A Burning Wind, A Frigid Gale (Ganondorf CK II Quest)

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You are Ganondorf, King of the Gerudo. The Gerudo are a tribe of warrior women, who since...
Character Creation

Diomedea

A piece of the continent
Location
The interblag
Pronouns
She/Her

You are Ganondorf, King of the Gerudo. The Gerudo are a tribe of warrior women, who since ancient times have existed in the Great Desert. It's a hard life, food and water are scarce, everyday is a fight for survival. It's one you've grown used to, just as you've grown used to your role as King under the tutelage of the witches Koume and Kotake. Every Gerudo is a woman, and when they bear a child, they too are women. Every Gerudo is a woman, except one. Once every hundred years, a male child is born to the tribe, and that child becomes their king.

You are Ganondorf and you are that child. Or rather, you were that child. You are now 16 years old, and have passed the trials that mark the difference between a child and an adult. What's more, you've become renowned for your first actions as King. You are known as...

[] The King of Evil: With word and deed you helped unite even the scattered nomadic Gerudo under your banner, creating the largest gathering of Gerudo in generations. +Diplomacy +Military Forces +1 Relations to all internal factions.
[] The Demon King: You personally led a punishing raid against the Moblins, scattering them before you like grains of sand before the wind. +Martial +Northern Pass to Hyrule open +Moblins Fear and Respect you.
[] The King of Thieves: You led a daring raid into Hyrule, took the gate guarding the pass, and stole a whole caravan of food. +Stewardship +Money&Food +2 Relations to Thieves Faction
[] The King of Darkness: You slipped throughout Hyrule, unnoticed as a shadow. You've learned much about the rich land that neighbors yours. +Intrigue +Knowledge of the Political Situation +Location of an Ancient Temple
[] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces
[X] Ganondorf Dragmire: Going against the will of your advisors, Koume and Kotake, you researched the ancient history of the Gerudo, including your mother. +Learning +2 Relations to the Nomads +Ancient Knowledge​
 
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Character Sheet: Ganondorf
Name: Gannondorf Dragmire
Race: Gerudo
Age: 16

Diplomacy: 13+1=14
You are well spoken, and charismatic. It is clear you are a leader of women.
Martial: 11
You are strong as any who passed the trials, though in pure skill many of your women can best you.
Stewardship: 11
You can appraise a gem, a horse, and a fat's merchant's purse just as well as any Gerudo.
Intrigue: 15
You make it a habit of sneaking up on the Fortress guards. It keeps them alert, and the way a woman twice your age can shriek like a girl who hasn't faced her first trial makes you laugh.
Sorcery: 16
Your studies in magic have come far, ranging from the elements, to curses, to empowering yourself.
Learning: 18+2=20
You're only 16, but your mind is older. You understand mysteries that baffle Koume and Kotake, read, write, and speak half a dozen languages, and have learned the ancient history of your people.


Traits:
Son of a Nomad
: Your mother lived in one of the more nomadic clans. Having talked to them and learned her story has helped you view things from more than one point of view.
Effects: +1 Diplomacy

Rebellious: You defied your advisors in front of the Gerudo.
Effects: ???

Ancient Knowledge: You've learned the ancient knowledge of how the Gerudo came to be, and what once was possible.
Effects: +2 Learning

Spells:
Basic Fire and Ice: You know the very basics of using fire and ice elemental magics.

Basic Curse: In the direct presence on an enemy, you can curse them. You invest points of Sorcery into the curse, lowering their rolls by 1 for every 2 points in sorcery, and introducing a chance for them to die every quarter. Your effective sorcery stat is lowered by the amount of points you invest, but are returned when the curse is broken, either through their death or other means.

Basic Strengthen Self: Select an attribute other than sorcery, and using magic you will strengthen yourself. Add 5 to that stat for this quarter.

Basic Ritual Magic: Select another spell caster to aid you in casting a spell.
 
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The Gerudo
Rupees: 200
Food: 5/10 Adequate
Horses: 4/10 Enough
Morale: 3/10 Anxious

Gerudo Fortress
Cisterns Level 1 (Empty)
Basic Buildings (10/10)

Military Forces
-Loyalists
--2 Units of Glaive Guards
--1 Unit of Heavy Infantry
--1 Unit of Heavy Horse Archers
-Thieves
--1 Unit of Light Archers
-Nomads
--2 Units of Light Horse Archers

Internal Factions
Traditionalists: 8/10 Loyal and led by the Witches.
Thieves: 5/10 Uncertain, but willing to give you a chance. Led by Sebeha
Nomads: 6/10 View your actions at your coronation favorably, but are hard to win over. Led by Tilo

External Factions
Hyrule Royal Family: ??? Given that they fortified the Southern Pass into Hyrule to keep you out, probably not fans?
Hyrulian Populace: ??? You're just going to guess they don't like you.
Sheikah: ??? Loyal to the Royal Family so...
Zora: ??? Allied to the Royal family, but hasn't had a lot of contact with your people, so maybe they don't hate you?
Goron: ??? Allied to the Royal family. Probably don't like you.
Kokiri: ??? The Gerudo have always avoided the deep wood, and there probably is a reason...
 
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Character Sheets

Name: Kotake and Koume
Race: Gerudo
Age: 376

Diplomacy: 6+2=8
Martial: 6-4=2
Stewardship: 7+2=9
Intrigue: 9+2=11
Sorcery: 15+2+2=19
Learning: 11+2=13

Traits:

Ancient
: They have lived a very long time, allowing them to see much, learn much, and know much. However, the years take their toll.
Effects: +2 All stats except martial. -4 Martial.

Close Twins: While it might seem like they're one person, they actually are just twins.
Effects: May use them in two advisor slots.

Powerful Witch: It takes only a glance to tell they are powerful in magic.
Effects: +1 Sorcery. Can use Sorcery instead of any other stat when acting personally.

Name: Tilo
Race: Former Hylian, Gerudo
Age: 53

Diplomacy: 12+1=13
Martial: 11-2+4=13
Stewardship: 10+1=11
Intrigue: 10+1=11
Sorcery: 0+1=1
Learning: 13+1=14

Traits:

Aged
: Tilo has lived for quite awhile. No one survives in the desert as long as he has without learning a trick or three.
Effects: +1 All Stats except Martial. -2 Martial

Strong: Blessed with a strong body, Tilo is still a powerful physical specimen.
Effects +4 Martial

Desert Wanderer: Has personally ranged far and wide throughout the desert.
Effects: +5 to rolls on actions within the desert.

Name: Sebeha
Race: Gerudo
Age: 41

Diplomacy: 10
Martial: 10+1=11
Stewardship: 14+2=16
Intrigue: 11+2=13
Sorcery: 9
Learning: 6

Traits:
Chief Thief:
Not only is Sebeha an old hand at appraising stolen goods, but she also organizes all the other thieves and inventories their take.
Effects: +2 Stewardship

If the Door is Barred, Go through the Window: Sebeha has a natural talent for getting around obstacles via non-traditional methods.
Effects: +2 Intrigue

Expert Horsewoman: Sebeha has spent much of her life in the saddle, and it is clear she is an expert rider.
Effects: +1 Martial
Name: Utsuro
Race: Gerudo
Age: 15

Diplomacy: 11+1+1=13
Martial: 14+1+1=16
Stewardship: 12+1+1=14
Intrigue: 16+1+1+2=20
Sorcery: 11+1+1=13
Learning: 10+1+1=12

Traits:

Ambitious:
She wants to be the best, in all things. She drives herself harder than any taskmaster ever could. +1 to all stats, ???

Bold: She takes risks, she dares, and she wins. +1 to all stats. Chance of death on critical failure.

Cryptic: She keeps things to herself, while seeming to know everything about everyone else. +2 Intrigue
 
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[X] Ganondorf Dragmire: Going against the will of your advisors, Koume and Kotake, you researched the ancient history of the Gerudo, including your mother. +Learning +2 Relations to the Nomads +Ancient Knowledge

Everybody's got a name.
Let's make sure everyone remembers ours.
 
[X] Ganondorf Dragmire: Going against the will of your advisors, Koume and Kotake, you researched the ancient history of the Gerudo, including your mother. +Learning +2 Relations to the Nomads +Ancient Knowledge
 
[x] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces
 
[x] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces

I like the sorcery and monstrous military.
 
The problem is that some benefits are... less obvious than others. Gerudo is a desert, and if we are to prosper, that must change. All children born are females, and if we are to prosper that too must change. Now, we could go the Praes route of subjugating another nation and turning that nation into our breadbasket/source of male population, but I don't know enough about the local geography to suggest anything other than Hyrule, which is inadvisable for obvious reasons.
 
[X] Ganondorf Dragmire: Going against the will of your advisors, Koume and Kotake, you researched the ancient history of the Gerudo, including your mother. +Learning +2 Relations to the Nomads +Ancient Knowledge
 
[X] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces
 
What are the benefits of The King of Darkness and Ganondorf Dragmire? They aren't very well explained aside from TKoD = stealth option. Stealth skills, the locations of Temples we don't intend on plundering, and arguably useless political information don't make for a very convincing argument. Of course, some people probably want to go the canon route of obtaining the Triforce, but it's not like that's ever really worked out for Ganondorf before...
 
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[X] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces
 
What are the benefits of The King of Darkness and Ganondorf Dragmire? They aren't very well explained aside from TKoD = stealth option. Stealth skills, the locations of Temples we don't intend on plundering, and arguably useless political information don't make for a very convincing argument. Of course, some people probably want to go the canon route of obtaining the Triforce, but it's not like that's every really worked out for Ganondorf before...

Honestly? I'm voting for Ganondorf Dragmire because it's the only option that has his full name and I'm a sucker for any situation where you've got a bunch of grandiose titles... Or you can just straight up call someone by their name because that always sounds fifty times cooler when you've got like five other titles before their name and you say just the name like "No, you already know man, you already know who we're on about right now."
 
Welp, I don't know if it is coincidence or not, but this is better written than my own Ganondorf Quest.

[X] The King of Evil: With word and deed you helped unite even the scattered nomadic Gerudo under your banner, creating the largest gathering of Gerudo in generations. +Diplomacy +Military Forces +1 Relations to all internal factions.

Let's see where this road will take us.
 
[X] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces
 
[X] The Dark Lord: You've mastered sorcererous arts, as powerful as they are foul. Your display of power has shown that you are the true king. +Sorcery +2 Relations to Traditionalists +Monstrous Military Forces
 
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