Character Sheet
Name: Miriam Green
Shadow Name: Morata
Age: Sixteen.
Gender: Female

Path: Mastigos.
Gnosis: 3
Mana: 4/12
Wisdom: 7

Arcana: Mind 3, Space 2, Fate 1, (In Progress) Spirit 1

Aspirations: Unlock the Secrets of the Fire.

Obsessions:

Virtue: Faith
Vice: Curiosity

Health: 8/8
Willpower: 7/7
Defense: 2
Destiny (Merit): 4/4

XP: 0
Arcane XP: 1

Attributes:

Strength 3, Dexterity 2*, Stamina 3
Presence 2*, Manipulation 2*, Composure 3*
Intelligence 4, Wits 3, Resolve 4

Aspects:

Promising High School Student (4): She's smart and well liked around school. In fact, she has a pretty good grasp of not merely the basics of high-school learning, but even the things that are up to the senior year. Beyond what a person might learn in a she's a little lost, and so there are limits as to the kinds of things she'd know about, but if it can be found in a textbook she might have read, she's probably read it. As well, she knows how to plan her time, to get along with other people at school and not get into fights, and otherwise do well in this respect. She's best at history.

Preacher's Daughter (3): Growing up with a father who tells the gospel word, you learn how to mimic the way he gives sermons, quote the bible chapter and verse, and know more than a little about how to interact with people and their religions, faiths, and how churches function. Whether it is mingling after church, being a sounding board for her father's sermons, or playing games that involve reciting long passages of the bible from memory, she is good at it.

*A Bit of a Tomboy (2): She's really at the age where you're supposed to outgrow this sort of thing, really. But she still likes climbing things, she still likes running around the school, she still knows a little about getting into a scrap, even if she hasn't actually gotten into a fight since...well, a few years. She's keen, athletic, and very, very interested in baseball (boo, Kansas City Monarchs, boo!) which she read about, not having a radio, and that being fledgling besides. In any wise, it certainly isn't fading with time, and it's given her a set of interests and hobbies that meshes quite interestingly with her obvious piety and (reasonably, mostly) obedient nature.

Breaker of Chains (2): Abraham Lincoln was a swell guy, in her opinion. Her own father's involvement in the NAACP and her engagement in High School history has made it so that she's actually surprisingly knowledgeable on race issues, and quite talkative about them in the right circumstances. She knows how to keep her mouth shut, of course, around older white men or the like, but she has her opinions and she wears them on her sleeve, and that includes knowing a lot of things most girls her age wouldn't know about, academically and otherwise.

A Practicing Mage (2): While Morata has a lot to learn, and has only been practicing magic for a short time, she is now fully settling into magical society. She knows the Orders, and more than that she is starting to understand both the personalities and how magic truly works. It is a long journey, but she has taken another step forward.

Can We Keep Him? (1): She has had dogs and cats before, and currently has one of each, which she of course does all of the work taking care of, because her mom said that if she had to deal with that, she'd throw them out. She has a bit of a way with animals, and after the third or fourth stray, also with people and convincing them to go along with her quite innocent and well-meaning requests.

Problem Solver (1): Kids in her neighborhood and at school tend to trust and like her, or at least she's tried to be liked, and even go to her for help sometimes, whether of an academic nature or just to see what she has to say. She's not exactly a local guru or anything, but she's clever and tends to be able to help people with minor problems, or dispense advice, even if that advice is often enough 'Really, you should tell your parents, they're gonna find out, you know, and if they find out and you didn't tell them, they'll cane your hide raw.'

Sneaking The Cookie Jar (1): She's not a dishonest person, but being someone with a lot of friends means that you sometimes know how to lie for them, and more than that, that you know a little about sneaking an extra quarter here and there. Whenever caught she's full of contrition, and more than that she's not a fundamentally dishonest person, but...well, she knows plenty of people who deserve an extra cookie every now and then.

Mother's Teachings (1): Her mother has tried to at least teach her the basics of cooking, cleaning, and keeping house. The logic that she'll probably need it if she goes to college has been pretty persuasive, and while there are gaps, she's quite self-sufficient when it comes to balancing a budget or all of the other things a modern woman is expected to do, as far as it goes. She's best at cooking meat, and her recipes are all pretty simple, but it's food that'll fill a belly, and that's the most important thing.

To Dream A Dream (1): Morata has become a truly expert in the magic of dreams, and indeed has begun to truly explore what Demons and other denizens of the Astral can and will do. This is merely an extrapolation of what she can already do, hence the discount. Special: Can use Arcane XP for this.

Powers--

Mage Sight (Peripheral, Active, and Focused): She seems to be able to see something that others cannot. Magic itself, and her eyes seem especially attuned to distances and the spaces between things, as well as the minds of other people.

Mage Armor: Mind, Space

Mind 3, Space 2, Fate 2 (In Progress up from 1)

Spirit 1 (Will complete in two weeks)

Rotes--

Dividing the Mind (Mind 1): A rote to divide the mind in two, this means that it has extra reach to add to duration and so on, and that there is a two-dice Yantra that can be done to add to the power of the spell. Involves imagining the split in her mind to enact it.

Scholar's Little Helper (Mind 1): Scholarship is hard work, and it's often difficult to sift through a five-hundred page book on Astral adventures for the single passage on a threatening Goetic demon that's currently ripping the rest of the Cabal apart. Plus, cross-referencing other works can be difficult. Through this tiny little rote, the caster can input a word, phrase, or topic, mentally, and essentially search the book just by holding it up to the light, copying knowledge of what was said in those passages and the passage surround it into their brain without having to search. It does not grant perfect understanding, and sometimes the section requires context to make any sense, but it can save weeks on a big scholarship project. (Rote Mudra, Promising Student, +4) Reach: With each additional Reach, you can search an additional book in the same spell; You can absorb the entirety of the contents of the book, if not always parse its meaning, as if you read the entire book in the instants it took to cast the spell, cover to cover. It may take some hours of thinking and consideration to fully parse the contents, and of course at times understanding and applying it can be more difficult: but an entire book read in less than a second is still something.

Strengthen Mind (Mind 3): It does not, obviously, only effect the intellect, but any aspect of one's mind can be made sharper, as can one's social abilities. The key to doing this, or rather the Mystagogue form of it, involves closing one's eyes and pressing one's fingers against your forehead, as if trying to stimulate thought by motion. When you open your eyes, the spell should be cast. You cannot improve your mind or social abilities to superhuman levels (Rote Mudra: Promising Student, +4), Reach: You may divide the 'Potency' of the spell, eg: Potency 4, enhance Intelligence by 1, Wits by 2, and Resolve by 1; spend a point of Mana: temporarily, for as long as the spell lasts, Attributes can reach supernatural levels.

Scholar's Protection (Mind 3): Adapted from a famous Silver Ladder rote, this grants protection ot the humble scholar. They make a sign with their hands as if their hands are books, their palms pages, and then so long as they neither attack or order an attack, others struggle to gather up the will to attack them. If they do order an attack, or attack themselves, the spell automatically fails… but only for the target, and not any others. Automatons, or beings without thought are immune, but this potent spell makes it so that anyone with a Resolve less than their Mind +1 cannot bring themselves to attack. Those that can still feel hesitation, and it is as if the Mage has two points of Armor. Supernatural beings have an advantage: if they have a supernatural trait, they get +1 to the comparison of Resolve versus Mind, if it is equal to the Mage's, they get +2, and if it is greater, they get +3… even then, a weak-willed but powerful supernatural being might find themselves frozen in fear and doubt. (Rote Mudra: Promising Student, +4) Reach: Spend 1 Mana, the spell may now last for an entire day; You may spend Reach to increase the difficulty of overcoming the Protection, once; Attackers lose 10-again on rolls to attack someone, if that person has willpowered through the magic.

The Dedicated Will of the Just (Mind 3): A spell taught to her by her Uncle, it is in some ways an extension of previous spells. By touching the forehead and spreading one's fingers across it, yours or others, when someone grits their teeth and uses their will, they find it stretching out, like hitting a high note and holding it for longer than a single action, based on the power of the spell. (Rote Mudra, Preacher's Daughter +3) Reach: Willpower when spent can add +2 to all resistance traits; Willpower spent both increases one's ability to endure, and one's ability to 'act'; By spending a Mana, the caster can imagine the benediction and thus enact it in a single breath on themselves or any target, as fast as the speed of thought.

Determined Will (Mind 2): The Mystagogue must go through many hardships for knowledge. Whatever a materialist thinks, anyone experienced in Mind magic knows that willpower exists, and so by a series of invisible taps against either their own or--imagined--someone else's skull. By doing so the Mage can make sure that when they, or others, gather their will for a great task, as long as it isn't magic they will get a bonus to the will-enhanced roll (9-again.) (Rote Mudra: Preacher's Daughter, +3: Inspire others and inspire yourself), Reach: The bonus can be increased; the bonus might be able to be used even to enhance magic, strengthening the will that brings itself to bear in casting a spell.



The Bonds of Fate (Fate 1): It is one thing to look at someone and see them, it is another to be able to look at them and see the destinities, the curses, the broken oaths and more that mark their soul and their persons. Mystagogues imagine a cobweb of connections and strands of fate itself, and carefully reach out a finger to tap at the edges of the cobweb without breaking it, to see what creeps up. (Mudra: Can We Keep Him? (+1), the spider spins its web.) Reach: The Mage can know when someone is possessed, mind controlled, or otherwise has their destiny majorly influenced; the Mage can tell someone's Destiny and Doom, can know when the curse they're affected by will be lifted, or so on.

The Unusual Path (Fate 1) : Fate itself can sometimes intervene in small ways. Through this spell, a Mystagogue can state a goal and then receive omens, sometimes faint and contradictory, on how to begin working towards it… and can even allow them to match strength with strength: subtly twisting fate so that their talents are just the right ones needed to advance upon the goal. Miriam uses it to occasionally leverage her way through a tricky social situation. The Mudra involves tugging on strands and pulling them in with a flip of a hand, as if examining something. (Rote Mudra: Problem Solver, +1) Reach: Can substitute any skill needed while under the spell for another within the same category, e.g. the character's religious passion turns out to be just what it might take to convince the homeless person to tell you where the body is hid, instead of a skill involving the streets or crime; Can, if taken further, substitute any skill for any other skill: your athletic prowess intimidates the homeless man, your knowledge of petty trivia charms the high society lady you need to steal from.



] No Shackles For The Scholar (Space 2): A Mystagogue cannot be stopped merely by a locked door, or being chained up above a pit of sharks while a villain monologues about how the Secret of the Amazon will die with them. So by imagining their own escape, and circling around that thought a few times as fast as possible, they can affect it. Any one barrier: locked door, handcuffs, barred window, or so on is fine… though it cannot get one through a bouncer or through fire. It can also be cast on an object, such as if you want to push a macguffin through a locked door and then face the enemy yourself. (Rote Mudra: Breaker of Chains, +2), Reach: Can pass through even shackles or objects they could not move through, such as being chained up, or trapped in a coffin, or anything else; subject can squeeze through narrow gaps that they should not physically be able to make it through: you can in fact drive a car through an open front door half its width if you cast this spell on it.
Merits--

(**) 'Profession'--Student
1--Gain 9-again on any roll that can be justified as having to do with one's profession.
2--Gain two dots of Contacts related to one's 'profession.'
3--+1 to rolls against any mental, physical or social stress that might get in the way of performing one's profession.[1] This cannot create a positive bonus.

4--8-again on rolls.
5--One special bonus based on the nature of the 'profession.

[1] Okay, in this case, imagine the college student who is good enough at class that he can show up hungover and still get something out of class, or the athlete who can go out not feeling 100% and still actually manage not to fuck everything up forever, even if he's not putting in his best performance.

(***) Parents: It may seem absurd to say it, but having parents in the picture who can help solve moderate problems is a boon. Obviously the drawback is that if they get involved and it's over her head, it could end badly, and that more than that, they obviously are sure they know best, but asking Mom or Dad is totally an option available to her, and one that can enlist their aid and ask their advice.

(***) Contacts:

She has contacts with both People She Knows At Church, a broad group but in some ways self-selecting, and among those kids she knows around the neighborhood, as well as People At School. People are willing to talk to her, ask her advice, and that goes both ways, doesn't it? If she wants to ask around, she could certainly do worse than asking when she's at church, with someone inclined to see her well already.

Egregore--Mysteriorum Arche (•): In a teamwork spellcasting roll in which the character is participating, she does not suffer the –3 penalty to contribute without the necessary Arcanum rating, and adds an automatic success if a full participant. All members of the ritual team must possess this Merit.

(*)Language: Latin

She knows Latin, read and spoken.

(*) Order Status (Mysterium)

She has been initiated in the first mystery of the Mystagogues.

(*) High Speech

She can use High Speech as a Yantra in spellcasting, and knows enough to be (roughly) conversational outside of the very formal language of Spellcasting.

(*) Egregore

1) In a teamwork spell in which she participates, she doesn't take -3 to the roll if she couldn't cast the spell on her own, and if she can she adds an automatic success to her dice roll for the purpose of granting the ritual leader the bonus dice. However, everyone involved in the ritual must have this level of Egregore. This represents her connection to magic, and through it, others of the Order.

(*) Resources:

She has a little bit of spending money saved up. Not much at all, but it's something. And it's more than a lot of people have, and so she knows to be grateful for it.

(****) Destiny

Effect: Miriam does not yet know the specifics, but she is destined for greatness and yet also doomed in some way.

Currently at 4/4.

(***) Astral Adept: Can enter the Astral far easier, by paying just a WP and meditating.

(***) True Friend (Virginia)

Effect: Miriam has a true friend. True Friend represents a trusting relationship that cannot be easily breached. Unless Miriam really does something to deserve it (really, really) Virginia will not betray her, and I, the QM, has to go easy on her in terms of throwing her into danger. Slightly kid gloves with her, as part of an implicit contract, though that does not mean that Miriam's mistakes or actions might not involve her in deeper problems than she should be facing. And any roll, natural or supernatural, that has the purpose of influencing Virginia against Miriam takes a 5-dice penalty. Additionally, once per...let's say week, Miriam can regain a point of Willpower by having a meaningful/heartfelt/important interaction with Virginia.

Consilium Status (*): Consilium--Increasingly she is a known entity, someone whose existence is no secret at all and whose fame is even harder to deny.

Contacts: Vampires (1)--Her work with vampires means she has a greater awareness of where she can go to talk to them, especially once she thinks through what she saw.

Allies (1): Guardians of the Veil--In the aftermath of yet another Interview with a Vampire, she has been contacted by the Guardians of the Veil, who are curious and who are willing to trade curiosity for curiosity.

Trained Memory (1): She has trained her mind to be something like a steel trap, though perhaps rather more effective than that, all things considered: steel traps can rust, because outside of stressful moments she never needs to roll to remember anything… she just remembers, and without Magic at all.

Minor Elements:

--Having studied a Spirit Bestiary, Miriam is now more able to tell some common spirits apart, even without using magic, and can call up basic facts about said common spirits.
--Has the Memories of a vampire in her head, which can be examined/considered later.
 
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Page 57: The Craft of Creation
Page 57: The Craft of Creation

"If you want to know, you should always ask," her mother said, frowning at Miriam, her hands on her hips. "You don't know what people like to eat, then you don't guess, that's silly."

Miriam nodded. "But what if you can't make what they like?" she asked, which was certainly a potential issue if it came to her own cooking. She wasn't a girl with a huge list of recipes in her head.

"Then you find out what they like second-best," Eliza said. "But you need to know how to make as much as you can, and understand, most people are simple. They go to you, they ask for meat, and you cook some chicken. You don't need to fry it, or do anything special, just chicken breast and gravy is enough for most men." She paused, and gave a sort of secret smile, "People's tastes aren't hard to figure out. Most people worth knowing will eat what's put in front of them if it's not against their religion, and is halfway decent, even when they have tastes."

"Against their religion?" Miriam asked.

"Oh, you don't remember it? I guess you were too young," her mother said, with a sly smile. "Your father brought in a rabbi, who was an ally, with the NAACP, and in all the right organizations. They talked about religion and politics until it was late at night, just talking, talking, talking, and I listened for a while, but…"

She shrugged, as if to say, 'I had other things to do.' If Miriam was that young, then she would have had to be consoled, and talked to, she would have demanded attention, or at least, she would have wanted for it, and all the way up until anyone would call it late? It was a different side of her father, in a way, but she understood it. "And you couldn't have pork, and more than that--"

"Kosher?" Miriam asked. She hadn't spent all that much time memorizing the dietary rules of the old testament, since they no longer applied, but she did know of them.

"Exactly. So I had to go to this Jewish butcher for the meat, and explain to him what I was doing, and that was quite enough. But he liked the beef I cooked up, the steaks." She nodded. "You need to learn more recipes, and you need to learn to know how long they take. When you're cooking for yourself, however long it takes, that's fine. But you need to know, when you have a husband, a child, when you have someone else that needs to eat… when do you start working? Manage your time, Miriam."

"I do manage it," Miriam said. It felt as if she'd been running around everywhere, in every direction, at the same time. And her magic only helped her keep track of things, or at least, do as many things as once as possible.

"And you could manage it more. Just try helping me out a little each day, with keeping this place clean. It's a lot of work, and my knees aren't what they used to be…"

Miriam's heart ached at that. "Of course I'll help!" She knew that her Mom had said that to convince her to help, but that didn't mean it wasn't true. She was young, and more than that, she was capable.

"Thank you," Miriam," her mother said, with a smile.

******

Do a little each day, and you were soon doing a lot. She learned how to scrub, and more than that, where to scrub. What parts of the house were dirty every few hours, and which could be cleaned just once a day. There was a lot of house to clean, but even with all of that, and the cooking, it wasn't enough to fill the day, and so there was the laundry that was done, which Miriam hadn't even thought about, really.

She just put the clothes in the basket and seemed--according to her mother--to imagine that somehow it'd all wind up alright.

It was a very hands-off kind of mindset, and one that was perhaps not proper. So she tried to mend her ways, and that was another thing she needed to learn how to do: mend clothes. She could try all she could to mend a mind, and she had much hope that with magic she could do far more than just mending minds, but for the moment, just sewing up made her think. It made her think about magic, and humanity.

She could imagine an argument that magic was just a tool, but what she couldn't imagine was the sort of person who could argue that. And yet, what if you did with magic what you could have easily done otherwise? Ten minutes carefully stitching it up with your hand, or some complicated Matter spell? Which was which?

It was the same feeling she knew that people must have had about every matter, and every way to do things.

Her mother, knowing nothing about this internal question, just taught her as best as she'd learned how. She talked about her girlhood, and that was a joy to hear, to tease out--like clues in some mystery--the story of her mother.

Her mother had never lacked for much, her parents had been decently off, though they'd worked for it, worked for it all their lives. She'd laughed her way through her girlhood, had learned to play piano for her church, a stately sort of place where the prayers were quiet but meant not only something, but everything.

By those standards, even what had once been, before the migrants, was roughhousing and brutality. They were people like butterflies, who flitted in grace, and did nothing to harm anyone, to hear her mother, meek as the earth itself, and sure to inherit it, which was their one point of pride.

But these meek, well-off people had stood for their rights… and they'd also stood by for a lot, and now the world had changed, and Miriam wasn't sure how to feel about it, hearing about her mother when she was young, because who imagined that? The 1800s were forever ago for her, the subject of history, and her mother, while not even close to old, was like one of those subjects standing up and speaking.

Then what, then, about Anant? She hadn't returned to him yet, but she was planning to, planning on spending a night talking to him.

What would she learn? He was twisty, and he was not human any more technically, no longer alive and thus limited in what he could do and what he could be. But that didn't matter to her, or at least, she didn't think it did, as she cleaned the house and thought about the weekend, and about all that she would ahd could study.

********

The psyche was complex, and the power to truly alter it was what she was practicing now. It was a daunting power, and she felt as if she were standing before a high peak. Why go there? What would she be able to do that wouldn't be manipulative? But then should she care about that? She knew she should and did, but she knew that if she had power she'd have to figure out how to use it.

Her uncle had said that he'd not leave her alone to make the journey to Anant, and that she'd have to take at least one person with her, but she was pretty sure that this wouldn't be too much of a problem.

But what that left was trying to understand the mind better. One had to understand something before one learned to control it or alter it, one had to picture it all in her head, and that was very difficult, perhaps even impossible for her now.

To Fray, to Perfect, to Weave, these were not small tasks when it came to the human mind, and yet there was so much more even than that.

"Do you want to summon Goetic Beings? Then you need to focus," Jack said, his voice sounding almost stern, which was odd for him, because he was usually far calmer. But his voice was hard, and he laid his hand on her shoulder, and her head hurt. "Feel that? With this magic, you can weaken the mind. Perhaps you don't want to do it, but think about how you could make others smarter, make them wiser or more charming? That's what it can do."

It was odd, being so… off. Her thoughts were slow. In fact, her thoughts seemed to chug along so much that she was startled.

Her heart was beating faster, terror gripping at her. "You… how much did you?"

Jack laughed. "That, that's how normal people think. One thought and then another, and no skipping ahead and around by intuition."

Miriam, who felt as if she were almost incapable of doing anything at all, shook her head, "It can't be."

"But it is, dear niece. And if I can reduce your mind, then you can enhance it. You can clear madness temporary, you can speak any language, can speak every language there is. You can control sleep… and you can do something else. If you're good enough to do that, then you're also ready for Supernal summoning. Few your age, or few who have been in the business as long as you do it. However, you're learning fast, and everyone wants to do it, eventually."

"Supernal Summonings?"

"Mages who are strong enough can summon the beings of the Supernal, of the realms invisible above us, the realms of all magic. These beings can only stay for so long, and can only do so much: but they are perfect. The most powerful can do magic that the strongest Mage would goggle at. They're beings of their own kind, but… it's the closest someone can get to returning to their Awakening." He nodded, and said, "It's probably too difficult for someone at your level of experience."

She nodded, but she nodded while leaning forward, and as he thought she would--and as she'd known even stunned in mind like she was now, that he thought--she began to ask questions, question after question, only increasing once the power of the spell wore off and her thoughts sped back up again.

There were Wraiths, and they took the forms of memories and nightmares and old fears. They were beings of the mind, and that is what they attacked, for every Supernal Being has a trial, has standards by which one is either judged worthy or declared unworthy of the aid. Each trial was different, though there were books that listed Supernal beings and their trials, that listed the terms and carefully adjudicated the conditions, all of which towards the singular purpose of no direct gain.

Because as far as she could tell, the Supernal beings gained nothing from the tests and the difficulties, but they themselves were the point. By challenging the Mage, they kept the gates closed for some.

One summoned them, and then one went through a trial, and once that was completed, then there was only so long they could function. Some Supernal beings could attack one's enemies, of course, or be used as any a Spirit or a Ghost might, but others were more important for what they knew.

Wraiths knew about your mind, and the mind of others: they knew the Astral Realm, and they knew it well, and even the weakest of them was strong in a tricky way. And there were beings for each of the Arcana, each different.

They advised and they warned, and some of them could reveal the impossible. He spoke, in quiet tones, of an Cherubim, fameed in legend, that could trace hallows, and tell one just what was going on. It had been used, once in New York, to track down someone who was profaning the leylines and the Hallows with murder and the most barbaric acts. And there were other legends, legends that he wanted to share.

Miriam listed to them with growing awe. Cats that could conquer Kings, and had, though the touch of a Sleeper was like poison to these beings, which had to be carried beyond the Abyss, and would return to a realm above humanity.

Some of them were horrible monsters, but even to those Jack accorded respect, for their power and their nature were related to magic.

"Can I summon an angel?" she asked, for she had heard about the beings of Prime and Force, and how angelic they seemed.

"No. I… did I not tell you? You can summon only Wraiths and Imps. Mind and Space only, at least to start with. There are stories, of course, of people who have, by their Legacy or their mindset, done more than that. But it's not to be considered this early. Even now, it might be some time before you grasp it. Though you're closer. Tell me about your magic… show it to me."

Show it to him? She stepped forward, and grasped his shoulder, and imagined what she could do to him. She pictured the emotions, and then pictured them overwhelming him. She pictured it all so clearly it was as if it hovered in front of her.

He threw himself back, terror eating at him for just a brief moment, though he smiled after a moment and said, "I let that happen. But good. Do it again, and again. You need to learn to use what you have, and then you have to ask how it is that you push it a little further.

So, who to bring along and talk to on the way to Anant?

[] Jack.
[] Wayword.
[] Coniunctio.
[] Marco.
[] ...Virginia?
[] Write-in.

*******

A/N: There we go. It's short, but eh! Short turnaround too.
 
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[X] ...Virginia?

I'm going for this as it's likely he's seen mages before hand and has some manner of knowledge about what they're capable off, so introducing something that could be new could be valuable and Virginia is personable so should help make a good impression following on from our promise.

We'd probably have to get some of the members of the Order's interested in helping him though given the likely difficulty of the magics involved, or just go with the approach of being friendly so punishment isn't exacted for failing to help him. @The Laurent - could you briefly mention the mages respective magical skills and where they stand, also what order they belong to. I know Wayword is Folk for example and Jack is Silver Ladder, but I'll have to double check some of the others.
 
[X] ...Virginia?

I'm going for this as it's likely he's seen mages before hand and has some manner of knowledge about what they're capable off, so introducing something that could be new could be valuable and Virginia is personable so should help make a good impression following on from our promise.

We'd probably have to get some of the members of the Order's interested in helping him though given the likely difficulty of the magics involved, or just go with the approach of being friendly so punishment isn't exacted for failing to help him. @The Laurent - could you briefly mention the mages respective magical skills and where they stand, also what order they belong to. I know Wayword is Folk for example and Jack is Silver Ladder, but I'll have to double check some of the others.

Marco is the Mysterium Mind-Mage that was caring for Sarah. Coniunctio was the armored AA Mastigos that you journeyed with last time.
 
[X] Jack
Because I do not thing it wise to bring another easy victim with us to the two thousand year old mage and that is what Virginia right now.
 
Can Demon-Spawn even reach the Spire? I thought I remembered they're confined to the Temenos, and the Spire isn't part of that. Could be wrong though.

[X] Coniunctio.

Secrets!
 
Can Demon-Spawn even reach the Spire? I thought I remembered they're confined to the Temenos, and the Spire isn't part of that. Could be wrong though.

[X] Coniunctio.

Secrets!

They can actually worm and squirm their way past the Temenos by their own way. Whether they could then wrap around to meet a Mage in the Spire, rather than skipping straight to the Anima Mundi? That's a little more sketchy. It'd be a learning experience, obviously, for Miriam, either way.
 
Page 58: The Bitter Dregs of Life, Part 1
Page 58: The Bitter Dregs of Life, Part 1

"I don't see how," Jack said, firmly. "Because there's more at risk here than just the possibility that she might not be able to visit it. There are no precedents, the issue has not been studied. But the real problem is that you're a Mage, one of the Wise." Jack seemed far more serious when it came to this. In other matters, he was a gadfly, arguing a position just to see what people said, but when it came time to consider her reputation, and her teaching, he seemed suddenly afraid.

Perhaps his fear made sense. He had been a Mage longer than her, and perhaps he knew that the ice was thin, and so when she demanded to run, he just winced and tried to tell her not to, without forbidding her.

Her instincts warred, those that weren't already turned towards her second mind and its machinations--

She was running through the images of magic, practicing by the art of thinking. It was complicated, but her uncle had given her a list of exercises, of ways to think and ways to be. She was mastering them as fast as she could. All things done for the glory of God. If she wanted to help other people, if she wanted to truly matter, then she needed to stretch out her capacity, though there were limits to any one Arcana. But it came naturally, the twists of the human mind, which worked itself up and dragged itself down, and all according to the designs of God. And when one had a mind, what was distance?

You pulled up a book and read about a journey around the world in eighty days, and the distance shrunk to a handful of pages. It wasn't the truth, or it was only one kind of truth, she decided.

But it was a kind of truth, if she could understand it.

That's what one mind thought, while another warred with itself: he was her uncle, and one obeys one's elders, and one's family, and who wanted to be the kind of girl who was willful and unwise. But she also just wanted to know. Why not? Why not bring her friend. Anant was clearly not someone who was going to be convinced and appeased by Jack. Perhaps not by her either, but she thought that men like Jack, experienced Mages, weren't likely to tell Anant anything he hadn't heard.

Anything he didn't know.

"Yes?" she asked.

"And she is not. She is a Demon-Spawn. That's nothing against her, but the situation will only grow more fraught. No matter what Order you join, they are Orders for humans, and for Mages. They will suspect you, and your friend, if you keep this up." Jack shrugged. "Besides, this might not work at all. But if you want…"

Miriam hesitated, and then bit her lip. She didn't have it in her to start a giant argument, not now, and not like this. "Maybe not?"

Jack smiled. "Very well. How about tonight? I'll stand outside, once we find it. If you want to talk without me. If that's what you want." He smiled wide, "Your poor Uncle, pining for time with his niece, and yet neither Ruth nor Miriam mind him." He swooned slightly, playfully, his eyes closed, until he opens one to see the effect his words have.

Miriam was smiling, amused, and that only meant that he increased his mock theatrics, for why wouldn't he? He was a very amusing man, even if he was also an impressive one, in his way. In many ways, truth be told.

"Uncle," she began.

"Well, if not that, then trust me in this: you need to begin the process of using magic more. If you don't lean on it more, you won't know what to do when you really need to use it. That's why you need to start carrying around as many ritual objects as you can. It alters your life, really it does, but…"

He trailed off and shrugged. "Do you mind that much?"

"Mind what?"

"If you take out a pen at random, pepole might think you odd, they will not know the magic you do, but do you care about that? Do you truly?"

"Not so much," Miriam admitted.

"Then, you could begin a study of Runes and High Speech, how to use it as a language to command and control the world. It is complicated as a matter, and will take some weeks to fully inform you of… I can only lay the ground now, though." He shrugged, "I'd be hung up by my neck if we revealed the wrong secrets to the wrong people. It… is a secret of the Orders, of sorts. Just like the secret behind some of the special rotes, the special ways of doing things. But besides that… I think you could do well with a pocket-knife. It's a weapon, yes, but it's also its own tool. And there are other objects, too, if you want to be able to weigh and measure things. Even the thing I gave you, perhaps there will be a moment where you are desperate enough to realize that it is quality fuel."

"Fuel?"

"That copy of Lincoln's Speech, it could be a very pretty and useful ritual object. You destroy it, and make a spell involving speech, or charisma, or even simply time or destiny which surely ran on to their end with that man… you learn to see the world in the right way. Surely it's started already. Every sign, every symbol, and the world is made of them, if you'll just see it."

Miriam can't now, but she wondered how long it'd take her to. Because it wasn't as if it was hard to realize just how thoroughly these things were symbolic and deeper than she had at first thought. Or perhaps just as much so: she lived in a world of miracles, a world in which God spoke, and acted, in His way. So why not see God in different ways? But then the question remained, how to understand the world and yet not seem crazy or out of balance?

That, that still eluded her.

*******

Around she marched, chanting words she both understood and didn't. It was a language both more true and yet trickier than any she'd experienced. It felt as if she'd learned it in her cradle, and yet she still wasn't sure what she was saying. She'd merely breathed in the mists, and now she walked around and around the great lumpen thing, the seal. Her shoes tapped against the concrete, and she chanted, her throat aching with the effort, with the knowledge that the wrong chant and this wouldn't open up at all.

Now it was her uncle following her in a train, her uncle listening to her as she tried to make her words as self-assured and confident as his had been. Her memory was not perfect, but she'd used her craft well, or so Jack had said. She'd looked at herself in the mirror, while balancing the pen in the other hand, pointing right at him. The meaning was quite simple. It was a memory of her uncle she was holding in her hand, so she pointed the pen at him, but it was also her own memory, and so she stared into the hand-mirror as she did it.

It was easy, and more than that, her mind wrapped around it quickly, with no danger, and it felt as if little or no risk that she'd get a Paradox.

The memory in her head was clearer than it'd been when she'd experienced it, when she'd thought about it and decided to put it down, to think of it later. So she went, around and around and around, and when at last she'd reached where she started, the stone opened up, a door, a pathway.

"And there we go," Jack said. "You're doing well so far."

It had taken time to get here, and she hadn't gone through the same way, that much she was aware. Many ways to many places, and yet all of them ended at the same stone. She walked through the darkness, her uncle at her shoulder, until at last they came to a door.

On it was written a series of phrases. The first read, in English, "There is a house. One enters it blind and comes out seeing. What is it?"

The second read, in some language she could not understand, something that she couldn't quite read.

"French," Jack said. "And below it, Latin, and then German. The first two say the same thing, but the last one says that one enters it seeing and comes out of it blind. The same riddle."

"The same riddle… " Miriam said, and realized the trick. The same riddle, but different answers? She thought about it. Seeing? What was signified by seeing?

I saw the light, I saw the light.

"One of them is a church, I think," Miriam said.

"Oh?" Jack asked.

"Yes. And another…" Miriam thought.

The Enlightenment. You learned, and the metaphor, or the simile, was that you had been brought light, into the darkness of your ignorance. It was in its own way absurd, for it acted as if reason and learning were the only things in the world, when experience brought its own light, and emotion was as much a part of the world as reason. But it made sense to her, the way the next answer would be.

"Another is school."

"And the third?"

"I don't know. Come in seeing, and come out blind?" Miriam asked, puzzling over the words.

"A bar? Alehouse, but when there are some people selling wood alcohol, it blinds you, you know that?"

Miriam stared. "I wouldn't have thought of that."

"No, of course not. But then, in what order?"

"English was school… Latin is the church, and German…"

"Ah yes," Jack said, with a chuckle. "Well, will you say it? The answers are…"

"The answers," Miriam said, hoping that she had the right of her guess, "are a school, a church, and a bar."

She looked at the door. It had been a plain white door, the kind that everyone had, but now it was glowing and changing, it looked like something out of some medieval story, some vast door that could be opened only by sheer strength, and perhaps this was true. But the mind was power as well, she thought, with a smile.

******

Up the skyscraper she went, though it looked a little different, changed and yet also oddly familiar, as she continued onwards. She finally stopped, after a long time, in front of a window. "Alright, Miriam, I'm going to be waiting here. You have about two or three hours, at most, to get back in time."

"Oh," Miriam said.

"It's why people sometimes meditate for days at a time. You could, but not while you're living at your parents. And that situation is going to continue until you're older."

Of course it would.

"Ah."

"Yes. You're young, and that has advantages. Think of the world in four or five years. You'd only be twenty-one, and yet you'd be more experienced than a surprising number of other Mages. That's how it works. You start early, and that gives more chance to apply yourself, and Ruth, you do nothing but apply yourself."

Miriam nodded. "Though that's not what's needed with Anant."

"What's needed?"

"I'm not sure yet. But I know what isn't needed, to talk to him." Miriam nodded once more, and then her uncle held up a hand and, smiling, pulled out a white linen bathrobe.

"Oh yes."

"Just so."

*******

The forest stretched out on all sides as she carried the robe before her, wanting to see when he showed up.

After a minute or two of walking, the animals moving on all sides around her, watching her, there he was. Short and old, withered and yet well-armed with his staff, his skin like bark and his skin partially bark as he advanced on her. "Girl! You show your face again, so soon?"

"It is only polite," Miriam said.

"Wanting through again?" Anant spat on the ground, his old, withered lips puckering as if he were sucking on a lemon.

"No, I'm visiting you."

"Ah, really?" He tilted his head. "Not going to beg for forgiveness, or release from the deal?"

"I haven't started working on that," Miriam admitted, reaching a hand down to run her hand across the ground. It was bitter, dying ground, and it was clear that he was using his magic to maintain it, because the trees couldn't live on their own, no matter what.

He gave a moss-toothed grin as he stumped over towards her.

She looked up at his chest and above, at those rheumy eyes, and offered the bath-robe. "Here, for you to wear."

"Ah, yes. Politeness. Though surely it's nothing you haven't seen before? Or… no, it isn't. You people live so strangely, so bizarrely. Very different from the way we lived, and had to live. Or maybe not." He shrugged, and spat once more, before lowering himself to his knees, tying up the robe around him clumsily, and then smoothing it over his genitals, his thick, still fleshy legs.

"Maybe it's so. It's been a long time," Miriam admitted.

"So it has." Anant looked at her, as if curious about what she would bring up.

And what would she?

What to talk about? (Choose 3)

[] Talk about her life. About what it's like, though with no details that give away… too much.
[] Ask him, and talk to him, about the Orders. He hinted that there were the same orders even back then.
[] Ask him about his own life… no, not that. His own culture. No specifics, just what life itself was like back then.
[] Talk to him about magic, what she has learned, and what she knows. Without asking him for help or tutelage, because she knows that this would be a
[] Ask him if he knows anything about Demon-Spawn, and if not, talk to him about that…
[] Religion is obviously not an easy topic, but she is curious about his thoughts, and is willing to share her own, of course.
[] Talk to him about the Anima Mundi, and what lies beyond there. Her experiences.
[] What are these ceremonies, these rituals, that had brought him here? Why?
[] Write-in.

******

Omphalos: 2 sux

Magic Memory: 1+2+1+1=2 sux

2 Free Reach: 1 for Duration, 1 for Time

Intelligence+Wits=2 sux

A/N: Short, but quickly put out!
 
[X] Ask him, and talk to him, about the Orders. He hinted that there were the same orders even back then.
[X] Ask him if he knows anything about Demon-Spawn, and if not, talk to him about that…
[X] Talk to him about the Anima Mundi, and what lies beyond there. Her experiences.

This was a bit of a tough choice for me. My reasoning is that most of the things I also wanted to talk about with him (religion, magic, how he got here) are probably better for a second or third visit, not the "getting to know you" visit.
 
[X] Talk about her life. About what it's like, though with no details that give away… too much.
[X] Ask him about his own life… no, not that. His own culture. No specifics, just what life itself was like back then.
[X] Ask him if he knows anything about Demon-Spawn, and if not, talk to him about that…

This is effectively going to be an introductory meeting, so before going into the depths of his problem I think it's best to establish a foundation of trust and knowledge about one another given it's one of my desires that he he would be willing to tutor Miriam, so we'd be establishing a long term relationship. Outside of that, one of the benefits of helping him is free access beyond which means we'd be seeing him anyway.

This I've gone for the options where Miriam both talks about her life, and inquires about the life of Anada which would be enlightening in many ways given the differences in time periods, and cultures. The final option would be asking about Demon-spawn given I'd like to bring Virginia here given there's a chance it would be something new for Anada which could be a novelty of itself, and could provide greater thought about how to potentially fix this given where the expertise of Demon's lie.
 
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