[X] Start out by dropping Ice=Pal right near Fire and having him target Fire and see if he can make good on taking him out before he shifts to Crocodile form. We'll assume that probably won't work, but while he distracts Fire for a bit we'll take out as many of the minions (nonlethally, and prioritizing those with more impressive weaponry) as we can arrange, hopefully getting all of them before Fire's transformation really kicks in. Once that has kicked in and Ice-Pal is having trouble, if there are any minions left we'll switch roles with Ice-Pal and handle Fire while he goes for the minions. If all the minions are down, we obviously focus on Fire.
-[X] Assume the following form: Enhanced Dodge 3, Enhanced Parry 3, Protection 8, Strike 11 (Accurate 2), Enhanced Advantages 10 (Improved Initiative 4, All-Out Attack, Defensive Attack, Power Attack, Move By Action, Takedown 2), Flight 7 (Winged), Elongation 1, Immunity 10 (Fire/Heat. Flaw: Half Effect),
-[X] Be prepared to grab Ice-Pal and flee if necessary any time after Fire's transformation has kicked in and we are once again faster.
[X] Start out by dropping Ice-Pal right near Fire and having him target Fire to see if he can make good on taking him out before he shifts to Crocodile form. Chimera will assume that probably won't work, but while he distracts Fire for a bit Chimera will take out as many of the minions (nonlethally, and prioritizing those with more impressive weaponry) as she can arrange, hopefully getting all of them before Fire's transformation really kicks in. Once that has kicked in and Ice-Pal is having trouble, if there are any minions left Chimera will switch roles with Ice-Pal and handle Fire while he goes for the minions. If all the minions are down, she will obviously focus on Fire.
-[X] Assume the following form: Enhanced Dodge 3, Enhanced Parry 3, Protection 8, Strike 11 (Accurate 2), Enhanced Advantages 10 (Improved Initiative 4, All-Out Attack, Defensive Attack, Power Attack, Move By Action, Takedown 2), Flight 7 (Winged), Elongation 1, Immunity 10 (Fire/Heat. Flaw: Half Effect),
-[X] Be prepared to grab Ice-Pal and flee if necessary any time after Fire's transformation has kicked in and Chimera is once again faster than him.