Name: Gannondorf Dragmire
Race: Gerudo
Age: 16
Diplomacy: 13+1=14
You are well spoken, and charismatic. It is clear you are a leader of women.
Martial: 11
You are strong as any who passed the trials, though in pure skill many of your women can best you.
Stewardship: 11
You can appraise a gem, a horse, and a fat's merchant's purse just as well as any Gerudo.
Intrigue: 15
You make it a habit of sneaking up on the Fortress guards. It keeps them alert, and the way a woman twice your age can shriek like a girl who hasn't faced her first trial makes you laugh.
Sorcery: 16
Your studies in magic have come far, ranging from the elements, to curses, to empowering yourself.
Learning: 18+2=20
You're only 16, but your mind is older. You understand mysteries that baffle Koume and Kotake, read, write, and speak half a dozen languages, and have learned the ancient history of your people.
Traits:
Son of a Nomad: Your mother lived in one of the more nomadic clans. Having talked to them and learned her story has helped you view things from more than one point of view.
Effects: +1 Diplomacy
Rebellious: You defied your advisors in front of the Gerudo.
Effects: ???
Ancient Knowledge: You've learned the ancient knowledge of how the Gerudo came to be, and what once was possible.
Effects: +2 Learning
Spells:
Basic Fire and Ice: You know the very basics of using fire and ice elemental magics.
Basic Curse: In the direct presence on an enemy, you can curse them. You invest points of Sorcery into the curse, lowering their rolls by 1 for every 2 points in sorcery, and introducing a chance for them to die every quarter. Your effective sorcery stat is lowered by the amount of points you invest, but are returned when the curse is broken, either through their death or other means.
Basic Strengthen Self: Select an attribute other than sorcery, and using magic you will strengthen yourself. Add 5 to that stat for this quarter.
Basic Ritual Magic: Select another spell caster to aid you in casting a spell.