Actually, while Intelligence is better than Charisma, it is comparitively average. i'm using the "Human Benchmark" to judge Elsa's stats.
Because Humans get to roll a d20 and get a +10 to their INT, they're supposed to be really smart. Elsa's barely above average in that respect. Her charisma however? It's more than double the charisma of the most charismatic starting stat for humans.
At the very core of it, Charisma is basically just a metric that measures how well someone's soul can interact and influence another's. Magic, on the other hand, is how well your soul can do that to reality.
Now, what it means in a practical sense is how well someone can interact with, understand, and influence others without the soul shenanigans. Most people will only have that. The more mystical aspects don't usually come into play unless extremely tight bonds are forged or physic races are involved. Elsa falls into the later category.
Elsa is unnaturally gifted at part of this equation, she can read people very easily, aided by her empathic sense and emotivore ways.
However, she is terrible at the rest of the equation, which requires that she both knows what she's doing and she can apply it correctly.
Think of it like a car. Elsa has some kind of huge 1500Hp behemoth of an engine, but she has an inexperienced driver and no wheels. She has all of the power, but very little control, and no good way to apply it to reality.
She's a verbal klutz, 7/10 times when she want's to talk to someone she fucks up and says the worst possible thing instead, or otherwise acts in an extremely undignified way.
Now, most of that isn't really your fault. Elsa hasn't interacted with people much at all and she's still a shy girl whose's got voices in her mind whispering to eat everyone all while being terrified of the possibility of giving in. It's not a great combination.
Mathematically, this can be seen as her having high charisma, but no skills to actually apply that.
Now, if you got lessons from your mom, who has the maximum possible charisma of any mortal, that would be a different story. If she can't teach you how to social, literally no one else will be able to. The deck is stacked in your favor their.
I see what you did there, but we might have to be the moral one. Can Elsa really handle that? Also, does adoption disqualify us from the throne?
Think about it, we were told Elsa is not exactly the related by blood to anyone here. This could be an opportunity for Elsa to leave the North,' and find herself,' so to speak.
I mean...technically she's not in the royal line anymore?
But, it's not really a downgrade. No one would question that she's the result of divine intervention, and the result of a major god of the Arendelle pantheon.
Odin is somewhat of a divisive god and has a different perception based on which Norse territory you go to, but in the highlands, he's held in high esteem. Either way, no matter where you go, he's a very important god. For Elsa to be, essentially, his daughter?
A girl of explicit divine origins would supersede someone born of implicit divine bloodline any day. At least in Arendelle.
They would likely take it that Odin created Elsa and gave her to the favored shield-maiden and Valkyrie of the Song, your mother, and queen of the kingdom so that Elsa could one day rule. It'd be a pretty obvious sign in their eyes.
And if they don't, your mother could easily make them see it that way.
Now, if you don't want the thrown, that's a whole other story. You wanting to leave Arendelle so bad is a bit...odd, considering you've seen jack shit of it, and considering how close you are to your mother and sister, but hey, she's your puppet.
It is more than that. At the level described? Well...
- Leave Elsa in her room... she get's scared.
- Let her sleep... she will have problems, until someone is in the room.
- She goes to library to read... but she have to have company to go there.
- Anything goes wrong on social level... Elsa is absolutely terrified of people leaving her.
Anyone can get lonely, but madness-level loneliness can get crippling. Yes, social is good, but this pressing thirst for presence of others makes everything harder.
When You look behing label, on emotions that will drive her, choosing "Lonely" is choosing fear.
Pro's (in so far as that applies to madness):
Power.
Cons:
Sociopathy with regards to nearly everyone. We'll basically end up a monster.
Pro's (in so far as that applies to madness):
More sanity and endurance. Which is a nice buff. Behavior wise acting cold might help us remain stable.
Cons:
A -10 to rolls is a huge penalty and the -25% charisma doesn't exactly help there either. It not applying to loved ones makes it slightly less bad. But we are a princess, we'll have to deal with people. With this penalty each of those interactions are pretty likely to make us enemies and they'll be very unlikely to make us allies. That is the kind of thing that will get us killed.
Pro's (in so far as that applies to madness):
More charisma as a buff. Greatly strengthens our bonds with loved ones which we are already deriving some pretty big buffs from. And if we do well with making friends we can even gain sanity here since +5 per loved one beats the -10 once we are around 3 of them.
Cons:
Base sanity penalty combined with extra penalties for being alone isn't great. If we ever end up all on our own this will drive us pretty nuts. However the penalties are quite possible to mitigate by sticking around loved ones or even just other people (who might not give the +5 bonus but they do prevent the -10 and -2). And low sanity tends to cause trouble when we are around other people rather than alone.
Pro's (in so far as that applies to madness):
Pretty massive buff when alone.
Cons:
Colossal debuff when smothered, which will be often. A global -10 to rolls will hurt us a LOT. The sanity penalties just add to the problems. We'd pretty much have to isolate ourselves to function with this.
Pro's (in so far as that applies to madness):
Potential source of information.
Cons:
Flat sanity penalty with no compensation. And hearing voices is not a good thing if anyone else notices, that is straight up a sign of classical madness. And disinformation might hinder us just as much as the good information could help.
Now, if you don't want the thrown, that's a whole other story. You wanting to leave Arendelle so bad is a bit...odd, considering you've seen jack shit of it, and considering how close you are to your mother and sister, but hey, she's your puppet.
Really? You think SV questers can manage to successfully manage to resist and ignore intriguing pokes and hints?
Anyways even if we do ignore the voices the option still has issues. A -10 to sanity is not greatly helpful and the option wouldn't be giving any compensation without the voices. And I'm not convinced the voices wouldn't start piping up in the middle of conversations causing us to mess them up, especially if we start ignoring them. Remember the voices are real and have an agenda. Being ignored might very well piss them off. And talking someone into insanity is not quite impossible.
Well, making enemies is likely to get people in danger yes. That might not always be ourselves. But at the end of the line constantly making enemies is sometimes going to have them get lucky.
And yeah I figured Lonely is somewhat of a risk. Way I see it the Cold/Lonely thing is a choice between shutting ourselves away from new people with the cost that we better do it because talking to new people is going to cause disasters and being able to have and wanting new friends and loved ones at the cost of needing them.
IMO being a princess is just going to make not dealing with people not really a option. Which makes Cold rather risky all on its own. It is a bad option unless we are willing to shove the throne to Anna and hide in the background from now on.
It is one of those static penalty things. While we are alone our sanity is 10 lower and once we get back around other people those 10 sanity come back. Only by being alone for a whole day do we get lingering score damage (the -2) that remains once we get back around other people.
Narratively it probably means we are very uncomfortable being alone. It is only a -10 so it is probably not unbearable but we'd try to avoid it.
I was using the collective you. There's been a number of people who've been making the distinct impression they want to leave Arendelle, which is mildly annoying for me Because you haven't done shit in the country I made.
You can have moments alone, but it results in extreme anxiety. Any time you're alone for more then 10 minutes your mind goes bck to the the time you were in the Void where you were cold, alone, and empty for, well, a long time.
Some people have a fear of heights or small spaces, you have a fear of being alone.
It is one of those static penalty things. While we are alone our sanity is 10 lower and once we get back around other people those 10 sanity come back. Only by being alone for a whole day do we get lingering score damage (the -2) that remains once we get back around other people.
Narratively it probably means we are very uncomfortable being alone. It is only a -10 so it is probably not unbearable but we'd try to avoid it.
You make a good point, should probably turn that into -20 or the daily cost into -5 or something with a variable amount based on how long. At least, considering what I had in mind.
Basically, what I had in mind with lonely was, as above, you have an extreme fear of being alone. Said fear leaves permanent damage to your psyche if you're alone for a long time.
You aren't crippled, per se, but you are, well, severely hampered by the fact that you are all alone again with only the whispers and your own delusions to keep you company.
All in all, not exactly a fun experience.
For example, if this had gone how I'd planned, the first time, Elsa would be, at this point in time, stuck in the middle of the Arendelle wilderness with no idea where civilization is, and an optimal time of arrival back home of about a month.
Which, in this instance, would nearly break her. Probably would, if certain things happened.
And isolated doesn't just mean, no one exists around you, it means socially isolated. If she's in the middle of some strange land and no one can understand her, nor do they particularly care, she's going to be in basically the same boat because while there are people around, she still feels completely alone.
Now, lonely does lower the bar for what lonely means. Your desperation means that you try harder to interact with others letting you do so much better, leading to you forging meaningful bonds with more people, which in turn means it's harder for you to feel alone. Especially because your empathy means it's quite easy for you to understand others.
Still, should you be lost in the wilderness, you will not be ok.
Adhoc vote count started by Metaldragon868 on Oct 25, 2017 at 12:21 AM, finished with 120 posts and 53 votes.
I was using the collective you. There's been a number of people who've been making the distinct impression they want to leave Arendelle, which is mildly annoying for me Because you haven't done shit in the country I made.
You make a good point, should probably turn that into -20 or the daily cost into -5 or something with a variable amount based on how long. At least, considering what I had in mind.
IMO the daily penalty is maybe a bit low but I'd recommend not worsening the -10. The -10 will kick in a lot in very normal situations, if you want to keep the game playable it needs to be somewhat reasonable. -2 a day OTOH will take a pretty long time to kick in. We could be alone for a month and still be somewhat okay. Maybe you could change it so gives -1 per consecutive day alone each day. -1 on the first day, -2 on the second, -3 on third and so on. It would motivate us to find people pretty quickly mechanically.
The upside is that it helps us make said friends. And being without friends is pretty likely to be really bad regardless, Elsa as she is now is not a good solo operator.
Also note that the really bad penalties require being truly alone, not just not around friends. Friends are required for the bonus not to avoid the penalties.
Yep, that's pretty much what it says on the tin. It also increases our ability to do so though, incentivizing courses of action that meet and stay around people. As I've found all the characters introduced in this quest so far compelling and enjoyed their interactions with each other and Elsa, that plays a major part in my decision to choose Lonely.
I find it much more interesting to read about Elsa facing that aspect of insanity over Cold or Listener because of the direction it takes her. Er, force her to take if she wants to stay sane really. All of these choices have the potential to lead her to bad ends though.
Cold loses its negative modifier with loved ones, but also makes it much more difficult to expand that pool of people with a -10 modifier to all conversation rolls and a 25% charisma debuff. If we plan to take the throne at some point, that's a significant consideration in pretty much all diplomatic challenges that are sure to follow that path. Not as difficult to deal with mechanically as Glutton's full-on monster mode, but narratively I wouldn't enjoy reading Elsa's interactions through that lens as much either.
Listener is the monkey's paw to me. Interesting information that comes at the cost of being railroaded in the long run by something if we aren't savvy enough to catch on. Definitely my second choice for the mystique though.
Glutton has its obvious problems, as does Smothered if we don't want to play solo Elsa in the wilderness quest.
Fine, cunning plan to convince people to join team Lonely it is.
You know what I noticed? None of the penalties in Lonely specify it requires a human or even a person really. So we do what lots of people do in real life when lonely and get a dog. And since the obvious way to get said dog involves asking mother it'll probably be an awesome dog too. Keeping a dog around us is probably easier than keeping people around us constantly. It might even help us with physical stuff we suck at. And dogs don't care that we say dumb things.
(For the sake of not pissing off the QM I do suggest we not try to stack dogs for their +5 though, super sane crazy catdog lady is a bit of a stupid character concept to take seriously)
Fine, cunning plan to convince people to join team Lonely it is.
You know what I noticed? None of the penalties in Lonely specify it requires a human or even a person really. So we do what lots of people do in real life when lonely and get a dog. And since the obvious way to get said dog involves asking mother it'll probably be an awesome dog too. Keeping a dog around us is probably easier than keeping people around us constantly. It might even help us with physical stuff we suck at. And dogs don't care that we say dumb things.
(For the sake of not pissing off the QM I do suggest we not try to stack dogs for their +5 though, super sane crazy catdog lady is a bit of a stupid character concept to take seriously)
At this point I'll consider it a win if we can last that long tbh. It'll buy us time to get control of ourselves and make other friends. And dogs dying of old age might be sad but it is how stuff goes, it should be manageable as long as it doesn't leave us completely alone at the time.
A more immediate concern, yes... But lets be honest, eating a dog is better than eating a person so even there it minimizes risk somewhat. And despite all our issues we have avoided eating anyone likeable so far.