All that lives, must eventually die. That which is dead, will then nourish and protect the living. This is the great cycle of life, a balance. It is a necromancer's solemn duty to protect this balance.
The words echoed through your mind as you lay in your room on the girl's side of the orphanage. You had read those words in an odd book you found in the public library of all places. No matter what you do, no one else seems to be able to notice the book.
Granted, they might try and take the book away if they could. After all, the magic inside does work. It tires you out, but it does work. You managed to use the spell that created a bone dagger, though your not sure how much you will need that.
You wish you knew who put it in the library, why they did it, and why you are the only person who can see the book. There are so many questions that you have about this book, and you have no answers.
You sigh, as you open the book up once more. Perhaps the answers lay within.
Your Name is...
[ ] Write-in
And you are now a necromancer.
Character Points:
[120]
You may spend Character points on Attributes, Merits, and Maluses
You may have no fewer than 0 points when completing character Creation
Each Character point remaining when completing character creation will be added as 3 skill points
All Attributes must be at a minimum of 5 to prevent story problems.
All Attributes begin at 1(e-), with Point cost going
2(e), 3(e+), 4(d-) - Costing one point each
5(d), 6(d+) - 2 points each
7(c-), 8(c) - 3 points each
9(c+), 10(b-/E--) - 4 points each
11(b/E-), 12 (b+/E) - 5 points each
13(a-/E+), 14(a/E++) - 6 Points each
15(a+/D--), 16(a++/D-) - 7 Points each
17(D), 18(D+) - 8 Points each
19(D++), 20(C--) - 9 Points each
21(C-), 22(C) - 10 Points each
23(C+), 24(C++) - 11 Points each
25(B--), 26(B-) - 12 Points each
27(B), 28(ex/B+) - 13 Points each
29(B++), 30 (A--) - 14 Points Each
31(A-), 32(A) - 15 Points Each
33(A+), 34(A++) - 16 Points Each
Might - A measurement of the amount of physical force you are capable of generating
Finesse - A measurement of the dexterousness and skill that you have
Stamina - A measurement of your brawn and physical durability
Intellect - A measurement of your mental fortitude, wittiness, and wisdom
Appearance - A measurement of how attractive you are
Charisma - A measurement of how personable and approachable you are
Willpower - A measurement of how stout your heart is, and your ability to stick to your beliefs.
Soul - A measurement of how magically powerful you are.
Inertia - A measurement of how well you are able to resist other magical effects
Health - Might + Stamina
Magical Core - Willpower + Soul
Initiative - Finesse + Intellect
Merits
[1 CP] Code of Honor - Since gaining your abilities, you have created a strict personal code that you follow - Write in a Minimum of 3 Rules that you stand by and refuse to break. +5 to resisting all mind control effects. You get an additonal +5 for each additonal 3 rules that you create, however, once one of those rules has been intentionally broken, it changes from a positive bonus to a negative malus.
[1 CP] Loyalty - You are deeply devoted to a person, cause, or ideal, and easily resist attempts to persuade you away from the source of your loyalty. +3 to resisting effects that would place you against the source of your loyalty
[1 CP] Cross Dominant - You have trained yourself to the point where neither hand is particularly stronger than the other. You suffer no Penalties for using your 'Off-hand' and only a minor increase in difficultly for doing different things with both hands at the same time
[1 CP] Born into the Light - Maybe its the way you walk, or perhaps its how you talk, whatever it is those that are considered 'good' will follow your lead. +3 to all social interactions with 'Good' Characters. The Media is less likely to see your actions in a negative light
[1 CP] Marked by Shadows - There's just... something about you, but the scared and shunned, the hated and the feared, they flock to you. +3 to all social interactions with 'Evil' Characters. The Media is more likely to see your actions in a negative light.
[1 CP] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +3 to all acts of lying and deceit.
[1 CP] Green Thumb - It's not that you are good with plants, it's more that they seem to burst into bloom with a single touch.
[1 - 5 CP] Enhanced Senses - One of your fives senses are extraordinarily sharp! For each level choose one of the five senses to enhance.
[1 - 4 CP] Creature Comfort - You seem to have a knack when it comes to animals. They are naturally drawn to you, and while you may not be able to commune with them in the same way you can people, they can still understand some of what you mean by tone, emotion and movement. 1 Point is a single type of animal, 2 points is a single group of creatures, 3 points is all natural animals, 4 points includes spectral animals.
[1 CP] Shining Soul- Your body is brimming with potential, unlike many others, something that brings out those who see you as prize unlike any other.
[2 CP] Moxie - You've got da Mox, kiddo. +5 to all Social Situations involving backbone
[2 CP] Eidetic Memory - You've got a brain like a steel trap! You can accurately recall anything with a successful Int + Will Roll. The more successesthanthe more accurate, and more things you can remember.
[2 CP] With Grace - You are extremely agile and delicate in your movements! +6 to all Dex rolls.
[2 CP] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen.
[2 CP] Bravery - You gain complete Immunity to Supernatural Fear effects.
[2 CP] Cat-like Balance - +6 to all rolls involving balance
[2 CP] Double Jointed - +6 to all rolls involving flexibility
[2 CP] Silken Voice - You've a voice like velvet with a tongue like silk. +6 to all social actions involving using your voice to your advantage.
[3 CP] Crack Driver - Despite having never even been in the front seat of a ship, you've got what it takes to pick up driving, boating, piloting, whatever for anything you end up in control of as if you were born doing it.
[3 CP] Daredevil - You have an inborn need to take insane risks, and your lucky that you are damn good at living through them. Decreased Difficulty on dangerous feats, and you can ignore a single 1 on those rolls.
[3 CP] Antivenin in the vein - You are naturally hardy and poisons and venoms seem to have less of an effect on you.
[4 CP] Spiritual Well - You are practically brimming with magical energies, a well of power at your fingertips. Treat your Soul as being [INT/2] higher for the purpose of Max Spirit Pool
[4 CP] On Your Toes - You have an instinctual grasp of your surroundings, and it is much harder to catch you off guard than it is other people. Treat your Finesse as being [Fin/2] higher for the purpose of Initiative.
Maluses
[+1 CP] A world in Monochrome - You have been raised by an order of monks with a hatred for the dark side, is there really any way that you could have grown to see the dark side as anything but the Enemy? And worse, you have come to view the world is sharp contrast. Good, and Evil, Right and wrong, and nothing in between. Can not be taken with A world in Technicolor.
[+1 CP] A world in Technicolor - No one is the villain of their own story, and everyone has a reason for what they do. You will ALWAYS try to understand what your enemies are thinking and planning, even when they are trying to kill you, and if you can come to understand them, you will not be willing to kill them. Can not be taken with A world in Monochrome.
[+1 CP, +3 CP] Nightmare - You suffer from horrible nightmares, and have trouble sleeping. You suffer effects from loss of sleep faster than others, and after particularly bad nights, you gain a general -1 to all rolls the following day. Rank 3 - You are more likely to suffer from Nightmares, and there is a chance of Night Terrors, which give a -5 to all rolls that day.
[+1 CP] Over confident - You know you can do everything, and anything, and you are more than determined to prove those who say you can't wrong.
[+1 CP] Airhead - Maybe you have trouble paying attention, maybe your a little forgetful, whatever it is, there is something about you that people have trouble taking seriously. Various alterations to Social rolls
[+1 CP] Deep Sleeper - Good luck trying to get anywhere in the morning. You are near impossible to awaken, and getting to understand what is going on is even harder.
[+1 / 3 CP] Phobia - There exists something out there that you are completely terrified of to the point of madness. 1 point version, you must make a will roll, or be unable to even approach the thing you are afraid of. 3 point version, you must make a will roll, or suffer a minor psychotic break.
[+1 / 3 CP] Shy - You're no social butterfly, that's for sure. -3 to social interactions, and if you are the center of attention it is a -6. The 3 point version is a -5 to social interactions, and a -8 if you are the center of attention.
[+2 CP] Curiosity - You know what they say about Curiosity, but even so, your need to know can override your common sense if you fail a Will Roll.
[+2 CP] Sensation Junkie -You love the feeling of feeling. New things all the time. Make a Will save whenever you get a chance to do something new and interesting, if you fail the save, you have to do it. Watch out for Dares.
[+2 CP] Graceless - You can trip over your feet even when standing still... -6 difficulty to all social situations involving making a good impression.
[+3 CP] Absent-Minded - You have lousy short term memory and commonly get distracted from your goals.
[+3 CP] Loathing - there is something out there which you hate with all the rage of the sun, and when you come across it, everything else falls to the wayside until it is destroyed. +20 to all rolls dealing with whatever is the source of your Loathing, but so long as the target is within your reach, you get -30 to all other rolls.
[+4 CP] Shallow Soul - You do not have the magical energies that one would expect from a necromancer like yourself. Treat your Soul as being [INT/2] lower for Max Spirit Pool