You meen people that Elsa will be dependent on.
Please no lonely, making Elsas sanity dpendent on her worst skill is a bad, bad, bad, bad idea.
Seriously, that is just begging for the bad end.
(I don't know if social is actually Elsas worst skill, the dice just treat her like it)
Honestly.... Why aren't more people picking listen?
Cold has benefits, but it also has some rather nasty drawbacks, crippling Anna socially. for what? Ice magic? Composure? It won't actually improve our control, it will just make us take it better when we do lose control and chew somebody up. Lonely is practically the same, but in the other direction. Creating a dependence on other people.
Listener doesn't MAKE us do anything, and on top of that it provides something way, WAY more valuable than more magic, or more emotional dependence.
It's provides knowledge, and insight. Everybody seems to be REALLY undervaluing that.
Knowledge and experience are a lot harderto get than magical power.
At least for Elsa.
Given the above information, changing my vote back to
[X] Loved
[X] Lonely
The reason I'm not going for Listener?
Because it'd be the GM giving us the information.
And if there's one thing I've learned from my tabletop role-playing days, it's that you never trust the GM.
Never.
*Cough*
Edit: Also look at the post above this one.Basically the Listener would have me give you guys tips and hints through the voices on occasion, and it would be completely and totally up to you on what to do about it.
Actually the skill also gives us a 25% bonus in charisma, and it is her 3rd worst stat, not her worst stat.Please no lonely, making Elsas sanity dpendent on her worst skill is a bad, bad, bad, bad idea.
Seriously, that is just begging for the bad end.
(I don't know if social is actually Elsas worst skill, the dice just treat her like it)
Edit:
You don't make somebody who has TWO loved ones dependent on loved ones for survival!
Seriously! We suck at social! Badly!
*3rdHer Charisma is her second best stat after Magic.
...
In fact, Cold is likely to make her second best stat much worse.
Basically this.
...
What did you think was going happen? I'm the one writing the damn quest. I'm not gonna call up one of friends and ask them to provide the voices.
Though, to be honest, knowing my friends they'd just try to screw you over even harder.
If you thought it was going to be in character, yeah, sure. For as in character as Whispers from the Void of Death can be.
I mean, it was never going to be pretty.
It is, however, going to be fair. I'm not going to straight up lie to you 100% of the time. It'll be about as accurate as it is inaccurate. Sometimes this means half-truths, sometimes this means lies, and sometimes this means clean insights.
In a lot of cases what I might do is give you Multiple whispers and you have to figure out the truth from them.
Essentially, I'll challenge you guys to use your noodle. If you think about it and plan it out between the group, you'll probably figure it out.
or, you know, you'll fall right into my trap because you're predictable.
But before I completely screw you over, I'll do a baseline run. A couple of chapters that act as a test to get a benchmark for how well you guys will react to the Whispers. Based on that, I'll either make it more cryptic, malevolent, or easier.
Either way, I'll try to get it to a level where you have to actually Think, but if you do the truth isn't impossible to find.
So, yes, as much as I might want to fuck you over a barrel, I'll be fair about it. That is the point of Listener, the puzzle, and riddle itself, the challenge of it. Not me twisting you to do my bidding. If I wanted that, then I'd just give you no choice.
I really, really want to get Lonely. It'd provide a much needed boost to Charisma, and I don't think that Listener would be very useful.Honestly.... Why aren't more people picking listen?
Cold has benefits, but it also has some rather nasty drawbacks, crippling Anna socially. for what? Ice magic? Composure? It won't actually improve our control, it will just make us take it better when we do lose control and chew somebody up. Lonely is practically the same, but in the other direction. Creating a dependence on other people.
Listener doesn't MAKE us do anything, and on top of that it provides something way, WAY more valuable than more magic, or more emotional dependence.
It's provides knowledge, and insight. Everybody seems to be REALLY undervaluing that.
Knowledge and experience are a lot harderto get than magical power.
At least for Elsa.
Have you even been reading the quest?O.k.
So, charisma is a good stat for her... Hooray~
So why doesn't she have... Well... Any friends really?
Even one friend?
Why does her dad fear her?
It also makes her more dependent on Anna. (2)Yandere path is best path... I wonder if anyone is even going to see these.Also.
Making Elsa even more dpendent on her mother, can't see that backfiring in any way shape or form. Nope, no siree Bob.
I agree with this completely. (3)Testing Testing: How long until people see the invisible text. Also adding numbers.A lot of people are acting like this is power selection. It's not. It's choosing which stick we're getting beaten with.
*Two googles later*I don't know if metal dragon is running it this way, but charisma generally helps you make friends, not keep them. Something which is a problem.
Because the voices would drive me nuts since I would likely be unable to figure out when to trust them and when not.
Yandere path is best path... I wonderIt also makes her more dependent on Anna. (2)Yandere path is best path... I wond
It is more than that. At the level described? Well...Yandere path is best path... I wonder
I see what you did there, but we might have to be the moral one. Can Elsa really handle that? Also, does adoption disqualify us from the throne?
Think about it, we were told Elsa is not exactly the related by blood to anyone here. This could be an opportunity for Elsa to leave the North,' and find herself,' so to speak.
I like Listener narratively but sanity is, in my opinion, our biggest weakness. We can plan around a lot but a failed sanity check can destroy anything we attempt to build. I don't remember there being anothere way to raise that stat so I'll jump on this chance. Hopefully we can fix our charisma when we aren't repeatedly having mental breaks that only lead to further loss of sanity, I'm hoping this can break the cycle so we can then deal with the fallout.Honestly.... Why aren't more people picking listen?
Cold has benefits, but it also has some rather nasty drawbacks, crippling Anna socially. for what? Ice magic? Composure? It won't actually improve our control, it will just make us take it better when we do lose control and chew somebody up. Lonely is practically the same, but in the other direction. Creating a dependence on other people.
Listener doesn't MAKE us do anything, and on top of that it provides something way, WAY more valuable than more magic, or more emotional dependence.
It's provides knowledge, and insight. Everybody seems to be REALLY undervaluing that.
Knowledge and experience are a lot harderto get than magical power.
At least for Elsa.
Elsa's inability to control her powers (almost ate Anna) had her locked away in a tower unable to have friends. She got out when cultists attacked and killed in front of her family but her mum got a massive power up and so there'dbe no way she'd allow that to happen again to her daughter. Honestly though, as the dep3ndable parent it's only natural that Elsa depends on her mother. I do disagree with making her even more dependent though, especially with the attached hit to sanity when we've already seen we need more, as is. I'm willing to take a hit to charisma because it's the stat that can take it and that can be increased whereas sanity can't, as far as I know.O.k.
So, charisma is a good stat for her... Hooray~
So why doesn't she have... Well... Any friends really?
Even one friend?
Why does her dad fear her?
Her stats don't matter if we never use them, which we don't.
Also.
Making Elsa even more dpendent on her mother, can't see that backfiring in any way shape or form. Nope, no siree Bob.
A lot of people are acting like this is power selection. It's not. It's choosing which stick we're getting beaten with.
Edit: Through no fault of her own Elsa has effectively been made an outsider to humanity.
Lonely will not help her keep loved ones if the dice keep screwing her over, and if she cannot keep control of herself.
It will just make it hurt more when she does lose people, or feels rejected, or isolated. Things which are going to happen a lot.
Elsas mom didn't survive the prologue in Frozen, I am extremely uncertain of she will in this story.
Then... What? Elsa will be so emotionally dependent on Anna that she literally can't leave her side?
She's already too afraid to talk to people without her mother present, and by all appearances this trend is only going to continue. What is she going to do if her mother is not there to hold her hand? If Anna isn't?
Pro's (in so far as that applies to madness):[ ] Gluton
- Elsa's bond to the Pit strengthens greatly, binding her closer to its hungering hole. As a result, her strength grows, but so too does her hunger, to the point she can't help but see the people and life around her as merely food.
- -50% to Max Satiety
- -10 Sanity
- + 5 Levels
- Ignores Loved ones.
[ ] Cold
- With the memories of nothingness fresh in her mind, Elsa can't help but feel numb to it all. Her Sanity rises, as does her mental resilience, but she loses touch with her emotions, making her seem cold and distant to the world. With those she loves, this diminishes, as they know her best, but even they can't help but admit to her frosty exterior.
- +25% Max Sanity and Endurance
- -25% Charisma
- -10 to all rolls when conversing with others.
- Negated by relationship bonuses.
[ ] Lonely
- The cold and empty memories of her time in the Pit scare her, making her afraid of being alone. Instead, she reaches out and selfishly holds any relationship close, refusing to let it go. At the same time, being alone eats away at what sanity she has left.
- -10 Sanity
- -10 Sanity when alone
- -2 Sanity for every day Elsa doesn't interact with anyone.
- +5 Sanity for each nearby loved one.
- +25% Charisma
- Greatly strengthens bonds with loved ones.
[ ] Smothered
- The cold empty Pit was dark and long, but it was home for so long. As disturbed by it as she is, Elsa can't but find it familiar and welcoming. It is people, noise, energy, and chaos that disturbs her. Throngs of people make her feel smothered.
- Elsa becomes Smothered when near either large groups of people or with people she doesn't know.
- -10 Sanity
- +20 Sanity when alone
- +15 to all rolls when alone.
- -10 Sanity when Smothered.
- -2 Sanity per day Smothered.
- -10 to all rolls when Smothered
[ ] Listener.
- With memories of the Void retained, Elsa can understand the voices that come from her Pit more easily, as well as sift through them. As a result, they can tell her secrets, give her hints, and provide advice. All she has to do is pick truths from the lies.
- Elsa hears voices in her head frequently. They can provide answers and help.
- In many cases, these answers are things no one else could provide, or at least not with the same perspective or insight. Some of them are even deeper truths about existence.
- However, they may have their own agenda, and can and will lie to twist you towards it.
- -10 Sanity