Back to School
[X] Go to school some more
[X] Backlog, second half
"I am please you're taking your education serious. Your attendance is still, let's say irregular, but I am pleased you're making the attempt. I was concerned you would just blow off your education, and suffer for it in the future. That said…"
And then she looks down at the pile of completed assignments. If she's trying to say something with that, you don't get it.
"You work is very non-standard. Not necessarily wrong, and in some points even quite insightful. Still, your... interesting educational history shows. You will have a difficult time filling those holes on your own. I would like to assign a tutor to help you. However, you have shown your willingness to work, so I give you the choice."
And then she looks at you very earnestly. You can't tell if that's the augs or if she's really about to hug your troubles away. You hope not.
[]Accept help
1 school action per week locked until completion. Gain 1 free school action per week after completion.
[]Decline
Proceed as usual.
You're on the train on the way home when two sleazy men step in and do a very bad job of pretending to not look at you. It's really very bad. They can't even do the most basic stuff, like not blatantly scanning the train, or maybe staring at your reflection in the windows instead of straight at you. Even you know that much, and the only times you ever caught Reya or Zach was by sheer bloody coincidence.
For now, they seem content to be blatantly obvious, so you'll ride the train somewhere this can be dealt with in private. Very carefully, this might be first half of a double bluff, and the real attack will come from someone more capable. If nothing else, they did send off a message.
You switch trains on Wormwood station, heading to the eastern nightmarket. It's crowded and full of blind corners, with some empty spaces where you can deal with these clowns. Visiting wouldn't be too unusual for a girl your age. It's far enough into the under city that reception can get very spotty. The construction in the south quarter should help disguise any noise. And if things escalate, you have a stash there.
When you step out of the train at the nightmarket station, you see that the morons have called in reinforcements. They, too, are doing a great job calling attention to themselves.
You make a quick visit to the toilet to call up Carly for cleaning, and to let Lucas know you might need some info later on. It's telling that the pursuers just let you do that. In fact, it's downright insulting.
You walk out, and head to the market. They follow. You browse through a few stalls (you were low on spices anyway, and just because they don't merit it doesn't mean you shouldn't try to be professional). They do their best (i.e. very sad) to herd you towards the outskirts.
You oblige, and just a few alleys later, there are way fewer people around. They start moving in, probably to spook you. You increase your pace, turn a corner, and start running down a a side street. There's cursing behind you. What's up with these guys ? They weren't even prepared for the logical reaction of their ideal, clueless victim. Shameful.
You enter a derelict building and dive into one of the shadowed corners. You raise your pistole, waiting for your pursuers. Then you wait a little longer, until the first finally runs past you. You didn't think you were that far ahead.
You follow him with your gun until he reaches the next corner, and shoot him just before he gets out of sight. The body falls, hidden in the shadows and behind the wall.
Two and Three come in together, too close to repeat the trick, so you just shoot them both in the hallway. Four seems to be lost. Annoying. You drag the Two and Three around the corner to One. Then you give a call to Carly. Hopefully he can come up with something. Maybe a mutant gang attack. These guys look healthy, so a group close to devolving might chance it.
Hopefully you can track down the missing member, or a coverup will be much more difficult. Especially if he's getting reinforcements.
Fortunately you spot him wandering through the streets five minutes later, still out of breath. Not that it stops him from swearing at his phone.
You wait until he's in a nice secluded spot, and bring the affair to a close.
You have 7 Evilness points, and 5 Sniperness points.
Choose two actions for the next week.
[]Investigate irritating idiots
That attack really insulted your professional standards. You must find out who is responsible, and educate them about proper action.
Rewards: Information. Opportunity to shoot someone?
[]Kick puppies some more
Fiona invited you, and it's a great idea. Except it doesn't feel all that Evil if the authorities tell you to. Maybe you should keep her waiting some more. That would be evil, right?
Rewards: +1 Evilness. Play with kick puppies again.
[]Spent vast amounts of money for... professional reasons
Buying another rifle is something you totally need. For your work.
Rewards: Inner emptiness filled. For a moment.
[]Lazy days in the sun
Cats, reptiles and Blan all enjoy lying motionless. Cats and reptiles prefer doing it under the sun. Maybe Blan will like it too? You can buy some sunning lamps and find out.
Rewards: Blan continues what he's already doing, just slightly more comfortable? Maybe.
[]Go to school
Maybe you're doing this learning thing wrong. Miss Mere has suggested a tutor, so maybe that will help. Maybe it will be totally great.
Rewards: Education. Social torment.
[]Read Propaganda
As it turns out, reading history books is both hilarious and therapeutic. Maybe you'll start a collection.
Rewards: Hilarity. Might even learn something.
[]Contracts
Maybe it's time to do some more work? Better talk to Lucas about it.
Rewards: Possible contracts.
AN: For clarity: School actions are anything you do (mostly) at/for school. Right now that's going to school. But if you join a club, that would count.