Description: A belligerent and warlike people hailing from outside of Anatolia and renowned for their expert use of the chariot in warfare, the Hittites have carved out for themselves an empire with almost no equal in the Near East. Achieving supremacy thanks to their well-developed military machine, control over trade routes in Anatolia as well as shrewd diplomacy and misdirection, the Hittites stand tall as one of the premier superpowers of the era.
Far from being mere warmongers however, the Hittites also have an astoundingly advanced law code, with checks and balances on the king. Besides their core territory, the Hittites also maintain control over a number of subservient vassal states that they exert economic, military and diplomatic pressure over and can call on to aid them in warfare. Though they are surrounded by many enemies, the Hittites stand proud and will not back down. However, sooner than they may think, crisis after crisis will strike and bring the mighty empire in great troubles…
Gameplay: The Hittite Empire is the mightiest military power in the world, with numerous vassal states and a thriving economy, but your vast realm is built on a foundation of sand. Mighty rivals from all cardinal directions seek to tear you down while internal rivalries threaten to rend the empire asunder. Right from the get-go, a Hittite king will have to put out fires everywhere. The Mycenaeans, the Egyptians, the Assyrians and the Kaskians are just some of the foes that must be placated or trampled into the dust by your chariots if the Hittite Empire is to survive. And when the Sea Peoples arrive and the lights in the West start going out one by one, it's every man for himself…
Culture Group & Religion: Hittite/Luwian (Indo-European)
Map Colour & Location: Bright Red, hold most of Anatolia and Northern Syria
Type: Constitutional Monarchy
Diplomatic Relations: Client States (Ugarit, Byblos, Troia, Caria, Lukka, Mysia, Alashiya), Rivalry (Kemet, Assyria, Mycenae), Trade Relations (Troia, Caria, Mysia, Lukka, Ugarit, Byblos, Alashiya)
Military: 14,000 Infantry (Spear, Cow Hide Shield), 13,000 Skirmishers (Slings/Bows, Axe), 5,000 Royal Elamite Infantry (Spear, Bronze Helmet, Linen Armor, Bronze-Embossed Wooden Shield), 3,500 Hittite Three-Man Chariots (Bow, Spear, Wooden Shield, Bronze Scale Armor), 350 Ships. Hittite warfare relies heavily on chariots, which are known across the Near Eastern world for being of excellent quality and are manned by extensively drilled professionals.
Political Factions: Viceregal Kings of Karkemiš and Tarḫuntašša [Neutral], Royal Court of Ḫattuša [Content], Royal Princes and Governors [Neutral]
Economy: Immensely Rich. Anatolia is a land with an abundance of natural resources and alongside the dominant agricultural sector the Hittites have an exceptionally strong mining economy. They draw great tributes from their numerous vassal states, bolstering the fortunes of the empire. The Hittites also control the major trade routes across Anatolia and accumulate profits from the thriving trade activity. Hittite stranglehold over Near Eastern trade is so potent that Hittite Kings have often resorted to trade embargos instead of military campaigns to punish a rival.
Trade Goods: Timber, Wool, Iron, Silver, Copper, Luxury Goods
Crucial Imports: Grain, Copper, Tin, Wood, Wine, Olive Oil, Luxury Goods
Important Sites: Walled City of Hattusa, Hanyeri Relief
Unique Objectives:
Weathering the Storm: +10 Legacy for staying alive each turn from 1200 B.C. onwards. +20 Legacy for staying alive each turn from 1180 B.C. onwards.
Emergency Contingents: +15 Legacy for levying troops from a subject state or ally, be that through sheer authority or by paying them off.
New Form of Warfare: +25 Legacy for leveraging your control over trade routes to impose a trade embargo on a foreign power.
A Thorn in Our Eye: +30 Legacy for finally subjugating the Kaskians.
Do You Feel Lukka, Punk?: +30 Legacy for defeating the Lukkans after they declare independence and turn on the Hittites.
Finish What We Started: +50 Legacy for conquering South Syria and Canaan.
Upstarts from the East: +50 Legacy for winning a war against Assyria.
Bring Low the Arch-Enemy: +120 Legacy for destroying or subjugating Egypt.