they are.

Syndrome seeing some average hero signing on to our security force would probably sneer at them just selling out to guard an old man and consider it nothing.

Ideally we'd want someone strapped for cash who just hasn't gotten much widespread attention yet if hero or only commits crimes for funds if villain. We can rebrand a villain so long as they're not too notorious or unstable.
 
Hiring capes will also hurt the goverment opinion since the SRA still is in effect we will be blatant breaking the law, we are not a King that has money and power to get away with this.

Also I kinda want to go more of Fallout-like running. First task is to crack Fusion Power in order to start going in that direction. I always prefer tech heroes so I am a but biased there.

Anyway there's Radioative Men running around Springfield so we have the option of recruiting a local cape.

Edit: I also kinda now wanted to see if Ned and Lena can become friends while she possibly be very naive about religion considering her nature so she probably never bother to learn what religion is all about besides being something normal people believe.

Like she does beleive in gods and such but don't get what faith is all about.

Although for this Ned will probably need to be more open minded to magic for this to work.
 
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Hiring capes will also hurt the goverment opinion since the SRA still is in effect we will be blatant breaking the law, we are not a King that has money and power to get away with this.
We just have to keep it on the down low, Uncle Sam has way more important problems than us right now.

Anyway there's Radioative Men running around Springfield so we have the option of recruiting a local cape.
I don't really trust the locals to be competent muscle on the scale we need. Although, if we could get a good hero to organize and train them.... Army of super soldiers!
 
We just have to keep it on the down low, Uncle Sam has way more important problems than us right now.


I don't really trust the locals to be competent muscle on the scale we need. Although, if we could get a good hero to organize and train them.... Army of super soldiers!
Well, I have an idea that could help us. I think fat Tony would like it as well.

You know how Gil if we let him stay in prison, we can let Fink take a look at him, right?

What if instead an army of supers how about a group of mutated animals, human hybrids.
 
REWARD: You have successfully bribed Mayor Quimby! You have pretty much free range over Springfield! You have unlocked an extra free action that can only be used To do something directly related to Springfield!

If you guys are curious, these are the actions available with your new free National Action:

Martial: Block Off Access to the Cemetery. DC. 50. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find out what's the cause, the best you can do is to cordon off the whole are. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Springfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.

Build bunkers for the city DC 55. Now that the city is back to its former glory you suppose it wouldn't hurt to make some preparations in case another disaster strikes. You can never be too prepared nowadays apparently. (Cost 1 income)
Reward: bunkers to protect civilians build, in cases of attacks or crisis less chances for them to be hurt.


Diplomacy: Opening a new ecosystem DC: 50. So according to The Finale, there are these walking animals and 2 types at that predator and prey around a place called zootopia. Huh, first time you heard about that.

Now apparently the predators aren't being treated right having to wear shock collars that zap them if they get to angry or too scared or to happy...or even to sad...basically if they show to much emotion zap ,so how about you give those folks a place to live where they won't get zapped by making springfield open to all(animal) predators!.

Reward: Springfield gets a wave of new citizens(and they're money) Bellwether will be aware of your existence and get slightly annoyed. (Choose this at your own risk).

Stewarship: Upgrade Springfield Prison DC: 60 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.

A bigger mini mall. DC 50: So you've gotten word that Shelbyvilles Building up its business, financial, and shopping areas, includinng a new mini mall. How about you spend some money building up Springfield's own districts to show shelbyville whos boss...oh and while you're at it, you'll build an even bigger mini-mall too! (Cost 1 income)

Rewards: Springfield outshines Shelbyville and gets a new ( and bigger than shelbyvilles) mini mall!...oh and springfield also gets more money and tourism as a result of the new stores.

All that shines is gold now. DC 60: You'd think the streets were paved with gold,now after jogging your memory for a bit you've remembered when springfield used to be a city on the growth. Back when the old aqua-car factory was up and running and when half the country wore Springfield galoshes, back then people acted like the streets were paved with gold mostly cause they were!

So why don't you bring back at least some of Springfields glory days by repaving the streets with gold once more!? Now this will be expensive, no doubt about it but it would at least bring back memories of Springfields glory days and perhaps even a little bit of that old pride that Springfield used to have. (COST 6 INCOME!)

Rewards: Springfields streets are repaved with gold! Big Tourism increases along with an increase in town pride (Relationship status goes up another rank), slight increase in car accidents.

Organize a concert Dc 50: The mood of the city seems still down nowadays. Even though people seem happy to finally get rid of the Dome, things haven't gotten fully back to normal yet. Perhaps hiring some people to do a big concert would cheer them up? (Cost 3 income)

Rewards: Abe organizes a concert for the whole city. Springfield citizens mood and opinion towards Abe up. Small raise in income once for next income turn gain.

Renovate the Springfield Retirement Castle. DC 30: So long suckers! Now that you got Burns big ass mansion on your name you don't have to spend a single second inside the place!...Though you feel a little bad for the other residents, that place was horrible…would it hurt to give a little parting gift to them?

Reward: Springfield retirement castle is renovated, increasing the opinion of people about Abe.



Occult: Bless Springfield DC 80. At the urgency of Ned you started looking for ways to have a high member of the church come and bless the grounds of Springfield. This should help ward off demonic influences, or something like that, if Ned rambling is correct. (Cost 2 income)

Reward: Demonic entities have to pass a high DC to enter the city, and the ones that do suffer minor debuffs while staying within the city limits.
 
[X] Keep Him imprisoned in Springfield Prison, he is your responsibility to deal with (If you decide this, you guys need to upgrade your prison next turn, otherwise Gill WILL escape! Choosing to keep Gill will open an Action for Frink to Study Gill, allowing to learn more about mutations!).

[X] Tell him yes, its a good opportunity to make something worthwhile from what Mr. Black was doing. (Unlock Mafia National Action to reopen the Sweat shop operations, this time under you and Fat Tony's command).
 
[X] Keep Him imprisoned in Springfield Prison, he is your responsibility to deal with (If you decide this, you guys need to upgrade your prison next turn, otherwise Gill WILL escape! Choosing to keep Gill will open an Action for Frink to Study Gill, allowing to learn more about mutations!).

Don't worry Gill we're just gonna learn all we can about you. Make you human again and then throw you into the gen pop of the prison you little shit.

[X] Tell him yes, its a good opportunity to make something worthwhile from what Mr. Black was doing. (Unlock Mafia National Action to reopen the Sweat shop operations, this time under you and Fat Tony's command).
 
Don't worry Gill we're just gonna learn all we can about you. Make you human again and then throw you into the gen pop of the prison you little shit.
The funny thing is that Gil has been treated and returned to "normal" before, he just began to miss the power of his fishy form and exposed himself to toxic waste again to get it back!

He's probably lucky he didn't die from that in all honesty lol

[X] Keep Him imprisoned in Springfield Prison, he is your responsibility to deal with (If you decide this, you guys need to upgrade your prison next turn, otherwise Gill WILL escape! Choosing to keep Gill will open an Action for Frink to Study Gill, allowing to learn more about mutations!).
[X] Tell him yes, its a good opportunity to make something worthwhile from what Mr. Black was doing. (Unlock Mafia National Action to reopen the Sweat shop operations, this time under you and Fat Tony's command).

Hopefully we can use our influence to make it at least vaguely acceptable to our sensibilities. If Tony wants to pay a bunch of people minimum wage with few benefits for making kitschy garbage...Well that's scummy, but there's probably worse things in the world.
 
[X] Keep Him imprisoned in Springfield Prison, he is your responsibility to deal with (If you decide this, you guys need to upgrade your prison next turn, otherwise Gill WILL escape! Choosing to keep Gill will open an Action for Frink to Study Gill, allowing to learn more about mutations!).

[X] Tell him yes, its a good opportunity to make something worthwhile from what Mr. Black was doing. (Unlock Mafia National Action to reopen the Sweat shop operations, this time under you and Fat Tony's command).
 
[X] Keep Him imprisoned in Springfield Prison, he is your responsibility to deal with (If you decide this, you guys need to upgrade your prison next turn, otherwise Gill WILL escape! Choosing to keep Gill will open an Action for Frink to Study Gill, allowing to learn more about mutations!).

[X] Tell him yes, it's a good opportunity to make something worthwhile from what Mr. Black was doing. (Unlock Mafia National Action to reopen the Sweat shop operations, this time under you and Fat Tony's command).
 
Another thing that was pretty good about the end of this adventure; that +2 income isn't huge but it'll definitely help us out a bit in the coming turns. There's more than a few actions that people have expressed interest in doing that have costs attached (Buying the Itchy & Scratchy and the Krusty shows, bringing the plant up to code, and so on) so anything that gives us a little extra moolah is great by me!

We're currently spending 1 income/turn thanks to Quimby and we're thankfully a little in the black at gaining 4 income every third turn meaning a net +1 every income turn. If we can get a few more actions done that boost our business income then we should be able to handle the steady drain of Quimby's bribes and a few more costly actions as turns go by.
 
For the hired muscle from Shego side of the family I Say we wait till we meet Draken first.

Mostly for good impresions.

Despite everything Draken is a man who knows to keep his family life separated from his villain life.

So better not muddy the waters till later.

There is also that thanks to the omake we start on neutral grounds with her thanks to giving her a free pass to Mess with syndrome stuff.

And lets be honest due to the Simpson luck Draken is totally going to get dragged into an adventure and end up fist fighting the boss to help the family, more than probably.
 
The funny thing is that Gil has been treated and returned to "normal" before, he just began to miss the power of his fishy form and exposed himself to toxic waste again to get it back!

Frink: "We have successfully returned Gill to his original form of an unmutated fish!"
"Wait, he was a human teenager before."
Frink: "Oh no, you see, from the charts here, I, uh, uh-oh. Uhhh.. I mean, I'm afraid that nefarious no goodnick has escaped!"
 
What if instead an army of supers how about a group of mutated animals, human hybrids.
Not exactly top tier stuff, but might make for a good start! Beastman mafia might give us an edge in underworld dealings too, once Tony's back up and running.

Which reminds me: Did we ever commit to rebuilding the casino? That would be helpful for both the economy and crime stuff.
 
Which reminds me: Did we ever commit to rebuilding the casino? That would be helpful for both the economy and crime stuff.
I don't think so. I think the priority was/is getting the Nuclear plant to be safe and fixing up some of the shittier parts of Springfield. Like the prison and the retirement home. I don't think we have an action to fix up the Casino anyway. It might be locked behind the "Just what did Burns own" action.
 
The Long Road Home (canon!)
The Long Road Home

In the aftermath of that bigger fishman dropping like a sack of lemons, the adults present had a great deal to accomplish before they could leave again. After taking extra steps to ensure that both Whiteman and Gill would be restrained even if the considerable amount of sedative Finale had pumped into both wore off, everyone had set about getting the collars off of the kids, all of whom had been extremely grateful to no longer be in danger of punitive electric shocks. Eventually Wiggum and his officers had arrived and needed little prompting to take the camp staff away for what would probably be a long time. Looking at the bulging muscles of both of the camp's fishy overseers, Abe made a mental note to start looking for people who could renovate their fair city's prison. It had been on his to do list for a while, but now it had jumped a bit in terms of priority.

That left only the small matter of getting Homer's car out of the building Gill had thrown it into. The pink sedan had, in a minor miracle, landed on it's wheels and while the body was looking bad even by the standards of his son's driving record the combined efforts of Tony, Wilhelm, and Homer had gotten it out of the Arts & Crafts building. Sadly, the windshield had been absolutely shattered, and while the engine was running Abe knew just enough about cars to know that it wasn't sounding anywhere near good enough to drive back home, not with the kids with them.

A tow truck had been called, and while Homer had complained he hadn't stopped Abe from pressing a wad of bills into the driver's hand when asked about the bill. In the meantime Tony had called for one of his own cars to pick him and Michael up, the mafioso having given Abe a nod and said he would see his boss later. Abe hadn't pressed the issue; not only was the man clearly eager to get his son back home, but with him gone there was more space in Abe's car for Homer and the kids.

Wilhelm was next to leave, telling Abe that he wanted to go for a good, long ride with his horse before heading back to Flanders' house. Which left Abe, his family, the dogs, and Finale to start making their way home. Climbing into the increasingly cramped car and putting it in drive, everyone was completely silent as they pulled away from the camp, both Bart and Lisa visibly relaxing now that they were no longer in danger of being captured again.

The silence continued for the first mile or so before Bart spoke up, voice surprisingly hesitant and apologetic. "Sorry about getting Grandpa involved with all this Dad," he said, looking distinctly uncomfortable and trying to keep his eyes out the window, "I know you didn't want to talk with him until you'd had a chance to cool off."

The admission hurt Abe more than he'd expected, that his son still wanted nothing to do with him even after a few months had passed wasn't exactly a surprise but it still stung. His fingers clenched the steering wheel and a brief flicker up to the mirror showed that while Finale had drifted off to sleep again Homer was looking…Dare he say it, conflicted?

"Son, I'm going to tell you something important, something I don't say to you very often but something you definitely need to hear." Homer began, pausing for a moment and seemingly trying to get his thoughts in order while Bart and Lisa both looked like they were getting ready for the grandfather of all chewing outs. "You did exactly what you were supposed to do in this situation."

Both of Abe's grandchildren practically did a double take at that, Bart even trying to dig wax out of his ears before looking at his old man with suspicion. "Come again? But because of us Grandpa had to come rescue us, then you had to rescue him, and then that pile of fish sticks beat you all up! How was any of that the right thing to do?"

"The two of you were in trouble so you got in contact with an adult you trusted," Homer continued, and then his face looked as though he'd taken a large bite of a Springfield lemon, "No matter what's going on between the two of us…If you trust your grandpa to help you out of trouble, and for whatever reason your mother and I can't be there…Don't feel bad about going to him."

There was silence from the backseat for another moment, and just when Abe was about to risk another look back he heard a pair of sniffles, and Homer grunting a bit as though two small bodies were hugging him tightly around his belly. Abe couldn't help but smile a bit at that, glad that despite the flaws of his own parenting (and there were definitely more than a few) Homer wasn't passing any of them on down to the next generation.

Abruptly, Homer looked up from his kids and met Abe's eyes through the windshield mirror. He didn't say anything, but Abe thought there was a sense of "We'll talk later" in that gaze.

The car continued on for a while, the silence considerably less awkward as everyone began to relax secure in the knowledge that the Simpson family was safe once again. Suddenly Homer, who had been looking out the window for a bit, spoke up in an excited tone. "Ooh, ooh! Ice cream stand! Let's all get some frosty chocolate milkshakes!"

A sharp laugh escaped Abe's mouth, his lips curling up in a smile as he obligingly turned into the drive thru of said place, the kids cheering at the promise of such a treat after so long in such an awful predicament!

Hooray for communicating like actual adults! And with the kids rescued only a little worse for the wear, maybe the adults of the Simpson family can finally sit down with some frosty chocolate milkshakes and actually get started on patching up their relationships!

...Please?
 
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