Have some one sentence suggestions:Thirded. Sounds like a good thing to do for Sunday, actually. I'm speaking at a conference this weekend, but I've got a six hour flight both ways with which to write, plus a 90 minute train ride to get into the city, so I'm going to try to write something tomorrow. Let's say there will be a Dresden Files test.
My plane takes off at 11am tomorrow morning. Why don't y'all vote on what scene you'd like to see?
Voting closes at 10am Friday morning. (Yes, it's only 13 hours starting late at night, but you're only voting for a one-sentence description.)
They're a mercenary economy, playing a role quite like Switzerland during feudal times. They're typically known for their quality mercs (aka can kick all the asses at a price; see Hanzo of the Salamander), and Akatsuki is just seen as an extension of the concept, the newly formed merc company since Hanzo "retired" from the last one.
Hazou has a brokenly large head-start on literally everybody concerning physics; scratch atomic theory, conservation of mass isn't even a thing yet.
Depends on how long your lifetime is.but even then there's only so much you can research in a lifetime.
Maybe this is because I came in on D&D where stories about the players who insisted his wizard was going to "invent gunpowder" were subjects of mockery and derision, but I don't know why you would get satisfaction from doing this sort of thing. Like, why would it bring you pleasure to have your character in a game coming up with modern inventions using completely out of character knowledge? Why is that a thing that would be considered "fun"?
- Hazou has a brokenly large head-start on literally everybody concerning physics; scratch atomic theory, conservation of mass isn't even a thing yet.
- There's no reason for anyone to suspect nuclear fusion or highly energetic decompression when a jutsu creator randomly vaporizes the entire swamp they're working in; in a world where sealing failures exist, the R&D wing just breathes a sigh of relief that they don't have to go and clean the failure up, as opposed to the bunch of times when their jutsu or seal misfiring opens up a hellish dimension from which nothing survives.
- This is not to say high altitude bombardment would not result in world destruction though; finding out that going higher up and dropping heavy things leave bigger craters is not hard to grasp as the root cause, as opposed to weird seal failure.
- Alchemy, and by extension chemistry, is probably a science that nobody bothers to spend effort in; why bother trying to turn lead to gold when you have a jutsu/seal that will literally do that for you, except better? (note: no actual gold was transmuted, but, you know, semantics)
To win? What, who cares, it's a game. Winning a game only has a point if you're winning by playing fair. If you want to play A Connecticut Yankee in King Arthur's Court, you can set up a game around that premise.
Taking a character who has supposedly grown up on the fantasy world and trying to have him invent a bunch of modern stuff seems like it's completely departing from the premise. It's trying to bring in tools from outside the world rather than having the character run by the limitations of what he would reasonably think and feel.
Why is that fun for you? Because for me, it would suck all the fun out of a game.
Alchemist's fire is shelf-stable self-igniting napalm, not an explosive.D&D already has gunpowder, it's in liquid form, called Alchemist's Fire.
Not with that attitude, it isn't!Alchemist's fire is shelf-stable self-igniting napalm, not an explosive.
There's no way to model movement. Can Hazō get from where he is to where Noburi's shout came from in time to attack?
WOO THE GLORIOUS QM HAS REVEALED THE ENDING,turns out the main character is not hazo, but OUR GLORIOUS ONE AND TRUE FATHER, KagomeIt was a beautiful overcast morning. Kagome woke up, and made sure none of his intruder-detecting-and-obliterating seals had gone off, which of course they hadn't, because everyone wanted him alive and healthy and there weren't any conspiracies trying to eliminate him because he knew too much.
Satisfied, he got out of bed. The automatic de-lupchanzer seal on the floor, the invention which only last year had ended all war forever, flared with the familiar blue light of perfect safety. It had been a pain, turning down all five Kage hats, but Kagome's true love was sealing, and he wasn't the kind of man who made compromises.
He barely had time to walk out of his bedroom before Inoue sidled up to him, dressed in that figure-hugging red outfit he really liked. "Husband, you are looking more virile than ever this morning. Would you like to do erotic things with me again?"
On his other side, Hazō offered him another of his lists. "Kagome-sensei, I have a new proposal for sealcrafting research that does not violate the very laws that protect us from the unspeakable horrors lurking on the threshold between dream and reality. Also, it has no failure modes and I have drawn up detailed safety protocols for what to do when it goes wrong anyway."
Kagome took a second to look around his home, which was like the Gōketsu residence, only twice as big and ten times as fortified, and with a three-mile perimeter with clear lines of sight and 3,089 different traps which Kagome had time to reset and rearrange every morning. Oh, and it was called the Kagome residence, not the Gōketsu residence. Obviously.
"No time," he told both of them. "My nemesis is up to his old tricks again, and nobody else can stop him. Tell Jiraiya-stinker to ready my special combat uniform, with all the brilliant personal defence seals I invented that don't interfere with each other or fail catastrophically when hit with chakra attacks, and make sure he puts the pieces together right this time."
"It's all right, Clan Leader. Jiraiya may be a bit slow, but he really looks up to you as a sealmaster and a superior human being, so I'm sure he will work hard."
Kagome nodded, and went boldly forth.
"Wait!" Keiko called out to him on his way out. "My calculations state that you have only a 0.000001% chance of victory, and I don't want to lose you because you are such an excellent father figure, much better than your own father ever was!"
"Don't worry, Keiko," Kagome ruffled her hair, completely at ease with expressing affection through physical contact. "With enough explosives, every battle has a 100% chance of victory!"
-o-
"Ahhahahaha!" the Sage of Six Paths laughed maniacally. "You, the only man who can stop me, have finally fallen into my cunning trap. Now, while you are chained down with no hope of escape, I will use my sealing failure cascading device to rip open a rift to the far side of space and time and consume you forever!"
"Not so fast," Kagome said, and then delivered a really clever one-liner with his usual skill at improvising in social contexts. Then, the micro-exploding tags he'd invented went off, snapping the chains without risking any harm to Kagome himself.
"Impossible! Even I, the Sage of Six Paths, couldn't safely make seals that small! You shall die for being the greatest sealmaster ever!"
The Sage slammed his thumb down on the trigger for his doomsday device but nothing happened.
"Ha!" Kagome sneered. "You thought you had me trapped, but actually I arrived in this room before you did, laid down some seals which completely countered everything you were planning to do, and then let you think you'd captured me!"
The Sage gritted his teeth. "You have foiled me for the last time, Kagome! Now I shall kill you with all the taijutsu, ninjutsu and genjutsu I have accumulated over a thousand years of training!"
Then he exploded into a million tiny pieces.
"I told you," Kagome said, "I prepared this room myself. Not even your Absolute Defence Total Immortality no Jutsu can withstand my skill at blowing things up."
He strolled out into the courtyard of the Sage's evil base.
But waiting for him there were ten thousand clones of the Sage's brother. Because this was taking place in Rain. Obviously.
"You will pay for revealing my terrible secret to the world with your encyclopaedic knowledge of hidden truths, Kagome!"
Dummy waved his arms as he gave his forces a complicated series of sophisticated orders. "First division, advance! Vanguard, execute pattern alpha! Flotilla, engage him in a pincer movement! Overpowered ninjutsu squad, prepare the overpowered ninjutsu on my mark!
"Now you are doomed, Kagome. Battle tactics can never defeat strategy!"
Kagome threw out a hundred thousand implosion seals, destroying Dummy's entire army in one go.
"They can if the battle tactics have enough explosives!"
"Noooo…" Dummy crumpled to his knees. "How could I forget this universal truth which is now taught in every ninja school in the world?"
Kagome jumped down and put Dummy out of his misery using the incredible manly strength that he had always had but just chose never to use, because he preferred to win battles using his brain unlike those kids who had always bullied him at the Academy. (Though, obviously, those kids had long since seen the error of their ways. They'd begged Kagome for forgiveness, and he had generously given them a second chance by assigning them to permanent meatbag duty together with the sealing instructor who'd told Kagome he'd never amount to anything.)
The Kagome Clan was waiting for him at the exit.
"Wow, Kagome," Akane said. "You really are incredibly youthful."
Kagome, who totally knew what she meant when she kept using that word, accepted the compliment with his usual social grace.
"It's true," Noburi agreed. "Nobody else could have seen through the Sage's plan like that. I'm sure glad nobody calls you crazy or paranoid when you make these sensible danger assessments that always turn out to be right."
And finally, standing behind them all was Ayako, just like he remembered her.
"Kagome," she said, "I've made a terrible, terrible mistake and I'm sorry for everything. After all these years, I finally realise what an amazing man you are. Won't you please be my boyfriend?"
"No," Kagome said, but gently, because he was good at understanding other people's feelings and not accidentally offending them or making things worse.
"I have my family now, the one I always wanted, and they're all I'll ever need."
-o-
I don't have much time today, but since this one was pretty short, I'll see if I can come up with anything else to go with it.
GURPS (since I keep bringing it up) has a stat-based Basic Move rating for how far characters can move per second, with the Running skill to reduce fatigue when running and and to determine who wins in a race with equal Move ratings. Variation is provided less by chance and more by how sustained running at top speed (up to 120% of your normal Move, but with maneuverability penalties) requires a successful Running roll every 15 seconds or you lose 1 FP. You can also used paced running, to go at 60% of your normal Move but risking only 1 FP per minute. When you're at 1/3rd or less FP, you halve your Move, Dodge, and Strength, so sustained pursuit when combat is a risk for either party has a certain tactical aspect to it.Are there any systems that roll a speed stat each round to work out how many feet/meters/a.u. your character gets to move that round? I can't think of one, but I really like the idea.
Hm. It'd require reworking a lot to fix the Dex-being-overrepresented problem, but that does sound interesting.This was fun for me to think about. If Dex weren't already overvalued in D&D 5e I would consider using this for combats there, maybe rolling (6+DexMod)d6 feet of movement, so that the DexMod=-1 wizard moves on average 17.5 feet per round, vs the DexMod=+4 rogue moving 35feet on average.
It doesn't seem that difficult to me to make up a map even on googlesheets. Use coloring for terrain, letters to represent characters and symbols for misc effects, with a key out to the side.I think that using this idea for combat would require a war-game-y style map, and I don't know whether that's the way y'all run the combats in practice. I would think it would do away with the Character A vs Character B roll-offs.
What is 'playing fair' in this context? Because if we use a strict interpretation of metagaming, even stuff like combat tactics, or creative things like using oil-log-maccerators to make a big boom would be beyond Hazou.Maybe this is because I came in on D&D where stories about the players who insisted his wizard was going to "invent gunpowder" were subjects of mockery and derision, but I don't know why you would get satisfaction from doing this sort of thing. Like, why would it bring you pleasure to have your character in a game coming up with modern inventions using completely out of character knowledge? Why is that a thing that would be considered "fun"?
To win? What, who cares, it's a game. Winning a game only has a point if you're winning by playing fair. If you want to play A Connecticut Yankee in King Arthur's Court, you can set up a game around that premise.
Taking a character who has supposedly grown up on the fantasy world and trying to have him invent a bunch of modern stuff seems like it's completely departing from the premise. It's trying to bring in tools from outside the world rather than having the character run by the limitations of what he would reasonably think and feel.
Why is that fun for you? Because for me, it would suck all the fun out of a game.
We should save that for the Christmas special- It's getting to that time of year, after all.
Unless the QM's changed a bit more than we think.Because at the end of the day, we're not going to have him pursue miasma theory when we know how disease is spread.
Yes. And I would be fine with our metagaming biting us in the ass in that case
Why is that fun for you? Because for me, it would suck all the fun out of a game.