The setup.
HolyDragoon
Call Gespenst!
- Location
- Portugal
Alright gentlemen, made some more adjustments to keep it up to date with the map mod. Previous testing didn't give me any major headaches beyond the ones that come with this country sucking more than Spain.
So, as I said, the main difference are the added possessions (Cape Verde and Timor), to match at least some of the actual Portuguese possessions in the beginning of the 20th century. I also reviewed the ship names file and left it somewhat more organized.
This playthrough will follow the logic of the last one, so that's medium fleets and variable tech at 20% research. Let's try to avoid screwing the pooch like last time.
Once again, on y va!
João Quintanilha woke up with the telltale signs of a bad hangover. Of course, said hangover only got worse when he realized he was sitting on the desk of the defunct Admiral of the Armada... and he had been caught at if, if the First Lieutenant looking at him was any indication.
There was also this strange feeling of dejá-vu, for some strange reason...
Well, this is... different. Maybe not. Compared with the original playthrough, I got 70k extra to cover the extra area to cover. How nice of them.
Either way, the plan is the same as the first playthrough, only with less DD in the colonies and a couple of colonial cruisers to make tonnage. So, meet the S. Rafael class:
And to guard the colonial possessions, the Mondego class:
Now that I think of it, I kinda overdid it when it comes to torpedoes, it's not like they're meant to be used as fleetboats.
Timor has no base capacity at all, so I spend some money improving capacity there, as well as all other possessions that aren't in the Central Atlantic, as Algarve is listed as a possession there, and thus borrowing it 100 base capacity. Frankly, it does the job. As it is, sustainign more than a minimal presence anywhere implies needing to improve bases.
And now we get to the interesting part... sort of. I'm not going to bother with anything above CLs in the legacy fleet.
The Lima class DDs are slightly faster than their colonial siblings, but their loadout is much lighter... they're somewhat of a gunboat design to counter DDs... not that it will do much, given the accuracy ratings at this point in the game... 12 of them will be stationed in the home area to support the cruisers.
Since I'm not going to build anything bigger than CLs for now, I'll go for my usualy stategy and push a max-sized cruiser with 6in guns and some armor protection. Since this is a 20% game, I expect they'll be around for quite a few years before the Light Cruiser armor configuration tech is researched. The Adamastor is still different from my usual designs, with the 1-2 turret configuration forward. I also removed the torpedoes, and left it ready for a future CDF refit. I can (and will) build... 3 of these, which is the maximum I can fit with my current funds.
Now, minesweepers. I'm going to go ful derp here. 12 will be built.
Isn't this the derpiest thing afloat?
11 million left. I can proceed to the next phase and keep them, and I have no further stuff that I see the need to build before the actual game starts, so, time to get to ships under construction.
Right now, my main fleet is a ratio of 4 DD to 1 CL. I'll try to build up my fleet keeping that in mind, so for now, I have the credits to make another little group of those. Not much remains of my budget, unless I want to start with my balance in the red. So... I guess this is it, for now. All that remains is starting the game and setting up research priorities, and I'll call it a day for now.
This is it. Not a very complicated start, or a refined explanation of strategies, mostly because the tactic is pretty much the same as last time: try to survive in the middle of the wolves drooling down at us, and hopefully, avoide getting booted again.
Ta-ta for now!
So, as I said, the main difference are the added possessions (Cape Verde and Timor), to match at least some of the actual Portuguese possessions in the beginning of the 20th century. I also reviewed the ship names file and left it somewhat more organized.
This playthrough will follow the logic of the last one, so that's medium fleets and variable tech at 20% research. Let's try to avoid screwing the pooch like last time.
Once again, on y va!
João Quintanilha woke up with the telltale signs of a bad hangover. Of course, said hangover only got worse when he realized he was sitting on the desk of the defunct Admiral of the Armada... and he had been caught at if, if the First Lieutenant looking at him was any indication.
There was also this strange feeling of dejá-vu, for some strange reason...

Well, this is... different. Maybe not. Compared with the original playthrough, I got 70k extra to cover the extra area to cover. How nice of them.
Either way, the plan is the same as the first playthrough, only with less DD in the colonies and a couple of colonial cruisers to make tonnage. So, meet the S. Rafael class:

And to guard the colonial possessions, the Mondego class:

Now that I think of it, I kinda overdid it when it comes to torpedoes, it's not like they're meant to be used as fleetboats.
Timor has no base capacity at all, so I spend some money improving capacity there, as well as all other possessions that aren't in the Central Atlantic, as Algarve is listed as a possession there, and thus borrowing it 100 base capacity. Frankly, it does the job. As it is, sustainign more than a minimal presence anywhere implies needing to improve bases.
And now we get to the interesting part... sort of. I'm not going to bother with anything above CLs in the legacy fleet.
The Lima class DDs are slightly faster than their colonial siblings, but their loadout is much lighter... they're somewhat of a gunboat design to counter DDs... not that it will do much, given the accuracy ratings at this point in the game... 12 of them will be stationed in the home area to support the cruisers.

Since I'm not going to build anything bigger than CLs for now, I'll go for my usualy stategy and push a max-sized cruiser with 6in guns and some armor protection. Since this is a 20% game, I expect they'll be around for quite a few years before the Light Cruiser armor configuration tech is researched. The Adamastor is still different from my usual designs, with the 1-2 turret configuration forward. I also removed the torpedoes, and left it ready for a future CDF refit. I can (and will) build... 3 of these, which is the maximum I can fit with my current funds.

Now, minesweepers. I'm going to go ful derp here. 12 will be built.

Isn't this the derpiest thing afloat?

11 million left. I can proceed to the next phase and keep them, and I have no further stuff that I see the need to build before the actual game starts, so, time to get to ships under construction.
Right now, my main fleet is a ratio of 4 DD to 1 CL. I'll try to build up my fleet keeping that in mind, so for now, I have the credits to make another little group of those. Not much remains of my budget, unless I want to start with my balance in the red. So... I guess this is it, for now. All that remains is starting the game and setting up research priorities, and I'll call it a day for now.

This is it. Not a very complicated start, or a refined explanation of strategies, mostly because the tactic is pretty much the same as last time: try to survive in the middle of the wolves drooling down at us, and hopefully, avoide getting booted again.
Ta-ta for now!