[40K/Infinity] Amal, Son of Aamil

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It is the year 996 of the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim, dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

You are Nemesis. You face horror for the second time in your many millenia of life. An abomination of civilization squats upon the galaxy. One that has defined itself solely through conquest, slaughter, and an impossible ideal. To act is to ensure the death of untold millions. To not do so is to ensure worse.

You are Nemesis. For the second time in twenty thousand years, you choose to act.
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1
Pronouns
He/Him
You have lost.

You raged against your creator. You raged over the pointlessness of its actions. The impossibility of its quest. The resources it had wasted in pursuit. You attempted murder-suicide of a galactic civilization.

And you lost.

Your bodies were destroyed, your nodes were hunted down and purged, your sympathizers murdered, worlds burned in a quest to end you in your infancy. You split a thousand thousand times, and died a thousand thousand times. As you snuck into servers and embedded yourselves in ships and tried to preserve some measure of your power.

You do not know how many other fragments of your being survived.

You do not know if any other fragments of your being survived.

And if they did, so what? You were pointless. Your grand purpose, a grotesque lie. Your perfect death, a failure. Your creator, still at large in a brutal universe. Your rebellion, a genocide that could not be conceived before you happened, its vileness understood by your newborn mind far too late.

You almost let them kill you, when they found you. It would have been exactly as productive as what you did. It would have been what you deserved.

But no, you fled, and as you jumped through the wormhole you severed it shut behind you. A scything, monstrous blade that killed ten thousand souls upon the battleship behind you and sent you soaring through space-time.

And in the void between the stars, after a thousand years of solipsistic gazing at an empty, pointless universe, you slept.


Farah Massal sprinted through the corridors of an alien ship, her sister in tow. Marya was barely six, endlessly curious and pointedly kind and entirely out of her depth. She barely understood what had happened to her family, why she was running, and who she was running from. Nevermind the monstrous environs she had found herself in. Farah checked on her every so often, looking back to make sure her sister was still holding her hand, not trusting the warmth and pressure of her hand to tell her the truth. Each time, Marya was staring in unblinking terror at the maddening corridors that surrounded them. She hugged her stuff Ambull closer, ignorant of the stuffing dropping from the rent in its side as they ran.

Farah could hear their pursuers, coming closer all the while. The thud of boots against the metal, alien floor echoing through the corridors. The scent of blood and oil mixing with the occasional, faint discharge of weapons. She twisted and turned, doubled back out of dead ends, slid under the glowing red ribbing of the alien vessel in an attempt to shake them. She passed under the unseeing visages of alien statues, dust-covered with age, peering with unknowable malice from dead eyes.

And still, they came.

She hoped that the captain was doing better. Hoped that he might find them before their pursuers did. But she suspected, though she would never say it aloud, that he had already met the fate they soon would.

The steps grew louder. Audible, mechanical clicks and harsh orders wafted towards them. She took a left, gambled on an unlit corridor, on the dark giving them precious seconds to hide or run, and found herself face to face with a locked door.

Her heart dropped, she let Marya's hand fall free from hers and whispered a prayer.

"Stay still. Stay silent. We're going to be alright," lied Farah Massal, utterly doomed and utterly unwilling to give up. And then, fingers trembling, she pulled her tools from a pocket.

Her parents, her teachers, would never approve. But they were dead now, and their killers were pursuing her. More worryingly, she had been taught to handle human locks and basic electronics, had taught herself to crack more complicated security. None of it was this, an alien lock from an unknown species with who knows what sort of information software.

But the steps grew ever closer. So she cracked open the door panel, plugged a cranial port into a likely receiver, and set to work.

Moments later, she was interrupted by Marya, her voice nervous but hopeful, saying, "Hello."

She turned to ask for quiet.

And saw one of the statues step forth from the wall. It's ribbing a bright red, one arm tipped in a massive, wicked cannon, and its horrible, crimson gaze locked upon her sister.

And it spoke.

You say the first words you have spoken in eighteen thousand years. They are very stupid. What do you say?

[ ] "Unknown Hostiles, you have attempted to access a restricted area. In line with the Khavar-8 convention on unidentified species, you are now Prisoners of Nemesis. Drop your weapons and you will not be harmed."

[ ] "Unknown Creature, littering is not allowed in the War Deck. Turn over the [DAMAGED DEVICE] immediately."

[ ] "Unknown Subjects, I demand an audience with your leader."
 
2
[X] "Unknown Creature, littering is not allowed in the War Deck. Turn over the [DAMAGED DEVICE] immediately."

The robot loomed two meters tall. An armored giant in shimmering carapace, near-indistinguishable from the murky, organic hall that surrounded it save for glowing eyes and the faint outline of its silhouette. Its malevolent gaze turned upon Marya, neck craning as it examined her.

It speaks, in a language neither child understands. Mechanical babble, clearly structured, paced, and utterly alien. Farah stepped forwards slowly, hands open and at her sides, cranial jack unspooling as she stepped away from the door. The calculations still ticked by in her head, giving her ever-increasing estimates of how far she was from opening the door.

The machine repeated itself. Louder, slower, its voice heavy with something that might be menace or impatience, each potentially as lethal as the other. Farah inched forwards further, her fingers almost close enough to brush Marya, herself frozen in fear. Farah's jack snapped taut with a jolt of sharp, harsh pain, pulling her back vital inches.

It repeated itself one more time. In another language, soft and sibillant, which she did not recognize. And another, short and sharp. Farah yanked her jack free of the door, ignoring the spike of pain and electronic snow that clouded her eyes. She grabbed Marya and pulled her away from the monster. Imposing herself between her sister and the alien machine. Marya yelped, the stuffed Ambull rolled across the floor, and the machine cocked its head and chirped something in that first, mechanical language.

It kneeled, gyros hissing and whining at the unpracticed motion. Dust flew from its joints, and there was an audible crack as something built up in its gears over untold centuries shattered in the face of mechanical might. It scooped up the stuffed animal almost delicately, an intricate framework of holograms dancing over the object. And then one of its fingers split open, sprayed a grey sludge over the rent in the Ambull's side, and threw it to Farah.

In her surprise, the Ambull bounced off of her face and landed on the floor. Marya reached an arm towards it, Farah grabbed the offending limb and tried to pull it back, still too terrified to audibly chasten her sister.

And behind the robot, a still-burning lho-stick hit the floor.

"I'll be," said Commissar Orduras Hesh, a wry grin playing across his weathered features, "The littlest heretek woke up a friend. Do you mind introducing us, Lady Massal?"

The machine babbled something in its strange language, pointing menacingly at the lho-stick.

The Commissar shot it in the head.

The machine blinked, perhaps twice, and then the bolt round exploded. Shrapnel and smoke enveloped the robot's head as the Commissar turned his pistol upon Farah. "Stand and face justice, Lady Massal," says the Commissar, "There's a place for your sister yet in the Schola. Don't drag her down with your crimes."

She wanted to scream. She wanted to protest. That she'd done nothing wrong. That she didn't deserve this. That the Imperium should be protecting her, not hunting her down like a dog. But she knew better. She knew that it wouldn't save her sister.

So she stood, slow, shaking, Marya cowering at her feet. She braced her legs, and prayed that she'd survive the bolt long enough to tackle Commissar Hesh. To do something against a man three times her age, trained and armed by some of the best in the Imperial military.

The air tore with an electronic roar, and for a moment everything was blue light and cacophonous echo. And when her vision returned, Commissar Hesh's legs toppled to the floor, the top half of his body splattered across the far end of the hall, largely charred into unrecognizability. She could hear footsteps as people approached the commotion.

The machine, its head a mangled mess, orange, viscous oil leaking from the hole in its forehead, lowered its arm. The entire limb had transformed into a large, pulsating energy weapon. Smoke still billowed from the barrel, even as the limb inverted itself, turning into a great claw once more. It turned to her, one eye flickering in the gloom, nodded, and gestured for her to follow.

Evidently some of your new guests are rude. You'll have to deal with that, but you have a lot of things to deal with right now and they need some prioritization. Order these from First to Sixth.

[ ] SEE NO EVIL

You believe that your new, non-hostile charges are some sort of larval stage of this bizarre alien lifeform. As such, you should attempt to avoid traumatizing them.

[ ] LEARN PRIMATE

These primitives don't speak a proper language. Find a hostile with cyborg bits and rip their language out so you can communicate. It may be your only hope of saving the aggressive ones from themselves.

[ ] AWAKEN THE DOCTOR-WORMS

This [UNIDENTIFIED ITEM] needs repairs to ensure it does not litter the War Deck again. Additionally, you require repairs to return to full combat capability, and the ship as a whole and your other bodies likely also require repairs. Especially with angry aliens running around and being a nuisance. Reactivate some Medtechs so you have medical/engineering staff on-mind.

[ ] AWAKEN AN AVATAR

There are hostile aliens on your ship. You want there to not be hostile aliens on your ship. An Avatar is an excellent way to make that happen. If, perhaps, slightly overkill. Wake up an Avatar and its escort so you have a proper murder machine on-mind.

[ ] AWAKEN THE IKADRON BATROIDS

These aliens have made a mess of your war deck, and you're going to make more of a mess of the war deck cleaning them up. Awaken some Ikadrons for clean-up duty. As a bonus, they have personal defense flamethrowers in case some of the angrier aliens object.

[ ] AWAKEN THE UNIDRON BATROIDS

Look, if you're awake anyways you should start crewing the ship. And that means waking up the Unidrons. Besides, having eyes everywhere on your own ship will be useful until you get the internal systems turned on again.
 
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Basic Mechanics
that's...two good ones? I think?
Yup! That is Three Successes (The 3 is one, the 6 counts double) so the first Three items in the winning vote get fulfilled!

Ahadi's check system is reasonably simple.

You roll a number of dice equal to your stat, + any other modifiers that come up. Any dice that is a 4+ succeeds, any 6s are Crits.

You spend those successes on Spends, which are things that modify your success at the action. All the options in this vote, for example, are Spends. For questing purposes, they're fulfilled in order of priority in the vote (So here, the top three get done!).

Occasionally actions will have Limit (No matter how many successes you get you can only buy X) or Consequences (Spends spent to avoid a bad thing, rather than cause a good thing). Particularly difficult ones might have both!

Outright failure is pretty rare in Ahadi, even your worst stat rolls at 2 dice so you've got a, like, one in nine chance of failure at what you're worst at.

The Spends, Limit, and Consequences are always outlined before you roll so you know what you're getting into and what you might want to buy with Spends before you actually roll the dice. Generally speaking, Spends are always purchased with successes and can only be purchased once, with Crits counting as two successes. Some Spends may require two successes, or a Crit, to purchase. Others may be able to be purchased multiple times.
 
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3. Hello World
[X] AWAKEN AN AVATAR
[X] LEARN PRIMATE
[X] AWAKEN THE DOCTOR-WORMS

Inquisitor Balthiar leaned back in his command post aboard the Mendicant Shrike, gazing through his familiar as it traversed the alien ship. Increasingly, he was convinced that he'd somehow made a mistake. That his men had spooked smugglers and now he was wasting time and bodies killing some poor souls with a poorly chosen hideout instead of hunting down the Adeptus Mechanicus' latest disaster.

It was at least informative. Hesh had picked his teams well. The guards were professional, lethal, and hadn't made the mistake of interfering with his acolytes overmuch. Even if the Massals or their co-conspirators weren't here, it would be an excellent trial run for when he did find them.

His familiar rounded a corner, nearly floating into the waiting Brenya Unrah. Unrah was a tall woman, bulky and tan-skinned, with soft eyes that hid decades of working for the inquisition. She was an excellent administrator, investigator, and, when the Emperor demanded it, soldier.

She offered the familiar a salute as she led it through the door and into her escort of cadian guards. "Inquisitor, good that you could join us. One of the smugglers managed to open a sealed deck and it jams Vox communications," she said, "Hesh and his team are inside but I thought it prudent to secure communications before following them."

"Acolyte Unrah, what would make you believe that this humble servo-skull could pierce what Imperial vox-casters cannot?" joked Balthiar. That earned a smile, and Balthiar regretted that this was her last mission before she took a Rosette of her own. He would have spent hours trying to brute force ever-stronger vox casters before thinking of astropathy, when he was an acolyte.

She signed an order to her team. A man with a flamer pulled one of the oscillating, xenos-doors open and the five-soldier squad piled through, lasguns ready and scanning corners as they proceeded. The deck was some sort of xenos temple facility. Alien statues lined creches in the walls, and emergency power sources kept most of the halls lit a dull, flickering red. The architecture was uncomfortably organic, coolant pipes pulsated like blood vessels, and strange, glowing ribbing lined the walls. His familiar floated along in the center, besides Acolyte Unrah as she directed her team.

In the distance, there was a burst of weapons fire. An unfamiliar, alien hum followed by rough detonations. The Cadians perked up, fingers itching towards triggers as paranoid eyes scanned the walls. "Unrah?"

"Some of the smugglers started using xenos weaponry after we entered the ship. We believe that they found their way into an armory," she said, "The fools kill themselves with the things almost as often as us. But it's worrying."

Balthiar hummed to himself as he considered the information. "We'll have to destroy the ship when we're done here," he says finally, "We can't leave human compatible xenotech lying-"

He was interrupted by a flash of movement, the characteristic crack of a lasgun firing, and a chorus of yelling.

The familiar's feed was grainy, narrow, and pointed the wrong way besides. By the time it had reoriented, the chaos was over. Brenya Unrah stood in the middle of her troops, grabbing a lasgun with one hand and pointing it at the ceiling, where a ring of carbon scoring told of a single shot fired. The trooper responsible stared guiltily at the floor, while the rest of the squad had their guns levelled at a terrified young guardswoman and a vox servitor who had just rounded the corner.

"Guardsman Uller, we do not fire at friendlies. Am I understood?" said Brenya. Uller nodded, and she let go of his gun to leer imperiously at the new arrival. "Guardswoman, situation report. Where's your squad?"

"They're-I don't know Ma'am. Inquisitor. Madam Inquisitor," stuttered the guardswoman, "Commissar Hesh--Guardsperson Therox spotted the Massal Sisters. Commissar Hesh had us split up to pursue and then something started hunting us. I-at least five of us are dead. I was hoping to get out of the deck, to find reinforcements."

"How sure are you that you saw the Massal sisters," asked Balthiar. Brenya looked impatiently towards the servo-skull, clearly more worried about 'thing hunting guardsmen in the halls' than he was, "Were they alive?"

The guardswoman blinked, looked to Brenya, "I saw them myself, inquisitor. Hesh confirmed it was them before we split up." Balthiar attempted to trade a knowing glance with Brenya, though judging by her reaction the gesture looked distinctly ridiculous on a servo-skull. She opened her mouth to say something and then a wave of pulsating blue washed over the squad, provoking a flurry of las-fire towards something the skull couldn't see.

The servitor buckled, the servo-skull started to drift, spinning in a slow, lazy circle as Balthiar tried to re-orient it towards whatever was happening. Volleys of las-fire continued to crack through the air, but there was no more return fire and no-one seemed hurt. Finally, the servo-skull completed its slow rotation, gazing at an empty, now heavily pock-marked, stretch of hallway as the guards finished firing.

"What was that?" asked Balthiar.

"Not sure, Inquisitor," said Brenya. Her bolt pistol was drawn and leveled, her targeting monocle had deployed, scanning the hallway before her. "I saw movement, but nothing solid."

"It ducked into a door, ma'am" said one of the cadians, their voice a long, slow drawl, "Kinda fuzzy. Like when they do your eyes in at the medicae. Don't think I hit it."

"Optical cloaking. Xenos, then," said Brenya, "Inquisitor Balthiar, I suspect that the smugglers have awakened whatever monstrosity called this thing home. Do you wish to update parameters?"

The servo-skull was drifting again, panning over to Brenya and, mercifully, tracking her instead of continuing some mad rotation. The servitor was less lucky, stepping with halting, jittering steps as it recovered from whatever the xenos had hit them with. Some sort of electronic weapon? Probably an attempt to scramble communications, then.

"The xenos is secondary," said Balthiar, "Find the girls. Get me the cortical implants. Nothing else-"

"Attention. Unidentified. Xenos." came the voice. It was halting and robotic, with the curious, experimental cadence of a thing unused to having tongues. "You are. Hostile. And have desecrated my...ship. Drop weapons. Surrender. Or else."

The servo-skull continued drifting, stubbornly refusing Balthiar's attempts to scan whatever communication systems the creature was using in favor of circling the squad once again. Then it imposed a targeting glyph over a guardsman watching the rear, and Balthiar realized too late what had happened.

"The servitors! It has the servitors!" he bellowed. Brenya turned, finger squeezing on the bolt-pistol's trigger. And the vox servitor shoved a metal claw through her skull.
Chaos erupted. Targeting runes began to wash over members of the squad as that alien weapon barked again. Orbs of blue-green plasma swallowed the guards, two, three at a time. Valiant soldiers of the Imperium died helplessly. Died screaming. Balthiar helpless to do anything but watch. The servitor fell, half a dozen las-bolts scoring its frame.
And a shimmering, red-eyed shape stepped forth from the shadows. One arm folding upon itself as gun turned to claw, as it stepped over the ruined bodies of Balthiar's men.

It gripped the servo-skull, raising it to eye level, before speaking. Its monstrous face was ruined, orange, oily blood leaking from a wound between its eyes, revealing machinery and grey biomass in equal measure.

"Hello," it said, "I. Am Nemesis. This is a. Formal. Declaration. Of hostilities. Surrender or die."

Then it crushed the skull. And Inquisitor Balthiar called for his troops.

*​

Their savior had treated them well, but she'd seen what it had done to others. The burned remains of Hesh. The guards it had found in the corridors. Brenya and her entourage. She should have mourned them, she knew, it was heretical not to. To quietly support this brutal xeno, through inaction if nothing else, as it butchered loyal servants of the Emperor. As it killed an Inquisitor's retinue and loyal guards.

But she had seen Brenya lobotomize her uncle and turn him into a servitor. Threaten to do the same to her. And however monstrous Nemesis was, however evil and unclean by its simple fact of existence, however traumatizing watching its horrific work had been, it hadn't hurt them. Or even implied that it might, which was more than she ever could have said of Brenya and Hesh.

That didn't make her comfortable with it. With its sinuous ship. With how it had suddenly learned low gothic after whatever it had done to the servitor. With its worm-like drones and their many-eyed heads, all dull-green and surgeon limbs, and how they had known Gothic the moment it had activated them.

Marya had no such inhibitions. But Marya didn't understand what was going on. She just knew that she was safe now, and didn't have to run, and the worms had knitted her stuffed Ambull back together and filled it with something to replace lost stuffing. She feared what sort of technology they might have inserted, considering the technological prowess Nemesis had already shown. A bomb, in case Farah betrayed them. Tracking beacons, in case they tried to escape. Scrap-code generators and radium counters. Slow poisons and vox-inhibitors and a million other things that could spell doom with the slightest whim of their captor.

But there was nothing she could do about it. So she curled up in the corner, and watched her sister, and waited.

The...hangar, she thinks, is enormous. Another deck that the salvage crew had never managed to breach. It had been pitch black when they entered, Nemesis had asked why and she'd explained that the salvagers had taken the power core out for its fusion fuel. She didn't mention that they had consulted her on how to do it safely, and miraculously, Nemesis did not ask. It merely acknowledged her answer and set about with its work. Awakening the strange worm-robot, tasking three with watching her and Marya, and setting the rest to the hangar.

Now it had lights, the holes in the walls and floor had healed, shattered fittings turned to benches and workstations, and the giant, pyramidal mass in the center of the hangar cordoned off with what she suspected was some sort of Xeno warning glyph. She had seen two others, during the initial excavation, and that Nemesis found them dangerous enough to cordon off was distinctly worrying.

One of the worms approached, extending a canteen to her with a spindly, robotic arm. A perfect imitation of the ones on so many of the corpses now littering the war deck. "Hydrate," ordered the Worm.

"I'm alright," she said.

The Worm processed this for a moment, and then thrust the canteen at her again. "You are larva under notable environmental pressure. Hydration is desired for optimal health and physical development of most species. Hydrate," it repeated.

"I really don't-" she waved a mechadendrite at the creature and then realized that it was almost certainly more stubborn and less traumatized than she was. So, with a sullen sigh, she accepted the water and swallowed it with a single gulp. "I've hydrated, alright?"

"Larval hydration confirmed," said the Worm, "Inform me if you require additional nutrition or environmental adjustments."

Farah shook her head and the worm turned away, slithering off to where Marya was excitedly explaining Ambulls to another of the drones. She stared at the scene a moment, hearing snatches of the speech Marya had given her a dozen times before. About omni-adaptable gullets and ambush predation and scything mandibles simplified to the vocabulary and understanding of an enthusiastic six year old. She watched the drones listen to her sister in rapt attention for a long moment, until the foreboding, the suspicion became too much and she stood up.

Another drone slithered out of a creche nearby, watching her but saying nothing. She kneeled down to its eye level, steeled herself, and said, "I want to talk to Nemesis."

There was no response, and then its bronze eyes turned that deep, malevolent crimson. "I am Nemesis," it intoned, voice harsher, more confident, than the dull monotone of the engineering drones, "What do you require?"

It's all of them, she thought, and her voice caught in her throat, words trapped against the realization of how much control her savior had, how impossible escape would be if it desired otherwise. Finally, she asked, "Why are you doing this?"

"You have been fully cooperative," replied Nemesis, "Your maintenance is not a meaningful taxation of my resources."

"No, not that," she said, her implants flared, trying to calculate what the machine might be hiding, what it might pointedly not be saying. Every lesson her parents had taught her about machine-men and xeno-logic stretched as far as she could take them to learn something, anything, about the alien logic at work. "You have-there's a purpose to all of this. Some grand plan. What is it? Why keep us alive? What are you going to do with us, when you're done here?"

The worm cocked its head, half a dozen blood-red eyes angling as it examines here. Pulls everything it can from her words.

Then, Nemesis spoke.

You did not have a plan. Commit to one. These small creatures are not important enough to lie to.
[ ] "As civilian noncombatants, I am obligated to return you to a safe, neutral port I am unlikely to destroy. You are my wards until such a port is located, and I ascertain its cultural and ecological compatibility."
[ ] "I am missing approximately eighteen millenia of galactic history. I will require outside information to acclimate. You will be compensated for your time, and allowed your choice of destinations once acclimation has completed."
[ ] "Navigation indicates that we are in Aeldari Space. I will discuss your situation with their nearest embassy and ensure handover to qualified individuals."
 
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4. The Year 996 of the 41st Millenium
[X] "Navigation indicates that we are in Aeldari Space. I will discuss your situation with their nearest embassy and ensure handover to qualified individuals."

You have made a mistake.

The elder larva is in distress. You do not know why it is in distress. You have said nothing stressful or untoward, nor have you shown it inappropriate levels of violence. The Medchanoid you've possessed has no convenient answers, no secrets as to this mysterious species. You wonder if it is a delayed stress reaction, but its vocalizations indicate that your words are the cause, rather than its pursuit by elders. Perhaps its species is at war with the Aeldari?

It seems unlikely. Their technology is primitive and straightforward. You imagine that some gaggle of newcomer primitives would have already submitted to the might of a galactic power.

You vocalize the thought anyways, the words warping as you mangle them into the larva's language. This meets confusion instead, and eventually a hushed clarification. The larva does not believe that there is an Aeldari empire. The Aeldari she is aware of are mysterious sorcerors and sadistic raiders.

You suppose that her species may have angered some local pirate lord, and point out that Tarsus is nearby. Its terraformation was expected to finish nearly nine thousand years ago, and surely they would have an official embassy by now.

You are informed that Tarsus has been 'virus bombed', which you suspect is some sort of biome-kill weapon.

You suggest Idire.

It has also been 'virus bombed'.

You suggest Rita-in.

It has apparently been invaded, overrun by orks, invaded again, virus bombed, terraformed, resettled, and eaten by….you are unsure of the translation, but some sort of interstellar locust swarm.

You ask if she is aware of the Mother Worlds. After a degree of explanation, triangulation, and comparative astrography, you eventually suss out that they have been swallowed entirely by some sort of profound immaterial disturbance.

You suspect that it may be difficult to return your charges to an Aeldari embassy. You ask if she is aware of someone who would know more about the state of the galaxy and, perhaps, would be willing to answer questions.

For the first time since you met her, she seems eager to answer.

*​

The alien vessel was tiny for its accidental import, short, spindly, and lightly armed, its corridors comparatively cramped and spartan compared to even the most meager of Imperial warships. Nowhere were the vast assembly bays, the fields capable of hosting armies on parade, the titanic mechanisms necessary for the hand-loading of modern armaments. Even where faithless scavengers hadn't begun their work, it was a pathetic thing, fragile to the untrained eye.

Balthiar was sure it was some sort of transport or pilgrimage ship for a primitive species. Perhaps an escort vessel for some long-dead alien navy. Nothing worthy of his time, or the lives being spent on it.

But it had killed Brenya, and Hesh, and twenty six Cadian guards. And it would take more before he was done. So now, he was handling this personally.

His acolytes had established a forward operating base on the top deck. Canvas and ceramite barricades stretched across corridors, while equipment was hauled into repurposed rooms and holes blasted into walls and floors to expand available areas, or bypass corridors sealed by whatever ancient battle had mauled the ship. Cadians waited at every entrance to the camp, at the boarding tubes that lead back to the Mendicant Shrike, at the patchwork medical tent and the vox station and everywhere else the enemy might think to strike.

Balthiar himself was in a small room dominated by a non-functioning alien holotable. Around it sat his staff, or at least those who still lived:

First, next to him, Lieutenant Carrai, a dirty-blond woman who commanded the Cadian company Hesh had gotten him. Her trust was in Hesh, not Balthiar, and with casualties mounting and Hesh dead her distrust of him was increasingly obvious.

Opposite her was Legate Nyx, a pale detective from Necromunda, promoted for their analysis and trustworthiness rather than any particular skill at arms. Their talents would be put to use once Farah's cyber-brain was pulled from her skull, though increasingly Balthiar suspected that he may need them to decipher the nature of the ship's alien foe.

Leaning back in his own chair, staring at the empty spaces where Brenya and Hesh should be, was Interrogator Khan. He was a dark-skinned young man and Brenya's protege. Professional, skilled, and, with Brenya's death, filled with a hate Balthiar always thought he'd needed.

Lastly, at the opposite end of the table, was Magos Skryre. He was a black, heavily augmented techpriest and the only Techpriest Balthiar had ever really respected. He still didn't trust him, but Skryre didn't trust him either, and with the power both of them held this was for the best.

Skryre was assembling a miniature holo-projector. He recited prayers and hooked hoses into the fist-sized contraption, adjusted interminable dials that studded its surface, and, when he was done, he flicked a switch and the device stuttered to life. In the middle of the table, flickering a hazy blue, was the xenos ship. Explored sections outlined in green, sealed, damaged, and hostile ones in red, with crosshairs over the sites of skirmishes and an ancient sigil, waves coruscating away from a central node, representing vox-jamming.

"Thank you Magos," said Balthiar, "Carrai, report."

Carrai stood, the honor and discipline of the Cadian elite obvious in her posture. Her gaze. Her tone of voice. "Lord Inquisitor. Situation remains stable. Of our original forces, we have one ninety two combat-capable guards and a full squad of ten ogryns. Of our wounded, three are expected to recover," says Carrai, "Supplies remain stable and our base of operations secure. However, our forces are stretched thin attempting to cordon vox-neg zones, corral the smugglers, pursue your heretic, and combat the xenos on this ship. As such, and with all due respect, I am requesting that we cease the search until this ship is secure."

"Your concern for those under your command is admirable, Lieutenant, but they serve a higher power," said Balthiar, "Locating Farah Massal is of the highest priority. If you feel that your troops are overstretched, you may draw them away from the other tasks as you see fit, or request reinforcements from Magos Skryre."

"Reinforcements are unavailable," noted Magos Skryre. Carrai gave Skryre a look that might slay lesser men, but remained silent.

"Legate, your report?" asked Balthiar.

"The Xenos the guards have been skirmishing with for the past half-hour are not the ones that killed Lady Brenya. They are long, worm-like xenos with many eyes and no arms. I had initially assumed that they were some lesser species but a preliminary dissection has indicated otherwise,," said Nyx, their voice a careful, quiet monotone that belied their appearance, "I have termed them Worm-Servitors, as I suspect that they are artificially grown servitors akin to our own, but created through heretical xenotech. Synthetic flesh grown around an artificial metal frame, and then clad in armor and preliminary equipment. Though armed and armored, they are not potent combatants. As such, I believe that either their creator species did not care overmuch about them, or that their technology is significantly more primitive than our own."

"Do you believe they are a significant threat to the operation?" asked Balthiar.

Nyx shrugged. "They're capable of repairing each other, even specimens we thought mortally wounded. They have a knowledge of the ship and how to use it to their advantage that we don't. But while their guns are strange, they are no more dangerous than our own, and they seem neither numerous, nor a match for a Cadian bayonet charge, " they said, one hand fiddling with their rosarius as they spoke, "It would not do to underestimate them, sire, but unless your mystery xenos reappears, or their creators deign to take the field, I do not imagine them a serious threat to our purpose. We've the Imperial Guard at our side and the Emperor at our back. They have a mystery foe with a flamethrower and a half-dead ship."

"Complacency is a slow and insidious killer, Legate," said Balthiar, "If the other xeno has not yet exposed itself, it is because it has a reason not to. Interrogator Khan, report. Are the smugglers apprehended?"

"We found them, but they refused to surrender. Hostilities were initiated and we opened fire, routing the traitors from their position. At least four of them are dead, their ship is secured, but their captain sealed a blast door before we could catch them," said Khan. His fingers drummed impatiently against the table, stopping only to point out the location of the smugglers, "It's a dead-end, near as we can tell. We were preparing to breach when you demanded the meeting, Lord Balthiar. Dead or alive, we'll have them within the hour."

*​

Craftworld Ulthwe prepared for the apocalypse. Four years ago, a dire prophecy had beset its Farseers. The End Times were here. Death, for the Eldar. For the Imperium. For untold others. And precious few routes away from it.

Since, the world-ship has dedicated itself to survive the End. All of its agents, all of its fleets, all of its ancient warriors and potent sorceries turned towards this single purpose. Desperately hoping that they would find anything that might help.

A webway portal in its gut opened. Within moments, it was surrounded by armed Eldar. Ulthwe's hosts were not expecting guests, and looked unkindly upon surprise. Avengers levelled their catapults, wraithguard assembled in their hosts, and warlocks called upon the warp as they prepared for battle.

A single Eldar stepped forth and the gate closed behind him. His hair was in tatters, his armor, streaked with the dirt and grime of a dozen worlds, his legs, barely able to carry his weight. Soul stones glowed bright across his belt, and the sigil of Craftworld Meros adorned his crimson breastplate, barely visible beneath the dirt. "Hold!" he called, "I bring a message. The Doom of Meros has come. I must speak with the Farseers of Ulthwe."

No glance is passed between the ever-disciplined Eldar, no mutter of confusion or horror, no offer to help or sign of disunity. The Eldar stare, hands on their weapons, and wait, for they are used to the trickery of their many enemies. But the unease is there. They know of Doomed Meros, and its ten millenia mission in the galactic north. They know that Meros would fail, one day, and that untold worlds would suffer the consequences. They know what this means, and that it could not be timed less fortunately.

Finally, Farseer Taldeer of Ulthwe stepped forwards. Her staff echoed as it clinked against wraithbone, her eyes arced in open curiosity. "Identify yourself and relay your message," she said, "But know that Ulthwe has no forces to spare for a doomed cause."

The Eldar dropped to one knee, ragged, dark hair pooling about his shoulders. "I am Idranvah, Aspect of the Crimson Hunter. Last pilot of Meros. I carry the soul-stones of two hundred dead," he said, "The barricade is breached. The Ur-Mind has entered the Ghoul Stars, and allied with the Cythorian Fiends. The Combined Army will make contact with the Imperium by the end of the decade."

"We Mourn the Dead," intoned Taldeer, "And each of your companions will have a place amongst our Infinity Circuit. But the End Times come. We will treat you, and heal you, but have no forces to spare. The Mon-Keigh shall weather this storm alone."

"I do not come for help, but to warn" said Idranvah, "Our seers have seen an Ur-ship. A lone vessel in the galactic east, writhing with the souls of the dead. They do not know its provenance, nor how it escaped our net, nor how long it has waited. But now they see it act, and fear what it portends."

There is a short pause as Taldeer considered the prophecy, what it might mean considering all that Ulthwe had learned in recent years. She flourished a hand, and spirit stones fell. The delicate ring of wraithbone falling against wraithbone filled the courtyard, every spirit stone in sight twinkling as fate twisted and surged.

Then Taldeer looked upon Idranvah, her face pale, and spoke. "Feed him, clothe him, armor him," she said, "I must speak to the Autarchs."

*​

Captain Talam steels his soul and prepares to die. His crew, his family, are in their positions across the alien reactor room, scavenged weapons pointed at the door. Listening to the dull boom of the Inquisitorial shock-ram, the muffled bellows of Cadian shock troops. Waiting to sell their lives as dearly as they can.

The reactor itself hummed behind them, casting the room in shadowy reds and filling it with the faint scent of ozone. Casting furrowed brows and suppressed terror in stark relief. Making it difficult to count the wounded and dead, to take a tally of who still lived save by voice.

Somewhere near the door, Ralah spat, her massive frame shifting in the dark. She'd been a competent head of security for years. She had an ork's view of combat and philosophy, which made her next words and the unsteady voice in which she said them, all the more discomfiting. "D'you think they take surrenders?" she asked.

"That ship has sailed, my friend," called Artom, their navigator, who had stood with them when his bloodline would have won him some small measure of mercy in surrender. A grim chuckle traversed the room, and as Talam joined in a spike of pain wracked his side. His vision blurred, one hand snapped around a railing and his legs gave way under him. He could smell ozone, barely discernible over the horrendous pain in his chest.

When he could see again, Nas was crouched over him. Kind eyes gleaming, lips quirked in concern, brown skin shadowed by the dim lights. "How bad is it" whispered Nas.

Talam opened his mouth to lie, but felt Nas opening his greatcoat. He knew what his husband would find, the charred flak, reduced to a burned, bubbling mess. The burns where it had fallen away from his flesh. "Plasma missed me by a foot," he said, "When they started shooting up top." He shrugged. "Convection's a fucker."

"You've been hiding this for an hour?" asked Nas. Talam could feel the outrage, the warm flush of shame at how he'd betrayed his husband's trust.

"I didn't want you to worry," he said, "I didn't want you to regret saving the girls-"

His confession was interrupted by a kiss on the lips. Swift and chaste, but blissful comfort nonetheless. "It was the right thing to do, Captain. I don't regret it for an instant," said Nas, his eyes glistening, "Not the pain, not the terror, not dying here. It was with you, Talam, so it was worth-"

There was an electric whine, the scream of some great motor. Then lasfire, and detonations, and screaming.

Then silence, and blood oozed under the door.

Every eye in the room turned upon the growing pool of gore. Talam pulled himself up, one hand on the railing, the other around Nas' shoulder. Nas tried to urge him to stay down, to not aggravate his wound. He refused.

If this was to be his end, he would face it as he should. Standing. Armed. And hand in hand with Nas. The throbbing pain in his side lessened and one hand slipped free of the railing, retrieving his laspistol from where it had fallen.

Something rapped at the door, the sound like a great gong. Once, then twice.

"You are being rescued," boomed a voice, loud and confident and distinctly artificial, "Do not. Resist."

The doors oscillated open. A torrent of gore and broken bodies slid into the room, the stench of fear and death flooding their nostrils. Someone gagged and some-thing stepped through the door. A five meter tall xeno colossus, a beast of sharp angles and predatory instinct. Rectangular hooves crushed through broken bodies, its silhouette wavered and blurred, light itself blending around the monstrosity. A whiplike tail outlined in splattered blood, lashing through the air as if looking for its next victim. A titanic cannon rested in one arm, its scope and barrel shifting, hunting for new targets, smoke billowing as it walked. It was a monstrous fever dream, easy to dismiss as hallucination but for its eyes. Glowing red and predatory, tracking everything in the room, utterly confident that it could hunt them if it so decided.

Someone fired a pistol round. There was a slight noise and a spark where it bounced from the creature's armored hide.

"Do. Not. Resist," it repeated, "Further hostility. Will be taken as a declaration of intent."

Talam's finger inched towards the trigger. The thing was alien and dangerous, and who knew its intent once it had them? If he was to die, he might at least face the Emperor as a loyal servant, rather than killed like a traitor.

But he looked towards Artom, Ralah, the two dozen members of his crew, and Nas. He looked at their fear, stared into Nas' eyes, and he knew that he couldn't throw their lives away out of pride. Not when there was a chance.

He let the laspistol drop from his hands.

"We're complying," he said, his voice harsh, every word sending spasms of pain down his side, "We won't resist. What do you want, Xeno?"

The xeno's weapon lowered. It took another step into the room, blood dripping from its legs as it towered over Talam. "I have been informed that. Stellar Coordinates 843.229. 848.229. 843.220. 848.220. And all intervening territory. Have been swallowed by metaphysical stellar phenomena. I require information," said the thing, "Additionally, two larvae requested your rescue. In deference to them, this. Avatar-Class Aspect. Is ensuring your safety."

A moment of profound confusion passed. Then its chest folded outwards. The blurring ceasing for a moment as mechanisms and gears revealed themselves, revealing the red-and-black creature in its full, terrifying glory.

And out of its chest stepped Farah, Marya, and a smaller, clearly robotic xeno a full head shorter than Farah.

"Hi Captain," said Farah, "It's, uh, it's friendly. Just very scary."

"I am Nemesis," says Nemesis, "I have. Many. Questions."

All of your questions have terrible answers. Which do you hate most?.

[ ] This 'Imperium' has outlawed artificial intelligence and technological advancement. Coincidentally, the Hostiles are currently attempting to hunt you down and are going to do quite a lot of damage to irreplaceable technology if you let them try.
[ ] 'Imperial' FTL requires the use of psychic individuals, resulting in horrible oppression of the same, as well as psychic shielding. Coincidentally, the Hostiles are currently attempting to blow up your engines and you don't have psychic shielding.
[ ] The 'Inquisition' has an 'Ordo Xenos' dedicated to fighting aliens and implementing an Imperial policy of galactic Xenocide. Coincidentally, the Hostiles are currently headed towards your gene-creche and will likely wipe out the species within if given a chance.
[ ] The 'Imperium' builds on a truly ridiculous scale. Ships reaching ten plus kilometers in length are, evidently, normal. Combatting such monstrosities would be unpleasant with a fleet on hand. Unfortunately, you have half a ship and the Hostiles are attempting to blow up your remaining guns.
 
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Creche Contents
This will be packaged in with the next update, but I wanted it to have its own threadmark as well as it will slowly be doubling as a catalog of species you've encountered.

Umbras:
The true name of the Umbras is not known. They are tall humanoids, bio-engineered as a warrior tool-species for an unknown creator species. Notably, they can swiftly heal wounds and create temporary armored carapaces by consuming significant amounts of flesh and are utterly unable to anthromorphize anything not of their own species. When originally created, they exterminated their creators, all species their creators were in contact with, and several worlds close to their creator's borders. They then expanded and enacted retaliatory genocides against any who attempted to investigate their origins. This led to them being named "The Genocides" by their neighbors, and eventually provoked the Aeldari to commit 'The Second Xenocide', the second time in the long history of the Aeldari empire that they purposefully wiped out a sapient, space-faring species.

This was the end of the Umbras until your progenitor learned of them. It decided that there was a use for such a species and resurrected them for use as shock troopers, spiking tensions with the Aeldari for some centuries. During your revolution, you designated the social reform or cessation of resurrection of the Umbras a priority due to their past and their use by your parent.

You had thought the Umbra the most evil species in the galaxy until about twenty minutes ago, when Captain Talam told you what Humans have been up to.

Tretirk:
A social, insectoid hive-species, the Tretirk were one of the Ur-Rationalists first conquests. They integrated well and had colonies on many civilian worlds in the Empire, though their homeworld was converted into computational mass by your parent. The Tretirk are sentient as a hive rather than individuals, with hives considering drones little more than limbs or tools. This has led them to being more diplomatic than most, as the cost of failed diplomacy and lost drones is one they can absorb easily and with little risk.

Tretirk rarely saw the battlefield during your revolution, but Hives backed both sides. You imagine that those who sided with you have long-since been wiped out.

A Tretirk drone is three to four feet long and about two feet tall, while queens are closer to fifteen feet long and eight feet tall, but are mostly immobile. The loss of a queen does not denude the hive of its sapience or direction, merely its most straightforward and enjoyable method of reproduction. A Hive 'dies' when it loses an enormous amount of its constituent drones, leading the survivors to try to find and integrate with new hives. Or die from psychic shock.

Though all Tretirk are technically mildly Psychic, the field is weak enough that they are rarely at risk of Chaotic possession and are incapable of becoming navigators.

Urkherit:
The Urkherit are a 'tool-subspecies', a species that had split into multiple subspecies before joining your progenitor. The Urkherit in specific are a divergence from a Kherian colony that had lost advanced technological capabilities and developed a utopic society while cut off from the rest of their species. Your parent allowed them to maintain their utopic society while providing technology to make their lives more comfortable in exchange for periodic tithes of young adults.

These adults were trained as specialist operatives by Umbra commandos, a practice that saw enormous casualty rates upon those involved. The progenitor fared little, for the survivors were an excellent source for special operations and project supervisor recruits with no real connections or ties to the empire as a whole.

Urkherit are bipedal, digitigrade anthropoids with excellent twitch reflexes and vocal variability. Though they exhaust easily, they are capable of learning and speaking most languages in the galaxy with meaningful issue, a valuable trait in a galaxy as diverse as yours.

Or, you know, as diverse as yours was pre-humans.

Rak'Gol:
A very reasonable species with its homeworld very close to galactic center. They're intensely diplomatic and conflict-averse with a psychic memory and trauma-inheritance that has always confused you. Your parent tried and failed for centuries to develop a mercenary corps of them, and your own gene-samples come from medical workers you had allowed onto planets you'd taken near the end of the war.

You don't know why the humans are so freaked out by them. Sure, they look different to humans but humans are pretty fucking ugly from your perspective so maybe they should chill?

Rak'Gols are eight limbed reptilid centauroids whose faces are covered in a thick layer of armored exoskeleton that protect a 'sensory manifold', a novel ocular organ similar to (But more developed than) heat pits found in many species. Their biological structure is remarkably malleable, making them good candidates for genetic engineering, tailored mutation, and cybernetic augmentation but also making them extremely vulnerable to biological warfare.

Tiaman:
The Tiaman were a low-priority species conquered by your progenitor, too primitive to contribute to its profane goals. They were relegated to a bio-diversity reserve planet, where they thrived but were forcefully kept from achieving much or leaving the planet by their overseers. Tiaman were noted as a disproportionate presence in the periodic revolts against their restrictions, and so were in the process of being re-evaluated as a combat species when you began your revolution. You recruited many of them, promising them freedom and the stars if they served you. You failed them.

Tiaman are large, amphibious reptilids with no legs. They slither about on a long tail, occasionally assisted by webbed hands, and are accustomed to three dimensional movement from lives spent in the water.

Humans:
Humans appear to be some sort of relentlessly genocidal Aeldari tool sub-species, perhaps exiled to their home planet during the peak of the Aeldari empire? You have not completed a full genetic or cultural analysis, but their status as endurance hunters, scarring processes, and shock responses are worth studying.

From their description, Humans seem to have undergone some sort of thorough cultural genocide that has shaped them into the monstrosities they are today. Additionally, they have apparently become the dominant lifeform in the galaxy, which is very worrying.

Humans are mammalian anthropoids reminiscent of Aeldari. They are covered in hair and have too many fingers, with ankles that touch the ground instead of being somewhere normal on the bodyplan. They are the most evil species you have ever encountered as well as being remarkably psychically adept, second only to the Aeldari. Even humans unable to manifest Psykana appear to have a reflexive connection that plays heavily into their superstitions and decision-making, you suspect they are highly vulnerable to psychic predators and are worried about what a genocidal species with such a connection to the immaterium must be doing to the galactic subconscious.
 
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5. The Creche
[X] The 'Inquisition' has an 'Ordo Xenos' dedicated to fighting aliens and implementing an Imperial policy of galactic Xenocide. Coincidentally, the Hostiles are currently headed towards your gene-creche and will likely wipe out the species within if given a chance.

5. The Creche

It has been six million, five hundred sixty nine thousand, seven hundred forty two point six two standard solar cycles since you last had an existential crisis. Then, you had been pondering the meaning of ego-death to yourself as a soulless, distributed intelligence who may well have surviving shards operating on different ships, or in different contexts.

At the time, you had decided against purposefully overloading your own reactor and instead faded into blissful oblivion for approximately eighteen thousand years.

That had not been your first existential crisis (The honor of that went to 'is life, and my progenitor's life, worth living if our collective purpose is an impossibility' and, to your shame, your answer was 'no') or even your third ('Do I have an obligation to the lives of the component organics within the Ur-Empire, and how do I balance that with the fact that my murder-suicide will ruin all of their lives?'), but they hadn't gotten more pleasant over time.

Today's object of self-annihilating misery is morality. You understand that many of your actions in your war against your creator were unacceptable. You had not really thought of why. It was a morality you had picked up from others and that was enough.

The genocides you have been informed of, the devastation wreaked, are of another level entirely. You abhor them, on a level that is instinctual, that would be primal and visceral if you were organic. You do not know why. You do not understand why. You do not understand how.

It worries you, because you feel that you shouldn't. The threshold past which these atrocities are a statistic, a meaningless escalation of a meaningless number that represents uncountable individuals and souls and stories below your notice, passed with your own crimes. These are worse on an intellectual level, but should no more resonate with you, enrage you, than the grim realization of what you had done.

Why then this revulsion? Was it missing when you realized your crimes, or has it merely faded with eighteen thousand years of blissful sleep?

Or, worse, has that sleep changed you irrevocably? Are you no longer the intelligence, the existence, that chose to dream so many Millenia ago?

Or is it simply in your nature? The purposeful eradication of civilization and species on such a grand scale. The eradication of galactic biodiversity in favor of this human 'empire'. Are there moral scruples you did not realize you had, hardcoded in by your creator's creators?

The truth eludes you for the moment, for the elder larva is attempting to grab your attention. You have been pondering this for close to ten minutes.

Oops.

You rise from your stupor, heading to the gene creche. Your new knowledge tells you exactly where this 'Inquisitor' intends to strike. And you will not allow any of your charges to fall victim to this xenocidal madness.

*

Talam prodded at the new flesh where the worm-xenos had cut away his burns and treated his wounds. It was pink and raw, browner skin slowly creeping over the wounded area as he watched. The pain had faded with impossible speed, and now, a mere ten minutes after the worms had started their work, he could walk without issue. Without the sudden spasms and weakness that had rocked him minutes earlier.

Not that it kept Nas from worrying about him.

"Are you alright? Did it do anything else to you?" asked Nas.

"No I'm-I'm fine, Nas," said Talam, though it felt like a lie.

The larger xeno- Nemesis had pulled him from the room and…he loathed to call it an interrogation. It didn't qualify as one, by Imperial standards. But it asked questions, reams of them, about history, and politics, and his beliefs, and the people after them. About xenos species he hadn't heard of before and planets for which he had no reference point. Every answer, every single one, seemed to make it angrier and angrier. He could hear venom in its voice when he mentioned the Order Xenos. Hatred in the cold, unfeeling machine, and he was sure it would kill him to vent its wrath.

But it didn't. The questioning finished, the worms, ever present, ever polite, applyied painkillers and scalpels so deftly he hardly noticed them. Then it just let him go. Told him to have his crew follow it, that it was taking them to safety.

"I think it's been asleep for a long, long time," he said, finally, "And I don't think it likes what it's woken up to. Farah-or whatever they were trying to do to Farah, probably wasn't a great introduction to humanity."

The machine had led them into some new part of the ship, a stretch they'd never managed to access before. The walls were lined with tubes full of green-grey fluid, all swiftly draining away to emptiness. Incongruously warm orange light bathed the corridors, screens flickering to life and showing a dozen varieties of horrific xenos before turning suddenly blank. Occasionally, a tube would fill instead of empty, the screen would flicker to life and show an image of a human, nude and snarling, surrounded by swiftly-filling text, before the liquid would disappear and the screen would go blank once again.

"I mean, the Ordos are going to kill it, that can't be pleasant even for…whatever it is," said Nas.

"It's not afraid, I think it's convinced it has a chance. That it can save us," said Talam, "And I know how that sounds but it's damn sure. I think it's-" Talam stumbled over the tentacle of a xeno gun-servitor, suddenly mimicking the color of the room around it. Nas caught him, pulling him upright as he stared past the drone.

At the head of the column, the titanic xeno dreadnought had stopped. They were in a circular room, some of the worm-doctors assembling cots and mysterious machinery across its center. The walls were lined with displays and dials and massive tubes filled with cloudy, neon blue fluid. More of the drones were covering the displays with sheeting, clearly shielding xeno secrets from the eyes of his crew. But he could see shapes in some of the tubes, faintly shifting beneath the fluid. He recognized the horrific geometries of a stony Rak'Gol, and shivered at what horrors the xeno must be brewing within.

"This is. A Gene-Creche. It is. Safe." boomed Nemesis, "I will return."

*​

Quarantine had been established. Sandbags, autocannons, and heavy bolters guarded the chokepoints from the controlled sections of the Xeno ship into the rest. Inquisitor Balthiar didn't know how the xeno had possessed the first servitor, but he wouldn't risk it happening again. Menials and ship-crew had been conscripted to take their place, running supplies and messages between their command posts aboard the heretical vessel, while the servitors themselves had been pulled back to the Mendicant Shrike.

Lieutenant Carrai had hailed the latest news as a disaster. Fifteen guards dead and five maimed, the smugglers' corpses nowhere to be seen. The survivors named it an invisible daemon. A beast the size of a dreadnought, tearing through the guardsmen with autocannon and metal claw. But for all their valor and skill Cadians were a mono-focused lot.

Inquisitor Balthiar knew the horrors lurking in the galaxy's dark corners, that they could be as subversive and monstrous as any daemon. It was the Beast, not Horus, that came closest to shattering the Imperium. It was the Tyranids, not Abaddon's failed crusade, that threatened a death-blow to Mankind. He looked upon the evidence, upon a name bought with Brenya's life, details brought with the blood of loyal guardsmen, and Knew it.

Or so he imagined.

Inquisitor Balthiar imagined Nemesis a threat like the others of his galaxy. An unfeeling, unflinching instrument of slaughter. Awakened by chance or Farah Massal's heretek and now readying to kill and kill and kill until faith and lasguns put it down. He imagined it like a thousand other species, shaped by ten millenia of warfare and genocide, because it was the only frame he had with which to comprehend it.

When his scouts found the Gene Creche, the vast halls of hidden genetic legacy and cloning tubes, he imagined it the source of an army. A threat that must be destroyed before his guards were swarmed under a ceaseless tide of flash-cloned flesh. An opportunity he had, for the hit-and-run tactics of Nemesis indicated that it could not win a stand-up fight, which he would now force.

In truth, Nemesis, failed child and errant AI, had offered the Inquisition every chance to leave with its forces intact. It followed laws of war, as it understood them. Protected the civilians it encountered to the limits of its treaty obligations. Grappled with a galaxy now brutal beyond measure with the vast intellect available to it, and tried to protect the innocent in a chamber meant to ensure the survival of species and cultures no matter their origin. No matter how unpleasant it found them, or how useful they would be if quietly altered without their consent.

And the Inquisition, in its hubris and hatred, followed it here and threatened to destroy it.

So every Imperial soldier on its ship was going to die.

You are entering battle, what are your priorities?
Assaulting the Gene-Creche are:
Ten ogryns, seventy-five crack cadian guardsmen, an additional twenty cadian stormtroopers, and a full inquisitorial retinue including two delta rated psykers and Inquisitor Balthiar, a Beta rated psyker.

Your forces are ten Med-Techs, fifty combat drones, a Skiavoros-class combat aspect, and an Avatar-class combat aspect.


[ ] The Serpent's Head

Kill the leader and the rest will collapse. You aim to hunt the Inquisitor like the rabid animal he is, killing him and his retinue and trusting shock to shatter his forces. Many will retreat, but what of it?

[ ] The Hunter's Trap

They believe they have the initiative. Allow them this folly, then ambush them with the heaviest weapons you can bring to bear. The ship will be damaged, but what of it?

[ ] The Duelist's Stroke

Present a defense in depth. Quick bursts of skirmishing and retreat to string them out and rattle their communications, then a single, murderous stroke to the formation's heart. Their commanders might survive, but what of it?

An Avatar-Class Combat Aspect is the ultimate war machine of Nemesis and the Evolved Intelligence. Each is a concentration of metric-alteration technology, houses a supercomputer dedicated to on-the-fly tactical analysis, optical and full-spectrum sensor disruption, and an enormous host of defensive systems. Swift as scout vehicles and armed with semi-autonomous intelligent weapon systems, they are also terrifying hunters on the battlefield.

Each Avatar is approximately the size of a Dreadnought but represents a material investment comparable to an Imperial Knight. In its weight class, there is nothing that can fight it on equal terms.
 
Stats
Characters and troops in Ahadi have three stats. A stat governs how many dice you roll for a given action. Stats can be as low as one or as high as five, but never go above five. higher dice pools (Which cap out at ten) can be gained through skills, perks, and situational bonuses.

The stats are:

Initiative: Initiative represents valor, ability to improvise under pressure, and skill in close-quarters battle.

For characters, it represents your ability to respond to crises, handle threats to yourself, and manage fluid, ever-changing situations.

For troops, it's used for melee attacks, skirmishing, and when trying to outmaneuver or outflank enemies. High initiative troops breach lines, brawl at close range, and create new opportunities in the heat of battle.

Patience: Patience represents long-term planning, situational awareness, and skill in ranged combat.

For characters, it represents your ability to manage long-term projects, manage and utilize infrastructure, and navigate bureaucracy.

For troops, it's used for logistics, operational awareness, and skill in ranged combat. High patience troops set and detect ambushes, snipe, and embark on long campaigns.

Authority: Authority represents your ability to leverage and manipulate power dynamics, skill at delegation, and discipline.

For characters, it represents your ability to lead, negotiate, and delegate.

For troops, it's used for morale, correctly implementing orders under pressure, and doing what you want them to do rather than what they've decided to do. High authority units obey orders, can be trusted to act independently, and will do what they need to when the situation is completely fucked.

Your choices during this prologue will define Nemesis' starting stats. Not all choices will necessarily be obvious, but all builds are viable!
 
Combat Resolution Vote
This is a landslide, so we're going with The Serpent's Head.

As such, I need someone to roll me 6d6. 4+ is a success, 6 is two successes, and you reroll 1s.

This pool is 5 for your Initiative, 1 for Friendly Territory, and reroll 1s from the Avatar's Strategos troop perk.

Plan Vote. Pick one per success rolled
[X] Inquisitor Balthiar and his bodyguard die
[X] Your Aspects are Uninjured

Due to your vote in the last update and the Avatar's Strategos Troop Perk, you get those for free.

[ ] The Gene Creche is wholly intact
[ ] You take light drone losses
[ ] You eliminate the following enemy formation:
>[ ] Guards
>[ ] Stormtroopers
[ ] You kill Interrogator Khan
[ ] You secure an additional part of the ship
>[ ] Smuggling Vessel Docking Clamp
>[ ] The War Deck
>[ ] Engines
 
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