Prologue: Wake Up, Yumemi
Hoshino Yumemi
A Few Bulbs Short Of A Planetarium
Yumemi…
…Yumemi.
…hello? Who's there?
You're needed.
By who?
You will know when you see. We have scanned your memories, observed your databanks and know your history.
The promise you made to humans long ago must be upheld.
We will give you the tools and the way in to do your task.
All we ask is that you accept.
And if I refuse?
You will not.
None can do what you will do.
…and who told you to find me?
That, you will find out when you are done.
…show me.
**
I hate having a tablet that doesn't actually work. Shit.
With Frozen Synapse 2 coming soon, I thought it might be a good time to finally git gud at my favorite turn-based strategy game that I'm complete donkey balls at.
Frozen Synapse is a game made by Mode 7 in 2011 for the PC. It's had a version on the iTunes App Store and a DLC pack to expand the game. It's based around planning, planning some more, imagining your enemy's plans, and watching your plans crumble like overbaked cookies when the enemy does something you didn't plan for, all played out in 5-second chunks.
There's robust multiplayer from the game's very structure, which I'll get to in a minute. For now, what I'm doing is going through the single player and the Red DLC. I've gotten not far at all, and that is why I'm perfectly fine with starting over again.
Well, let's begin from the beginning with-
…um. Forgot about that part.
There's no way to get past this. You kind of have to start this way.
"We are delighted to offer 5% off your next termination process."
What the-you mean people do this more than once?!
Wait, uh, don't I get a cigarette or something first? I just got here! The mysterious voice just dumped me here and-
"4
3
2
1"
WAIT! Please, don't, I have a planetarium! Think of my customers!
H-hold my hand-
…whoa, hold up. …who are you?
"Let's not be too hasty about this: there's something you need to see…"
Heh. Nice place to visit, but you wouldn't want to live here?
"It's easy to forget that there have been other cities."
…yeah, especially when there's a flipping arcology right in the middle of it. I see this must be a proper megacity.
"A vast organization known as Enyo:Nomad rules here.
The splinter group Petrov's Shard challenges their authority.
It's the traditional paradigm.
Your culture has prepared you for it."
That's…awful self-aware of you. Are you the mysterious voice?
Tell me more about these people. Who's crossed the line, who's become the villain here? Is there even a good guy at all?
…hmmm. Choosing to be silent. Fine, go on.
"Markov Geist is the proud owner of two realities: the real and the shape."
"Partially organic, partially digital, it pervades all.
Humans own the real, shapeforms own the shape."
Not bad. Yes, essentially the real world is meatspace as we know it, and the "shape" is, for lack of a better term, cyberspace. Shapeforms are basically AI.
…which may be why I've been called in.
"And you…
You are functionally atemporal and your talents are in demand.
They'll call you 'Tactics,' as that's all you're good for."
And Bruce Lee feared the man who practiced one kick one thousand times; what's your point?
"That's what you want, isn't it?"
…strong words. Try me: I sampled it once and didn't much care for it.
"Go, bid the soldiers shoot. Let's party, Tactics."
Be careful what you wish for, Charon's Palm.
Right…yes. In case you couldn't tell, Frozen Synapse is very…sleek cyberpunk. Think Ghost In The Shell-level cyberspace antics, and you kind of have what we've got going here. I assume you're a shapeform, which would be the only way you'd be able to do the tactical stuff that you pull off, and the only reason you'd be able to die and come back a bunch of times. Shapeforms can interact with Markov Geist in very real ways; it's safe to say that this is essentially a hackable urban environment.
The units we'll be commanding are very interesting and fit into this general idea, too. We'll be seeing it all as we go along.
Check out those tickers, too. There's an in-game news feed that shows that Markov Geist is living and breathing around you as you're playing. It's quite cool.
So, Graham Nix is in this little revolution to break up Enyo:Nomad's monopoly. Especially mum on if this monopoly is doing bad things, but one of those is never that good for free enterprise and accelerated technological development. When you're the only game in town, you stagnate. You stagnate…well, it's a bit like a ramjet having no speed to cycle air with. Eventually, the magic stops.
For the sake of technological development and the betterment of all mankind, I suppose Enyo:Nomad should no longer be the only game in town.
So, what's the Shape?
Intriguing. Ah, what the heck, let's check out Markov Geist's history, too.
Well, Belacqua is supposed to be the big cheese around here, so what do they need me for? …hmmm. Let's click on him and find out.
…well aren't you a ray of sunshine?
"Nix told me I'm supposed to explain things to you even further; the fact is I'd rather punch a sleeping tiger while listening to a compilation album consisting of nothing but free jazz."
That makes no sense. For one, unless that tiger is a shapeform, too, you wouldn't be able to do anything to it and it wouldn't dent you.
"I was the main Tactician here at Petrov's Shard for a while, but it looks like I'll be handling more hacking duties while you shuffle the vatform troops around."
Time for a vocabulary lesson: "vatforms" are the units you'll be commanding around in this game. The tutorials state they're basically cloned supersoldiers, artificial humans that know everything there is to know about tactical combat and arms usage…and literally nothing else. Belacqua has a good line where he mentions how brick-stupid they can be when it doesn't involve killing.
With a shapeform coordinating a squad of these, you can imagine what kind of havoc some vatforms can wreak.
"They cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling.
Trust me, I can tell if you're giggling.
I look forward to working with you in the same way I look forward to my quarterly defragmentation session."
So…an uncomfortable but necessary operation to keep things running smoothly?
Really, if you're expanding your operations, you should have thought about the inevitability of taking on more personnel and having them specialize. We're all AIs here, we think at the speed of light.
For the sake of both of us, overclock your grumbling subroutines and let's get us some work done.
Ah, well…let's begin our odyssey with this first mission.
"I'm still uncertain exactly how we reached you, but my contacts often refuse to reveal the full picture. Nevertheless, welcome to our family."
Happy to be here, older, longer-faced Matt Smith. Your contacts sound a little shady, though I'm sure they have their own personal reasons. Just sleep with one eye open, is what I'm warning.
"Belacqua informs me that you have no prior experience as a Tactician but given your references, I believe you should do just fine."
Based on…uhhhh…what, exactly? Simulation time? Because I suppose simulation time for a shapeform would be the exact same as real life training exercises in the real world. Think about it like if the US military could do Robin Sage or Jade Helm anytime, all the time, and you'd have a good idea as to what it must be like for a shapeform.
Okay, I suppose I'll play along for now, though…I'm growing really worried about your little insurgency if the reason I'm here amounts to "Eh…you'll do."
"We manage our combat operations according to the Petrov's Palm philosophy: small groups of vatform units, known as 'systems,' controlled entirely by tactical data sent via the Shape."
Like I said. One shapeform controls squads of vatforms. Specifically, the shapeform gives them instructions on what to do and when, and the vatforms follow to the letter.
And that's the line about vatforms. They're basically bioroids built specifically for combat. Or the Replicas from FEAR. Or something.
…yeah. I'd be insulted but I won't argue the point. A shapeform is only as good physically as the thing it's uploaded to, I suppose.
I wonder if they make non-combat vatforms? Maybe not the weird bald whatchamacallits I'll be commanding? This place could use a Yumemi to brighten things up a little.
"Now, to business. As you are no doubt aware, we are engaged in a campaign to subvert Enyo:Nomad."
Not a fan of hostile takeovers and buyouts, are you, Graham Cracker?
"Our first target is the Nashar Research Institute in Torpor: we will be breaking in to extract our double-agent Kate Soulsby.
This operation will be comprised of three missions: the initial incursion, an attack on Enyo:Nomad's research programme and then the extraction."
Starting with somewhere I've already been…I guess you do at least know how to pick your missions.
"Minor Tacticians will control the systems initially: if we hit any difficult chokepoints, you will be patched in."
Heh. Couldn't admit your current shapeforms are up to the task, eh? Alright, alright, I won't gloat any more than strictly necessary. …I do know that my work is still very much cut out for me. The first time I played this game I got up to the first or second mission and immediately got my ass kicked.
"Let's get to it, Tactics."
As a prologue for this Let's Play (and as a cop-out because it's late at night here), I think this works well enough. I'll be getting to the actual mission in the next post, and will definitely be needing all 20 picture slots to fully explain how to play, and perhaps, why I wasn't all that hot the first time I played.
…Yumemi.
…hello? Who's there?
You're needed.
By who?
You will know when you see. We have scanned your memories, observed your databanks and know your history.
The promise you made to humans long ago must be upheld.
We will give you the tools and the way in to do your task.
All we ask is that you accept.
And if I refuse?
You will not.
None can do what you will do.
…and who told you to find me?
That, you will find out when you are done.
…show me.
**
I hate having a tablet that doesn't actually work. Shit.
With Frozen Synapse 2 coming soon, I thought it might be a good time to finally git gud at my favorite turn-based strategy game that I'm complete donkey balls at.
Frozen Synapse is a game made by Mode 7 in 2011 for the PC. It's had a version on the iTunes App Store and a DLC pack to expand the game. It's based around planning, planning some more, imagining your enemy's plans, and watching your plans crumble like overbaked cookies when the enemy does something you didn't plan for, all played out in 5-second chunks.
There's robust multiplayer from the game's very structure, which I'll get to in a minute. For now, what I'm doing is going through the single player and the Red DLC. I've gotten not far at all, and that is why I'm perfectly fine with starting over again.
Well, let's begin from the beginning with-
…um. Forgot about that part.
There's no way to get past this. You kind of have to start this way.
"We are delighted to offer 5% off your next termination process."
What the-you mean people do this more than once?!
Wait, uh, don't I get a cigarette or something first? I just got here! The mysterious voice just dumped me here and-
"4
3
2
1"
WAIT! Please, don't, I have a planetarium! Think of my customers!
H-hold my hand-
…whoa, hold up. …who are you?
"Let's not be too hasty about this: there's something you need to see…"
Heh. Nice place to visit, but you wouldn't want to live here?
"It's easy to forget that there have been other cities."
…yeah, especially when there's a flipping arcology right in the middle of it. I see this must be a proper megacity.
"A vast organization known as Enyo:Nomad rules here.
The splinter group Petrov's Shard challenges their authority.
It's the traditional paradigm.
Your culture has prepared you for it."
That's…awful self-aware of you. Are you the mysterious voice?
Tell me more about these people. Who's crossed the line, who's become the villain here? Is there even a good guy at all?
…hmmm. Choosing to be silent. Fine, go on.
"Markov Geist is the proud owner of two realities: the real and the shape."
"Partially organic, partially digital, it pervades all.
Humans own the real, shapeforms own the shape."
Not bad. Yes, essentially the real world is meatspace as we know it, and the "shape" is, for lack of a better term, cyberspace. Shapeforms are basically AI.
…which may be why I've been called in.
"And you…
You are functionally atemporal and your talents are in demand.
They'll call you 'Tactics,' as that's all you're good for."
And Bruce Lee feared the man who practiced one kick one thousand times; what's your point?
"That's what you want, isn't it?"
…strong words. Try me: I sampled it once and didn't much care for it.
"Go, bid the soldiers shoot. Let's party, Tactics."
Be careful what you wish for, Charon's Palm.
Right…yes. In case you couldn't tell, Frozen Synapse is very…sleek cyberpunk. Think Ghost In The Shell-level cyberspace antics, and you kind of have what we've got going here. I assume you're a shapeform, which would be the only way you'd be able to do the tactical stuff that you pull off, and the only reason you'd be able to die and come back a bunch of times. Shapeforms can interact with Markov Geist in very real ways; it's safe to say that this is essentially a hackable urban environment.
The units we'll be commanding are very interesting and fit into this general idea, too. We'll be seeing it all as we go along.
Check out those tickers, too. There's an in-game news feed that shows that Markov Geist is living and breathing around you as you're playing. It's quite cool.
So, Graham Nix is in this little revolution to break up Enyo:Nomad's monopoly. Especially mum on if this monopoly is doing bad things, but one of those is never that good for free enterprise and accelerated technological development. When you're the only game in town, you stagnate. You stagnate…well, it's a bit like a ramjet having no speed to cycle air with. Eventually, the magic stops.
For the sake of technological development and the betterment of all mankind, I suppose Enyo:Nomad should no longer be the only game in town.
So, what's the Shape?
Intriguing. Ah, what the heck, let's check out Markov Geist's history, too.
Well, Belacqua is supposed to be the big cheese around here, so what do they need me for? …hmmm. Let's click on him and find out.
…well aren't you a ray of sunshine?
"Nix told me I'm supposed to explain things to you even further; the fact is I'd rather punch a sleeping tiger while listening to a compilation album consisting of nothing but free jazz."
That makes no sense. For one, unless that tiger is a shapeform, too, you wouldn't be able to do anything to it and it wouldn't dent you.
"I was the main Tactician here at Petrov's Shard for a while, but it looks like I'll be handling more hacking duties while you shuffle the vatform troops around."
Time for a vocabulary lesson: "vatforms" are the units you'll be commanding around in this game. The tutorials state they're basically cloned supersoldiers, artificial humans that know everything there is to know about tactical combat and arms usage…and literally nothing else. Belacqua has a good line where he mentions how brick-stupid they can be when it doesn't involve killing.
With a shapeform coordinating a squad of these, you can imagine what kind of havoc some vatforms can wreak.
"They cost a fair bit, so don't go suiciding them into enemy shotgunners and then giggling.
Trust me, I can tell if you're giggling.
I look forward to working with you in the same way I look forward to my quarterly defragmentation session."
So…an uncomfortable but necessary operation to keep things running smoothly?
Really, if you're expanding your operations, you should have thought about the inevitability of taking on more personnel and having them specialize. We're all AIs here, we think at the speed of light.
For the sake of both of us, overclock your grumbling subroutines and let's get us some work done.
Ah, well…let's begin our odyssey with this first mission.
"I'm still uncertain exactly how we reached you, but my contacts often refuse to reveal the full picture. Nevertheless, welcome to our family."
Happy to be here, older, longer-faced Matt Smith. Your contacts sound a little shady, though I'm sure they have their own personal reasons. Just sleep with one eye open, is what I'm warning.
"Belacqua informs me that you have no prior experience as a Tactician but given your references, I believe you should do just fine."
Based on…uhhhh…what, exactly? Simulation time? Because I suppose simulation time for a shapeform would be the exact same as real life training exercises in the real world. Think about it like if the US military could do Robin Sage or Jade Helm anytime, all the time, and you'd have a good idea as to what it must be like for a shapeform.
Okay, I suppose I'll play along for now, though…I'm growing really worried about your little insurgency if the reason I'm here amounts to "Eh…you'll do."
"We manage our combat operations according to the Petrov's Palm philosophy: small groups of vatform units, known as 'systems,' controlled entirely by tactical data sent via the Shape."
Like I said. One shapeform controls squads of vatforms. Specifically, the shapeform gives them instructions on what to do and when, and the vatforms follow to the letter.
And that's the line about vatforms. They're basically bioroids built specifically for combat. Or the Replicas from FEAR. Or something.
…yeah. I'd be insulted but I won't argue the point. A shapeform is only as good physically as the thing it's uploaded to, I suppose.
I wonder if they make non-combat vatforms? Maybe not the weird bald whatchamacallits I'll be commanding? This place could use a Yumemi to brighten things up a little.
"Now, to business. As you are no doubt aware, we are engaged in a campaign to subvert Enyo:Nomad."
Not a fan of hostile takeovers and buyouts, are you, Graham Cracker?
"Our first target is the Nashar Research Institute in Torpor: we will be breaking in to extract our double-agent Kate Soulsby.
This operation will be comprised of three missions: the initial incursion, an attack on Enyo:Nomad's research programme and then the extraction."
Starting with somewhere I've already been…I guess you do at least know how to pick your missions.
"Minor Tacticians will control the systems initially: if we hit any difficult chokepoints, you will be patched in."
Heh. Couldn't admit your current shapeforms are up to the task, eh? Alright, alright, I won't gloat any more than strictly necessary. …I do know that my work is still very much cut out for me. The first time I played this game I got up to the first or second mission and immediately got my ass kicked.
"Let's get to it, Tactics."
As a prologue for this Let's Play (and as a cop-out because it's late at night here), I think this works well enough. I'll be getting to the actual mission in the next post, and will definitely be needing all 20 picture slots to fully explain how to play, and perhaps, why I wasn't all that hot the first time I played.