@WastingPixies Question about stats:

What's the "average"? What number would be considered normal? For an adult? And for our age range?

That is, is 5 Intellect a complete and total moron, is it an average kid, or is it a normal adult? What do the numbers mean essentially?
 
@WastingPixies How many children live in the orphanage? Also, how has MC hidden the bone dagger she made?

There is about 15-20 other children in the orphanage, I'm not going to put tons of focus on them since none of them are magical. You've put the bone dagger in the book on necromancy that only you can seem to see.

@WastingPixies Question about stats:

What's the "average"? What number would be considered normal? For an adult? And for our age range?

That is, is 5 Intellect a complete and total moron, is it an average kid, or is it a normal adult? What do the numbers mean essentially?

A 1 would be the lowest a human can possibly be, while a 16 is the max for a borderline human. As you will notice there are letters by them, the lowercase letters are what is possible from a normal human, when you get into the upercase letters that has gone beyond the level of a normal human. You would need to have some magic stuff to be able to get to that level normaly.


Also, the vote is now closed.
 
Inserted tally
Adhoc vote count started by WastingPixies on Jan 12, 2018 at 7:27 PM, finished with 30 posts and 15 votes.

  • [x] Alicia Starwood
    [X] Plan: Defeat Means Friendship!
    [X] Plan Shadow
    -[X] Loyalty - The Way of the Necromancers.
    -[X] Cross Dominant
    -[X] Born into the Light
    -[X] Marked by Shadows
    -[X] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +3 to all acts of lying and deceit.
    -[X] Enhanced Senses - 5CP - All senses
    -[X] Creature Comfort - 4CP
    -[X] Eidetic Memory
    -[X] With Grace - You are extremely agile and delicate in your movements! +6 to all Dex rolls.
    -[X] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen.
    -[X] Bravery - You gain complete Immunity to Supernatural Fear effects.
    -[X] Antivenin in the vein - You are naturally hardy and poisons and venoms seem to have less of an effect on you.
    -[X] Spiritual Well - You are practically brimming with magical energies, a well of power at your fingertips. Treat your Soul as being [INT/2] higher for the purpose of Max Spirit P-Pool
    -[X] Airhead
    -[X] Shy - 1CP
    -[X] Might - 1 => 6 (-7)
    -[X] Finesse - 1 => 8 (-13)
    -[X] Stamina - 1=> 6 (-7)
    -[X] Intellect - 1 => 8 (-13)
    -[X] Appearance - 1 => 6 (-7)
    -[X] Charisma - 1 => 5 (-5)
    -[X] Willpower - 1 => 7 (-10)
    -[X] Soul - 1 => 9 (-17)
    -[X] Inertia - 1 => 8 (-13)
    [X] Plan: Defeat Means Friendship!
    [X] Loyalty - The Way of the Necromancers.
    [X] Cross Dominant
    [X] Marked by Shadows
    [X] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +3 to all acts of lying and deceit.
    [X] Creature Comfort - 4CP
    [X] Eidetic Memory
    [X] With Grace - You are extremely agile and delicate in your movements! +6 to all Dex rolls.
    [X] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen.
    [X] Bravery - You gain complete Immunity to Supernatural Fear effects.
    [X] Antivenin in the vein - You are naturally hardy and poisons and venoms seem to have less of an effect on you.
    [X] Spiritual Well - You are practically brimming with magical energies, a well of power at your fingertips. Treat your Soul as being [INT/2] higher for the purpose of Max Spirit Pool
    [X] Airhead
    [X] Shy - 1CP
    [X] Born into the Light
    [X] Plan Shadow
    -[X] Loyalty - The Way of the Necromancers.
    -[X] Cross Dominant
    -[X] Born into the Light
    -[X] Marked by Shadows
    -[X] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +3 to all acts of lying and deceit.
    -[X] Enhanced Senses - 5CP - All senses
    -[X] Creature Comfort - 4CP
    -[X] Eidetic Memory
    -[X] With Grace - You are extremely agile and delicate in your movements! +6 to all Dex rolls.
    -[X] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen.
    -[X] Bravery - You gain complete Immunity to Supernatural Fear effects.
    -[X] Antivenin in the vein - You are naturally hardy and poisons and venoms seem to have less of an effect on you.
    -[X] Spiritual Well - You are practically brimming with magical energies, a well of power at your fingertips. Treat your Soul as being [INT/2] higher for the purpose of Max Spirit P-Pool
    -[X] Airhead
    -[X] Shy - 1CP
    -[X] Might - 1 => 6 (-7)
    -[X] Finesse - 1 => 8 (-13)
    -[X] Stamina - 1=> 6 (-7)
    -[X] Intellect - 1 => 8 (-13)
    -[X] Appearance - 1 => 6 (-7)
    -[X] Charisma - 1 => 5 (-5)
    -[X] Willpower - 1 => 7 (-10)
    -[X] Soul - 1 => 9 (-17)
    -[X] Inertia - 1 => 8 (-13)
    [X]Plan Supreme Soul with Magic Res.
    [X] Plan Shadow
    -[X] Anastasia (no surname)
    [X] Plan Shadow 2.0
    -[X] Loyalty - The Way of the Necromancers.
    -[X] Rekha Sherwani
    -[X] Cross Dominant
    -[X] Marked by Shadows
    -[X] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +3 to all acts of lying and deceit.
    -[X] Enhanced Senses - 2CP - Sight and Touch
    -[X] Creature Comfort - 4CP
    -[X] Antivenin in the Vein - 3CP
    -[X] Eidetic Memory - 2CP
    -[X] Silken Voice - You've a voice like velvet with a tongue like silk. +6 to all social actions involving using your voice to your advantage. - 2CP
    -[X] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen. - 2CP
    -[X] Moxie - 2CP
    -[X] Spiritual Well - You are practically brimming with magical energies, a well of power at your fingertips. Treat your Soul as being [INT/2] higher for the purpose of Max Spirit P-Pool. - 2CP
    -[X] Curiosity + 2CP
    -[X] Phobia - Thunder + 1CP
    -[X] Might - 1 => 6 (-7)
    -[X] Finesse - 1 => 8 (-13)
    -[X] Stamina - 1=> 6 (-7)
    -[X] Intellect - 1 => 8 (-13)
    -[X] Appearance - 1 => 6 (-7)
    -[X] Charisma - 1 => 5 (-5)
    -[X] Willpower - 1 => 7 (-10)
    -[X] Soul - 1 => 9 (-17)
    -[X] Inertia - 1 => 8 (-13)
    [x] Alicia Starwood
    [x] Plan Through Fires and Flames
    [x] Alicia Starwood

    [X] Plan: Defeat Means Friendship!
 
Skills and Looks
You flipped through the pages of the book, intrigued and wondering by all of the advanced spells and rituals that are written in it. Though, some of them are kind of gross, like the spell that crystalizes peoples blood. That sounds incredibly nasty. Apparently, while the book is primarily about necromancy, it's also got a lot of blood magic spells in it. A number of the advanced necromancy spells use things from blood magic, so it also has the basics that you will need for those in it as well.

You haven't gotten around to learning any of the blood magic spells, you've spent the time you have with the book learning the bone creation spell.

You closed the book and flipped it to its spine, where you looked at the handle to the blade you made. The book's spine was a sheath for a dagger, one that you perfectly matched for your bone dagger. You have to wonder how many blades have rested in that slot, even with the number of names on the signature page, you have no idea when the spine was made into a sheath.

You opened the book to said page, and ran your fingers over the long list of names on the signature page, seeing every name of everyone who has owned this book. A long list of handwritings and names, many of the different handwriting you've seen further on as the book goes on. The book is big, but around the middle of the book, it never seems to reach farther than that no matter how far you go. Eventually, you found that the writing stops and it the pages go blank. Your best guess is that is for whenever you start to make your own discoveries and spells, for whoever learns from the book after you.

The list of names is long, but it ends with your own.

Alicia Starwood.

You're not sure who gave you the name, no one had actually known your parents. There had been some kind of explosion and when people investigated they found an old house, inside where three dead bodies and you as a baby. When investigations happened, they found a whole lot of questions, but no answers. All they would tell you was that there are no papers about who you are, no birth certificate, no nothing. The other people that had been found with you was the same, there was no evidence that these people ever existed.

So someone gave you a name, and they just guessed how old you are. While people say that you're nine years old, no one actually knows if that's true or not.

You've been at this orphanage for as long as you can remember, living day by day without a lot to do. There aren't even that many kids around your age at the orphanage, most of them are a few years younger or older.

Everything you learned you learned while in while living in these very halls.

Speaking of learned, what are your skills?
[ ][SKILL] Plan Name
You have 60 Skill points to start with, and no skill can start at a score of above 10. Each level in a skill costs 1 point.
Academia
Acting
Athletics
Ballistics
Disguise
Drive
Energy Weapons
Empathy
Etiquette
Expression
Heavy Weapons
Intimidation
Investigation
Leadership
Martial Arts
Medicine
Meditation
Melee
Occult
Psychology
Slight of Hand
Streetwise
Subterfuge
Survival
Technology
Flight
Necromancy
Danger Intuition

Also, what do you look like?
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
 
[X]Plan Kung-Fu Necromancer
-[X]Academia 4
-[X]Athletics 7
-[X]Empathy 2
-[X]Investigation 3
-[X]Martial Arts 7
-[X]Medicine 3
-[X]Meditation 2
-[X]Psychology 3
-[X]Slight of Hand 4
-[X]Streetwise 3
-[X]Survival 4
-[X]Technology 1
-[X]Necromancy 10
-[X]Danger Intuition 7

Is this how you do plans?

[X]Big Picture
 
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[x][SKILL] Plan Lady Necromancer
Academia 5
Acting 3
Athletics 5
Disguise 2
Empathy 3
Etiquette 10
Expression 4
Investigation 2
Leadership 7
Melee 5
Occult 7
Psychology 3
Necromancy 10
Danger Intuition 3

[x] Tea Cup
 
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You have 60 Skill points to start with, and no skill can start at a score of above 10. Each level in a skill costs 1 point.
Same question as before: What does the numbers mean? Is a 10 a barely competent amateur? A reasonable hobbyist? A decently competent professional? Talented expert? The very borders of natural human capability?
 
[X] Plan Harry Dresden's Little Sis
-[X] Athletics 10
-[X] Investigation 10
-[X] Meditation 10
-[X] Necromancy 10
-[X] Occult 10
-[X] Academia 1
-[X] Acting 1
-[X] Danger Intuition 1
-[X] Empathy 1
-[X] Etiquette 1
-[X] Expression 1
-[X] Intimidation 1
-[X] Martial Arts 1
-[X] Subterfuge 1
-[X] Sleight of Hand 1

[X] Tea Cup

Sad to say that I don't think Kung Fu Wizard is really in the cards any time soon with a Might and Stamina of 5. The best option for fighting right now is probably a good pair of running shoes, but Athletics is likely to come up all over the place in terms of physical checks- especially in dodging stuff. I did drop a point in punching things just so that we aren't completely useless in a schoolyard brawl, but I think a serious fight warrants a serious 'crystallize their blood already' response. Given our curiosity, I expect heavy use of Investigation.

I think a focus on uncovering secrets and learning magic is just fine for now.
 
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[x][SKILL] Innocent Little Black Magician
-[X] Academia 7
-[X] Acting 2
-[X] Athletics 1
-[X] Empathy 8
-[X] Etiquette 1
-[X] Expression 5
-[X] Investigation 2
-[X] Martial Arts 1
-[X] Medicine 2
-[X] Meditation 2
-[X] Occult 7
-[X] Slight of Hand 2
-[X] Streetwise 1
-[X] Subterfuge 2
-[X] Technology 4
-[X] Necromancy 10
-[X] Danger Intuition 3

Realistic skill spread with focus on what Alicia could actually develop at age 9:
- Necromancy - obvious, really.
- Empathy - high empathy is a must here with traits she have. She is natural here.
- Academia/Occult - as a child in orphanage she could realistically get that.
- Expression - social, plus things like art, painting.

I would love to have 'Technology' up there, but it's orphanage and how would she get in contact with much technology? Likewise things like 'martial arts' are limited to schoolyard level. Meditation does not well for 9 years old with no teacher. Etc.

[X] Flower
 
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Regardless of what people pick, i'd like to point out we already have a 2 in Necromancy, so we only need 8 points to get it to 10.

Meaning we have a total of 62 points, with 2 pre-assigned to Necromancy.

Edit: Or maybe that's a +2 bonus and putting 10 in Necromancy means we end up with 12?
 
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[X][SKILL] Innocent Little Black Magician
[X] Red Scarf

I like this plan and more importantly, I adore the image.
 
Skill mechanics
Same question as before: What does the numbers mean? Is a 10 a barely competent amateur? A reasonable hobbyist? A decently competent professional? Talented expert? The very borders of natural human capability?
There are five levels to the skills, with the cap being 50. Someone can only train someone of a lower rank then them, though people of the same rank can work together to raise there skills together, though that is slower then being trained.

0 would be having no knowledge on something, at this point raising the level would only cost 1 skill point
10 is a novice, at this point raising the level cost 2 skill point
20 apprentice, At this point 3 skill points
30 is adept, At this point 4 skill points
40 is expert, At this point 5 skill points
50 is a master of something, you can not get higher then this

Regardless of what people pick, i'd like to point out we already have a 2 in Necromancy, so we only need 8 points to get it to 10.

Meaning we have a total of 62 points, with 2 pre-assigned to Necromancy.

Edit: Or maybe that's a +2 bonus and putting 10 in Necromancy means we end up with 12?

The book itself gives you a slight bonus, so if putting 10 in Necromancy you would end up with 12.
 
I would love to have 'Technology' up there, but it's orphanage and how would she get in contact with much technology? Likewise things like 'martial arts' are limited to schoolyard level. Meditation does not well for 9 years old with no teacher. Etc.

I'm agreeing with this & most of your plan, but I think we might be better off swapping the Technology / Streetwise score. We really have no need of technology right now but it's easy to imagine Streetwise being immediately useful.
 
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