What are the end goal(s) of this quest?

  • Retake the Iron Throne.

    Votes: 36 14.0%
  • Destroy the White Walkers.

    Votes: 44 17.1%
  • Rebuild fallen Valyria.

    Votes: 43 16.7%
  • Create a new empire, forget the past and forge your own destiny.

    Votes: 74 28.7%
  • Survive. Who needs a crown?

    Votes: 24 9.3%
  • Utter domination. You are the Dragon and will not rest until you rule over all!

    Votes: 29 11.2%
  • Become the wisest of the wise. A true Loremaster. Learn the magics of old and converse with Gods.

    Votes: 40 15.5%
  • Forbidden Power - Why speak with the Gods when you can BECOME one of them?

    Votes: 64 24.8%
  • Immortality - The problem with Aegon the Conqueror is that he died. You will not.

    Votes: 79 30.6%

  • Total voters
    258
  • Poll closed .
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Voting Tutorial
Voting Tutorial
Condensed and Updated
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#StickiedForAReason
Votes that do not follow the template will not be counted!

At this time I am using a counter system, listing the number of days votes take to be put into action. However for write-in votes you don't know how many days an action may take. For this we will use the old system of Major/Minor Decisions, and I will tell you how many days/weeks/months the plan will take. Remember that every month has 28 days, and that there are 13 months in the year with New Years as a special day alone outside the months. There is no leap year, as their calendar is not accurate to that degree.

Major decisions are any new endeavors. Finding new investments. Finding new allies (specify what type, where you're looking if possible, what you want from them, etc) finding new trainers, starting new training even if it is with people you already know... Anything new.

No mixing something that would qualify as a minor decision or free action into your major votes! If you have a question about your votes, ask me.

Talking with specific people about specific subjects. You can generally only talk with one person at a time with this. There are simple logical exceptions, Husband & Wife combos can be put together as one conversation, brother & sister, stuff like that. I'll clarify if a combo is unacceptable when I see the vote. This is also for continuing any long term action. Any major decision that you have already voted to start (not just mused about in-story) can be a minor action the next time around. Continuing training that you have already begun for example. Continuing a long-term investigation or plot. Stuff like this.

Making small talk with characters. You will not learn anything special really, but it gives you more insight into their backgrounds and history, can raise/lower their loyalty or other relationship points with you, etc. Raising/lowering and how much depends on rolls.

These can interrupt any current action(s) and will take precedence over the current plan. A way to change things on the fly as you discover new information or alternate ways to potentially enhance your plan, or change it completely if needed.

Remember for all votes if you take a guard or other individual with you, you will need to write-in which guard/person you take with you (just saying take a guard or ally will leave the decision of which one up to me) and also whether Daenerys tries to use any future knowledge on the decision as well if it is one of hers or she is present. (She still may decide to try and use her future knowledge without your consent if she thinks it necessary.) These details are sub-votes.

[] [Plan] X (Current Month, Short Term, Long Term, Immediate Actions, Purchases, etc.)
-[] Major Decisions: Character name here
--[] Major Decision 1
---[] Sub-conditions of Major Decision 1
---[] Sub-conditions of Major Decision 1
--[] Major Decision 2
---[] Sub-conditions of Major Decision 2
---[] Sub-conditions of Major Decision 2
-[] Minor Decisions: Character name here
--[] Minor Decision 1
---[] Sub-conditions of Minor Decision 1
---[] Sub-conditions of Minor Decision 1
--[] Minor Decision 2
-[] Free Actions: Character name here
--[] Free Action 1
---[] Sub-conditions
--[] Free Action 2
---[] Sub-conditions

You get the jist of this.

However, under the plan vote, you will then put a "Priority" Vote.

[] Aegon Priority: 1. Major Decision 1, 2. Free Action 2, 3. Minor Decision 1, 4. Major Decision 2, etc.
[] Daenerys Priority: 1. Free Action 2, 2. Major Decision 3, 3. Minor Decision 1, etc.

This way we can vote on the general plan, then I can separate the order of events in said plan.

Don't put V1, V2, or any other such revision information into your plan. Just leave it like I have it. Nothing extra. The tally system will update to your newest post. No need to make version markers. It just makes things harder for me.

If an action in a plan is not one for a specific character, more a general idea of what needs to be done, it will still need to go into the priority matrix.

At the end of all your votes, put your reasons explaining your vote choice. As I've said before, a plan with reasons will get more weight than one without. Because reasons matter. I care about reasons more than numbers. I need reasons to help build the characters. Get used to putting reasons into your plans, as eventually reasons will become a requirement rather than a suggestion. This post will change when that occurs.

[] [Plan] X

You may (but are not required to) put additional reasons to agree with that plan beneath your vote if there are reasons for it that the original vote creator didn't put in that you thought of. The more/better the reasoning inside explaining a vote, the greater the chance it will be added into the story.

Votes are typically closed after either 12 or 24 hours unless real life interferes. Ties will be either decided by me, or by whoever is in the forum or the Discord that has not voted already at the time. I will @ whoever is currently in the forum or Discord that I choose to be the tiebreaker.

Plans have specific timelines. Immediate Actions are obviously immediate. Current Month is similarly self-explanatory. Short Term is something that can conceivably be done within 1-3 months, and Long Term is 3-6 months.
 
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It looks like Dany is doing memory suppression stuff (magic?). Is that a thing we saw her doing earlier and I didn't pick up on that till now?

[X] Tell the "guild" about the guards you intend to make, and consolidate the plan allowing them to take some of the cost of getting them set up off of your hands? 1 Talon for setup. 50% income decrease as the investors get a stake.
 
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[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.
 
we got plenty of money i think
[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.
 
[X] Tell the "guild" about the guards you intend to make, and consolidate the plan allowing them to take some of the cost of getting them set up off of your hands? 1 Talon for setup. 50% income decrease as the investors get a stake.

In addition to lowering the personal risk in this venture, sharing the wealth brings along some nice side benefits. Goodwill is a currency all it's own after all.

I get the impression that these merchants are quite diverse. Having connections in many places can lead to an equal number of opportunities.

You will also begin improving your reputation amongst the people of Braavos. Willing to help others for the common good, not simply profit from their misfortune.
 
[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.

we got plenty of money i think
[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.

[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.

We do have a substantial amount of money still on hand, but our income is relatively low.

That and a good reputation is worth more in the long run than a little extra gold.

Since anti-Valyrian sentiment is working against us, we need to start establishing a network of connections first.

Profits will follow if we can open up new opportunities. :)
 
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We do have a substantial amount of money still on hand, but our income is relatively low.

That and a good reputation is worth more in the long run than a little extra gold.

Since anti-Valyrian sentiment is working against us, we need to start establishing a network of connections first.

Profits will follow if we can open up new opportunities. :)
maybe income in low now
but our bank credit is somewhat highish
i see your connection too guild members and raise you connections with local businesses (in long term)

i think your looking short gain i am looking long investment plan (i think?)
i might be wrong but not sure
 
maybe income in low now
but our bank credit is somewhat highish
i see your connection too guild members and raise you connections with local businesses (in long term)

i think your looking short gain i am looking long investment plan (i think?)
i might be wrong but not sure

The guild members are the owners of local businesses.

We are investing our capital in the formation of a security force to protect their properties and well being.

In one opinion we start the force on our own then hire it out to the guild. The other option makes us a part of the guild and we then form the force with our fellows.

Both increase our involvement with local businesses, but the option I support puts an emphasis on intangible benefits instead of pure profit.

But to each his own as they say. Play the game however you like ;).

Also did you check out the Discord thread? If you haven't you might want to. There is some good discussion going on. Although it can get a bit silly at times :p
 
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Neither option makes you part of the guild.

One option you own the security force.

The second option, the guild owns part of the security force.

Being part of a guild or not is completely separate. And has to do with your rolls during the conversation. They may agree to form a guild. They may not agree to form a guild. They may agree to your idea to form a guild but not have you be a part of it, since you aren't a craftsman of any kind. You're trying to talk them into forming a guild, with you being a part. They may not agree.
 
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Neither option makes you part of the guild.

One option you own the security force.

The second option, the guild owns part of the security force.

Being part of a guild or not is completely separate. And has to do with your rolls during the conversation. They may agree to form a guild. They may not agree to form a guild. They may agree to your idea to form a guild but not have you be a part of it, since you aren't a craftsman of any kind. You're trying to talk them into forming a guild, with you being a part. They may not agree.

Oh... so was the guild a thing before you called for a meeting then?
 
Yes. You all voted to try and start a guild with them before the whole security company idea came along. You don't know if you'll succeed at that, and even if you do, that is still separate from the security company.

You either own the company, or you own part of the company, and they own part, in exchange for investing. Like a company going on the stock market in the real world.

And like a stock market company... investors get a say in how the business is run. So you'd have to push any changes up to a vote instead of having total say. Normal investors don't get much say, but what is called key investors do get a say. Taking 50% of the cost off you? Makes them key investors. The stock market was pretty much an evolution of this process.

Current standings:
Adhoc vote count started by Lunasmeow on Sep 3, 2017 at 9:49 AM, finished with 14 posts and 6 votes.

  • [X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.
    [X] Tell the "guild" about the guards you intend to make, and consolidate the plan allowing them to take some of the cost of getting them set up off of your hands? 1 Talon for setup. 50% income decrease as the investors get a stake.

Adhoc vote count started by Lunasmeow on Sep 3, 2017 at 12:47 PM, finished with 29 posts and 11 votes.

Adhoc vote count started by Lunasmeow on Sep 3, 2017 at 6:38 PM, finished with 32 posts and 13 votes.
 
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[X] Tell the "guild" about the guards you intend to make, and consolidate the plan allowing them to take some of the cost of getting them set up off of your hands? 1 Talon for setup. 50% income decrease as the investors get a stake.
 
Yes. You all voted to try and start a guild with them before the whole security company idea came along. You don't know if you'll succeed at that, and even if you do, that is still separate from the security company.

You either own the company, or you own part of the company, and they own part, in exchange for investing. Like a company going on the stock market in the real world.

And like a stock market company... investors get a say in how the business is run. So you'd have to push any changes up to a vote instead of having total say.

Current standings:

If we're using the stock market company model, does that mean we'll have a greater Voting power? Seeing as we'd have invested half of the seed money.

Edit: Also I know we voted for the guild. I was more asking if the other members had some sort of association before we decided to call them all together.
 
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"Meet with the various less prosperous merchants in the city and attempt to organize a guild. If there's enough coin to pay "protection money," surely together these men and women could organize enough coin to protect themselves and negotiate better contracts together."

This seems to imply that the formation of a security force was a main part of the guild idea. But maybe I just misunderstood or made assumptions.

It has been known to happen :D

Edit: Merchants gives the impression of wholesale trade. Craftsmen are people skilled at making consumer goods.
 
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Nonono. You are trying to talk them into forming a guild. However, remember that you are not one of them. They may like the idea but then ask what you have any reason being included in said guild for. You have nothing. No stores, no mercantile business, etc. You are opening a flower shop, but that takes time and doesn't exist yet. Same with your tavern that hasn't failed yet. Why should they answer to you at all?

As such, the only interest you have right now that they care about is the security company you are trying to make. What happens when you decide that you want to have that company move onto bigger better things? Well, too bad. They own half the company. They say no. They want them to continue guarding them and their stores. What happens when you want to change regulations or raise wages to attract better people? Well, the guild has to pay the company too. So they say no to raising wages, because they like what they're paying now.

You lose a lot of control in the company, but don't have to pay as much startup. Life decisions. None of these decisions may ever be necessary. But they also may become necessary. Depends on how much you value that.

That said, there is literally zero goodwill coming from including this prospective guild in this company. This is a business decision. This is Braavos. You don't get "goodwill" that easily. Especially from merchant people.

The only "goodwill" you'll be getting is if you take out the Barons. Which has nothing to do with investment.
 
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Nonono. You are trying to talk them into forming a guild. However, remember that you are not one of them. They may like the idea but then ask what you have any reason being included in said guild for. You have nothing. No stores, no mercantile business, etc. You are opening a flower shop, but that takes time and doesn't exist yet. Same with your tavern that hasn't failed yet. Why should they answer to you at all?

As such, the only interest you have right now that they care about is the security company you are trying to make. What happens when you decide that you want to have that company move onto bigger better things? Well, too bad. They own half the company. They say no. They want them to continue guarding them and their stores. What happens when you want to change regulations or raise wages to attract better people? Well, the guild has to pay the company too. So they say no to raising wages, because they like what they're paying now.

You lose a lot of control in the company, but don't have to pay as much startup. Life decisions. None of these decisions may ever be necessary. But they also may become necessary. Depends on how much you value that.

That said, there is literally zero goodwill coming from including this prospective guild in this company. This is a business decision. This is Braavos. You don't get "goodwill" that easily. Especially from merchant people.

The only "goodwill" you'll be getting is if you take out the Barons. Which has nothing to do with investment.

Now I'm getting the impression you really don't want to share the wealth :confused:.

Also merchants vs craftsmen. Merchants implies wholesale trade, craftsman implies production of consumer goods.

Regardless you da boss ;).

Edit: I believe that simply being business partners will generate goodwill, as long as you interact in a friendly manner. But since I'm not a businessman I could be wrong.
 
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Now I'm getting the impression you really don't want to share the wealth :confused:.

Also merchants vs craftsmen. Merchants implies wholesale trade, craftsman implies production of consumer goods.

Regardless you da boss ;).

Edit: I believe that simply being business partners will generate good will, as long as you interact in a friendly manner. But since I'm not a businessman I could be wrong.
Hahahaha.

I'm saying you don't goodwill from business alone. Your business associates may come to like you over time, sure. But it isn't like "Oh you invited me to do business with you, we're friends now!"

No, friends are made through interactions. You can befriend these people either way. How you interact with them will change based on your relationship (business partners, or people hiring your company) but interactions determine friendship and goodwill.

So this vote is all about cash. Not about friendship and goodwill. Just making sure you make your decisions accordingly, that way when bigger investments are a thing, you already know how it works.

Last thing you guys need is to make some huge business deal expecting friendship later in the quest, then it turns out it was just business, and the guy could care less if you get killed as long as he inherits the rest of the business from your death. The world of business is rather cutthroat. Sentimentality gets you stabbed in the back on the market. (Figuratively speaking.)

Outside of Braavos? You'll run into less cutthroat merchants. But this is Braavos. City of Coin. Here, coin is king. These are the types of people who cause the phase "It's nothing personal, it's just business."
 
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[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.
 
[X] Keep that separate. Two different business ventures so you can charge the guild full price. 2 Talons for setup. All profits remain your own.
 
Hahahaha.

I'm saying you don't goodwill from business alone. Your business associates may come to like you over time, sure. But it isn't like "Oh you invited me to do business with you, we're friends now!"

No, friends are made through interactions. You can befriend these people either way. How you interact with them will change based on your relationship (business partners, or people hiring your company) but interactions determine friendship and goodwill.

So this vote is all about cash. Not about friendship and goodwill. Just making sure you make your decisions accordingly, that way when bigger investments are a thing, you already know how it works.

Last thing you guys need is to make some huge business deal expecting friendship later in the quest, then it turns out it was just business, and the guy could care less if you get killed.

It seems I let my inborn optimism blind me to the fact that this is the world of Game of Thrones :(.

Well my practical reasoning still stands :).

This venture may fail and/or backfire horribly. Spreading the wealth can also be seen as dividing the responsibility.

Here's hoping!
 
Hahahaha.

I'm saying you don't goodwill from business alone. Your business associates may come to like you over time, sure. But it isn't like "Oh you invited me to do business with you, we're friends now!"

No, friends are made through interactions. You can befriend these people either way. How you interact with them will change based on your relationship (business partners, or people hiring your company) but interactions determine friendship and goodwill.

So this vote is all about cash. Not about friendship and goodwill. Just making sure you make your decisions accordingly, that way when bigger investments are a thing, you already know how it works.

Last thing you guys need is to make some huge business deal expecting friendship later in the quest, then it turns out it was just business, and the guy could care less if you get killed as long as he inherits the rest of the business from your death. The world of business is rather cutthroat. Sentimentality gets you stabbed in the back on the market. (Figuratively speaking.)

Outside of Braavos? You'll run into less cutthroat merchants. But this is Braavos. City of Coin. Here, coin is king. These are the types of people who cause the phase "It's nothing personal, it's just business."
We weren't doing this for the money anyway. So less risk if this venture fails is good. More interested in the social benefits it would bring us.
 
It seems I let my inborn optimism blind me to the fact that this is the world of Game of Thrones :(.

Well my practical reasoning still stands :).

This venture may fail and/or backfire horribly. Spreading the wealth can also be seen as dividing the responsibility.

Here's hoping!

You aren't the only one who does this. People are used to stories and games being more idealized worlds. That's why shows like GoT that have main characters die are so shocking to us. The Red Wedding? Was shocking because it was a fantasy story. No one would be shocked if it was a history story. Treat it like real life and you'll do better in this quest.

Remember, you go to work, you have people there you like, people there you have no feelings one way or the other for, and people there you hate. But you still work with them and smile in their faces because you have to be professional to put food on the table.

The same is in the quest. Business is about money. Not friends. Enemies will do business together if it is profitable. Interactions are key to making allies.
 
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We weren't doing this for the money anyway. So less risk if this venture fails is good. More interested in the social benefits it would bring us.


My point in-story was true though. You could be doing it for the money. (Well, partly anyway.) Lots of small ventures can add up to the funds from one big venture, with less risk. While also putting your hands into a lot of different pies. The more people you know, the more things you hear.
 
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There's not really a point to invest so much for a business that will take so long to make profit.

[X] Tell the "guild" about the guards you intend to make, and consolidate the plan allowing them to take some of the cost of getting them set up off of your hands? 1 Talon for setup. 50% income decrease as the investors get a stake.
 
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