You moved to your physique once you were done with the meditation. This one was a big trickier to improve. Yato's spiritual and mental attacks were hard to deal with, but ultimately wound't leave any traces of him doing it. This though, would require him to physical hurt you thus leaving marks you'll have to explain to anyone who noticed. Good thing your uniform had long sleeves.
Ouch.
Motives (Yamato): 0 + 10 + 2 (Hayato Bonus) = 12

5: Teaching Yamato these things proves to be harder than the time you taught Yato about people's feelings. Not because he didn't understand what you were talking about. He repeatedly demonstrated that he understood what a person's motivation was. However, he would constantly present it as a logical statement without understanding the emotion behind it. Or refusing to see it. It took a lot of persistence on your part, but you finally managed to get him to understand the emotional reasoning behind basic motivations.

10: Being on a roll, and this being the only time you've seen your bro this emotive in a while, you continue to explain the concepts that you're trying to get across. Things go smoother this time, but you can't help feel like something's...wrong. Like your brother is learning and taking the things you're saying to heart, but doesn't want to. Either way, you do manage to get him to understand the emotional reasoning behind more advanced motivations.
I was suspecting that this would lead to hints of what got our bro to shut down on emotions.
Persuasion: 5 + 10 = 15

5 - 15: This was fucking easy! If there's one thing you're good at, it's convincing people to see things your way through passionate appeals to emotion! All you needed was someone besides Yamato or Yato to practice with, and you found that in the various students at Raijin Academy. Your challenge was to see how many students you could convince to speak and listen to you before they had to go to class. By the time you were finished, you had managed to enrapture three other students with your oration.
We shall inspire student populace with epic speeches in no time.
"Cards require the player to master one of the most basic, yet powerful, tools in any trickster's arsenal: The Art Of The Bluff," her face remain still as stone as she lays her cards out on the floor, revealing five aces.

Your brother seems unimpressed as he lays down his own cards...and reveals a Royal Flush.
Let us never play cards against our brother.


[X] Plan: Buff Socialite
-[X] Train with Hose
-- [X] MMA
-[X] Cafeteria
-[X] Diplomancy Level 1: Try and improve your ability to conduct diplomacy. If you can better get people to see things your way with words alone, you could start really getting better relationships. (+5 to all Diplomacy Checks)

Training with Hose to up our MMA a good amount this time, I'd prefer if we kept weekends to hanging out and other not-training things, since that's the only time we can do them. Visiting cafeteria, since it is the hotspot of school social activity and we should see what it has to offer ASAP. For research I think we should take Diplomancy, since we're already getting big bonuses to our MR from UMT and our bro, we're the people person, and it would also help with dealing with Hiroko peacefully next week.
 
[X] Plan: Buff Socialite
-[X] Train with Hose
-- [X] MMA
-[X] Cafeteria
-[X] Diplomancy Level 1: Try and improve your ability to conduct diplomacy. If you can better get people to see things your way with words alone, you could start really getting better relationships. (+5 to all Diplomacy Checks)
 
but you can't help feel like something's...wrong. Like your brother is learning and taking the things you're saying to heart, but doesn't want to

MMMMMMMMM my brain inmediately began screaming something about 'homura' and 'stoic idiot' and 'emotional burnout'.
That ain't good. That ain't good at all.

Also, Hayato epic life counselor omake when.

Not gonna vote, too sleepy gotta sleep zzzzzzzz
 
[X] Plan The Calm Before the Storm

I really do think we need to get stronger to stop this fox, and getting anti-telepathy stuff early can only help.
 
[X] Plan The Calm Before the Storm

To be a little more clear on AGG, while it STARTED very much like Fallout it might be closer to say that its skill system has more to do with Long Live the Queen, a princess management sim where you have to pick what skills, lumped up into categories of three to train to pass checks, and select events and choices in those events to try and get through them on weight of what skills you have.

 
Yato's spiritual and mental attacks were hard to deal with, but ultimately wound't leave any traces of him doing it.
"wouldn't"
Yato explained the principal of not tensing up when you're about to be hit by an attack, instead letting the force flow across your body to lessen the pain. It was a difficult a thing to do as you had to fight against your bodies instincts whenever he would try to hit you with your own fist.
"principle", "a difficult thing to do"

[x] Plan: Buff Socialite
 
[X] Plan The Calm Before the Storm

To be a little more clear on AGG, while it STARTED very much like Fallout it might be closer to say that its skill system has more to do with Long Live the Queen, a princess management sim where you have to pick what skills, lumped up into categories of three to train to pass checks, and select events and choices in those events to try and get through them on weight of what skills you have.

Can confirm. IIRC Long Live The Queen was referenced from as early as the first AGG quest. Surprisingly difficult game, with multiple paths.

Also I came late again. Really have to stop doing that.

[X] Plan The Calm Before the Storm

Hmm...well at least we may have a bond rank up with Yato. Not sure how much spending time in the club and training with Hose overlap, or if they stack.
 
[X] Plan The Calm Before the Storm

To be a little more clear on AGG, while it STARTED very much like Fallout it might be closer to say that its skill system has more to do with Long Live the Queen, a princess management sim where you have to pick what skills, lumped up into categories of three to train to pass checks, and select events and choices in those events to try and get through them on weight of what skills you have.

Holy shit, someone who knows LLTQ here? Boy that brings me memories. Fuck the bad ends and the urge to pass the multiple checks through it. Whoever though this game would be just cuteness and sparkles was fucking wrong.
 
Holy shit, someone who knows LLTQ here? Boy that brings me memories. Fuck the bad ends and the urge to pass the multiple checks through it. Whoever though this game would be just cuteness and sparkles was fucking wrong.
LLTQ is more known than you think, though personally it was one of those games I tried but had to pass due to not having time to play it.
 
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Holy shit, someone who knows LLTQ here? Boy that brings me memories. Fuck the bad ends and the urge to pass the multiple checks through it. Whoever though this game would be just cuteness and sparkles was fucking wrong.
Oh I am sure it wasnt that bad.

Have a chocolate and calm down.
 
I remember that game. I also remember my princess dying horribly until I finally figured out da wae and turned my useless pink blob into an ubermensch god empress.

As entertaining as it was, its shame that there is a specific 'way' the game requires you to build a princess that can survive and thrive to the end.
There really, really isn't. You can build the princess in a lot of different ways, and so long as you pick an appropriate "path" to avoid the death checks you can't pass fro the skills you learn, you will be fine.

There is even a meme build where you literally sing the final boss down from trying to kill you/conquer your country.
 
[X] Plan: Buff Socialite
-[X] Train with Hose
-- [X] MMA
-[X] Cafeteria
-[X] Diplomancy Level 1: Try and improve your ability to conduct diplomacy. If you can better get people to see things your way with words alone, you could start really getting better relationships. (+5 to all Diplomacy Checks)
 
Looks like it's Training with Hose, Spending time with Yato, and learning how to think about random shit.

Adhoc vote count started by LinkOnScepter on Aug 25, 2020 at 12:05 AM, finished with 47 posts and 22 votes.

  • [X] Plan Eat Big To Get Big
    -[X] Go Out Alone:
    --[X] Martial Arts Club
    --[X] Cafeteria
    --[X] Gym
    -[X] Spend time with Yato
    [X] Plan Meet other People
    -[X] Go Out Alone:
    --[X] Martial Arts Club
    --[X] Cafeteria
    -[X] Go train with Hose
    -[X] Gather for the Confrontation: It's time to face Hiroko. You'd better call up your Bro and Yameko. WARNING! Could result in Combat!
    [X] Gather for the Confrontation: It's time to face Hiroko. You'd better call up your Bro and Yameko. WARNING! Could result in Combat!
    [X] Diplomancy Level 1: Try and improve your ability to conduct diplomacy. If you can better get people to see things your way with words alone, you could start really getting better relationships. (+5 to all Diplomacy Checks)
    [X] Go train with Hose
    [X] Plan The Calm Before the Storm
    -[X] Train with Hose
    -- [X] MMA
    -[X] Spend time with Yato
    -[X] A Busy Mind: They can't know what you're thinking if you're thinking of random crap. (+5 to all Mental Resistance Checks)
    [X] Plan: Buff Socialite
    -[X] Train with Hose
    -- [X] MMA
    -[X] Cafeteria
    -[X] Diplomancy Level 1: Try and improve your ability to conduct diplomacy. If you can better get people to see things your way with words alone, you could start really getting better relationships. (+5 to all Diplomacy Checks)
 
And I just realized I, once again, forgot to do Random Event Rolls.

I'll fix that now.

Edit: Ooooh, that ten is gonna hurt.
LinkOnScepter threw 2 100-faced dice. Reason: Random Events Total: 63
53 53 10 10
 
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