"Is it not obvious?" You ask her, setting aside the rest of your soup. "You are without purpose. Lost. Your sister is growing up, the role you have grown accustomed to is gone and now you must find new meaning in your life. Like most youths before you, you let yourself be caught up in the happenings of those around you, so caught up in reacting that you cannot simply act."
Cattleya looks back at you for several moments before asking, "What does that even mean? How do I 'act' when I don't even know what to do?"
Shrugging, you respond, "Well, what would you like to do? You said your parents were stifling in their protectiveness and you have spent some time... unwinding, as it were... What do you want out of life?"
"I-I don't know?" She says, though it seems almost like a question as she turns away and idly strokes one of the chaurus between the eyes. "I've never really thought about it... What could a perpetually ill woman accomplish, you know? I just thought I'd do my best to take care of Louise for as long as I could... but she doesn't need me anymore."
Your laugh draws her attention away from the chitinous head on her lap. "Doesn't need you? That girl may be stronger now, but I doubt she ever needed you for your martial strength to begin with." You explain. "Whether or not she really needs you, it is apparent even to a bitter old man such as I that your presence is comforting to Louise. Why not to long ago, she was complaining about the locals corrupting you and no doubt contemplating hunting down those responsible."
"She was?" The pinkette asks, sounding much more hopeful at the news. At your nod, she smiles a tiny smile and lets out a huff. "It was just a silly joke, I hope she didn't cause any trouble because of me."
"Not that I am aware... but we were speaking of your future, not Louise." You point out, smothering the young woman's smile like a ill-kept hearth. "Mayhaps you would benefit from a return to basics, a bit of polish on your spell-craft to help you focus?"
Despondent, she pulls her legs to her chest and mutters, "What's the point? I might have been a decent water-mage, but the magic you're teaching Louise makes my own magic worthless."
Patting her on the head earns you a confused look, but you ignore it as you offer, "Considering your inclination toward animal husbandry, would you be interested in learning alongside your sister?"
"She finally has something to claim as her own, I don't dare take that way from her." She declines with a shake of her head.
In response, you rummage through your knapsack to find a certain barbed object. Pulling it out, you extend it toward Cattleya. "Do you know what this is?" You ask rhetorically, not bothering to wait for her to finish shaking her head. "This is a Briarheart, the seed of a briar tree and an object of terrible potential that I... inherited from my father. Through rituals passed down to my people from our chief deity, our warriors can use these seeds to return from death."
Furrowing her brow, the middle child of the Valliere family asks with trepidation, "Al-alright... why are you showing this to me?"
"Because, either from caution or lack of time, there are magics that I cannot teach Louise." You say in answer. "The magics of the Reach are some of those that are time consuming enough that I will not be teaching them to her... at least not for a decade or so... we shall see. You have time and a fondness for animals, so why not teach you what I can, eh?"
"B-but Louise-" She attempts to protest before you silence her with a poke to the forehead.
"Louise would enjoy having you present for lessons." You state with certainty brought about by her inviting that Martín fellow. For good measure, you decide to flavor the offer with a bit of guilt. "Whether she understands it or not, I made a promise when I took your sister as my apprentice, a promise that she would fulfill her potential... But I am old, Cattleya... I may not be around long enough to teach her these things when she is ready."
With the sobering reality of life's frailty in the air, the two of you lapse into silent contemplation. Well, she does, you are quite certain that you won't be dying any time soon. Why let yourself die when there's such an abundance of methods to attain immortality at your disposal, though you hope to find one without any drawbacks if you have the time. Still, your words almost visibly gnaw at her conscience, the thought of Louise lacking a proper mentor wearing on her protective nature. Once more, presenting the image of a concerned old man yields rewards as Cattleya seems to reach a decision.
Standing up, you help her to her feet and she automatically curtsies... awkwardly. Considering the lack of skirt or dress in the X-com wardrobe, you pretend not to notice her fumbling in an attempt to recover with a formal bow. "If it will help Louise, I'll do my best to learn from you."
"Very well, as I have a rather urgent proposal for Doctor Vahlen, let us begin with a basic overview." You reply as you lead her toward entrance to the 'hidden' facility. "My people are known to outsiders as Reachmen. Throughout history, we have eventually fought off and assimilated parts of every culture that attempted to conquer us... be they Elves, Orcs, or even Daedra. Through this blending of peoples, we grow ever stronger."
"From the Elves we are naturally more talented with magic, from the Orcs we learned what others would call 'hedge-magic' and many of us revere the Orsimer god Malacath, and our interactions with daedra have been... fruitful. Though bear in mind, that not all of us are of the same... breed. There are many among us who more closely resemble one side of their ancestry than others and many come from their own people to join us. Still, even the more Breton of us possess a bit of Orcish stamina after so many generations of mixed blood."
Waving to the guard at the entrance as you pass, Cattleya wrinkles her nose. "Ew... who would do that with an orc? They're disgusting animals that eat children."
"Different worlds, different Orcs." You say in annoyance, eliciting an 'oh' from the woman. Sighing at her ignorance, you take a moment to summon the 'nearest' being that you can find with healing powers, pulling a vulture-like creature into the world. The red and gold bird lets out a migraine inducing screech before you clamp down on it's mind and send it to heal your other conjured beast. Not bothering to explain to the bewildered Valliere, you rub your temples and decide to just continue your lecture. "With a deep enough connection to the world around them, the witches of the reach can bend nature to their will. Quite simply, Hircine's teaching combined with our own genetic predilection for magic puts our 'hedge-magic' far and above all contemporary nature manipulation. The only reason I do not do this myself is because of the sheer amount of time required that I could use in the pursuit of advancement." You explain, though the alchemy garden at your tower was quite impressive thanks to those very teachings. "Using everything from Beast-magics to briarheart rituals to enhance the already impressive physical attributes of our mixed lineage, the Reachmen dominate all others in melee combat."
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"For example, that fool Vexis Velruan killed himself in discovering what my people had known since our earliest encounter with the lord of the hunt. The body and soul are linked, you see, meaning that what affects one can also affect the other. In this case, we speak of pain. Causing enough pain to the body will induce stress on the soul, releasing energy that can be harnessed by those that know how. Like many necromancers, I myself use this as a source of power when the opportunity presents itself... though unlike many of my kinsmen, I avoid the temporary boost provided through self-flagellation and ritualistic scarring... maintaining a clear mind has proven invaluable in my experience and I have always felt unnecessary pain to be a distraction." You explain to Cattleya, the young woman looking a bit nauseous at the prospect of mutilating herself. "We can continue this later, I am about to summon one of the alien leaders that is attempting to control Louise and I may require your assistance in eliminating it."
"What?!" The pinkette shrieks, not having expected the sudden shift in conversation. "Why are you bringing it here?!"
Entering an empty autopsy lab, you use the nearby terminal to notify Moira of your plan and use the time until she arrives by preparing a trap. Frost Rune in place, you answer her as you once more seek out the connection between the aliens and your apprentice. "Vahlen's people require samples of an alien with the same ability as they are using on Louise. Do you not want vengeance for your sister?"
"No!" She shouts. "I mean yes! I do, but why one of the leaders? Isn't that dangerous?"
Shrugging indifferently, you draw your weapons and summon the creature on top of your rune. The four armed being emits a violet glow as the rune explodes into a hundred blades of ice, the frozen water shattering against an intangible barrier. You pull the trigger on your pistol repeatedly as it attempts to protect itself from the assault until you run out of ammunition.
A spear of light shoots out from your enemy's lower arms as it hold you in place with it's mind. You twist your body as much as you can and the blast of energy narrowly misses hitting anything vital as it punches a hole through your left shoulder, rendering the arm with your pistol useless. A cry of pain tears from your throat as you drop your sword to unleash a torrent of flames, causing the alien to lose it's grip on you.
Cattleya's chanting build rapidly toward a crescendo as you use Telekinesis to pull one of the alien's spindly legs from beneath it's body and cause it to topple to the ground. In a flash of light caused by wasted magicka, Cattleya sends a wall of water toward the burning alien and you follow that up by severing the creature's head from it's thin neck. With the last of your magicka, you heal as much as you can.
"Are you insane?" Moira's heavily winded voice asks from behind you, which you ignore in favor of wrapping the still bleeding wound with a freshly liberated portion of the alien's robe. The red fabric helps hide the fact that you only managed to repair the bone major and blood vessels. "Why on Earth... could you not... wait?" The doctor pants, trying to catch her breath from what you assume was actually a rather short run.
Bending over to pick up the alien's head, you push it into the heavily sweating doctor's hands as you pass her and head to your room to get some sleep. You're exhausted and need to let your magicka replenish itself so you can finish healing. This could have gone better.
Status: Venous bleeding, crippled left arm.
Magicka: (0/650)
Choose 2:
[] Work with Shen on the armor.
[] Crafting write in.
[] Teaching Cattleya-
[] Beast-magic.
[] Sacrificial Rituals.
[] Nature magic.
[] Write in.
[] Get gene modded. (Cannot be chosen with another option.)
[] Write in.
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A/N: Party member get!
With renewed determination, Cattleya has decided to study under your guidance and is unlikely to leave so long as Louise remains with you. Given another month, I had it scripted for her to abandon the group due to growing depression and a sense of worthlessness, hence why she wasn't in the Party section of the Character Sheet.
In other news, you didn't summon a creature for Cattleya this time due to needing your magicka to summon your psionic specimen and the screechy bird.