A Fools Journey: The Elder Scrolls - Tarot Cards - Dungeon World

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Journey as a young bard in Tamriel, where the world got so apathetic and lethargic that it fell into a waking dream, and the people did too. Slay monsters, tell stories, uncover mysteries worldly and other-worldly. Make some friends along the way!
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Welcome / Info
Location
A beautiful new land, at once alien and familiar.
Pronouns
They/Them
A Fools Journey

Hey welcome to my first quest! I hope we can have a great time telling stories together :)
My first quest, totally open to feedback!

Setting: Elder Scrolls | Ruleset: Dungeon World
How much do you need to know about them to get the Quest?
Not heaps. The Elder Scrolls setting while cool and interesting, isn't miles away from other fantasy you might have come across. Although I've played the games and loved them, I'll be leaning pretty heavily on uespwiki for background lore to back up the writing, and many things that come up in the quest will be on there, or inspired by something in there, so feel free to check it yourself if you want more background information! Dungeon World is a TTRPG in a similar theme to Dungeons & Dragons, but runs on much more narratively based mechanics. Mostly DW will be used in the background by me, and the parts you interact with will be fairly self explanatory. If you want more information on the system check out the SRD.

Tarot Cards as a Narrative Mechanic & An In-World Omake Mechanic

Both of these will be unlocked in an early event.

Play as a Wandering Bard

Or anything else I guess, but you'll at the very least START as a bard! And aren't bards cool?​
 
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Begin!
Begin!

The Last Dragonborn slew Alduin. The Empire choked the Stormcloak Rebellion in its crib. The Dark Brotherhood assassinated Emperer Titus Mede II. The Aldmeri Dominion has completed its conquest of a fading Imperial Empire. It has been 450 years, and nothing has changed. Time has not stood still, but a gloom of listlessness born of apathy has fallen on the sons and daughters of Skyrim, on the children of the Niben. A cloud of gluttony and lethargy engulfed an ascendant Aldmeri Dominion, who in the wake of getting everything they wanted, find themselves disinterested in making much more than token efforts on the world stage, content instead to revel in their own largess. Some scholars have taken to calling this the unoficial 5th Era: The Era Most Mundane.

However, there are rumours of a resurging death-cult dedicated to the almost-god necromancer-king, The Black Worm. But there is confusion and disagreement about the rumours, for many say the cult is actually a dragon cult dedicated to reviving Alduin. Still, others say the cult is benevolent and intend on freeing Skyrim and the rest of Tamriel from under the boot of the Aldmeri. Some say it's all three, whilst others vehemently deny the possiblity of The Black Worm, Alduin, and 'benevolence' or 'freedom' being compatible concepts. The truth of these rumours, is known only to two. Siblings, even- though irreconcilably opposed.

***​

Chest heaving, throat dry, leg muscles that had long since given up complaining; 'Left. Right. Left. Right. Almost there. Can smell the acrid stench of magicka in the air.' Running down the shadowy, richly appointed corridors, relief tinged with a healthy dose of fear flooded through her. She didn't dare acknowledge the spark of hope that hid behind the fear: ahead double doors were outlined with the bright light of Dagomir's insane ritual. 'Maintain stability. Twist left shoulder back, right shoulder down and forward. Accelerate. Brace.'

With a loud crash that'd make any Tongue proud, the Nord warrior knocked the doors open. Inside, was smooth stone inscribed with deep carvings of ancient Aldmeri and Dragon runes from floor to ceiling. Where the first few feet of the spire's roof would have been, was instead empty sky, allowing a quickly shrinking moonbeam to stream into the centre of the ritual chamber. She drew herself up, and rounded on the sorcerer at the centre of the quickly coalescing ritual. "Please Dagomir! Think of all of the innocent people who will die if you go down this path! Everyone we've ever known!"

Standing at the centre of the room, at the center of a summoning circle that was drinking in the quickly dissapearing moonlight coming through the open cieling, was Dagomir. "Hah! Look at you sister, look at your naked greed! It wasn't enough that father left you the land and title, no! You need to have it all so badly, you've even come to usurp the opportunity I paid for with blood and pain!"

Her knuckles were white on her sword-hilt, her teeth grit. "You won't get away with this Dagomir! You can't! I won't allow it!"

"Or what, you going to kill me? Well too late sister!" And so saying, Dagomir raised a soul gem the size of an orcs skull, all ringed in curled silver, over his head- the last of the moonlight was snuffed out with the silence and speed of knife in the night, replaced with an ink-black barely illuminated by the deep, vibrant purple light now shining through the open ceiling.
"By the power of Eight and One, Mannimarco hear my call! I offer you my form as vessel, so that we might Break the Dragon once more and give rise to the power of Eight and Two!"

And as the air in the chamber turned thick and viscous like honey, the warrior struck. Impossibly the warrior found her diagonal cut -which she had practiced almost as much as breathing- shifting off course against her will, missing Dagomir, striking the already blinding soul gem. A flash; searing pain; nothing.

The Arkayn Cycle is named such for Arkay, the God of Birth and Death. And if you had any framework from which to understand such a concept in your current state, you would know this liminal space as the thin boundary between one Arkayn Cycle and the next.

Choose your Race

[] Imperials
[] Nords
[] Bretons
[] Redguard
[] Altmer (High Elf)
[] Bosmer (Wood Elf)
[] Orsimer (Orc)
[] Dunmer (Dark Elf)
[] Moamer (Sea Elf)
[] Khajit
[] Argonian
[] Mix-race

Choose your Motherland
(Where you are from, where it will start. You may travel to any land, as the quest develops)

[] Cyrodil
[]Skyrim
[]Morrowind
[]Hammerfell
[]High Rock
[]Black Marsh
[]Valenwood
[]Elsweyr
[]Summerset Isles

*I'm still working out how the voting system works, for now just vote for your favourite from each catagory, we'll adjust as we go.
**This vote will be open till at least a few people have voted
 
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Interesting option, I know none of their lore .

Article:
Maormer identity and culture is defined by the goal of capturing the Summerset Isles and hatred for the Altmer; this to the extent that it has been described as "practically all [the Maormer] live for".[18]

Sold. Dominion sucks! Although did you do a typo in the name?
[X] Moamer (Sea Elf)
[X]Summerset Isles
I assume this is the lore appropriate option.
 
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[x] Maormer
[x ] Summerset Isles

@Dark as Silver

The Maormer, or Sea Elves, are a race of elves that live on Pyandonea, a continent below Alinor that is separated from the rest of the world by a barrier of fog. The Maormer are locked in a feud the with High Elves because of how they blasphemed by being the first to split from the Aldmer and take on physical forms, and thus have been at war forever.

They also have an immortal sorcerer king who can summon sea monsters or something along those lines.
 
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Interesting option, I know none of their lore .

Article:
Maormer identity and culture is defined by the goal of capturing the Summerset Isles and hatred for the Altmer; this to the extent that it has been described as "practically all [the Maormer] live for".[18]

Sold. Dominion sucks! Although did you do a typo in the name?
[X] Moamer (Sea Elf)
[X]Summerset Isles
I assume this is the lore appropriate option.

The Moamer live on another continent to the south of Tamriel, and theyve taken control of forts on Elsweyrs and Black Marsh's coasts before, so any of those three make sense from a lore perspective.
 
How would you handle an Argonians PC then?

Well they're connected on both biologically and spiritually, and they have an ability to communicate with the Hist trees, but they are also creatures with a felt sense of self, identity, belief etc. so they can still act and be like other humanoid sentients.
 
How long is it reasonable to leave these early establishing votes for?

I'm going to leave this vote open at least till I get home tonight. Currently the Race is a tie between Moamer and Breton, and the Motherland is a tie between Summerset Isles and Cyrodil. If it's still a tie at vote closure, we'll do another vote between just those two options. (Is there a name for that type of vote?)
 
[Winning Vote: Breton, Cyrodil.]

Darkness, punctuated by small, warm lights. Almost like stars, only... Friendlier, somehow. Closer. Closer yet. The points of light resolve into campfires, lamplights, candles. And lit by these, mostly hidden away from prying eyes -though not all,- you see people of all races and types engaged in the most ancient ritual of all. The conception of new life. Making love. Making lust. Taking pleasure. And you know it when you see your parents to be in your next life. An enourmous tribal warrior, plainly human, but with a baleful, bestial energy driping out of every pore; a gorgeous, slender Altmer, eyes of honey and limbs of willow. Warm, quiet darkness envelops you- and then there is only pain, screaming, and finally: light.
 
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Opening Scenes / Character Creation
Shhk. Whumph. Shhk. Whumph. Shhk. Whumph.

With a huff the old man patted the last few shovels of dirt down, burying The Fool completely, save for an opening for his face so that his view of the stars remained clear. It'd been a long hike to the top of the mountain, a longer day still, and they were both glad for the end of the journey. The old man wiped the sweat and dirt from his brow with the end of his falling-apart sleeves, and though it was dark The Fool could make out the familiar broken nose and craggy, furrowed brow which hid a once handsome face -at least, the old man insisted he was very handsome once, the very picture of a devotee of Dibella even!- and all the stories agreed that acolytes of Dibella were the most beautiful in all Tamriel.

"Hey old man... Why am I buried?"

He replied with a good natured huff. "Come lad, ye know why. Yer not a babe anymore & I won't be above ground to shepard ye forever. It's high-time ye got to know the stars ye were born under, te guide ye in the years te come." He shuffled just out of The Fools now limited sight, and sat down at the fire. "You know the stars as the Magna Ge, the Aedra who fled Mundus with Magnus in the first days, but all things change. Yer ancestors, the Reachmen know the constellations as sky-tales. Living stories that perhaps never happened but are nonetheless happenin' every day of our lives. Stories that guide us in times of struggle. Just relax lad, feel the hold of the Earthbones and Kynes breath on ye, and gaze into the stars. See what gazes back."

And so The Fool looked at the stars in a different way.

[Choose a Guardian Constellation to guide you until your coming of age]

The WarriorThe MageThe ThiefThe Serpent
Guardian to:
The Lady, The Lord,
The Steed
Guardian to:
The Apprentice,
The Ritual, The Atronach
Guardian to:
The Lover,
The Shadow, The Tower
Guardian to Nothing
Prone to Anger.
At Home in Battle.
Prone to Arrogance.
Deeper Connection with Magicka than most.
Prone to Taking Risks.
Lucky.
No particular nature.
The most blessed, and cursed.

[] The Warrior
[] The Mage
[] The Thief
[] The Serpent
 
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Character Creation
[QM Breaks Tie for The Serpent]

He knew without knowing the moment his gaze came to rest upon his Guardian, The Snake, Malazar, The Unstar Constellation. A concoction of equal parts relief and despair washing through mind, body and soul as the oppressive weight of its attention fell on him- he blinked- he was no longer buried, and to his shock he was no longer corporeal. He saw an incandescent field of energy, forming into a chaotically, ever-shifting plane of life and power; a choir of almost-voices sung a transcendent dirge- and then just before the ecstatic, pain-filled climax -severance- and emptiness. He saw this and a hundred other things with no names, dreams of selves not his, last terrors of precursors long dead. Though his waking-dream stretched on for what must have been an eternity (or at least all night) he felt a strange, mournful sense of loss when he came to, for the many secrets revealed to him, his many fresh personal insights, all were as a snowbank in the face of Kynes wrath- gone, dispersed, dissembled- and he could only hope that those truths were still somewhere to be found; whether inside or outside of himself, he could not say, for he had a lingering sense that they weren't all pleasant.

"Old Man? The sun rises and the last stars are fading... Are you going to dig me out?"
...

....

........

..................

"Old Man? You haven't fallen asleep on me again have you?" To The Fools dismay, his only answer was a suspiciously sleepy cough, followed by an excessively wet snore. Aw c'mon! Every Divines-damned time. The Fool swallowed his indignation and settled for petty complaints as he worked his limbs up & out of the loamy earth prison he was in and pulled himself out in one big heave. And no small amount of dirt inside his tunic either. Once he was out and up, brushing himself off, he glanced at the hunched over form against the trunk of the tree, snoring ever so peacefully. The Old Man was as a father to him, but so much more than that too. Since almost before he could remember, he'd been with the Old Man. He could remember some vague flashes of his birth parents, but they were brief, and cut off by darker scenes he tried not to think about. Shaking his head clear of the last dregs of sleep, a flash of movement from the surface of a nearby pond caught his eyes- his heart jumped and his mouth went dry, startled by the reflection of a- 'hahah, you idiot...' -by a reflection of himself. Dark locks framed a pale, angular face, and full lips. Warm, amber eyes, or so he was told, it was hard to see colour in the pools reflection, and he'd never had a mirror. In the pool they just looked dark, and ephemeral. "Huh, its been a while. I didn't realise my features had sharpened up so much..."

[Altmeri Heritage]
[] Intelligence (13 / +1); Dexterity (12 / +0)
[] Dexterity (13 / +1); Intelligence (12 / +0)

[Blood of the Reach]
[] Constitution (15 / +1); Strength (9 / +0)
[] Strength (15 / +1); Constitution (9 / +0)

[Raised on Lore]
[] Wisdom(16 / +2); Charisma (8 / -1)
[] Charisma (16 / +2); Wisdom (8 / -1)

His clothes were as a a constellation of memory, each piece a reminder of...

[Choose Your Childhood]
[] [Traveller] His childhood travelling the roads and countryside of Cyrodil with the Old Man. Although they never went to the cities or large towns, The Fool has a few friends across the province. Mostly other recluse's like the Old Man, but some in small, remote villages too.
Gain: A worn leather travellers cloak, linen pants, sleeved tunic, and old but soft leather boots.
Gain: Friend of the Common Folk. When you seek help from common folk or outsiders, you can always be sure of receiving hospitality and simple assistance.

[] [Wilderness] His childhood living out of an old Ayleid ruin in the Great Forest of Cyrodil. Though the Old Man left on occasion for supplies, The Fool largely remained at home in the ruin, or wandering the Great Forest.
Gain: A roughspun doublet & pants, fur boots & gloves, a hooded cloak woven from dark, heavy wool.
Gain: Spirit Tongue. The grunts, barks, chirps, and calls of the creatures of the wild are as language to you.
You can understand any animal native to the forests or akin to one whose essence you have studied.

[Choose Lore Expertise]
[] Legends of Heroes Past
[] Aedra & Daedra
[] The Planes of Oblivion
[] A Bestiary of Unusual Creatures
[] Spells & Magicka
[] Grand Histories of the Known World
[] The Dead and Undead

------------------------------------

Please vote in this format:

[Altmeri Heritage]
-[]
[Blood of the Reach]
-[]
[Raised on Lore]
-[]
[Choose Your Childhood]
-[]
[Choose Lore Expertise]
-[]


Considering there's only a handful of us, lets try and workshop a plan we're all into!
 
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Vote should look like this?

[Raised on Lore]
-[X] Wisdom(16 / +2); Charisma (8 / -1)
[Altmeri Heritage]
[X] Intelligence (13 / +1); Dexterity (12 / +0)
[Blood of the Reach]
[X] Constitution (15 / +1); Strength (9 / +0)
[Choose Your Childhood]
-[X] [Traveller] His childhood travelling the roads and countryside of Cyrodil with the Old Man. Although they never went to the cities or large towns, The Fool has a few friends across the province. Mostly other recluse's like the Old Man, but some in small, remote villages too.
[Choose Lore Expertise]
-[X]
A Bestiary of Unusual Creatures

E: Thanks for correction. Never dump stat Con
 
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