Vote tally - A Game of Supers (The Gamer/Original Superhero Setting)

Adhoc vote count started by Grigori on Jul 27, 2018 at 3:59 AM, finished with 51 posts and 8 votes.

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Grigori
A Game of Supers (The Gamer/Original Superhero Setting)
Post #965
Post #1015

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  • [X] 'Hyper Mobility Type'. Designed to allow mobility under any environments or conditions, this model is equipped with multiple different propulsion jets, some allowing for unparalleled 3d mobility while others granted supersonic straight line speed. Interfaces with jet cycles, allowing the creation of a platform for transporting other units.
    [X] 'Stealth Type'. Capable of both light and thermal cloaking, as well as equipped with sound suppression systems and close range weapons, this unit was designed for both intelligence gathering and assassination roles. Interfaces with personnel cloaking devices, allowing for longer operation, as well as long range sensing.
    [X] 'Restraint Type'. Equipped with a variety of functions designed for limiting mobility, some anti-personnel and some anti-vehicle, all depending on the matter generator, which was programmed to create nets, slick substances, road blocks and similar. Interfaces with specific anti-mobility tools, allowing for greater strength and range.
    [X] 'Anti-Tracking Type'. Capable of a variety of jamming tools, as well as sight impairing ammunition such as smoke bombs. Ideal for hit-and-run operations. Interfaces with specific anti-tracking tools, allowing for better control and focusing.
    [X] 'Light Weapon Type'. Designed as an anti-personnel unit, this model is equipped with a variety of ballistic weapons, covering all ranges, with both lethal and non-lethal options. Interfaces with personnel level ballistic weapons to allow for more precise targeting and unit command.
    [X] 'Shield Type'. Capable of producing energy shields from thin air, up to a distance of 12 feet away from it. Interfaces with shield technology to power up nearby personnel shields, as well as fuse them together to create broader or thicker defenses.
    [X] 'Melee Type'. Designed as a frontline combatant and siege breaker, this units secondary mechanisms are composed of mobility, strength and defense enhancers, as well as a customizable laser melee weapon. Interfaces with personnel enhancing belts, allowing for greater enhancement, and temporary supercharges.
    [X] Part 1 – Hunting
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