[X] Loved
[X] Lonely

Time to have lots of henchmen- I mean, friends!

Befriend the guards, the servants, the visiting nobles and snack on the occasional death-row prisoner or POW, that's a good life.
 
[X] Loved
[X] Listener

Curious about voices.

[X] Lonely
Time to have lots of henchmen- I mean, friends!
You meen people that Elsa will be dependent on.

I would like Elsa to be strong, independent, courageous girl at some point. Feeling urge to do everything with company... well. We can forget about some options.
 
Last edited:
Please no lonely, making Elsas sanity dpendent on her worst skill is a bad, bad, bad, bad idea.

Seriously, that is just begging for the bad end.

(I don't know if social is actually Elsas worst skill, the dice just treat her like it)

Edit:
You don't make somebody who has TWO loved ones dependent on loved ones for survival!

Seriously! We suck at social! Badly!
 
Last edited:
Ya know.

It's like when world is conspiring to make the pepole and sI tuitions good for our for mental stability absolutely horrid for moral stability and humanity.


I think the pit is consistently acting up near Agnar, because he's normal. He's sane. He's the one with plans and despite the backfire from simply not knowing enough in canon he got in there to the nitty gritty and started working on drilla with her to keep her cool.

And that reason is ducking us over by consistently putting on the wrong side of hug or stab. He has trouble accepting us cause we already, aND are effectively a demonic replacement goldfish from a death cult that is probably lying about who they worship.

Or if accurate has terrible judgement in adoptions.


And I worry for Agnars head. He can't take this bullshit. He's trying but it's hard. But the bullshit is bullshit. But the rolls keep fucking him and the situation is tripping and thenot mom gets war angry and whacks him with supernatural fear ,and it doesnt even seem like she loves him anymore.

Agnar should have never have married out of his Challenge Rating.
 
Please no lonely, making Elsas sanity dpendent on her worst skill is a bad, bad, bad, bad idea.

Seriously, that is just begging for the bad end.

(I don't know if social is actually Elsas worst skill, the dice just treat her like it)

Its definitely not her worst skill. Her Charisma is her second best stat after Magic. She just has a negative modifier to speech, although she has a good amount of positive modifiers to analyzing and understanding people. She's fine with social, although she struggles to speak with people.

The thing about Lonely is that it explicitly enhances her Charisma by a significant amount (+25%). This is also not counting all of Elsa's conditional modifiers when she's full of food and satiated.

In fact, Cold is likely to make her second best stat much worse. It adds an additional -10 to speech (giving Elsa a total of -20 to speech rolls, which is frankly ridiculous), as well as -25% Charisma.

What's the point of having great charisma and a super charismatic mother if we can't even use it?
 
Last edited:
Honestly.... Why aren't more people picking listen?

Cold has benefits, but it also has some rather nasty drawbacks, crippling Anna socially. for what? Ice magic? Composure? It won't actually improve our control, it will just make us take it better when we do lose control and chew somebody up. Lonely is practically the same, but in the other direction. Creating a dependence on other people.

Listener doesn't MAKE us do anything, and on top of that it provides something way, WAY more valuable than more magic, or more emotional dependence.

It's provides knowledge, and insight. Everybody seems to be REALLY undervaluing that.

Knowledge and experience are a lot harderto get than magical power.

At least for Elsa.

Basically this.

Given the above information, changing my vote back to

[X] Loved
[X] Lonely

The reason I'm not going for Listener?

Because it'd be the GM giving us the information.

And if there's one thing I've learned from my tabletop role-playing days, it's that you never trust the GM.

Never.

...

What did you think was going happen? I'm the one writing the damn quest. I'm not gonna call up one of friends and ask them to provide the voices.

Though, to be honest, knowing my friends they'd just try to screw you over even harder.

If you thought it was going to be in character, yeah, sure. For as in character as Whispers from the Void of Death can be.

I mean, it was never going to be pretty.

It is, however, going to be fair. I'm not going to straight up lie to you 100% of the time. It'll be about as accurate as it is inaccurate. Sometimes this means half-truths, sometimes this means lies, and sometimes this means clean insights.

In a lot of cases what I might do is give you Multiple whispers and you have to figure out the truth from them.

Essentially, I'll challenge you guys to use your noodle. If you think about it and plan it out between the group, you'll probably figure it out.

or, you know, you'll fall right into my trap because you're predictable.

But before I completely screw you over, I'll do a baseline run. A couple of chapters that act as a test to get a benchmark for how well you guys will react to the Whispers. Based on that, I'll either make it more cryptic, malevolent, or easier.

Either way, I'll try to get it to a level where you have to actually Think, but if you do the truth isn't impossible to find.

So, yes, as much as I might want to fuck you over a barrel, I'll be fair about it. That is the point of Listener, the puzzle, and riddle itself, the challenge of it. Not me twisting you to do my bidding. If I wanted that, then I'd just give you no choice.
 
[X] Loved
[X] Listener

Curious about voices.
*Cough*
Basically the Listener would have me give you guys tips and hints through the voices on occasion, and it would be completely and totally up to you on what to do about it.
Edit: Also look at the post above this one.
Please no lonely, making Elsas sanity dpendent on her worst skill is a bad, bad, bad, bad idea.

Seriously, that is just begging for the bad end.

(I don't know if social is actually Elsas worst skill, the dice just treat her like it)

Edit:
You don't make somebody who has TWO loved ones dependent on loved ones for survival!

Seriously! We suck at social! Badly!
Actually the skill also gives us a 25% bonus in charisma, and it is her 3rd worst stat, not her worst stat.
Her Charisma is her second best stat after Magic.
...
In fact, Cold is likely to make her second best stat much worse.
*3rd
 
Last edited:
Basically this.



...

What did you think was going happen? I'm the one writing the damn quest. I'm not gonna call up one of friends and ask them to provide the voices.

Though, to be honest, knowing my friends they'd just try to screw you over even harder.

If you thought it was going to be in character, yeah, sure. For as in character as Whispers from the Void of Death can be.

I mean, it was never going to be pretty.

It is, however, going to be fair. I'm not going to straight up lie to you 100% of the time. It'll be about as accurate as it is inaccurate. Sometimes this means half-truths, sometimes this means lies, and sometimes this means clean insights.

In a lot of cases what I might do is give you Multiple whispers and you have to figure out the truth from them.

Essentially, I'll challenge you guys to use your noodle. If you think about it and plan it out between the group, you'll probably figure it out.

or, you know, you'll fall right into my trap because you're predictable.

But before I completely screw you over, I'll do a baseline run. A couple of chapters that act as a test to get a benchmark for how well you guys will react to the Whispers. Based on that, I'll either make it more cryptic, malevolent, or easier.

Either way, I'll try to get it to a level where you have to actually Think, but if you do the truth isn't impossible to find.

So, yes, as much as I might want to fuck you over a barrel, I'll be fair about it. That is the point of Listener, the puzzle, and riddle itself, the challenge of it. Not me twisting you to do my bidding. If I wanted that, then I'd just give you no choice.

No, no, it's not your fault I don't trust you.

I'm just paranoid after a rash of evil GMs and Shadowrun sessions gone wrong.

That said...

I hope I'm making the right choice.

[X] Loved
[X] Listener
 
O.k.

So, charisma is a good stat for her... Hooray~

So why doesn't she have... Well... Any friends really?

Even one friend?

Why does her dad fear her?

Her stats don't matter if we never use them, which we don't.

Also.

Making Elsa even more dpendent on her mother, can't see that backfiring in any way shape or form. Nope, no siree Bob.

A lot of people are acting like this is power selection. It's not. It's choosing which stick we're getting beaten with.

Edit: Through no fault of her own Elsa has effectively been made an outsider to humanity.

Lonely will not help her keep loved ones if the dice keep screwing her over, and if she cannot keep control of herself.

It will just make it hurt more when she does lose people, or feels rejected, or isolated. Things which are going to happen a lot.

Elsas mom didn't survive the prologue in Frozen, I am extremely uncertain of she will in this story.

Then... What? Elsa will be so emotionally dependent on Anna that she literally can't leave her side?

She's already too afraid to talk to people without her mother present, and by all appearances this trend is only going to continue. What is she going to do if her mother is not there to hold her hand? If Anna isn't?
 
Last edited:
Honestly.... Why aren't more people picking listen?

Cold has benefits, but it also has some rather nasty drawbacks, crippling Anna socially. for what? Ice magic? Composure? It won't actually improve our control, it will just make us take it better when we do lose control and chew somebody up. Lonely is practically the same, but in the other direction. Creating a dependence on other people.

Listener doesn't MAKE us do anything, and on top of that it provides something way, WAY more valuable than more magic, or more emotional dependence.

It's provides knowledge, and insight. Everybody seems to be REALLY undervaluing that.

Knowledge and experience are a lot harderto get than magical power.

At least for Elsa.
I really, really want to get Lonely. It'd provide a much needed boost to Charisma, and I don't think that Listener would be very useful.
 
O.k.

So, charisma is a good stat for her... Hooray~

So why doesn't she have... Well... Any friends really?

Even one friend?

Why does her dad fear her?
Have you even been reading the quest?
Also.

Making Elsa even more dpendent on her mother, can't see that backfiring in any way shape or form. Nope, no siree Bob.
It also makes her more dependent on Anna. (2)Yandere path is best path... I wonder if anyone is even going to see these.
A lot of people are acting like this is power selection. It's not. It's choosing which stick we're getting beaten with.
I agree with this completely. (3)Testing Testing: How long until people see the invisible text. Also adding numbers.

Edit: And you edited your post. Dangit. (4)I'm curious to find out when someone actually sees this stuff.
 
Last edited:
I don't know if metal dragon is running it this way, but charisma generally helps you make friends, not keep them. Something which is a problem.
 
Actually, while Intelligence is better than Charisma, it is comparitively average. i'm using the "Human Benchmark" to judge Elsa's stats.

Because Humans get to roll a d20 and get a +10 to their INT, they're supposed to be really smart. Elsa's barely above average in that respect. Her charisma however? It's more than double the charisma of the most charismatic starting stat for humans.
 
I don't know if metal dragon is running it this way, but charisma generally helps you make friends, not keep them. Something which is a problem.
*Two googles later*

Charisma: Compelling attractiveness or charm that can inspire devotion in others.

Devotion: Love, loyalty or enthusiasm for a person or activity.

Admittedly MD probably doesn't follow the exact google definition, but still. (5) MD is also short for Docter of Medicine.
 
The main reason I don't like Lonely too much is that it will make Elsa less sane. You can argue it will make her more human, but that very humanity will make her take her inevitable failures in controlling herself (i.e. not eating people) much harder. Let's face it, eventually there's going to be a bad roll and she's going to eat someone again. Cold will make it less likely that she'll lose control, and will better prepare her to cope with losing control, while still maintaining her ties to her family. I'm also not a fan of Listener. It's not that I don't trust the GM, it's that simply hearing all those voices all the time will screw with her sanity.
 
It also makes her more dependent on Anna. (2)Yandere path is best path... I wond
Yandere path is best path... I wonder

I see what you did there, but we might have to be the moral one. Can Elsa really handle that? Also, does adoption disqualify us from the throne?

Think about it, we were told Elsa is not exactly the related by blood to anyone here. This could be an opportunity for Elsa to leave the North,' and find herself,' so to speak.
 
Yandere path is best path... I wonder

I see what you did there, but we might have to be the moral one. Can Elsa really handle that? Also, does adoption disqualify us from the throne?

Think about it, we were told Elsa is not exactly the related by blood to anyone here. This could be an opportunity for Elsa to leave the North,' and find herself,' so to speak.
It is more than that. At the level described? Well...

- Leave Elsa in her room... she get's scared.
- Let her sleep... she will have problems, until someone is in the room.
- She goes to library to read... but she have to have company to go there.
- Anything goes wrong on social level... Elsa is absolutely terrified of people leaving her.

Anyone can get lonely, but madness-level loneliness can get crippling. Yes, social is good, but this pressing thirst for presence of others makes everything harder.


When You look behing label, on emotions that will drive her, choosing "Lonely" is choosing fear.
 
Last edited:
Honestly.... Why aren't more people picking listen?

Cold has benefits, but it also has some rather nasty drawbacks, crippling Anna socially. for what? Ice magic? Composure? It won't actually improve our control, it will just make us take it better when we do lose control and chew somebody up. Lonely is practically the same, but in the other direction. Creating a dependence on other people.

Listener doesn't MAKE us do anything, and on top of that it provides something way, WAY more valuable than more magic, or more emotional dependence.

It's provides knowledge, and insight. Everybody seems to be REALLY undervaluing that.

Knowledge and experience are a lot harderto get than magical power.

At least for Elsa.
I like Listener narratively but sanity is, in my opinion, our biggest weakness. We can plan around a lot but a failed sanity check can destroy anything we attempt to build. I don't remember there being anothere way to raise that stat so I'll jump on this chance. Hopefully we can fix our charisma when we aren't repeatedly having mental breaks that only lead to further loss of sanity, I'm hoping this can break the cycle so we can then deal with the fallout.

O.k.

So, charisma is a good stat for her... Hooray~

So why doesn't she have... Well... Any friends really?

Even one friend?

Why does her dad fear her?

Her stats don't matter if we never use them, which we don't.

Also.

Making Elsa even more dpendent on her mother, can't see that backfiring in any way shape or form. Nope, no siree Bob.

A lot of people are acting like this is power selection. It's not. It's choosing which stick we're getting beaten with.

Edit: Through no fault of her own Elsa has effectively been made an outsider to humanity.

Lonely will not help her keep loved ones if the dice keep screwing her over, and if she cannot keep control of herself.

It will just make it hurt more when she does lose people, or feels rejected, or isolated. Things which are going to happen a lot.

Elsas mom didn't survive the prologue in Frozen, I am extremely uncertain of she will in this story.

Then... What? Elsa will be so emotionally dependent on Anna that she literally can't leave her side?

She's already too afraid to talk to people without her mother present, and by all appearances this trend is only going to continue. What is she going to do if her mother is not there to hold her hand? If Anna isn't?
Elsa's inability to control her powers (almost ate Anna) had her locked away in a tower unable to have friends. She got out when cultists attacked and killed in front of her family but her mum got a massive power up and so there'dbe no way she'd allow that to happen again to her daughter. Honestly though, as the dep3ndable parent it's only natural that Elsa depends on her mother. I do disagree with making her even more dependent though, especially with the attached hit to sanity when we've already seen we need more, as is. I'm willing to take a hit to charisma because it's the stat that can take it and that can be increased whereas sanity can't, as far as I know.
 
[ ] Gluton
  • Elsa's bond to the Pit strengthens greatly, binding her closer to its hungering hole. As a result, her strength grows, but so too does her hunger, to the point she can't help but see the people and life around her as merely food.
  • -50% to Max Satiety
  • -10 Sanity
  • + 5 Levels
  • Ignores Loved ones.
Pro's (in so far as that applies to madness):
Power.
Cons:
Sociopathy with regards to nearly everyone. We'll basically end up a monster.

[ ] Cold
  • With the memories of nothingness fresh in her mind, Elsa can't help but feel numb to it all. Her Sanity rises, as does her mental resilience, but she loses touch with her emotions, making her seem cold and distant to the world. With those she loves, this diminishes, as they know her best, but even they can't help but admit to her frosty exterior.
  • +25% Max Sanity and Endurance
  • -25% Charisma
  • -10 to all rolls when conversing with others.
  • Negated by relationship bonuses.

Pro's (in so far as that applies to madness):
More sanity and endurance. Which is a nice buff. Behavior wise acting cold might help us remain stable.
Cons:
A -10 to rolls is a huge penalty and the -25% charisma doesn't exactly help there either. It not applying to loved ones makes it slightly less bad. But we are a princess, we'll have to deal with people. With this penalty each of those interactions are pretty likely to make us enemies and they'll be very unlikely to make us allies. That is the kind of thing that will get us killed.

[ ] Lonely
  • The cold and empty memories of her time in the Pit scare her, making her afraid of being alone. Instead, she reaches out and selfishly holds any relationship close, refusing to let it go. At the same time, being alone eats away at what sanity she has left.
  • -10 Sanity
  • -10 Sanity when alone
  • -2 Sanity for every day Elsa doesn't interact with anyone.
  • +5 Sanity for each nearby loved one.
  • +25% Charisma
  • Greatly strengthens bonds with loved ones.

Pro's (in so far as that applies to madness):
More charisma as a buff. Greatly strengthens our bonds with loved ones which we are already deriving some pretty big buffs from. And if we do well with making friends we can even gain sanity here since +5 per loved one beats the -10 once we are around 3 of them.
Cons:
Base sanity penalty combined with extra penalties for being alone isn't great. If we ever end up all on our own this will drive us pretty nuts. However the penalties are quite possible to mitigate by sticking around loved ones or even just other people (who might not give the +5 bonus but they do prevent the -10 and -2). And low sanity tends to cause trouble when we are around other people rather than alone.

[ ] Smothered
  • The cold empty Pit was dark and long, but it was home for so long. As disturbed by it as she is, Elsa can't but find it familiar and welcoming. It is people, noise, energy, and chaos that disturbs her. Throngs of people make her feel smothered.
  • Elsa becomes Smothered when near either large groups of people or with people she doesn't know.
  • -10 Sanity
  • +20 Sanity when alone
  • +15 to all rolls when alone.
  • -10 Sanity when Smothered.
  • -2 Sanity per day Smothered.
  • -10 to all rolls when Smothered

Pro's (in so far as that applies to madness):
Pretty massive buff when alone.
Cons:
Colossal debuff when smothered, which will be often. A global -10 to rolls will hurt us a LOT. The sanity penalties just add to the problems. We'd pretty much have to isolate ourselves to function with this.

[ ] Listener.
  • With memories of the Void retained, Elsa can understand the voices that come from her Pit more easily, as well as sift through them. As a result, they can tell her secrets, give her hints, and provide advice. All she has to do is pick truths from the lies.
  • Elsa hears voices in her head frequently. They can provide answers and help.
  • In many cases, these answers are things no one else could provide, or at least not with the same perspective or insight. Some of them are even deeper truths about existence.
  • However, they may have their own agenda, and can and will lie to twist you towards it.
  • -10 Sanity

Pro's (in so far as that applies to madness):
Potential source of information.
Cons:
Flat sanity penalty with no compensation. And hearing voices is not a good thing if anyone else notices, that is straight up a sign of classical madness. And disinformation might hinder us just as much as the good information could help.
 
Last edited:
Back
Top