The Empire is rounding up the remnants of the Republic and it's ideals. It has been searching for 10 years, and Lord Vader uses his personal Legion of troopers to search for relics and survivors of the long-lost Jedi order. A new mission has required that soldiers of note are now to be sent to the 501st to assist in a special objective.
You are now a member of the 501st. Recently promoted out of your own squad of Stormtroopers in a minor outfit on the edge of the Empire, you were selected due to your high scores on aptitude tests and because you got unlucky enough to be on the chopping block of a cranky officer who had a bad vacation on the planet where you were born. Although you manage to excel in your basic abilities, you were-
(1) A decent all-around soldier. You never quite chose a special type of weapon to be trained in, but enough time in the barracks and you'll end up picking up some general skills with the diversity of weapons in the 'trooper's arsenal. You prefer your standard-issue blaster over everything else, though. Anyone who gets on the wrong end of the Empire will feel the fist of the Emperor burn a hole in 'em- it's the duty of any conscious citizen.
Background-
Citizen of the Empire, nothing of note.
Advantages-
Proficient in most skills.
Disadvantages-
You excel in nothing, and this makes you expendable.
(2) A marksman. You grew up blasting small game to get some meat with your dinner, and when you enlisted, you found out that the bigger targets were easier to hit. Unfortunately, this skill came without being taught by the Empire, so they find your accuracy secondary to your poor ability to work with others. As you see it, it isn't your fault the other soldiers manage to get in the way.
Background-
Poor and cutthroat, you had a hard life living in the slums of a crime-ridden planet.
Advantages-
Shooting is your forte. Even if you miss, it won't be by much.
Disadvantages-
You don't get along with others.
(3) A heavy. They never taught you much about accuracy when you went through basic, and it was never your strong suit. But hell, if the gun shoots thousands of shots, one'll hit. You're a big guy, and you lay down the fire and take the hits for the others to do their job properly. That's how you learned teamwork on the farm, and that's how they use you in the Empire.
Background-
A well-fed farmer's boy, you grew up feeling loved and cared for.
Advantages-
Tough and nice. You save lives on the battlefield, and you do it with a smile. You can take more hits and people generally warm to you quickly.
Disadvantages-
Bad shot. You never quite got the hang of "trigger discipline" or "controlled fire". There's a reason you get the spray and pray guns.
(4) A jumptrooper. You're a bit of a daredevil, and the Empire knows it. They want you jumping onto ridges and out of dropships to clear spaces out. You know that this job comes with a lot of risk, but isn't that really the point? You had enough of the safe lifestyle when you were a pampered child back on your homeworld. This life may be a step back from parties and politics, but you prefer it.
Background-
An aristocrat. You were clothed and fed only the best.
Advantages-
You're cultured and refined, and you know how to weave around conversations.
Disadvantages-
Adrenaline junkie. You'll think with danger and risk as not only a good thing, but also prefer options that give you a rush of excitement.
(5) An engineer. When it comes down to it, you were born to work with droids. You maintained your father's set of droids in his shop, and when he died you sold them and got yourself to the Empire where you felt you could use these skills to help deal with the Rebellion. You maintain the droids and ships on base, and this may have led to you picking up one or two things about flying.
Background-
A Droid Merchant's son. You lived around the clankers for most of your life.
Advantages-
You understand machines and tech pretty instinctively. Even if you don't recognize what something is, you can figure it out with context.
Disadvantages-
You aren't great at fighting. Even if you can shoot things with accuracy, you don't have a killer instinct.
RULES-
1. Above all else, you are loyal to the Emperor.
In this game, there will be preset and free-form decisions to be made, and in all instances, you are loyal to the Empire. Unless something extreme happens to the worldview of the character, he is always going to be a loyal soldier.
2. You are a slave to your desires.
Depending on your background, you are more likely to choose certain options due to what your character wants. Some options will come at a pre-fixed value that will have to be beaten in votes in order for you to go against your nature. These amounts will never be too drastically difficult to outvote, but remember that you ARE the character you choose to play, and the option that you want might have more benefits because of it.
3. You aren't a computer.
Making decisions based on things the character couldn't possibly know is going to result in an automatic failure of the action.
HOW TO PLAY-
For preset choices, comment the number. For free-form choices, comment your suggestion (LABELED AS SUGGESTION) or like the suggestion you want to enact.
When you were a child, you grew up on a barge full of robot parts salvaged from the Separatists. Your father repaired droids and created many one-of-a-kind pieces that financed yours and his life among the stars, salvaging from planets full of the remnants of the long war the Empire fought when it was still the Republic. As a child, you were taught how to handle yourself in a scrap and you knew enough about blasters to keep you out of trouble. You loved your father, although he was a complicated man.
The way that the ship you grew up in slowly became more and more piecemeal over the years meant you had to learn upkeep of most types of starship systems. You often studied manuals full of information on old Corellian ships and Republic cruisers, and one of the more interesting wrecks you found in you and your father's travels were of remnants of the Jedi betrayal of the Empire. A ship that the warriors would use to fight, a jedi fighter.
"That's an Interceptor." Your father told you. "The Jedi used them in the war. They're what the TIE Fighters are based on."
Your father didn't talk much about the Clone Wars. Although you were officially born on the industrial planet Orfeon, your father decided to leave the planet when you were very young, and you always assumed it was something to do with your mother. Although Orfeon was a safer planet in the war, you heard of a few large battles on the planet, and since you have never seen a mother, you decided the smartest thing to assume was that she was dead.
You never had a proper schooling, but holodisks taught you quite a bit, as did your father's protocol droid. H5-03 was an RA-7 unit, modded by your dad into a teacher personality. You had the rest of the H5's around you as you grew up. 01 was an astromech, 02 was a repurposed battle droid used for "security" , and 04 was a cleaning droid. These made up most of your interactions as a child. You met and had friends on the various planets you landed on, but for the most part, you lived with and among droids.
Before your father died, you made a series of droids that served purposes you felt you grew out of. You became familiar with construction, and repair of all classes of machines.
When your father died, you decided to leave the scavenging lifestyle, and sold off everything on the barge to a family friend for a tidy sum of credits, and joined the Empire.
"Do you have any notable skills?" They asked you.
"I can fix and repair ships and droids." You replied, and they looked up from their screen.
"So do you want to enlist as a technician?" They asked, and you shook your head. You refused to be kept in a windowless room for any longer. It had only been your entire life thus far. "Well if you don't want to be a technician, there are relief squadrons with combat engineers, and we always need well trained Stormtroopers. During your training at the Imperial Military Academy, you can enroll in the Engineer Corps., if you find that to be your calling."
You did just that, and excelled. You learned the ins and outs of the tech of the Empire, and secured yourself a cushy spot on the outer rim after graduation until the orders came down from command.
You were going to join the 501st.
After packing your bags and reporting to a shuttle, you found yourself to be what you assumed as enroute to Darth Vader's ship, The Devastator. Thankfully, you weren't that quickly sent into the fire. The shuttle took you to an Empire outpost on Naboo.
An officer reads off your designations and tells soldiers where to report for debriefing. You hear your designation, TK-4134, and report to your new squad.
When you walk into the barracks, there are a group of soldiers standing there without armor. Each of the group is doing something small to pass the time, playing holodisk games or sabacc. They look like an eclectic bunch, and you take the only available cot and sit down, removing your equipment.
"You the new eight-man?" One asks, and you turn to find the speaker. It's a tall man with dark skin and a tight haircut. The group is dressed in training clothes. "I'm the Corporal. My name is Laj Rimmt, but everyone here in Worker Squad calls me Dropper."
"A jumper?" You ask, and he nods.
"How'd you guess?" He says, grinning. His arms are covered in burns and scars, the result of having to take on combatants close range in the line of duty.
"I guessed. You remind me of a jumper I knew." You respond. He has the air of the ex-jumptrooper who served as your drill sergeant in the academy.
"We all have nicknames here in the squad. You'll get yours eventually, or you won't." He says jovially. "We can all officially introduce ourselves when the Sarge gets here. They're briefing all the squad leaders. You can join us, if you'd like."
You look around. No one seems eager to let you into their activities, or to introduce themselves, so you try to beg out. "Is it okay if I get a bit of shut-eye?" You ask. "I need some rest."
"Sure." He looks down at his game of sabacc. "I don't expect that command will be done for another few hours. Feel free to ask me anything though."
(1) Go to sleep, get some rest before you have to tackle some sort of mission from command.
(2) Ask about the squad and it's purpose.
Adhoc vote count started by acidlime on Apr 21, 2017 at 4:46 AM
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