The world is in constant state of peril. There are always those who wish to rule it, destroy it or simply wipe away their enemies out of the pages of history.
That is why the world needs heroes.
This is why you are going to give them a place to gather. A place where they can fight for the right cause and maybe earn some money from it. A place where they can grow from simple nobodies into legendary warriors.
They are your heroes, and under your guidance, they will save the world... or at least the place you call home.
Heroes. These individuals are people who go and become legends in their own right for their achievements in life.
They can be a guild of adventurers who travel across the world and discover new things or fight monsters of these unexplored regions. They can be mercenaries always on the move, hired by anyone to fight anything for any cause if the price is right. They can be a private section of a country's army.
But the one thing that is common to all of these groups is that their names are written by their achievements, and that there is someone who helped them along the way.
You are the one who will raise the next generation of legends of your world.
Every world has its heroes, but which world do you hail from? Which is the world that you will fight within? Which is the one which you will protect from the threats of the unknown, the monsters that threaten your home? (Pick Your Setting):
[ ] The World of Haunderheis: Advancement is a marvelous thing. Once the humans were mere cavemen that ran away from the magical beasts that roamed across the land, but now they are the rulers of the planet. Now longer do they carry sticks and spears made of stone, but they carry blades of steel and rifles filled with gunpowder. Now longer do they travel on foot, for the usage of coal and rails gave them the country-sprawling trains. No longer do they fear the animals that can use magic, for they can now harness said magical power through the invention of the Wesen Orb to enhance their weapons.
However, now that humanity are no longer united under the banner of survival, they had split into many, many nations that are constantly vying for power over one another, using different ideologies to claim superiority and territory over other nations.
These wars for expansion are pushing back the monsters of old further and further while also pushing humanity to its limits. There is always a threat that the monsters will grow in strength if ignored completely or constantly hunted, or that one human nation will grow strong enough to unite everyone under it.
Trains vastly shorten travel time for missions.
All classes receive a pistol as a second weapon.
Lesser chance to have a random encounter with monster-type opponents during Adventures.
Can only have human units in your company.
Magic can only be used when your weapon is equipped with a Wesen Orb.
Higher chance to have a random encounter with human-type opponents during Adventures.
Alchemist is the only "wizard type" class.
"The Government Conspiracy" threat, "The Empire" threat, "The Uprising" threat are all more difficult and last longer in this setting.
[ ] The World of Sol Lucence: A world with both bright light and dark shadows. Divine spirits, demonic devils, swords and magic. This world is one filled with conflict and alliances between different races across the world. This is a world filled with heroes and myths, and there are always those who want to emulate them and create their own myths that will be told in the books of history or around the campfire.
Slaying dragons, fighting off the king of devils, defeating a horde of barbarians. These are the marks of heroes in this world.
Martial Artist Class available.
Can have heroes units from multiple races.
Will have to compete against multiple hero companies for jobs.
Standard fantasy setting.
"The Ancient Evil" is stronger and lasts longer in this setting.
[ ] The World of The Black Sky: Humans are always lesser, always relying on the whims of monsters. Ever since they became capable of creating a civilization, they were oppressed and enslaved by the dark and evil monsters who had forged their empires and had created the long nights. Even after humans across the world united and gained their independence, they are still under constant threat of their former owners, who desire to enslave humanity under their grasp once more.
Humanity had barely have a standing civilization, and they have to rely on heroes to survive in a world that is ruled by the darkness.
Scavenging Adventures and Errands available in order to gather materials.
Anti-Monster items can be created and used to increase damage against a certain type of monster.
Can only have human units in your company.
"The Horde" threat, "The Cult" threat and "The Ancient Evil" threat are stronger and last longer in this setting.
Lesser chance to have a random encounter with human-type opponents during Adventures.
Higher chance to have a random encounter with monster-type opponents during Adventures.
[ ] The World of Terra-06: Space, the final frontier. Endless in size, in beauty and in danger, it is the place for endless adventures. On the planet of Terra-06, humans have managed to unite alongside all other sentient races in the world under a united banner to defend the planet from hostiles from outer space, as well go and explore whatever was out there and kick its ass.
How were they going to kick ass and take names? Why, create human-sized suits of armor of course.
After inventing the Meckham 001 Power Armor and ships that could travel to other planets, adventures started to join together to becomes figures of legends who either protect the world or conquer those that try in order to expand Terra-06 into an interstellar empire.
Science fiction setting.
Possible to have hero units from multiple races.
Unique threat to the setting: "The AI Uprising" threat.
Hello everyone. I wanted to try another go at the RPG quest genre, and even though my equations and systems for everything are not perfect or maybe not the best in general, I still wanted to have fun with this idea that I had in mind and with all these settings ideas that and all the fun that we can have within them.
So enjoy this new, probably short-lived quest that I came up with.
P.S. When I came up with the setting ideas, the aesthetic is supposed to be anime/manga. So view it all through the glasses of an anime with that kind of aesthetic to it. On another note, Voting will be open in another 30 minutes!
For anyone who is unsure, Black Sky won, meaning I consider the one who wrote Black Sun as the meaning to belong to this choice as well.
Now hen, onto the update. Threats.
The world around you and those you love are filled with the threats of humans who desire to chance the status quo or monsters who desire nothing more than to destroy everything that you love.
The world in which you inhabit is a world in which thick clouds and fog made by black magic cover the sun, shortening the days to only 6 hours of sunlight a day. 6 hours of safety for the human race against the forces of darkness that rule the world.
In this world, humanity is simply one giant mega-city, locked and barricaded to fend off their foes while they try to live and survive. The heroes that will rise up from humanity, those that you will groom into mighty legends from simple farmers, will be the ones to struggle to push further into the darkness and bring light to the human race.
But these heroes throughout their journey will become interconnected with three particular forces whom they will clash more than with any other. They will become those powers' bitter rivals as the heroes will fight to destroy every remnant of that evil, for those particular brand of evil are the biggest threats to humanity.
However, before you pick the biggest threats to your heroes, you must become knowledgeable about the threat levels of these threats.
Threat Level:
Minor: This faction might not be the top of the pecking order in the world, but they have ambition to rise and act immediately to do show, making them the most immediate threat. Most missions early on tie up to them as they are the first grand scale enemy that your heroes would face.
Intermediate: This faction is a power not to be trifled with. While far above your previous faction, they only sow the seeds to their plans while your heroes face their most immediate foe, only to start appearing more and more after the first threat has been defeated.
Major: This is the greatest, most powerful and most dangerous threat to humanity and your heroes. While facing the Minor threat, there are only small trickles of their existence. While facing the Intermediate threat, more notable agents of this threat would come to blows with your heroes, only to take more of an active role upon the defeat of the Intermediate threat.
Now it is up to you to decide which threats will be the ones that will serve as the biggest threats to humanity and your heroes.
Please select 1 Minor, 1 Intermediate and 1 Major
[ ] The Empire: The strongest nation in the world, the empire wants to expand and consume all other nations on the map, including the nations of humanity. Their military is overwhelming and their ruler's ambition of world domination is unmatched, unwavering and completely merciless.
(Setting unique text): The Empire were also those that enslaved humanity and are now in a small decline after losing their greatest workforce. Their aristocracy desires two things: enslaving humanity once more and rise to greater heights.
[ ] The Horde: An unstoppable wave of nomadic barbarians, they raid and raze whatever place that is unfortunate to meet them down to the ground. They do not have any real ill intent towards anyone, but whoever gets in their way will get exterminated. No exceptions.
[ ] The Cult: A group of maniac hate the world. They desire to revive or create a being with power beyond comprehension to destroy it. They devotion to that cause is fanatic zealotry and they would do anything to accomplish that goal. And if they do... the world might be as good as dead.
[ ] The Ancient Evil: Before the rise of nations, when humans were only at their humble beginnings, there was an evil greater than all other evils. However, over several millennia ago that greater evil was defeat. Forced into slumber, humanity forgot about it. However, now it is awake again and slowly regains its old power in order to regain its old status and make other quiver in fear from him.
[ ] The Government Conspiracy: Sometimes, evil doesn't come from the monsters outside of your borders, but it comes from those who stand at the top of your nation. The rulers of your nation have a conspiracy that is creating the current status quo or plan to do something radical to gain absolute power. But at what cost.
(Setting unique text): The ruling class of humanity's mega-city have always showed signs of corruption and distance from the people. Their plans will have drastic effects on humanity and their foes, but is it something that they will consider?
[ ] The Uprising: Sometimes the greatest threat to your nation and heroes are not the monsters from outside the world or the rulers of nations, but fanatics inside of your own nation whom desire to overthrow the government in order to chance society or deal with monsters according to their ideologies.
So here is the threat update.
This is how it I kinda see the votes being written this time:
[ ] Plan Name
-[ ] Threat option (Minor)
-[ ] Threat option (Intermediate)
-[ ] Threat option (Major)
[X] Plan: The Three Layers
-[X] The Cult (Minor) -[X] The Government Conspiracy (Intermediate) -[X] The Ancient Evil (Major)
In a world in which there are many or even constant threats to humanity, there are the heroes who fight these threats. But there is also one who leads and manages the company which those heroes belong to. One that sends them on their quests, one that runs the headquarters while they are away, one who deals with payment and with the requests of the authorities and the leaders of the mega-city that belongs to humanity.
That person is you, and your name is...
[ ] Write-In
You are a hero yourself, but one past your prime. While you are powerful and experienced, capable of fighting great threats, your time is over and it is now your responsibility to forge the younger generation into the saviors of humanity.
You have fought long and hard for many years before your retirement. Saw many comrades die against the darkness beyond the walls of the city, which their faces and shared memories you carry within yourself to this very day. You had gained trophies of your slain foes and kept them to remind you of chaotic and grand battles.
But now that you have stopped the time of youthful adventures, you felt lonely and empty, and thus decided to start your company. As a hero of humanity, you earned much praise and remembered in songs for...
[ ] Your legendary skill with the blade. You owned a blade that you had gained after slaying a monstrous man-eating plant. Your natural talents with weapons and the sharpness of the blade made you a legendary killing machine who had slain the fierce Flaming Troll of Caraphooge Mountain. (Takes 1 week less to train warriors and costs 15% less gold. All warriors start at level 3 rather than level 2)
[ ] Your incredible power and skill with magic. You were an adventurer who had found in the wilderness a library of magic owned by a spirit. You've spent several years there studying lost magic and became a master of the mystic arts, slaying a vampire warlock in a magical duel. (Takes 1 week less to train mages and priests and costs 15% less gold. All mages and priests start at level 3 rather than level 2)
[ ] Your incredible technique and wits. You were a scavenger with quite a talent for using small blades and bows, as well as setting traps and brewing potions. Using these skills you were able to kill an entire clan of goblins, killing them with traps, poison-coated blades and arrow fire. (Takes 1 week less to train hunters and rogues and costs 15% less gold. All hunters and priests start at level 3 rather than level 2)
When you started your company, there was little surprise from the people who knew you and from the general public, who had heard about your tales of heroics in the taverns.
The Anuer, the group who rule over the only city of humanity known as "Dawnaspark", even came to you with the offer to help you set your company up and running, but at the cost of having some control over it.
"We will once in a while tell you where to send your students, to wipe out what we might consider a threat to our city. There are many things that our scouts constantly find that even you have never heard about, therefore we would require for the warriors trained by you to go and deal with it on our behalf. Your order or guild or mercenary company or whatever you decide it will be shall be another sword for humanity to stab into those who desire to harm us. Agree to that, and we will make sure that whatever taxes you will have to pay shall only be up to 50% of their original amount."
That was what they told you when you met them to discuss the topic of your plans to form a company. It was a very tempting opportunity for you, since you only had so much money that you had gained during your many years of adventuring. In the end, you decided to...
[ ] Accept. (taxes on your supplies and your headquarters will be 50% less)
[ ] Refuse.
After talking to the Anuer, you started to come up with what your company was going to be. In all honesty, it all depended on your own intentions. Did you want the younger generation to explore the outside world, destroy the many monsters who wanted to destroy Dawnaspark, gain money to live a rich and comfortable life or life eternally through tales? (Pick 1)
[ ] Adventure: You wanted heroes who desired to explore and learn more of the unknown, young men and women who wanted nothing more than to enjoy the journey until the very end and gain something deeper in their hearts then just gold.
[ ] Gold: You never cared about honor, adventure or saving humanity and neither should your future heroes. You just wanted to make money and have the young heroes enjoy a comfortable life of wealth. After all, what's the point of living if you were poor?
[ ] Family: You were lonely and had an emptiness in your heart. You desired family and you wanted that those around you would feel like family as well. You couldn't care less about gold, glory or purging humanity's enemies. All you wanted was a family.
[ ] Glory: Ever since you were young, you wanted to become a legendary hero. You achieved that dream, but you knew that there were many who wanted to have the same renown that you had. Why shouldn't you help the younger generation become names who are told in tales by tavern bards?
[ ] Protecting Humanity: Ever since you became a hero, you had a fanaticism to protect humanity from those who wanted to harm it, namely the monsters who constantly surround Dawnaspark. Creating this company has reignited that spark inside you and now you wanted to pass it on the the younger generation.
Now that you had your intentions, you now needed to name your company. You decided to go with...
[ ] Write-In company name.
After a few days after you came up with the name of your company, you went around the mega-city of Dawnaspark, spending at least a day looking around within each sector of the city at establishments that could serve as your company's headquarters, though you only decided to invest 2,000 gold into the company at the moment.
Honestly, you were surprised that there were so few buildings available currently, but you acknowledged that that was what available to you with the prices that you wanted to spend.
But what did you decided to pick as the place to serve as your company's headquarters?
[ ] A small and rundown tavern in the Central Sector of the city. It needed some repairs, but it was also had the potential to become a lively headquarters for your heroes to enjoy life, supplying them with booze and make them happier on a daily basis.
Price: 500 Gold.
[ ] An abandoned church in the Outer Ring Sector of the city. It was a nice and small place that could be renovated and built upon further, but there was a small and beautiful shrine that your heroes could pray in. The place was certainly a decent foundation for something bigger.
Price: 420 Gold.
[ ] A small fortress along the large city walls. It was one of the lesser fortresses that were build alongside the walls that kept out the threats to the city, though it was still in a very good condition with plenty of supplies to help keep it running.
Price: 850 gold.
Alright, here is the update and phew, it was quite hard to write (okay, not that hard...), but I had a lot of fun writing it. I hope that you will all enjoy reading it and coming up with plans for these choices.