And...you did all read that failing either the hit or defence rolls while parrying means you get a penalty, right? You need to succeed at both rolls for the parry to work.
Yes. And I don't get how that works with Full Offense that doesn't get defense rolls (or autofails them), so I am choosing to explore that option in a tutorial fight.
If there are no options but one, it defeats the point of the vote, hence why Rapier was omitted. If Fists are an option, then please make it available and it would be a proper vote.
Yes. And I don't get how that works with Full Offense that doesn't get defense rolls (or autofails them), so I am choosing to explore that option in a tutorial fight.
Parrying negates penalty from the Full Offence, Offence, Defence and Full Defence modes down to a penalty equal to their bonus (-30, -20, -25 and -40 respectively).
If there are no options but one, it defeats the point of the vote, hence why Rapier was omitted. If Fists are an option, then please make it available and it would be a proper vote.
There will be other options later, which is why there is a vote for weapons in the first place, to get you guys used to the format for voting. I was kidding about the fists outcome if you didn't vote for a weapon (probably), but I would like it if you followed the format. That said, I'll go make fists an option, because why not?
Winning votes:
[w] Rapier (no bonus)
[w] Do not skip the fight
[w] Balance: no bonus/penalty
[w] Yes
Done on the Discord, so the people there can confirm these if you're suspicious for some reason
Your attack = (23) = 23
Your defense = (100) = 100 (A/N: well, dang, nat 100 on the second roll of the quest...)
His attack = (7) = 7
His defense = (86) = 86
You and Tobias raise your blades for the final bout of the day. You both circle around the arena with your blades pointed at one another, waiting for the other to make the first move; with the sun setting soon you dash forward, thrusting the blade towards Tobias' midsection, only for it to be deflected to the side. You twist your body to avoid Tobias' downward slash as he counterattacks, before swinging your rapier at him again. He blocked the swing with the crossguard of his sword before shoving you away, taking this moment to recover you back off.
Tobias charges forward, thrusting at your right shoulder, only for you to push the thrust to the right. He doesn't let you counter though as he moves with your deflection by spinning and slashing at your exposed left side. The maneuver takes long enough for him to pull off that you have plenty of time to move your sword to block the slash. As his blade met yours however he thrust out his other arm to grab your sword hand before pulling back his own to stab at you, you twisted around in his grab and brought up a leg to kick him away from you.
You clash once more, this time slashing at one another and blocking block after blow, both focusing more on not being hit than hitting the other. A blocked high swipe that flows into a horizontal slash forces Tobias to jump back, unable to bring his rapier down in time to block the second attack. Pressing your advantage you thrust forward, forcing him back again. He seemed to recover his wits as you thrust forward once more, knocking your blade to the side and slicing at your arm, You spin with the force of his blade against yours, using the momentum to copy his earlier spinning maneuver to avoid the cut and slash again, only to cut through air as you noticed he had moved back during your spin, out of reach.
He dashed towards you once more with a slash, you moved your sword to parry, hoping to counterattack the blow. You deflect his slash with ease but as you put your weight behind a thrust to claim victory you stumble. Tobias had leapt back and to the side to avoid the thrust, leaving you off balance and struggling to recover from being in such a disadvantageous situation before Tobias could end the fight.
Weapon
[] Fists (-20 to rolls) You aren't trained either
[] Rapier (no bonus)
Styles
[] Full Offence: +30 to hit, increased damage, no defence roll
[] Offence: +20 to hit, increased damage, -40 to defence roll
[] Balance: no bonus/penalty
[] Defence: +26 to defence roll, -26 to hit
[] Full Defence: +40 to defence roll, no attack
Considering we just got caught in an oh shit spot, I'd say full defense till we recover.
[X] Rapier (no bonus)
[X] Full Defence: +40 to defence roll, no attack
Also @Jhin Lemon defense is spelled with a s, not a c