The world is in constant state of peril. There are always those who wish to rule it, destroy it or simply wipe away their enemies out of the pages of history.
That is why the world needs heroes.
This is why you are going to give them a place to gather. A place where they can fight for the right cause and maybe earn some money from it. A place where they can grow from simple nobodies into legendary warriors.
They are your heroes, and under your guidance, they will save the world... or at least the place you call home.
Heroes. These individuals are people who go and become legends in their own right for their achievements in life.
They can be a guild of adventurers who travel across the world and discover new things or fight monsters of these unexplored regions. They can be mercenaries always on the move, hired by anyone to fight anything for any cause if the price is right. They can be a private section of a country's army.
But the one thing that is common to all of these groups is that their names are written by their achievements, and that there is someone who helped them along the way.
You are the one who will raise the next generation of legends of your world.
Every world has its heroes, but which world do you hail from? Which is the world that you will fight within? Which is the one which you will protect from the threats of the unknown, the monsters that threaten your home? (Pick Your Setting):
[ ] The World of Haunderheis: Advancement is a marvelous thing. Once the humans were mere cavemen that ran away from the magical beasts that roamed across the land, but now they are the rulers of the planet. Now longer do they carry sticks and spears made of stone, but they carry blades of steel and rifles filled with gunpowder. Now longer do they travel on foot, for the usage of coal and rails gave them the country-sprawling trains. No longer do they fear the animals that can use magic, for they can now harness said magical power through the invention of the Wesen Orb to enhance their weapons.
However, now that humanity are no longer united under the banner of survival, they had split into many, many nations that are constantly vying for power over one another, using different ideologies to claim superiority and territory over other nations.
These wars for expansion are pushing back the monsters of old further and further while also pushing humanity to its limits. There is always a threat that the monsters will grow in strength if ignored completely or constantly hunted, or that one human nation will grow strong enough to unite everyone under it.
Trains vastly shorten travel time for missions.
All classes receive a pistol as a second weapon.
Lesser chance to have a random encounter with monster-type opponents during Adventures.
Can only have human units in your company.
Magic can only be used when your weapon is equipped with a Wesen Orb.
Higher chance to have a random encounter with human-type opponents during Adventures.
Alchemist is the only "wizard type" class.
"The Government Conspiracy" threat, "The Empire" threat, "The Uprising" threat are all more difficult and last longer in this setting.
[ ] The World of Sol Lucence: A world with both bright light and dark shadows. Divine spirits, demonic devils, swords and magic. This world is one filled with conflict and alliances between different races across the world. This is a world filled with heroes and myths, and there are always those who want to emulate them and create their own myths that will be told in the books of history or around the campfire.
Slaying dragons, fighting off the king of devils, defeating a horde of barbarians. These are the marks of heroes in this world.
Martial Artist Class available.
Can have heroes units from multiple races.
Will have to compete against multiple hero companies for jobs.
Standard fantasy setting.
"The Ancient Evil" is stronger and lasts longer in this setting.
[ ] The World of The Black Sky: Humans are always lesser, always relying on the whims of monsters. Ever since they became capable of creating a civilization, they were oppressed and enslaved by the dark and evil monsters who had forged their empires and had created the long nights. Even after humans across the world united and gained their independence, they are still under constant threat of their former owners, who desire to enslave humanity under their grasp once more.
Humanity had barely have a standing civilization, and they have to rely on heroes to survive in a world that is ruled by the darkness.
Scavenging Adventures and Errands available in order to gather materials.
Anti-Monster items can be created and used to increase damage against a certain type of monster.
Can only have human units in your company.
"The Horde" threat, "The Cult" threat and "The Ancient Evil" threat are stronger and last longer in this setting.
Lesser chance to have a random encounter with human-type opponents during Adventures.
Higher chance to have a random encounter with monster-type opponents during Adventures.
[ ] The World of Terra-06: Space, the final frontier. Endless in size, in beauty and in danger, it is the place for endless adventures. On the planet of Terra-06, humans have managed to unite alongside all other sentient races in the world under a united banner to defend the planet from hostiles from outer space, as well go and explore whatever was out there and kick its ass.
How were they going to kick ass and take names? Why, create human-sized suits of armor of course.
After inventing the Meckham 001 Power Armor and ships that could travel to other planets, adventures started to join together to becomes figures of legends who either protect the world or conquer those that try in order to expand Terra-06 into an interstellar empire.
Science fiction setting.
Possible to have hero units from multiple races.
Unique threat to the setting: "The AI Uprising" threat.
Hello everyone. I wanted to try another go at the RPG quest genre, and even though my equations and systems for everything are not perfect or maybe not the best in general, I still wanted to have fun with this idea that I had in mind and with all these settings ideas that and all the fun that we can have within them.
So enjoy this new, probably short-lived quest that I came up with.
P.S. When I came up with the setting ideas, the aesthetic is supposed to be anime/manga. So view it all through the glasses of an anime with that kind of aesthetic to it. On another note, Voting will be open in another 30 minutes!
[X] The World of Sol Lucence: A world with both bright light and dark shadows. Divine spirits, demonic devils, swords and magic. This world is one filled with conflict and alliances between different races across the world. This is a world filled with heroes and myths, and there are always those who want to emulate them and create their own myths that will be told in the books of history or around the campfire.
Slaying dragons, fighting off the king of devils, defeating a horde of barbarians. These are the marks of heroes in this world.
I just want to see a Warrior Quest. I have yet to see or participate in one. Pls.
Not requesting you to change your vote and you are correct in your saying. I was just afraid that your vote will not be counted after I opened the voting process eventually, since I have no idea how the algorithm of it works.
But anyway, I hope to see many more votes for the setting, because it could be a very fun thing to discuss. Here are the basic summaries for the settings:
Haunderheis: Low-Fantasy world with some elements inspired by FMA (not the Alchemist class. That's a whole different bag of tricks that could be fun to play. This is not an FMA setting).
Sol Lucence: Regular High-Fantasy world.
Black Sky: Dark-Fantasy world.
Terra-06: Sci-fi setting.
Each one sounds like a fun one and it is basically up to the preference of each quest member. So if anyone wishes to discuss (or try to convince others to vote for your choice), feel free to do so.