[X][Investigate]Interview the family
[X][Investigate]Check the books
[X][Investigate]Attempt to investigate the mage's ghost
[X][Investigate]Check who was in the inn at the time
[X] Check who was in the inn at the time
-[X] They're not permitted to leave
[X] Interview the Priest
[X] Attempt to investigate the mage's ghost
[X] Look for and attempt to interview nearby spirits.
[][Investigate]Interview the family
[][Investigate]Interview the Priest
These interviews are a shot in the dark. We don't have any suspicions beyond "the Priest could have done it because he has powers and you can't fight a mage without powers".
[][Investigate]Check the books
Investigate why he was killed.
Given the body was moved, I think we can assume most of the incriminating stuff might have been removed already unless we had a very keen eye
[][Investigate]Check outdoors
Find the scene of the crime. Necessary
[][Investigate]Attempt to magically view the past of the room
Try to find out how the body was moved into the room.
Not urgent, but useful.
[][Investigate]Attempt to investigate the mage's ghost
Useful. He put up a fight, so he'd know a thing or two.
Urgent too, more time, more room for something to screw up the ghost
[][Investigate]Arrest everyone
Crazy.
[][Investigate]Investigate the guests
No lead on this yet. We'd be doing a blind shot.
[][Investigate]Check who was in the inn at the time
Useful. Probably should do this while it's fresh though.
[][Investigate]Lockdown, noone in nor out
Not sure how useful this is.
[][Investigate]Investigate the 'morgue'
Depends on whether the family is involved with the state of the corpse.
[][Investigate]Look into the history of the Inn
Long shot.
[][Investigate] Look for and attempt to interview nearby spirits
This write in is quite good, since it exploits our strengths. Not urgent though.
[X][Investigate]Check outdoors
[X][Investigate]Check who was in the inn at the time
[X][Investigate]Attempt to magically view the past of the room
[X][Investigate]Attempt to investigate the mage's ghost
Priorities here is to find the murder scene, know who to interview(both mortal, dead and spiritual).
This is set up for the next bit. The key thing is that the guy wasn't killed in the inn, something went to the trouble to drag him back in.
@veekie magically viewing the past of the room doesn't make sense to me. If he was dragged into it and murdered elsewhere, and then the room was disturbed by three days of other guests, there won't be any vibrant aethereal traces.
The interviews are to provide human context. Not strictly to find evidence that that particular person did anything.
Still will probably change to vote the same though. I didn't think we'd have more than one day. @TripleMRed Do we get more than one turn of investigation? How long is the past of a place viewable? Will spirits remember stuff for long-ish? Would you mind discussing what ghosts are, again... and/or making an informational post.
@veekie magically viewing the past of the room doesn't make sense to me. If he was dragged into it and murdered elsewhere, and then the room was disturbed by three days of other guests, there won't be any vibrant aethereal traces.
The interviews are to provide human context. Not strictly to find evidence that that particular person did anything.
Still will probably change to vote the same though. I didn't think we'd have more than one day. @TripleMRed Do we get more than one turn of investigation? How long is the past of a place viewable? Will spirits remember stuff for long-ish? Would you mind discussing what ghosts are, again... and/or making an informational post.
Couple of things that nudge that:
-The victim is a mage and the subsequent residents aren't, presumably the killer is magical in some way. So they'd leave stronger impressions. If we want to get anything then we probably should try it ASAP.
-Interviews...you do recall how our interpersonal skills are right? We're amazing with spirits, but our people skills kind of suck ass. I'd prefer any interviews to be targeted since we're liable to tick off whoever we talk to and they'd become uncooperative after.
-We do know a bit about ghosts, mages have stronger souls, so they tend to leave a semicoherent imprint behind depending on their power.
@veekie magically viewing the past of the room doesn't make sense to me. If he was dragged into it and murdered elsewhere, and then the room was disturbed by three days of other guests, there won't be any vibrant aethereal traces.
The interviews are to provide human context. Not strictly to find evidence that that particular person did anything.
Still will probably change to vote the same though. I didn't think we'd have more than one day. @TripleMRed Do we get more than one turn of investigation? How long is the past of a place viewable? Will spirits remember stuff for long-ish? Would you mind discussing what ghosts are, again... and/or making an informational post.
Yes, my plan is to give you between three and five turns of investigation, each turn you'll be able to do four things. Then I'll let you decide how to resolve things. It's unlikely you'll be able to actually solve the mystery, I've got a lot of red herrings in my little plot book, and only one 'true' answer, but that's what I thought last time I did a mystery, and the players worked out the solution through brute stubbornness.
The past of a place's viewableness depends on enough variables, that I'm just going to be rolling a dice to see how well you do. That's what I'm doing for all the investigative actions.
Spirits/ghosts can remember things. Mage ghosts, however, have a lot of reason to not stick around: Gods are going to be hunting for them. Every time a dead mage uses magic, they lose a little bit of who they are. Your best bet, if you find yourself dead, a mage, and without your soul promised to a god, is to figure out how to return to the wheel ASAP and let yourself be reincarnated. Hopefully the wheel won't rip you up too much, and you'll be reincarnated with your memory mostly intact, instead of being reincarnated as five or six different people, each with fragments of your memories. This has been a successful strategy for many great mages, but eventually it fails. There's never been a case of a great mage managing more than 8 returns via reincarnation in recorded history, and most great mages manage only once.
Most not-great mages don't manage to come back intact the first time even, but sometimes you can see traces of who they once were.
As a 'wild talent' there's actually high odds you're someone's reincarnation yourself. That's likely where your witch sight came from: A fragment of someone else's soul, attached to your own before you were born.
Mage souls take variable amounts of time to figure out how to return to the wheel. Sometimes it's days. Sometimes it's years. Sometimes they have a reason to stick around, and deliberately don't leave. There are still a few ancient mage ghosts wandering around, trying to hold what remains of their sanity together, and trying to avoid using too much magic when they drive off the wild gods that are trying to eat them.
[X][Investigate]Check outdoors
[X][Investigate]Check who was in the inn at the time
[X][Investigate]Attempt to magically view the past of the room
[X][Investigate]Attempt to investigate the mage's ghost
I mix up you and Tithed_Verse's quests in my head sometimes, because they're all sort of unique quests with a mildly similar tone (you have a more playful one, Tithed Verse is more construction-/person-oriented). And because you both start with T.
I mix up you and Tithed_Verse's quests in my head sometimes, because they're all sort of unique quests with a mildly similar tone (you have a more playful one, Tithed Verse is more construction-/person-oriented). And because you both start with T.
I like to think of myself as a candy-goth, and my tone as 'Oil and sugar', but I don't know how well that comes through: The worlds are dark, but the people within them are not. My spouse is an Elegant Gothic Lolita.
I have this really great, super swishy cape that I wear everywhere <3. I take it off after I get to work, but I put it on once I'm off work, so it's always super clear that 'I am NOT working right now'
I like to think of myself as a candy-goth, and my tone as 'Oil and sugar', but I don't know how well that comes through: The worlds are dark, but the people within them are not. My spouse is an Elegant Gothic Lolita.
I have this really great, super swishy cape that I wear everywhere <3. I take it off after I get to work, but I put it on once I'm off work, so it's always super clear that 'I am NOT working right now'
I would perhaps call you post-grim, in that your settings theoretically should have been dark but are emerging from that.
I am aware of Gothic Lolita but not Elegant GL.
I have no comment on the cape.
You usually notice when you've reached the point where your magic is the only thing keeping you alive. It's not exactly a sudden shock, but the amount of mana you're spending raises very quickly for a few months or years, and then the speed of rising slows down. At some point in that time, you've reached the point where your magic is the only thing keeping you alive. If you keep yourself fit and in good health, it really helps alot with the mana-cost. Keeping a body with a stopped heart alive is harder than keeping one that's fully functioning alive. Also if you want to maintain a youthful appearance, it's quite a bit more expensive than allowing yourself to age, but a younger body can be maintained at it's current state cheaper than an older one and rejuvenating yourself to a younger form is more expensive than maintaining your current appearance when you start.
Immortality in this verse is soft immortality. You live until you're killed.
Immortality techniques are not illegal nor restricted, but they're not taught in school and books containing them are marginally controlled. This is a way to prevent people who aren't good at studying, or skillful enough at something to attract a mentor, from becoming immortal.
A (presumably non-exhaustive) list of methods of gaining immortality are:
1. Contract with a powerful spirit.
2. Animate your body like a meat puppet with pure sorcerious power
3. Health potions. Lots and lots of very powerful health potions, ingested regularly.
#2 is presumably the standard mage approach to magic. Every type of mage magic has its own approach toward 'immortality'.
Physiomancy has the easiest route. This might be the result of physiomancy having a direct connection with the body.
Sorcery, being a general specialty, might be the next easiest.
Followed by elementalism, which has an emphasis on manipulating nature (and thus perhaps the bones, flesh, etc.).
Psychomancy which focuses strictly on the mind, comes in last. Though perhaps this would make transmitting controls to the body or retaining consciousness with a faulty mind easier.
The older you are the more mana-intensive staying alive is. I.e., the cost of immortality increases in mana, potions, labor by the contracted spirit, etc. While the cost always rises the rate and point at which it becomes unsustainable is simply hard to predict.
It is possible to stack multiple methods of immortality. When young, this is mana intensive and not very helpful (other than the non-overlapping ancillary benefits). Using multiple methods can reduce the amount of mana it takes overall. This makes it useful as one grows older.
There are secret methods of immortality to get around this rising cost, but these methods, unlike the standard ones, are secret. They are, furthermore, kept by people unwilling to share them. Because they're secret. Despite this, the broad strokes of the methods are "pretty famous though."
One of them is well known to scholars, but how to do it is completely unknown: Get yourself reincarnated with all of your memories intact.
Reincarnation:
Reincarnation is a thing. What's worse is that it's a thing that multiple people alive at the same time can be the reincarnation of the same person. The soul gets ripped to shreds, and different shreds go to different places. The older the soul, the tinier the fragments it's in usually. But souls with a lot of personality tend to be able to assert themselves, at least a little, for longer than souls with less personality. So great leaders are overrepresented in the 'reincarnated with enough memories that you can tell they're reincarnated.' Supposedly worshipers of The One True God have a somewhat higher success rate at that than anyone else.
1. Yes
2. Everyone has their own style, some are better than others
4. In their area of expertise, yes, but there are many stories of mages besting even great gods simply by working outside that god's area of expertise.
5. Yes
6. For ghosts: Mana. For Elementals, they say that they eat 'elemental energies'. For generic spirits that are not ghosts and not elementals: Mostly mana, but a few say they feed on 'starlight' or 'Baby's sighs' or 'sadness' or what have you. Mages don't know how to tap those alternative energy sources, and Gods have a hard time digesting anything that's not a soul.
7. No more so than mages.
Souls:
Souls just... exist. They're made out of mana, and produce mana. Almost anything that produces mana possesses some form of soul. Demons don't produce mana. Some rare humans or animals don't produce mana, and they don't leave ghosts after they die. That's all anyone really knows. Some mages have experimented with making souls out of pure mana. The results of those experiments were not recorded anywhere in your studies.
The souls break down over time. Eventually they're destroyed, never to reincarnate. Most gods are not very efficient eaters, so some mana leaks out of them while they're digesting the souls. A particularly inefficient god in a cage can be a great mana source.
Yes, but it brings the difficulties of being a god. Some mages have become gods in the past. Most of them are now dead. Gods don't play very nice with other gods, and going from being a very powerful mage to a very weak god is a jarring transition. There's a few still active gods that were once people. They weren't even necessarily mages: Witches can do it too, and even once or twice someone who was neither has managed. They tend to not talk much about what they did to do it though.
Also, some mages manage to remain active after death as ghosts. That... doesn't usually turn out with a happy ending for them though.
Having worshipers already is an ok way to ease the transition. Having a huge amount of souls trapped in cages ready to feast on once you're a god helps a bit more.
Gods are soul eating predators. This is well known by mages, but they keep it from the common folk as part of their agreement with the Priests. For a long time, this fueled the worship of The One True God among mages, back when mages and priests were at war, and the church of the One True God wasn't considered a bunch of loonies by the common folk. You'd know about that, because your learning is so high, and because of your contact with The Silver Lady. Mage souls are especially delicious to gods, and if a god can eat another god... wowie.
You even find a nascent god, Zoroaster the Eternal Flame, a god of secrets, of magic, and of flickering fire. He hibernates on your lands, unworshipped and unlamented, sleeping out his last few centuries with a belly full of souls, and no worshippers out in the world. You could wake him, and revive his power, your own personal god on a leash. Or you could steal the souls from him, using them to improve your own ability to control mana. That would take a Blinder who could staple souls together, or a lot of experimentation. Riya stays far away from the ancient shrine, on the lookout for cultists or worse
Gods are soul-eating predators. They live off of the mana trapped in and generated by souls.
Ancient treaties prevent the gods from bypassing the middleman and killing people to eat their souls themselves. More specifically, Gods are forbidden to eat the souls of people that they have directly killed. Some unscrupulous gods, or gods who've been sleeping since before the law was put in place, will still kill people directly to get at the nice little soul nougat inside.
Worshippers are people who've basically voluntarily agreed to give their souls to the God after thy die.
Priests are basically the con-men who convince people to become worshippers, and also the people who sacrifice the unwilling to gods, in exchange for the god helping the Priest.
Priests are very similar to witches (i.e. makes a contract with an external power), but you need witch sight to become a witch, and anyone can become a Priest.
Yeah. The reason it COULD do that to you is because you're a witch, and thus, not only can you affect spirits and elementals more than a normal mage, but they can affect you too much more than they can a normal mage.
I put that possible result on the rolling list because of an idle 'well, that's something I guess could happen' but I didn't really think about the possibility of rolling it. Then I kinda freaked out and nearly rerolled. Then I decided not to. But I'm super nervous about it. I mean, fuck, I wrote it, and I find it incredibly disturbing.
1. The Blood Dragon is an earth spirit that has been corrupted somehow with demonic blood magic. It can use blood magic, as well as the elemental magic that elementals normally use. He's also got a lot of toxic metals inside him, if you weren't an elementalist/alchemist, and thus capable of neutralizing heavy metals prior to ingestion, that tea would have been pretty deadly. As it was, you just dealt with it so as to not insult him.
Dragons are VERY powerful elemental spirits.
2. Old myths and legends say that half-spirit children were the original sources of magic: A half elemental child was the first witch, and the first mage was half god. Or so say the old, not necessarily true, legends. The witch communities know more about them, but don't talk about it to outsiders, and certainly not to you as you're very much a wildcard outsider and not a part of their complex structure of clans. Whatever they know, the Academy does not, and nor do any of the scholars that you've read the works of.
Oh, @Umi-san wanted to mention: Emerald Monkey is an import, doesn't really know much about the local biome. He's a 'Japanese macaque' fused to a nature elemental, and he was brought here from another biome by another witch and left here for some reason. So he doesn't really mesh well with the local biome, and doesn't know much about the local biome. Also, like most nature elements, he's very emotional and not super smart.
Quite likely, yes. Nature Elements are very common, and even if there aren't any noticeable ones, you can pump a few full of mana, feed other nature elements to them, and grow them into an important one. They're one of the more common forms of elemental.
She was the Abbyess of an Abby to The One True God, the religion that says all other gods are false soul eating abominations, and that the soul was intended to be immortal, and she played her role in the politics of the day. Back then priests and mages were not on as good terms as they are now, the two groups viewed each other with suspicion and distrust, and the Church of the One True God exploited that to drive a wedge between them, converting many Mage Lords to their way of thinking.
[X][Investigate]Check outdoors
[X][Investigate]Check who was in the inn at the time
[X][Investigate]Attempt to magically view the past of the room
[X][Investigate]Attempt to investigate the mage's ghost
[X][Investigate]Check outdoors
[X][Investigate]Check who was in the inn at the time
[X][Investigate]Attempt to magically view the past of the room
[X][Investigate]Attempt to investigate the mage's ghost
Is this still going? Is there a problem if I put my vote in this corner, here? =X
It's still going on. No problem with putting your vote there. I just wound up taking a bit of a mental health hiatus from updating quests for a couple of weeks. Gonna update this one, iunno, friday probably
It's still going on. No problem with putting your vote there. I just wound up taking a bit of a mental health hiatus from updating quests for a couple of weeks. Gonna update this one, iunno, friday probably
[][Investigate]Check outdoors 62
[][Investigate]Check who was in the inn at the time 44
[][Investigate]Attempt to magically view the past of the room 86
[][Investigate]Attempt to investigate the mage's ghost 7
Check who was in the inn at the time:
Your first order is that the innkeeper, Parvati, break out her records. She obeys with trembling hands. You go through the inn's books, to see who was there at the time. The very first thing you notice is that that day is particularly full, more so than today is. Most of the names are probably cattle traders, or other legitimate travelers, but one name catches your eye imediately. Ronny Cheese. You remember interviewing Ronald Cheesner for your assistant. Is it the same man? It seems likely, but what would he be doing in your district at the same time as a murder? This is highly suspicious.
The next name that catches your eye is Pius Overwraith. Connecting this name to someone you know is a bit harder, but the name Jeremy's meaning is related to religion, as is the name Pius. And the similarity between Overwraith and Wroth, your own last name, are also readily apparent. More worrisome, Jeremy was fairly dodgy. Was he in your district?
The last few names that catch your attention are a couple of merchants that you remember from your interview with Mr Gupta as being former associates of his: Steven and Howard Bottom, twin brothers with a strong competitive drive between the two of them, he described them as useful tools for changing prices in a district.
The final name that catches your finger is Farsima Patil a writer of locked room murder mysteries. She's moderately popular, you have a couple of her books on your shelf. Perhaps you could leverage this to get her to visit your district on a book tour, and get your books autographed?
Attempt to investigate the mage's ghost:
Attempting to contact a ghost is relativly simple for a witch. You just look for it with your witch sight. Sometimes you try to draw the ghost to you with something that they liked when alive. Older ghosts can hide themselves from witches, but young ghosts rarely possess that skill.
So it's quite a surprise that when you try to reach out to Nur Gupta's ghost, you find... nothing. no ghost. no spirit. No signs and no trace. Maybe he's already been claimed by a god. Maybe his opponent destroyed his ghost. Maybe his ghost has already moved on. Maybe you simply misunderstood the man and fumbled the attempt to contact him.
Attempt to magically view the past of the room
This goes quite a bit better than the attempt to contact the ghost. Unfortunately, it's not very helpful. The ritual is fairly expensive, but you get to see the past of the room. Nur retired to his room early, with a bowl of steaming soup, and a book. He ate the soup, then began to read, and write in, the book. Eventually, there was a knock on the door, and he went to open it. The man on the other side was a pot-bellied black man, but you can't see his face from the angle you're using. Coupled with the name in the books, however, it's pretty obvious who he is. Nur leaves his room with the man. The sun's not quite set at this point, and it's several hours later, after dark, when the body is returned to the room by a small man or a woman in a green cloak.
Green cloak opens the window from outside with some sort of tool, and shoves the body in, then climbs into the window after. The cloak wraps green cloak's face and figure in shadows: It's the only identifying detail other than their height. They adjust the body into a more natural looking slump, then leave, leaving you more confused than you were previously.
Then, as abruptly as they entered, they leave. It's morning when the body is discovered by one of Parvati's family. The family member doesn't imediately notice that the corpse is dead, instead placing a breakfast tray on the table, opening the curtains, and poking the corpse a couple of times. At which point they react in a very over the top fashion. Due to your difficulty determining human emotions, you're not certain if it's real, or feigned.
Check outdoors
With Bob's help, you search outside for the scene of the fight. Bob is quiet and tense the entire time, only speaking when needed. This suits you just fine: you dislike small talk. The silence is actually fairly comfortable.
You spend most of your part of the search looking out for local spirits and elementals, and making note of them. Most of them are pretty weak. Animalistic spirits with equally animalistic intelligence. They're nice to pet and play with, but there's not much you can learn from them.
Still, between you and Bob you find the location of the flight. They fought on a wooden bridge over a lightly wooded creek. It probably doesn't matter much, but it looks like it's an overgrown pear orchard.
It's still, technically, on the grounds claimed by the inn. There's lots of tracks, which interfere with your ability to tell what happened: this is a popular area to walk. You can tell why, it's very pretty, and there's some sweet little spirits chirping in the trees, fighting with the birds.
Regardless, there's signs that they're may have been multiple attackers.
Choose 4
[][Investigate]Interview the family
[][Investigate]Interview the Priest
[][Investigate]Check the books
[][Investigate]Check outdoors
[][Investigate]Contact someone who caught your eye
-which ones?
[][Investigate]Attempt to investigate the mage's ghost again
[][Investigate]Arrest everyone
[][Investigate] Check with spirits around the inn.
[][Investigate]Investigate the guests
[][Investigate] try to get to know Bob better
[][Investigate]In depth fight location
[][Investigate]Reconstruct Gupta's path
[][Investigate]In depth autopsy
[][Investigate]try to capture some of those sweet singing bird like spirits for your tower
[][Investigate] outdoor spirits
[][Investigate]Lockdown, noone in nor out
[][Investigate]Investigate the 'morgue'
[][Investigate]Look into the history of the Inn
[][Investigate]Write in.
[X][Investigate]In depth autopsy
[X][Investigate]Attempt to investigate the mage's ghost again
[X][Investigate] Check with spirits around the inn.
[X][Investigate] outdoor spirits
[X][Investigate]Contact someone who caught your eye - The potbellied black man
[X][Investigate]In depth fight location
[X][Investigate]In depth autopsy
[X][Investigate]Investigate the guests
We know who the black man is, he last saw Nur alive, but the narration didn't bother to inform us who he is.
So referring by description.
The spirits are a waste of time. We checked, they're too dumb to be witnesses.
The ghost...well if we get nothing its possible the soul was taken and retrying just costs time. So study how exactly he died and how the fight went down to narrow down the killers.
[X][Investigate]Contact someone who caught your eye - The potbellied black man
[X][Investigate]In depth fight location
[X][Investigate]In depth autopsy
[X][Investigate]Investigate the guests
We know who the black man is, he last saw Nur alive, but the narration didn't bother to inform us who he is.
So referring by description.
Well, I was kinda hoping that the players would figure out it was Mr Ronald Cheesner from the evidence given XD.
Ronald Cheesner (who's name is essentially a male version of a character I played in an RP once named Rachel Cheesner. though Rachel Cheesner was a halfling necromancer who worshipped Wu Jass in DnD and thus has little in common with this Ronald Cheesner) is the person that walked out of the room with Nur Gupta.
[X][Investigate]Contact someone who caught your eye - The potbellied black man
[X][Investigate]In depth fight location
[X][Investigate]In depth autopsy
[X][Investigate]Investigate the guests
Well, I was kinda hoping that the players would figure out it was Mr Ronald Cheesner from the evidence given XD.
Ronald Cheesner (who's name is essentially a male version of a character I played in an RP once named Rachel Cheesner. though Rachel Cheesner was a halfling necromancer who worshipped Wu Jass in DnD and thus has little in common with this Ronald Cheesner) is the person that walked out of the room with Nur Gupta.
But there was a description of Mr Cheesner back when you first met him, during the assistant interviews, and his name was in the guest book as having been there around the time of the murder XD.
It's O.K. I probably went with too obscure of a puzzle there. Because I'm silly.
The fifth and final candidate you are considering is Ronald Cheesner. Ronald Cheesner is a pure alchemist trained in Central. He didn't serve in the front lines during the war, rather he designed and sold equipment to several of the armies fielded by the council. However, he lost all of the money he made doing this after the war in a series of bad investments, and particularly targeted banditry. While he didn't directly serve on the front-lines, due to the nature of his job he did see combat, especially when he had to fight off infiltrators. He has a confident sort of swagger, a pot-bellied build and bluish black skin. His teeth are blindingly white, and his eyes are small. He keeps his head shaved bald.
[X][Investigate]Contact someone who caught your eye - The potbellied black man
[X][Investigate]In depth fight location
[X][Investigate]In depth autopsy
[X][Investigate]Investigate the guests
I think we could still find his ghost, but not worth that much, since we depend on a good roll for anything good, if we can contact him at all. I'd like to make the same time-back on the fight scene, but don't know if we can do it...