[X] Don't hurt her too badly
-[X] Power Configuration: Protection 8, Impervious Toughness 16, Enhanced Dodge 3, Enhanced Parry 3, Enhanced Advantages 2 (All Out Attack, Power Attack), Strike 7 (Accurate 4, Precise), Speed 6,
-[X] Combat Plan: Given her stated power set, the idea here is to make ourselves, hopefully, borderline immune to her attacks, and go to town, while making sure we're fast enough that she hopefully doesn't just run away. Adding Precise to reflect an attack like bone needles that can be used to incapacitate with nerve strikes without damage being too permanent.