Given the time of day, and what little information I have... Somewhat likely as it would fit well into the narrative. And as we all know Narrativium speaks for itself.
Given the time of day, and what little information I have... Somewhat likely as it would fit well into the narrative. And as we all know Narrativium speaks for itself.
Maybe, maybe not. I mean, we're still beginner-Link, going after a Stalnox with (I presume) the default of three hearts; that's going to be tough enough as it is.
Maybe, maybe not. I mean, we're still beginner-Link, going after a Stalnox with (I presume) the default of three hearts; that's going to be tough enough as it is.
On the flip side, Impa replacing whatever equipment breaks in the fight means that we don't really need to hold back on those two fancy supermoves we learned, the ones that greatly damage the weapon or shield we do them with.
Maybe, maybe not. I mean, we're still beginner-Link, going after a Stalnox with (I presume) the default of three hearts; that's going to be tough enough as it is.
Um, we aren't link who just woke up from a 10,000+ year power-nap, we're "I spent seven years in the woods, and my dad died halfway through it" Link. We've got 5-7 hearts minimum, maybe 8-9 if @ImmortalsBlade is being nice. On top of that we've got good armor and free rein to use super moves since Impa will replace our gear. As long as we bring our bow, we're fine.
You throw on your gear and quickly make your way out of the mansion and towards the edge of the village. Sure enough, Impa was there with an owl sitting on her outstretched arm. The moment she spots you sends it off, the owl silently taking flight towards the village, and you only manage to catch a glimpse of a piece of paper tied around its leg before the owl is swallowed up by the darkness.
"Letting the other guards know we're heading out?" You ask as you draw to near to her.
"Something like that," Was all Impa said as she turned and started walking briskly into the woods. You fall into line behind her, keeping pace despite the darkness and increasing difficulty of the terrain. You're keenly aware the only reason you're keeping up with Impa was your years spent in the woods. Zelda may be able to perform feats of superhuman agility but she'd never have been able to wander through the woods in total darkness like this. Mipha could, her years fighting in Lanayru's swamps had honed her skills in making the most of any terrain. Paya definitely could not, and the sharp difference between the two Sheikah girls to both Mipha and yourself plagues your thoughts as your lead towards the Stalnox.
Impa was by all accounts one of the most powerful warriors you had ever met, yet her own niece and charge were well... not. Zelda was the best archer you had ever met, yet it seemed large sections of her training seemed to be missing. You knew before coming here she had issues and preferred to ease her mind with scholarly pursuits than fighting ones, taking up archery and the superhuman skills more for convenience and as a hobby than for combat. Sure she drifted off from topics, but you never expected her to be actively bad at teaching. The more you learn about her life here, the more you worry for Zelda and bitterly you wonder if you've been ignoring the signs to not risk harming her, even as she'd stay up late next to you mesmerized by the slate writing how she learned something new about friendship. It was... disquieting to realize how much you had chosen to ignore, even when you wanted to help Zelda overcome her problems.
Then there was Paya; why was someone so brilliant, so captivating to Zelda kept so isolated? Impa was imposing, you could understand why she kept her distance from her shy niece but where were Paya's parents? Why was Zelda the only person she felt at ease near, despite their first violent meeting? You realize then you know so little about Paya, despite the girl seemingly willing to be friends with you despite her own shyness. You should spend a day with her, try to get to know who Paya really is. Zelda would undoubtedly approve, and it'll help you begin to understand them and their problems which seemed so inextricably linked. Paya also seemed like she'd be fun to hang out with, even if it'd take awhile for her to come out of her shell.
Finally, there was Mipha, the Princess who had given up any hope of getting her kingdom back. She never said it out loud, but it wasn't particularly difficult to see it. The Mipha you had met had devoted herself for years avenging not just her people and ravaged land, but the friend who had been violently taken from her. No wonder when Zelda had appeared out of the blue was Mipha so keen to stay by Zelda's side no matter what. You have no doubt that she knew how without her the Zora rebels would have starved and had only threatened it to get them to leave with the three of you. The fact she had seen a need to do so despite how easily they had agreed must be eating away at her. With Mipha revealed as a sage she probably feels guilty about her pessimism even with the impossible task before you all, and worries about the danger the friend she had just got back is rushing into. You wonder if you'll be able to get Mipha to open up about it, or if it's something you should let her come to terms with on her own.
With all that in mind, you only hope that-
"You're overthinking why you are doing this," Impa suddenly states, making your head jerk upwards, "Do not try to justify in your head the action you're taking now, there was only one reason why you agreed to this."
"How did you...?" You ask, and you just barely see in the darkness Impa look over her shoulder giving you a small smirk.
"You don't pay attention where you're going when you're lost in thought, I heard your footsteps change," She tells you, looking forward again.
Ah, yeah you did kinda slow down a bit, but then what did she mean by...
"Only the most loyal of knights took on this trial to become a royal guard, but only one other in all my time in the guard viewed it as simple training to be stronger. So that they could one day help shoulder the burdens placed on the sages and the royal family..." She trailed off and picked up the pace. But you didn't need her to state it outright to figure out who Impa was referring to.
Though was it that strange that you shared that in common with her?
Impa stops, and you realize the two of you had stepped into a clearing, a rather suspicious mound of jagged rocks telling you that you had arrived at the arena.
"It'll animate as you get near, if you need to make any last preparations I suggest you do so now," Impa tells you, but you only shake your head as you draw your Tetsubo and a throwing knife before stepping into the clearing.
The effect was immediate as you crossed that invisible threshold, the jagged stones ripping themselves free from the earth in a shower of dirt and plant matter to reveal that they were indeed the bones of a truly massive humanoid.
Even long without its covering of flesh the Stalnox's bones were more like tree trunks than bone, the creature itself only dwarfed by the largest trees, every step sending tremors through the ground simply due to the bones weight alone. It was strangely squat, with short legs and long arms yet it did little to really alter the impression that you were against a true giant, something that could crush you underfoot like a bug. A single cyclopean eye lit up with an unholy blue light, a green gash swiveling to look down upon you with evil intent.
So you threw your dagger directly into it, before charging with your Tetsubo raised. A roar, still deafening despite the beasts lack of lungs cut through the forest sending the sleeping woods into a panic as the Stalnox scratched at its eye, giving you an opening to close the distance and put all your strength into sending your Tetsubo into the solid bone of its shin. Bone shifted, and whatever demonic magic that was animating the Stalnox faltered, and you just barely managed to backflip away as it tried to take a step before its leg gave way, sending the bones crashing to the ground in a jumbled heap. Its eye tumbled out, rolling for a few feet before stopping, swiveling around in a panic.
You again run forward, this time leaping up onto the bones as they began to shake and twitch. You just begin to get some height before they start to raise, the eye rolling back towards its owner.
It never makes it, as you leap from the Stalnox's bones and send your Tetsubo crashing down into it, shattering it like glass before it dissolved into black smoke. The Stalnox follows suit a moment later, its bones crumbling before your very eyes, vanishing into black smoke.
You shoulder your Tetsubo, a cocky grin splitting your face as you look over to Impa. Impa actually looks surprised, her eyes wide, "That was... faster than I expected."
"You thought I'd win?" You ask as you pick up the dagger you threw.
"Of course, it's just a Stalnox. Someone who so readily dives into the belly of a Big Octo would have no trouble with it," But then she frowns, brow furrowed as something seems to concern her.
"Something wrong?" You ask, putting away your Tetsubo and walking over to her.
"No... No nothing is wrong..." She trails off for a moment before suddenly saying, "I must return to the village, you will have to make your own way back."
"Wait... what?!" You exclaim, but it's too late as the Sheikah warrior vanished into the darkness of the woods.
Maybe it wasn't a good idea to have gotten lost in thought earlier...
++++
You do eventually make your way back to the village, thankfully having not spent the whole night lost in the woods. However, it seems Impa's sudden behavior wasn't the only thing strange going on, as your ears immediately prick to the sounds of an entire village worth of conversations all occurring at once as lanterns that weren't there when you had left illuminated your path towards elders building. Confused, as Zelda had definitely not mentioned anything about a festival occurring, you carefully follow the lanterns through the village and it isn't long until you see that the village had indeed gathered in front of the steps leading towards the elders home, a great crowd wearing their best clothes with a few carrying lanterns. Someone spots you, and the crowd immediately grows silent. They part, creating a path for you as they line up alongside the sides of the road. Those in front kneel, heads bowed in reverence as you walk past them, what was occurring finally dawning on you.
You walk up the stairs, legs feeling like weights were tied to them and your eyes fixed ahead. The village warriors were all stationed one on each side at strategic points on the steps, standing at attention and saluting you as you walked past them, though you notice the mage Akko turn to watch you with obvious wonder, though a sharp hiss from her counterpart made her turn back around and stiffen back into the appropriate stance.
When you reach the top you immediately see the Zora elders standing there, along with Sidon, Undyne, Mipha and Paya. Strangely Mipha was not standing with her brother, instead, she was standing next to the entrance-way to the Elders home. She was also wearing slightly different clothing, draped in transparent blue silks along with her sash and silver jewelry Mipha looked positively resplendent, calling to mind the image of a ruby amidst calm, blue waters.
Paya meanwhile looked like she was trying to hide behind Muzu while still standing at attention. She was wearing a red robe that trailed along the ground, with intricate swirling designs that were snow white to contrast with the crimson silk. What jewelry she was wearing was understated, simply part of her overall outfit. Perhaps it was the lantern-light, the darkness playing with the color of her robes or hair, or how still she could be, but there was something otherworldly about her, like she was a painting, an old portrait done in that Shiekah style rather than a person made of flesh and blood.
Stepping into the center of the courtyard you're left feeling really out of place standing in your dusty armour and green tunic while everyone is dressed up. More you don't know where you're supposed to go from here, assuming Zelda would appear and take charge. So you take a second glance around, hoping to get a clue without interrupting the ceremony only to immediately see something rather odd. One of the arches had a note tacked onto one of the poles, with the text written in a flowing, neat handwriting that rather obviously tells you who it belonged too even if you realize you've never seen her write with a quill before.
Did she...
The sound of a door sliding open causes your head to snap back to the elder's residence and you watch as they shuffle out, taking a position in front of you with a large gap in the center of them right in front of the door. You straighten up, doing your best to subtly brush off some of the dirt and dust before the figure you see in the dark building steps out and-
You close your eyes, giving a small shake of your head before opening them. What was that? For a moment you saw Zelda... differently. Not in any way you'd have expected. How she was dressed, how she was carrying herself shouldn't bring up such mysterious feelings that made it feel like your chest was tightening and your throat torturously dry. That painful nostalgia, the subtle feeling of vertigo and the intensely bitter taste of regret that almost made you choke when you tried to swallow it.
The Zelda in front of you was nervous, stumbling slightly as she walked towards you with her long ears turning an interesting shade of red. She was wearing a snow white dress with cavernous sleeves that trailed along the ground. The only jewelry she had were the sapphire rings holding the sleeves to her hands, the intricate jewelry set at the dresses collar, her earrings, and headpiece. She wore no footwear and her shoulders were bare, something Zelda seemed to be regretting as though it was a warm evening you could see she was looking at your rather warm clothes with barely disguised envy, especially as it wasn't quite late enough in the evening for night insects to start becoming less active. Most eye-catching was the sword wrapped in blue silk she was clutching tightly to her chest, its make obviously of Hylian knight quality.
You kneel down onto one knee but don't bow your head, looking up to Zelda's face as you try to keep yourself from frowning as you compare the different Zelda and the Zelda before you. Physically they were the same, yet how they carried themselves was so different. Where Zelda would often seem nervous, skittish and anxious the Zelda you saw was serene and decorous. You've seen Zelda certainly hold herself that way, but there was a sureness in that Zelda, a maturity born from a lifetime of experience you more recall from her mother. Yet it wasn't a vision of Zelda when she was older, as they seemed the same age at least physically. That Zelda also carried a different sword, one that was a light teal rather than the cold steel of the knight-sword. You've never seen a sword quite like it, yet there was a familiarity and a sadness associated with it you can't quite place. Most concerning of all was that Zelda's eyes, the deep sadness in them that so reminded you of Zelda at her absolute worst along with something else that cemented you weren't just imagining things.
That Zelda had blue eyes...
Zelda stops in front of you, but doesn't look down instead squinting at something behind you. You finally fail to stop a frown from forming as you whisper, "Really?"
"I didn't have time to rehearse!" She hisses back at you before straightening up and putting on a far more dignified expression.
"O' hero who kneels before me, resplendent in their battle-worn armour. Alone, you have faced the greatest of adversity to honour your oaths, to take on this honoured mantle. You now walk down a path so few have taken and stand amongst legends, their power, wisdom, and courage now yours. By the edge of your blade shall evil never take root. By the strength of your heart, Hyrule shall... s-shall never truly fall. Now rise, true knight of Hyrule..."
++++
"Aaaaaaaaaah~ that's sooooo much better..." Zelda sighs as Mipha heals her mosquito bites.
"That really the ritual outfit you're supposed to wear?" You ask, sheathing your new sword, which you had found to be wonderfully balanced, "Rather plain..."
"I-it's supposed to represent the blessed purity of those chosen by the goddesses, t-though it is typically worn when they pray in the sacred springs-" Paya begins to explain but you cut her off, turning to look at both of them with an eyebrow raised.
"That's..." You begin, trying to find a word, "...really?"
Zelda's cheeks and ears turn as red as Mipha's scales as she looks away from you, "Yes Link, I noticed! We are NOT doing the springs unless we have too, I mean one of them is on Mount Lanayru for Hylia's sake..."
Paya tilts her head, visible confusion on her face, "B-but... Lady Zelda isn't that part of... of..." She trails off, finally realizing something about Zelda's clothing. She turns bright red, clapping her hands to her face and almost seemed to begin to run off before settling on trailing behind you all.
"I... I don't understand why it's an issue? Isn't there elixirs for the cold?" Mipha asks, looking confused.
"SO!" You exclaim, clapping your hands together, "You guys really had this whole thing planned out?"
Zelda rubs her wrist anxiously, "Y-yes, but I wasn't supposed to just hand you the tunic. I just thought since you killed the Big Octo it wouldn't matter..."
"Well it was pretty easy, read up how to defeat them years ago. Great to know the book didn't lie!" You chuckle, rubbing the back of your head.
"It was still dangerous..." Zelda mutters, and the grin you had vanished as you felt bad for making light of something she was very worried about.
"Well, we're all going to take it easy for the next bit, right? Let's forget about our worries, and enjoy ourselves a little," Mipha adds, and you all find yourselves nodding in agreement with the Zora Princess.
That is until you yawn. It was late, you'll tell someone about that vision later. "Well, I think I'm going to pass out, see you all in the morning," You say sleepily.
"Goodnight Link."
"Have a good sleep Link."
"H-have a good sleep, master Link!"
++++
The next day you were woken up by Zelda, who had surely been replaced by some being of pure evil for none but the most callous and despicable could commit such an act.
"GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!" You scream, trying to shield your eyes from those vile rays that evil orb of hellfire was inflicting upon the waking world.
Zelda offered you no pity, rolling her eyes as she tossed your protective blankets aside, "Come on, get up already. You can't lie in bed all day."
"Why would you do that you monster!?"
"Because Impa wants us to meet with the guards, with you in your new tunic. Now are you going to lie here or eat some porridge?" She asks.
You're immediately on your feet, "Porridge?"
Zelda sighs, "I don't know how you can get so motivated by food. Come on, let's hurry over."
After a quick breakfast you, Zelda, Mipha and a reluctant Paya head over to the guardhouse, where the guards are waiting. Impa it seemed was busy with inventory so you were left alone to decide who to hang out with. There did seem to be a sparring ring which you could check out, as well as targets for archery practice set up. There was also training dummies, though they didn't seem to be of much use for you they'd probably be used by the guards from training you could watch. There was also an obstacle course, though it seemed more designed for the Sheikah and you doubt you could make the jumps.
What do you do?
[] Hang out with Cado and Akko
[] Hang out with Brokka and Dorian
[] Check out the sparring ring.
[] Check out Archery Range
[] Check out Obstacle Course
[] Write-in
Quick comment before I head off, but it seems past memories are becoming a bigger deal, hopefully it won't affect Ganondorf...
Also, Mipha can handle mosquito bites, is it wrong I think that's the best use of power displayed yet?
It seems so convenient.
Man. The past memories are really soaking in and coming to the fore. Is Link seeing the memories of the first Link being given the Goddess Sword by Hylia or is he remembering about the first Zelda (Skyward Sword)?
Perhaps it was the lantern-light or the darkness playing with the colour of her robes or hair, or how still she could be but there was something otherworldly about her like she was a painting, an old portrait done in that Sheikah style rather than a person made of flesh and blood.
Commas/phrasing are a little weird here; might read better as:
Perhaps it was the lantern-light, the darkness playing with the color of her robes or hair, or how still she could be, but there was something otherworldly about her, like she was a painting, an old portrait done in that Shiekah style rather than a person made of flesh and blood.
Need to choose between "This" or "That" for memory-Zelda. I think "that" makes more sense, as it refers to the memory, rather than "this" Zelda that's (currently) standing right in front of Link.
[x] Socialize with Zelda if possible. Sparring if that is not possible.
-[x] Tell Zelda and/or Impa of your strange recent dream or vision.
-[x] Treat Zelda like the geeky friend she is instead of as a royalty.
[x] Socialize with Zelda if possible. Sparring if that is not possible.
-[x] Tell Zelda and/or Impa of your strange recent dream or vision.
-[x] Treat Zelda like the geeky friend she is instead of as a royalty.
Man. The past memories are really soaking in and coming to the fore. Is Link seeing the memories of the first Link being given the Goddess Sword by Hylia or is he remembering about the first Zelda (Skyward Sword)?
I think sparring woudl be best.
Obstacle course would make us look silly, while sparring might get us some respect, and, well, the girls might like it.
Get to see Link sweat and all, you know.
[x] Socialize with Zelda if possible. Sparring if that is not possible.
-[x] Tell Zelda and/or Impa of your strange recent dream or vision.
-[x] Treat Zelda like the geeky friend she is instead of as a royalty.