A Far-Flung Hope (Warhammer 24K Quest)

Civilisation Generator 3
Feudal Technocracy

Civilisation Generator 3

Article:
The rise of Humanity from the radioactive muck of Old Earth was a truly terrible affair. Centuries were spent in barbarism that one would have expected only in the earliest days of antiquity. The various Nation States of the time fell apart rather rapidly, disintegrating under the weight of 9 billion lost souls. Watching wearily from a state of the art bunker a coven of ancient scientists began their work.

The period of time lasting between late M2 and mid M3 has often been referred to by historians as 'The Age of Ignorance', a term coined by the surviving scientists of the time and then passed on to their successors. It is a disparagement largely fuelled by the disillusionment of said scientists. For years they had spoken out against the 'New Normal' that was the constant minute from midnight alerts, Scientists even centuries earlier had forewarned many governments of the danger of climate change, only to be ignored for the money various corporations provided. The Flooding of London and the Manhattan Disaster are only *some* of the disasters which befell humanity in early M3, to which various governments made token gestures and only sought to maintain their own power.

The scientists of the time were angry and bitter. Angry at the politicians, those who sought to lead Nations with blatant lies and rank idiocy. Angry at the Corporations, whose senseless greed and selfishness had ruined the planet they called home. Angry at the populace, for accepting this and not trying to fix what had been wrought. Angry at themselves, for they had failed miserably.

They had seen the tension present between the Super Blocks of the world, they had predicted how this would end. While there were some who wished to try one last time, to give humanity a chance to back off and focus their attentions on more than just petty warmongering and scrambling for power, many simply prepared for the end.

As well as what came after.


Article:
When our esteemed and enlightened ancestor Sways-In-The-Stellar-Light met with our honourable Cousins of an alien world, it was with weary confusion. They roamed the stars with dead metal, and touched by the realm of madness. All the while the 'humans', as they call themselves, were full of life and with their very souls bound to the Light of Reason.

Their moods were strange, and how they organized themselves even stranger. Instead of organizing themselves by the shape and texture of their forms, as was intended by the Urn Tree, they ranked themselves based on their scientific acumen. Our species has an entirely separate caste for those inclined to science and engineering, but every single one of these humans could be considered a scientist.

The lowest of their ranks act as apprentices and assistants while their highest are akin to the greatest of our histories polymaths.


Haha, Science goes BRRRRR!!!
-An ancient meme post

Haha, Dyson Swarm goes BRRRRR!!!
-A less than ancient meme post

Cincinnatus studied the papers, for a time. His advanced gene engineered and cybernetically enhanced brain storing and comprehending their contents in less than a second. He had asked various bureaus and think tanks to present him with various plans to prevent the collapse of the hastily formed Besarife Federation.

Because he knew the reprieve they had now was only temporary, the turbulence of the Warp was not as strong out here at the edges of the Galaxy. However the Emergency Governor had faith of the very worst sort, a faith that they were only feeling the gentle kiss of moisture before the typhoon.

"Is this truly all of them" he asked to the lithe mechanical figure. MS-55 was a true masterwork, forged in the industrial world of Ryza he was one of the first to obtain the plasmatic computing that made the AI of the Federation so very feared.

The figure turned with the smoothness and perfection of function that made the hairs on the back of his neck stand up, some remnant ancestral genes screaming at him to run and hide from a predator currently sizing him up. It stared for a moment, and Governor Vol didn't even pretend he had the smallest clue as to what the thinking machine was pondering.

"The situation is...complex" the rich voice of the automata rung out, before pausing. He was fully aware that this was just an affectation designed to put humans at ease, in reality the machine had likely already plotted out the entirety of his reply and even the rest of the meeting. "The numerous factors, as well as the poor communication, means that there is little to go off what is currently happening" the creature started, before moving to gaze out of his window "While Humanity might be intelligent, and us Creations just as bright, we cannot form a proper conclusion with so little to go off.

Cincinnatus rifled through the papers before responding "besides attempting to increase our knowledge of *The Warp* you mean?" He didn't hide his disgust for the concept, and notably the machine didn't disagree with the sentiment.

"This crisis has been primarily caused by The Warp. The turbulence, the storms and the Psykers can all be traced back to it. It is only...logical to attempt to understand the nature of our greatest threat." Left unsaid was that The Warp wasn't the slightest bit logical, in the millennia following the creation of Warp Drives and Gellar Fields the Federations knowledge of that strange eldritch plane had only increased incrementally, and only by scientists Cincinnatus would consider to be completely insane.

"If only the creations of those damn Orks were in any way sensible, we might have been able to figure out how to teleport across solar systems without the use of the cursed place." It was true, the Orks had had numerous pieces of technology that defied the models of the universe that humanity had so painstakingly crafted, one of these was the aforementioned transportation device that appeared to use an entirely different dimension. The Green War had been a harsh wakeup call to humanity, perhaps it was only fitting that their complete opposites would be the ones to completely dumbfound the entirety of Humanity.

"That would be nice" MS-55 agreed, slumping slightly. Governor Vol wasn't sure if this was an affectation, when it came to that dimension of unreality the Artificial Intelligence that humanity had created hated it to an even larger extent than their creators.

He looked back down to the proposals, suddenly feeling his 500 years of life all too clearly. The cybernetic crafted to his flesh and bones seeming heavier than they ever had before. He knew he had to make a choice. But to do so may very well bring damnation to the people he had sworn to safeguard.

Okay guys, here are some preliminary plans that have been submitted to you by your advisors and scientists. They give you broad direction to follow, and making progress on these plans gives you political support which can further aid by allowing you to perform actions and research that would be considered unpopular at best.

[ ] Plan Fortify
-15 political support
A rather unpopular plan, but likely the easiest one to fulfil. This plan calls for the evacuation of all nearby systems into one system, this will prevent Warp Turbulence from cutting your populations off from each other and will allow you to wait out the apocalypse. However this plan does not meaningfully prevent the emergence of a Warp storm or the issue of Psykers besides having a smaller target and having your population in one easy to manage (and search) place. Of course following this plan will mean you forsake the rest of the Federation, barring some miracle.
Steps:
Search all available systems for the most ideal.
Transport all population to the suitable system.
Set up some form of system to find psykers early.
Find a way to safely neutralise said psykers.
Fully exploit the system of it's resources.
Build several defence fleets.
Potentially research a way to prevent Warp Storms from ruining your work.


[ ] Plan Eye of the Storm -20 political support
The system of Rix is a popular story of the Federation, as they were a system that was stuck in a localised Warp Storm for three centuries. When the storm cleared it was apparent that their people had survived due to the positioning of the storm. They sat in the eye of that Warp Storm and thus they were safe. In addition they had only experienced a decade of being trapped in the storm. This plan seeks to purposefully recreate that scenario. If successful the Besarife Federation will survive and be preserved by the temporal effect until the storm dissipates. This plan is much like the first in terms of downsides, but doesn't require you to *immediately* retreat to one system.
Steps:
Research The Warp/Find the Pontus STC.
Search all available systems for the most ideal.
Transport all population to the suitable system.
Set up some form of system to find psykers early.
Find a way to safely neutralise said psykers.
Research a way to purposefully create a Warp Storm.
Fully exploit the system of it's resources.
Build several defence fleets.


[ ] Plan Reconnecting +5 political support
The Federation is a bastion of reason, and the most reasonable thing to do here is realise that you are unequipped to deal with this. Reconnecting to the Federation should be your primary concern, after all if there is any polity that can figure out a solution to this galactic disaster it's the Federation. Notably this is a very risky plan, if you are unable to reconnect with the Federation, or if The Federation doesn't have a solution then you have completely wasted highly valuable time during the end of the Galaxy.
Steps:
Research The Warp/Find the Pontus STC.
Advance Warp Buoys Technology
Obtain/create a scientist specialised in Warp Communication
Potentially Find a new means of communication and travel.
Reconnect with neighbouring systems.
Reconnect with the greater Federation and share with them your studies.


[ ] Plan Engineer Solutions +10 political support
Perhaps the most typical response given by a member of the Terran Federation when facing a problem is: "how can I find a way around this?" It should come as no surprise then, that the most popular plan is to simply engineer solutions to all current crises and save The Terran Federation. This is undoubtedly the hardest road of them all, instead of hiding from the collapse of Galactic Civilisation you will be attempting to make your way through it.
Steps:
Engineer a solution to Warp Turbulence.
Engineer a solution to Warp Storms.
Engineer a solution to Psykers.
Engineer a solution to all outside hostile forces.
Pass these solutions on to The Federation


[ ] Plan Flexible +0 political support
The fact of the matter is you're in an evolving situation. There's no point in making plans now when you lack so much information. You will make decisions as they come.
No steps

[ ] Your Plan
Variable political support
If you want to make your own plan then go ahead. Check the Current Crises Informational to know what you're up against.
Unknown amount of steps


And this marks the end of the Civ Gen! I'm going to give a moratorium of Four Hours for you discuss amongst yourselves what your plans will be to stop or survive the beginning of the Age of Strife. Feel free to ask me questions, as I'll be around making corrections to this post and updating stuff.

The next update after this will likely take longer due to needing to set up the actions you can choose. Enjoy!
 
So I feel Eye of the storm is doable, but engineering solutions seems more reasonable. The problem if that is I doubt we're going to adequately research MacGuffins to Warp Storms, Psykers and Turbulence in time (with time being an unknown factor).
 
[X] Plan Engineer Solutions +10 political support

let not kill pyskers

Moratorium of Four Hours.

So I feel Eye of the storm is doable, but engineering solutions seems more reasonable. The problem if that is I doubt we're going to adequately research MacGuffins to Warp Storms, Psykers and Turbulence in time (with time being an unknown factor).

It is indeed a risk, and yes you don't yet know when certain factors will begin to affect you more than they already do.
 
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I am not sure killing psykers is the best idea (perhaps neutralising can mean keeping them in sort of artificial coma/criosleep/etc. ), but definetly against using their abilities. Instead , we should be working towards creating a cure for them , which basically mean breaking their connection to warp somehow. If we were to embrace the psykers , considering we already have some good tech , we would just get a cheap copy of Eldars. If we went against the irrationality instead , we would get a fun more-or-less Hard Sci-Fi VS Fantasy situation.

By distributing our population across all avaliable places we'll only increase the chances of survival , since if one of the planets was to be consumed by the warp (and we cant 100% prevent that) , we at least would have some fallback options.

So , my proposal is Plan Fortify , modyfied by not putting all eggs in one basket + spending all the money on neutralising the warp , not building even more fleet
 
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I am not sure killing psykers is the best idea (perhaps neutralising can mean keeping them in sort of artificial coma/criosleep/etc. ), but definetly against using their abilities. Instead , we should be working towards creating a cure for them , which basically mean breaking their connection to warp somehow. If we were to embrace the psykers , considering we already have some good tech , we would just get a cheap copy of Eldars. If we went against the irrationality instead , we would get a fun more-or-less Hard Sci-Fi VS Fantasy situation.

"Neutralise" can mean whatever you want it to. When you get the chance to study psykers you'll be given choices depending on how much you've researched them.

The first response is going to be brutal one way or another, but you will have a choice on how to go about things.
 
Shame we can't use the Cadian Pylons, I always wondered what would happen if the Federation found and researched them(Maybe even activated).

I'd probably go for Reconnect to try and save as much as we can before the fall. Tho I wonder if Big E will find out about us early doing this.
 
All these plans of trying to engineer out of being psykers ignore the fact that the Warp exists. It is real and we shouldn't just ignore it because we don't like it. For one thing it's how we handle all of our FTL. Sure let's investigate Blanks when we find out about. And figure out a way to dampen psykers so their heads don't explode. But let's not discard an entire technological path.

Sure that might lead to being like the eldar, but the other way will just lead to being like the necrons. And for those of you who think that's great bear in mind that the Old Ones were quite handily winning the War in Heaven until the necrontyr turned to the C'Tan. In order to avoid the warp you have to literally become soulless.

Anyway on to the plans.
[ ] Plan Fortify
This isn't a bad plan, but isn't very sciency. I'd go for it if it looked like we were out of time.

[ ] Plan Eye of the Storm
The problem with this plan is the step " Research a way to purposefully create a Warp Storm." That's just not going to go well.

[ ] Plan Reconnecting
If the Federation comes up with a solution to the problems with the warp, then they'll find us. We don't need to spend a lot of effort on finding them.

[ ] Plan Engineer Solutions
On the one hand this is very appealing. On the other it's asking for a whole lot of research in a limited frame of time. Maybe if we just focused on the Psyker and Warp Storm issues first so we don't end up with a daemon world.
"If only the creations of those damn Orks were in any way sensible, we might have been able to figure out how to teleport across solar systems without the use of the cursed place." It was true, the Orks had had numerous pieces of technology that defied the models of the universe that humanity had so painstakingly crafted, one of these was the aforementioned transportation device that appeared to use an entirely different dimension. The Green War had been a harsh wakeup call to humanity, perhaps it was only fitting that their complete opposites would be the ones to completely dumbfound the entirety of Humanity.

Is this a change for this setting? Ork teleportation uses the warp in canon.
 
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[ ] Plan Engineer Solutions

Go big or go home I say! I assume a lot of the Federation Remnants will be trying to do the same thing, so with some luck we'll be able to find the right solution for the right problem somewhere. Or at least learn what works and what doesn't. And gives us some sort of initiative.

And would this prevent us from preparing for either of the first two plans on the side if things go horribly wrong?
 
There are good aspects in most of the plans. So I've taken bits and pieces from all of them to make a custom one. The plan is similar to the fortification plans. Except rather than completely bunker up we will maintain a presence in other systems for as long as possible. We will however be abandoning Judas 1 because it's unlikely to be able to survive on its own. And we don't need the secrecy.

Then we deal with the psykers and try to get back in contact with the Federation. I know I said that was a little pointless, but we're going to need better warp communications if we want to keep our current systems in touch and it might at least allow us to reach out to our closest neighbors if not the Federation as a whole.

We also want to be working on the warp storms issue while building up our systems more conventionally.

[ ] Plan Reorganization
Pull out of Judas 1
Research The Warp/Find the Pontus STC.
Search all available systems for the most ideal.
Set up some form of system to find psykers early.
Find a way to safely neutralise said psykers.
Advance Warp Buoys Technology
Obtain/create a scientist specialised in Warp Communication
Engineer a solution to Warp Storms.
Fully exploit the system of it's resources.
Build several defence fleets.
 
And would this prevent us from preparing for either of the first two plans on the side if things go horribly wrong?

You are still able to do other things besides advancing the plan, though this will not allow you to gain much political support. It's only if you go several turns without attempting to fulfil the plan that your populace slowly turns on you.

If you want to be able to do multiple plans I would suggest doing the Flexible Plan or doing a write in.
 
Search all available systems for the most ideal.

You aren't even evacuating everyone there , what's the point in doing it?

Obtain/create a scientist specialised in Warp Communication

Warp tech is unreliable and generally lame

Build several defence fleets.

Why? There isn't an immediate incoming threat (except the warp , where the fleet is useless) + we already have one just in case
 
You aren't even evacuating everyone there , what's the point in doing it?
We know practically nothing about our other systems. We should survey them in case they have something useful.

Warp tech is unreliable and generally lame

Uh, that's how we do FTL travel and communications. Also teleportation, time travel, healing, psychic powers, telling the future, reviving the dead, etc. I absolutely agree that it's unreliable, but it's definitely not lame.

Why? There isn't an immediate incoming threat (except the warp , where the fleet is useless) + we already have one just in case

Alien Attacks and Aeldari raids are both on the list of crises. Maybe not an immediate threat, but by the time they are it'll be too late to build a fleet. For that matter Quarantine Breaks and Rogue Artificial Intelligence would also need fleets.

The only reason we wouldn't need a fleet was if we went with the Eye of the Storm option and shut everyone out. And we'd still need a fleet once the storm dissipated.

And I realize that we have a fleet, but if that was an adequate fleet then the first two plans wouldn't both have building more on the list.
 
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Uh, that's how we do FTL travel and communications. Also teleportation, time travel, healing, psychic powers, telling the future, reviving the dead, etc. I absolutely agree that it's unreliable, but it's definitely not lame.
@5D Antipytamid why is warp tech lame?

C'tan were perfectly fine withoit using it.
I dont think a science-based civilisation would think "Hey , there is an by definition unpredictable , uncontrolable and irrational thing what is basically magic , what can and would , if given the opportunity , screw the space-time so much what it would be unrecognisable and probably uninhabitable. We definetly SHOULDN'T try to minimize the usage of it , geniunly avoid it at all costs and if possible isolate from normal world / destroy it completely coz hey , it gives some people magic powers for the small proce of their sanity"

Alien Attacks and Aeldari raids are both on the list of crises. Maybe not an immediate threat, but by the time they are it'll be too late to build a fleet.

Our fleet is fine for dealing with some pirate raids. If we dont deal with the warp immediatly , chances are Aliens would have nothing left to attack.
I am not comletely against it's expansion , I just think that the priorites are wrong
 
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C'tan were perfectly fine withoit using it.
I dont think a science-based civilisation would think "Hey , there is an by definition unpredictable , uncontrolable and irrational thing what is basically magic , what can and would , if given the opportunity , screw the space-time so much what it would be unrecognisable and probably uninhabitable. We definetly SHOULDN'T try to minimize the usage of it , geniunly avoid it at all costs and if possible isolate from normal world / destroy it completely coz hey , it gives some people magic powers for the small proce of their sanity"

I disagree. Civilization never got anywhere by turning it's back on something it didn't understand. The Aeldari and Old Ones demonstrate that it is possible to have a civilization that uses the warp in a coherent manner. Just because we can't now doesn't mean we should just shut the door on the whole topic.

If anything a science based civilization should be more keen on figuring out what exactly this natural phenomena is rather than ignoring it. Bear in mind that people's emotions affect the warp. That means an absolutely ordinary human can interact with and be affected by the warp. It's not just psykers. Souls are real in this setting. You can't just ignore that without carving a big gaping wound in your civilization.

Also the C'Tan feed on souls which means they must be at least partly warp based as well.

Our fleet is fine for dealing with some pirate raids. If we dont deal with the warp immediatly , chances are Aliens would have nothing left to attack.
I am not comletely against it's expansion , I just think that the priorites are wrong

That is why it is on the bottom of the list.
 
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The Aeldari and Old Ones demonstrate that it is possible to have a civilization that uses the warp in a coherent manner. Just because we can't now doesn't mean we should just shut the door on the whole topic.

The Old Ones literally created the warp and it was their desperate attempt (which failed horribly) to win War in Heathens. And so , if it could be created , it can also be destroyed. Oh , and if the Eldar history tells anything , it is about not trusting the Immatereum

Also the C'Tan feed on souls which means they must be at least partly warp based as well.

Before they met Necrontir they fed on stars instead. And they don't even have a soul , what proves the possibility of living without it in the setting.
And also their tech is 100% warp-free , and I don't think that race that fought the Old Ones evenly lived without FTL
 
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