[X] 400,000 (costs $45,000)
[X] Fair some people won't like it. But you make more off the others. Right?
[X] Split the extra copies equally between the two distributors.
-[X] But one copies getting signed by everyone involved and framed on your wall.
 
Trait:
I am the Brush in My Hand: Louisa is quite focused while doing her job. Gain ??? when the genre ???. (1/2)

Trait:
One At A Time: Finn really doesn't like to talk about his personal life (moreso than usual). Gain ??? when the ??? of the plot is ???. (1/2)
Marketing Idea Gained: People Are More Charitable During Christmas? (??? Bonus) (1/3 Research)
Genre Research: Mystery (1/3)
So things to think about the speed of research is a bit slow, I'm a little bemused that you offered these as one day actions rather than showing the actual amount and saying (you can take these one day at a time.
It's going to take a tenth of each turn to make sure that we're able to research a popular topic each month, although on that subject @asphaltus are you going to let us start next month knowing what the popular topics are as its definitely going to shape much of our early game so I'd hate to waste time voting for it and nothing else each turn. I'd accept it if you turned the costs of that action into an upkeep.

Theres not so much to say about the actual update as we don't get a lot of character interaction. Louisa's too shy, Finns to quiet. Alice is the strongest by far, we get a good sense of her cheerful personality and her passion for and knowledge of literature.

So taking another look at the costs.
[] Nearly free This is the get broke quick option.
Allright I'll take a free hint.
[] Low Still will hit you hard
My guess is that means we need to sell something like 75k out of a 100k printing run in order to cover printing costs effectively making it impossible to also cover staff costs on that run.
Fortunately since we're paying an average price per comic of 0.1125cents to be printed rather than 0.18 like and we've already recouped 40 of our 45,000 printing costs I don't think this is as much of a risk as it's presented.
[] Expected set by people who have enough money to cover losses.
I've mathed this out as 40 cents a copy and we know that this means that we break even on printing costs of a run of 100,000 at 50k sales.
I had a minor panic when I realised that this meant that we needed to sell almost all in order to cover staffing costs.
Fortunately since we're mostly covering printing costs with static sales there isn't much chance of a loss. Probably.
[] Fair some people won't like it. But you make more off the others. Right?
I guess this is what we're expected to be forced to as a small studio being undercut by bigger ones.
[] High do you think comic books are some kind of art?!
... Yes? But I think thats outrage so probably the wrong answer.
[] Very High look at the tasteful color. Mhmm, the elegance...
This almost makes it sound like the price is influencing the quality.
Unless anyone else wants to raise a reason why this is wrong I'll be voting low as a I planned.
 
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Getting solid numbers out of glorious QM is a bit like getting blood from rocks.

Well, you are going to get the solid numbers when the money rolls in.:)

So things to think about the speed of research is a bit slow, I'm a little bemused that you offered these as one day actions rather than showing the actual amount and saying (you can take these one day at a time.
It's going to take a tenth of each turn to make sure that we're able to research a popular topic each month, although on that subject are you going to let us start next month knowing what the popular topics are as its definitely going to shape much of our early game so I'd hate to waste time voting for it and nothing else each turn. I'd accept it if you turned the costs of that action into an upkeep.

You can take that option only once per month, (it would take two months to learn the first trait), which is why it was shown like that. Part of the reason is that the were very few optional events in the beginning, so I wanted to stretch it a little.

As for the popular topics, sure.

With that said, let's see why the prices are the way they are. The first price I created was Expected, basing it off on the publishing costs. Low and Fair could be seen as extensions of that. Low gives you more sales but less money per sale. Fair gives you less sales but more money per sale. You could make an argument for choosing one over the other based on the modifiers. So why does Nearly Free, High, Very High exist? Just options for the options god?
Well, not entirely.

Nearly Free will nearly never earn you a profit. But it will get humongous sales. You'll even have people who don't buy comics get one cause it's that cheap. And you'll get a lot of fans. It's quite useless now, but there might come a time where you want people to read your comic, no matter the cost.

High means that you're placing comic books at the same level as books, or magazines. (which, at this point, no one does). Very High means that your comics book are now quite a exclusive product.

The thing is, whatever the negative price modifiers you now have, it will certainly never exceed your sales die. So your bound to make sales, no matter what. If you manage to survive a year of expensive pricing (with nearly no reprints), you might get to see a gradual rise in your sales.

That's because you're right. Price is often taken as a measure of quality, and expectations do drive reality. Your comics are now believed to be somewhat of a luxury item, something to show off as a sign of good taste and wealth. Now if you were smart, you would advertise it that way, adopt a new model of distributing, and laugh all the way to the bank.
 
Nearly Free will nearly never earn you a profit. But it will get humongous sales. You'll even have people who don't buy comics get one cause it's that cheap. And you'll get a lot of fans. It's quite useless now, but there might come a time where you want people to read your comic, no matter the cost.
Its great if you have money to spare and want to push a new title. Spamming nearly free printings is how you get people hooked onto the teaser and then expand it after all
 
The thing is, whatever the negative price modifiers you now have, it will certainly never exceed your sales die. So your bound to make sales, no matter what. If you manage to survive a year of expensive pricing (with nearly no reprints), you might get to see a gradual rise in your sales.
Keep in mind one of our dice is a d100, we could get a nat 1 :V
That's because you're right. Price is often taken as a measure of quality, and expectations do drive reality. Your comics are now believed to be somewhat of a luxury item, something to show off as a sign of good taste and wealth. Now if you were smart, you would advertise it that way, adopt a new model of distributing, and laugh all the way to the bank.
"I said you needed to invent the Car not rebrand a donkey."
More seriously though, this seems to be an end game goal. When we're not printing above average amateur comics on a recently repaired printer.
 
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[X] Fair some people won't like it. But you make more off the others. Right?
[X] Split the extra copies equally between the two distributors.
-[X] But one copies getting signed by everyone involved and framed on your wall.

...would be my vote, but since I went with Dark as Silver's plan I might stick to it all the way.

[X] Low
 
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Inserted tally

Will the vote be closing or will you wait to see if anyone else votes?
Adhoc vote count started by Dark as Silver on Jan 18, 2018 at 1:48 PM, finished with 16 posts and 4 votes.
 
Issue 2 - Touch Gold
Issue #2
Feb 1947


"You sure it will get everyone in the frame?" You ask.

"How many times are you going to ask that?" Fred whispers next to you.

You are still not reassured. "Wait, let me see -" You ask the camera-man and peer through the lenses. "Louisa, don't shift away, alright? Finn, a little to the right? Alright, perfect- wait -"

"Let the man do this job, Emily!" Fred looks exasperated. "Okay, okay," You step back to being in the middle with the others.

"Everyone ready?" The photographer asks. You shift the signed first issue slightly…. and then give the go-ahead. The photo needed to be perfect. It was going to be part of history, after all.

"Alright, now don't blink!" He presses down the button - the light flashes – and you blink. Oh no.

"One more please!" You take Fred by the arm and drag him to the center. "Just the two of us."

The man doesn't say anything, but just nods. He presses down the button – and you end up blinking again.

"Can we take one more?"

…..

The camera man stayed an entire three hours, and you were thoroughly dizzy at the end. It was still worth it though; you now have a memory of your beloved first work on your desk to cherish.

***​
As for how it sells…
94 and 23, 23, 20, 18… y u do dis dice
Fred runs into your office one day.

"They ran out of copies." He breathlessly states. "Empire ran out of copies."

You hear the words, but still take a minute to convince yourself of the fact. "You mean – but we shipped extra?" He nods excitedly. "They ran out 125,000 copies?!" He nods even faster.

"They said they need even more next month." He finally says.

"No way." He has to be pulling your leg. " Yes way." He takes another deep breath. "Even World nearly ran out." He says. "No." You pinch yourself harder, but there's no waking up. "We did it." He says.

"We did it." You finally say.

"We did it." He repeats.

There's a feeling of euphoria, and suddenly everything seems so absurdly funny that you can't help but laugh. And once you start, the feeling only increases and you are now laughing even harder and even Fred joins and both of you just laugh and laugh and until tears start streaming from your face and it's still unbelievable, like – how did this just happen?

***​
Publishing Costs: -$45,000
Employee Costs: -$16,960
Total Costs: -$61,960

Empire Sales Revenue: $37,940
D & L Sales Revenue: $25,000
World Sales Revenue: $52,996
Total Money Gained: $114,936

Available Money: $77500 + $52976 = $130,476
Fans Gained: 241
Overall Interest: Very High
***​

"I had considered it." Fred tells you when the topic of re-printing comes up. "But there are a lot of other publishers who are doing it. It isn't that easy." He takes out his notepad and begins writing. "First of all, we need to acquire the scripts themselves, of course. That'll take a $1000 for a book." He spins the pen on his fingers. "After that, it gets complicated. You can't simply print the books, the distributors won't agree to ship copies of a same book. And even if they did – we would be directly in contest with other publishers. If they price it lower, we won't even sell."

"What do we do?" You ask.

"Right, we need to tailor the book to appeal to some audience." He says. "Make it different than the others, somehow."

"What if we price it really low, market it as some kind of affordable classics for all?" You say.

"That could work. Add in some illustrations and a great cover, and yeah, that could work." He writes it down in his notebook. "I had another idea. What about something for the students? We can make some changes, you know, add some pictures, sell it at a low price."

"Or we could go for an expensive choice – proper, leather bound hardcovers with high quality paper, built to last, and we sell it as such."

"That's another good idea. What else you got?"

You spent a lot of time discussing ideas.
Rank vote

[] Cheap Classics: Price has to be Low or Nearly Free. You can also add illustrations.
[] Student Special: Price can be Nearly Free/Low/Expected. The book has to be modified. Color illustrations can be added.
[] Proper Treasure: Price can be High/Very High. Needs to be hardbound, with special quality paper preferred.
[] Write-in: Discuss how you will differentiate your product from others. Needs a fixed range on price, and the additions you can make. Can be your best option.

All prices are added to the company details.
***​

You see Fred panting and heaving, carrying a huge box up the stairs. He places it down at your foot and then staggers back. "Three more," Fred mutters to himself as he walks down again. "What is it?" You ask, but there's no answer. It's quite extensively taped close; someone really wanted to protect the contents. You try to lift it yourself and fail miserably. What could it be?

By the time you find the scissors, Fred has already managed to bring two more. You get to work, cutting what seems nearly every part of the top. By the time you're finished, Fred brought the last one and was peering over your shoulder. "Even I didn't expect this much."

You had enough of his mysterious game. You reach into the box and pull out – reams of paper? They are bound together, and it looks like… they're the original stories you asked for. You look at the stack in your hand… and the boxes in question. What the hell? How many did they send?

"I told you prepare yourself." Fred wheezes out a chuckle.
***​
(-$1000, 1 day)

You, of course, took your time to visit Donovan. Military and Action are unpopular, while Crime, Romance and Fantasy have seen a rise.
You have $129,467 available. You have 27 days left.

[] Visit the library – get some more ideas
-[] Continue your Mystery Research (1/3, 3 days per attempt, and can be taken more than once)
-[] See if you can get some new ideas. (3 days; gain understanding about a new genre, only once)
-[] Learn about possible writing techniques. (3 days; gain understanding about topics and ideas, only once)
-[] Just talk to your friend. (1 day; gain ???, only once)

[] Visit the Bookshop – see what Donovan has to say
- [] Learn what's selling and what's not. ($1000, 1 day, gain knowledge about genre modifier to sales)
- [] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
- [] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
-[] Investigate the idea you had. ($1500, 1 day, only once)

[] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)

[] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)

[] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)

[] Start the ideation process (1 day) not again

[] Start the writing phase. (You have no plots)

[] Start the art phase.(You have no scripts)

[] Hire some more people. you feelin lucky, punk?

[] See if you can another distributing deal. (Make a new deal with distributors)
***​
 
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[1] Student Special: Price can be Nearly Free/Low/Expected. The book has to be modified. Color illustrations can be added.
[2] Cheap Classics: Price has to be Low or Nearly Free. You can also add illustrations.
[3] Proper Treasure: Price can be High/Very High. Needs to be hardbound, with special quality paper preferred.

[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x3
[X] Hire some more people. you feelin lucky, punk?
[X] Visit the Bookshop – see what Donovan has to say
-[X] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
-[X] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
-[X] Investigate the idea you had. ($1500, 1 day, only once)
[X] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)
[X] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)
[X] Start the ideation process (1 day) not again


Student pocket money is easily liberated.
Plus we can cash in on nostalgia a decade later :p
 
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The update could have been better, but yeah, I didn't want to put it off. I'm trying to be regular, not a perfectionist approach. Don't forget to check the front page for the book ideas. I was thinking of a lot of options, and it was stressing me out, and then it clicked - hey, let the players figure it out. As for the sales numbers on tradebacks -

You get $39,000 at a price of Expected on 100,000 sales with 25% distributor cut. (paperbacks).
You get $47,000 at a price of Expected on 100,000 sales with 25% distributor cut. (hardbacks).

Also, whatever option you choose or come up will have it's own events... so there's that as well.

[X] Student Special: Pr
Rank vote please.
 
"We did it." He repeats.
Did you fudge the dice? Sweet. :V
People, I may have underestimated the price modifiers. Probably going to do some any dice to figure out how lucky this was.
@asphaltus does the previous distribution deal just keep repeating for x months?

Before we start the vote for real could we actually speak on where we want this to go? Given we made 31k profit in just a month...

[] Visit the library – get some more ideas
-[] Continue your Mystery Research (1/3, 3 days per attempt, and can be taken more than once)
-[] See if you can get some new ideas. (3 days; gain understanding about a new genre, only once)
-[] Learn about possible writing techniques. (3 days; gain understanding about topics and ideas, only once)
-[] Just talk to your friend. (1 day; gain ???, only once)
Mystery is definetly something we'll want to do and I'm curious about writing techniques, that seems like something that would be somewhat related to a skill increase.
Also I like Alice.
[] Visit the Bookshop – see what Donovan has to say
- [] Learn what's selling and what's not. ($1000, 1 day, gain knowledge about genre modifier to sales)
- [] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
- [] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
-[] Investigate the idea you had. ($1500, 1 day, only once)
Donovans alright, I suspect he's going to grow on me but we haven't spoken to him much yet. Thanks for taking my suggestion about sales btw.
It's interesting How the market works now is limited, either this was always something that would trigger twice or it got missed before. Remind me which idea this was?
[] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)
So 9 days out of a month in exchange for a bunch of random probably above average ideas. Its pretty time efficient. But, it's not the dream and this could easily be something that takes a third of the month every month seriously cutting into comic time. Sounds like we need to hire people.
[] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)

[] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)
Yeah these two lend evidence to the idea that Market and writing techniques were always two parters.
[] Start the ideation process (1 day) not again

[] Start the writing phase.
(You have no plots)

[] Start the art phase.
(You have no scripts)
Suffer Suffer. Everyone, please remember, I'll add story ideas to the catalouge when they're pitched not when it comes to ideation.
How many plots per ideation btw?
[] Hire some more people. you feelin lucky, punk?
Must do, also high invisitext. So far, evidence is "Yes", we are lucky.
[] See if you can another distributing deal. (Make a new deal with distributors)
Well the plan worked pretty darn well last time.
 
No fudging. I was whole heartedly ready for a okay roll and you barely breaking even, and then having a character rescue you out as you sink... Glad that didn't happen, but really... wow.
You will meet new distributors for books. The current distribution plan for comics stands as it is until an event occurs, so yes, it will keep on repeating. I will go mad from the maths otherwise.
Books will have selling dice of at least 3d100 to 5d100, with a higher base revenue and distributor cut.
The idea was from the last update, where you learnt that people were more charitable during Christmas. (wonder what that could mean, right?)
How many plots per ideation? Well, need to see the ideas and rolls first. Your steampunk story still won't get past by the way, you need to research. Also, new rule: Only one idea and roll per post. (I'll say it again in the next update).
 
[1] Student Special: Price can be Nearly Free/Low/Expected. The book has to be modified. Color illustrations can be added.
[2] Proper Treasure: Price can be High/Very High. Needs to be hardbound, with special quality paper preferred.
[3] Cheap Classics: Price has to be Low or Nearly Free. You can also add illustrations.
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x3
[X] Hire some more people. you feelin lucky, punk?
[X] Visit the Bookshop – see what Donovan has to say
-[X] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
-[X] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
-[X] Investigate the idea you had. ($1500, 1 day, only once)
[X] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)
[X] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)
[X] Start the ideation process (1 day) not again
 
You will meet new distributors for books. The current distribution plan for comics stands as it is until an event occurs, so yes, it will keep on repeating. I will go mad from the maths otherwise.
Sorry I phrased that terribly, do we need to specify to keep the printing presses running out new copies to our suppliers, and if not when do they stop?
 
As for second printing; details will be given at the end of the month, with an estimated no. of copies you can expect to sell.
 
with an estimated no. of copies you can expect to sell.
Been looking forward to this.
Also if people could start pitching ideas, we're running low on fantasy if we want to make a comic this month.

[1] Cheap Classics: Price has to be Low or Nearly Free. You can also add illustrations.
[2] Student Special: Price can be Nearly Free/Low/Expected. The book has to be modified. Color illustrations can be added.
[3] Proper Treasure: Price can be High/Very High. Needs to be hardbound, with special quality paper preferred.

Alright my concern here is that the writing and drawing stages of a comic are both time variable actions, so I'd rather get them done early in the month when we've got room to re roll rather than later.

[X] Plan Buisness first, people second.
-[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
-[X] Hire some more people. you feelin lucky, punk?
-[X] Start the ideation process (1 day) not again
 
Genre: Fantasy
Plot: A bunch of wizards search for the source of all knowledge. Too bad they're their own worst enemies.
Idea: A search for a logical explanation for something that appears more incomprehensible the longer you look at it.
Protagonist: A band of wizards vaguely inspired by quantum physicists and Einstein.
Antagonist: Squabbling and common sense.

Genre: Fantasy
Plot: Centuries ago the Prophecy foretold a hero who'd overturn the evil empire. Then he died... Now his sister will take up the quest in his place.
Idea: Free will vs prophecy and determinism.
Protagonist: Elia, a stubborn and passionate woman.
Antagonist: The Emperor!

And two for Fred.

Genre: Fantasy
Plot: A boy must make a journey to the gates of the underworld to tell his recently departed father to pass on or to stay behind.
Idea: A coming of age story drawing on Celtic and Greek mythology.
Protagonist: Robin a teen who's not yet sure he's ready to stand on his own with out the father he admired.
Antagonist: Various obstacles that impede the journey. Antagonists shouldn't recur but if they do the first time they should be avoided rather than overcome to demonstrate how he's grown the second time.

Genre: Fantasy
Plot: A bunch of magical Vikings sail across mystical islands in search of treasure.
Idea: Hijinks ensue.
Protagonist: Bjorn, a young sailor with a mighty hammer looking for adventure.
Antagonist: Ulrik Redeye, an older warrior with his eyes set on Bjorns hammer.

E: Well damn. That roll went incredibly badly.
Dark as Silver threw 10 10-faced dice. Reason: Quantum Sorcery Total: 36
7 7 1 1 1 1 1 1 9 9 3 3 4 4 2 2 1 1 7 7
 
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...can someone run me through the math with a bit more detail?

I get it that we lucked out, but... do we have an idea of what modifiers were? Clearly they are about 30+ to turn a 94 die roll into 125000 sales, but by how much?
Empire Sales Revenue: $38,940
Our profits before the 10% cut from TED was $43265. So that means Low price point is... 35 cents or so? Is that it?

What was that about Genre Modifier Dice?

Somehow the result left me more confused, possibly because we oversold this a bit... I'd like to get the math so that I know what is the price point for breaking even on an average number of sales in a situation like that.
 
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