What are the end goal(s) of this quest?

  • Retake the Iron Throne.

    Votes: 36 14.0%
  • Destroy the White Walkers.

    Votes: 44 17.1%
  • Rebuild fallen Valyria.

    Votes: 43 16.7%
  • Create a new empire, forget the past and forge your own destiny.

    Votes: 74 28.7%
  • Survive. Who needs a crown?

    Votes: 24 9.3%
  • Utter domination. You are the Dragon and will not rest until you rule over all!

    Votes: 29 11.2%
  • Become the wisest of the wise. A true Loremaster. Learn the magics of old and converse with Gods.

    Votes: 40 15.5%
  • Forbidden Power - Why speak with the Gods when you can BECOME one of them?

    Votes: 64 24.8%
  • Immortality - The problem with Aegon the Conqueror is that he died. You will not.

    Votes: 79 30.6%

  • Total voters
    258
  • Poll closed .
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Voting Tutorial
Voting Tutorial
Condensed and Updated
Please Read & Follow
#StickiedForAReason
Votes that do not follow the template will not be counted!

At this time I am using a counter system, listing the number of days votes take to be put into action. However for write-in votes you don't know how many days an action may take. For this we will use the old system of Major/Minor Decisions, and I will tell you how many days/weeks/months the plan will take. Remember that every month has 28 days, and that there are 13 months in the year with New Years as a special day alone outside the months. There is no leap year, as their calendar is not accurate to that degree.

Major decisions are any new endeavors. Finding new investments. Finding new allies (specify what type, where you're looking if possible, what you want from them, etc) finding new trainers, starting new training even if it is with people you already know... Anything new.

No mixing something that would qualify as a minor decision or free action into your major votes! If you have a question about your votes, ask me.

Talking with specific people about specific subjects. You can generally only talk with one person at a time with this. There are simple logical exceptions, Husband & Wife combos can be put together as one conversation, brother & sister, stuff like that. I'll clarify if a combo is unacceptable when I see the vote. This is also for continuing any long term action. Any major decision that you have already voted to start (not just mused about in-story) can be a minor action the next time around. Continuing training that you have already begun for example. Continuing a long-term investigation or plot. Stuff like this.

Making small talk with characters. You will not learn anything special really, but it gives you more insight into their backgrounds and history, can raise/lower their loyalty or other relationship points with you, etc. Raising/lowering and how much depends on rolls.

These can interrupt any current action(s) and will take precedence over the current plan. A way to change things on the fly as you discover new information or alternate ways to potentially enhance your plan, or change it completely if needed.

Remember for all votes if you take a guard or other individual with you, you will need to write-in which guard/person you take with you (just saying take a guard or ally will leave the decision of which one up to me) and also whether Daenerys tries to use any future knowledge on the decision as well if it is one of hers or she is present. (She still may decide to try and use her future knowledge without your consent if she thinks it necessary.) These details are sub-votes.

[] [Plan] X (Current Month, Short Term, Long Term, Immediate Actions, Purchases, etc.)
-[] Major Decisions: Character name here
--[] Major Decision 1
---[] Sub-conditions of Major Decision 1
---[] Sub-conditions of Major Decision 1
--[] Major Decision 2
---[] Sub-conditions of Major Decision 2
---[] Sub-conditions of Major Decision 2
-[] Minor Decisions: Character name here
--[] Minor Decision 1
---[] Sub-conditions of Minor Decision 1
---[] Sub-conditions of Minor Decision 1
--[] Minor Decision 2
-[] Free Actions: Character name here
--[] Free Action 1
---[] Sub-conditions
--[] Free Action 2
---[] Sub-conditions

You get the jist of this.

However, under the plan vote, you will then put a "Priority" Vote.

[] Aegon Priority: 1. Major Decision 1, 2. Free Action 2, 3. Minor Decision 1, 4. Major Decision 2, etc.
[] Daenerys Priority: 1. Free Action 2, 2. Major Decision 3, 3. Minor Decision 1, etc.

This way we can vote on the general plan, then I can separate the order of events in said plan.

Don't put V1, V2, or any other such revision information into your plan. Just leave it like I have it. Nothing extra. The tally system will update to your newest post. No need to make version markers. It just makes things harder for me.

If an action in a plan is not one for a specific character, more a general idea of what needs to be done, it will still need to go into the priority matrix.

At the end of all your votes, put your reasons explaining your vote choice. As I've said before, a plan with reasons will get more weight than one without. Because reasons matter. I care about reasons more than numbers. I need reasons to help build the characters. Get used to putting reasons into your plans, as eventually reasons will become a requirement rather than a suggestion. This post will change when that occurs.

[] [Plan] X

You may (but are not required to) put additional reasons to agree with that plan beneath your vote if there are reasons for it that the original vote creator didn't put in that you thought of. The more/better the reasoning inside explaining a vote, the greater the chance it will be added into the story.

Votes are typically closed after either 12 or 24 hours unless real life interferes. Ties will be either decided by me, or by whoever is in the forum or the Discord that has not voted already at the time. I will @ whoever is currently in the forum or Discord that I choose to be the tiebreaker.

Plans have specific timelines. Immediate Actions are obviously immediate. Current Month is similarly self-explanatory. Short Term is something that can conceivably be done within 1-3 months, and Long Term is 3-6 months.
 
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Well that settles it. In a few weeks you'll hear some big news from Westeros in Braavos.
Adhoc vote count started by Lunasmeow on Aug 19, 2017 at 8:05 PM, finished with 74 posts and 18 votes.
 
Braavos, City of Coin - A House Is Not A Home, But It's A Place To Start
Winning Votes
Buy a home - The Modest Manor, Furnished & The Fallow Field, Furnished
Pay in full now with your own funds

Braavos, City of Coin - A House Is Not A Home, But It's A Place To Start​

You are turning thoughts over in your mind as you ride in a carriage back towards the Iron Bank. Each property has its own potential uses. The Lean-To could be a nice bolt-hole, the Fallow Field could be good if restored as a source of income, and as a way to raise your own food for baby dragons rather than having to buy them meat should start a pig farm and figure out how to get the eggs to hatch, or if you restored the land to health it could serve as a source of income and food for yourself and Dany.

The Manor would be a good starting point, not as opulent as befits a Targaryen, even as a King-in-exile, but at the same time is a safe choice as starting off buying a home befitting a true noble of the land might cause some worries that you intend to interfere in local politics. You'd have to assure the local nobility that your only interest was in the Iron Throne and not at any sort of Essosian Kingdom. Braavos (the Iron Bank notwithstanding) is leery enough of Valyrians as it is, having been founded by those who fled their enslavement. The fact that Lys, a city where Valyrian blood still runs strong still practices slavery to this day doesn't help that position either.

Perhaps seeming less able to support yourself would put these local nobles somewhat at ease. You can't take over if you can't even afford a real mansion, let alone an army. It might be best to wait to purchase such a Manor until after the locals have gotten to know you and feel more at ease with you, despite how happy it would have made Dany.

Thus it is with careful consideration that you choose to purchase both the Manor and the farmland. You discard the pig farm idea and instead pursue the idea of restoring it to fertility. Farmers don't make war after all, and such a humble profession, even if you aren't the one doing it, merely funding it; would serve to make you seem even less a threat. A pig farm would be just as humble, until anyone paying attention noticed that you weren't selling as many pigs as you should be. Then they'd get too interested in what else was going on at the farm. Dragons may be mighty, but even if you are lucky enough to hatch them, they will still need time to grow. They don't start out as large as Balerion the Black after all.

Daenerys pouts mightily at your choice to not purchase the manor, but is easily consoled when you promise to get her a "bigger, better house" at a later date when your business interests are more stable. A gentle reminder of how life was before, begging in the streets is enough to curb her enthusiasm at having a sum of wealth. She was merely over-excited, not truly foolish enough to spend everything all at once, though she also assures you that had you spent the money for the home she has full faith that you would have found a way to maintain their home with a full year to work on things before any bills were due. She does note that perhaps a loan from the bank could have taken care of the inherent risk of spending everything, but understands not wanting to "count your dragons before they hatch" with the Targaryen account. A metaphor that is oddly relevant again, now that you actually have dragon eggs.

Still, once you return to the bank you pay the relevant fees and do the even more exhausting paperwork before finally the two parcels of land are yours. 78 Talons lighter, you have a choice before you. You can try to do interviews today, or you can go to your new home and rest, performing the interviews with the recommended staff once you are fresh.

[] Interview now.
[] Rest for the day.

I rolled for how exhausted you were after being dragged all across Braavos all day. Shopping is tiring.
 
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Currency Issues -

Rant Start ;p

Comments on currency. (Tl;dr below.) I understand the frustration you mention dealing with the rather odd 78.4 GD/1 GT. However I also say that using only one denomination is a bad idea. At least when it comes to me. Japan does this. Everything is in Yen. 1 yen being their "penny" and 1000 yen being their smallest bill, our $10 bill. They have no difference as you go up in tiers of money. It makes for ridiculous pricing, with 1,000,000 Yen being only $10,000. It works fine when making small purchases, but when dealing with larger denominations it is too easy to mistake the amount of zeros for what you are spending.

This is why I did the whole CW/SD/GD. Because for one: copper, silver and gold are accepted everywhere, even if something happens to the Iron Bank later on. Iron Marks are also accepted everywhere, but only as long as the Iron Bank is around to honor them with real currency. I will not make a currency system that becomes useless once a single entity is overturned, just to have to make an entirely new one at that point anyway. Simpler to make one now, and we all just get used to it.

The GT came from having to deal with canon prices for things. I needed an easy way to convert any canon prices that would come up into the same value here in-story. We can settle for just using CW/SD/GD and not using Talons unless using a price from the canon sources, (which eliminating talons would not actually change at all, the same amount of math would still be needed, currency change to Braavosi marks or not) but I'm not going to just use one set of currency for everything.

Mostly because I'll end up making too many mistakes with the zeros. You have no idea how many times I meant to take out $100 from my account in Yen, and had taken out their $1,000 equivalent instead. And that is with being used to doing the exchange rate after being here for several years. The last thing I want to do is screw up pricing, and give you guys things then have to retcon and take them back because I messed up and you couldn't really afford it. Worse, I might price something too high, and you guys end up not buying something you would have been able to afford, and suffer for it.

This would be easier if Martin hadn't made his ridiculous currency rate the way he did. I at least made our conversions easy, it is when trying to get Martin's values for things in canon that the weirdness had to come in. Part of the problem of dealing with pre-existing canon. If I didn't care about what things were priced in canon then none of this would matter; but unfortunately, I do.

"Gold Dragons - equal to 210 Silver Stags, or 11,760 Copper Pennies (56 X 210 = 11,760). Silver Stags - equal to 56 Copper Pennies. Copper Pennies - also commonly encountered is the "Halfpenny" coin worth half a Copper Penny, and the "Copper Star" which is worth 8 normal Copper Pennies."

End rant. XD

Tl;dr - I'm willing meet you halfway if it is that big a deal and not use the talons, (except when specifically converting a canon price into the story) but not a single currency unit. Cents to Dollars, Pence to Pounds, etc etc... many places have a similar thing. It's just easier for me, and half of these updates happen when I'm at work and I need easy conversion. If need be we can adjust the SD to be say 20 SD/1 GD so that the .4 of a singe talon can come out evenly (1 GT/78 GD & 8 SD) if you're worrying about the issue of exchanging a single talon up or down.
 
[X] Interview now.

I don't mind; the currency differences add immersion in my mind. :V

Anyway let's get our household set up so we can stop caring about whose responsible for this or that minor task.
 
[X] Interview now.

The house running would be a good place to start.
 
Braavos, City of Coin - The Final Part of A Very Long Day
Winning Vote
Interview Now

Braavos, City of Coin - The Final Part of A Very Long Day​

Exhausted though you might be, what you really want to do is finish the last of these basic tasks so that you can get about your real business tomorrow. Besides, Dany still seems energetic, almost as if running around half of Braavos was energizing for her. You can't let her do more than you. You're just going to have to pull yourself together.

Two sets of people are before you. A group of families that are looking to be live-in servants, and a group of ex-navy and ex-guardsmen that are looking to move into the private sector.

You interview several families, some more desperate than others, some with small children, some with pregnant women, some who have recently lost their husbands and need to find new ways to put food on the table for their families. You wish you could help them all, but obviously you cannot. No one can save everyone. Besides, this is a crucial matter for the security of your House. If you hired someone for their sob story rather than their abilities, and something happened to Dany as a result, you'd never forgive yourself.

This fear is obviously mitigated somewhat by the fact that these people are recommended by the Iron Bank, but considering your "special circumstances" they probably erred on the side of who would be the most discreet rather than who would be the most skilled. They know that you have dragon eggs to keep secret, and that you need people who won't turn your information over to the Usurper after all. Therefore you still need to be more careful in your choice than you otherwise might if they could hire for the normal level of discretion a noble needs and skill alone rather than the excessive amount of discretion you will require.

You go through 14 families before one set, a male and a female, catches your eye. A pair of recently escaped slaves from Lys, they were house slaves (and possibly pleasure slaves - but it would be rude to ask) who had fallen in love but were not allowed to marry by their masters. While their story is touching, it is practicality that moves you.

Slaves from Lys are highly trained, these people are free now and will likely be grateful to any who can help provide them with some semblance of a normal life. Not only that, but they are at least part Valyrian. The pragmatic part of you notes that if the Usurper's assassins ever do find you here, they may accidentally kill the servants instead of you. Small chance, if they attack your home considering that the servants would sleep in the servants quarters and not your own, but if they see them on the street before discovering where you live and assume that you are merely wearing commoner clothing because you have no funds... Their lives could pay for your own.

Not only this, but as these two worked in the same household in Lys they already know each other and how they work together. You won't have to deal with them learning their station, and in all honesty they'll probably accept orders that other hires would not, just because they are used to doing whatever they are told. They are used to having their food and other living expenses cared for, but not used to having money of their own. Give them a fair wage and you'll likely have their loyalty for life.

They even look something like you and Daenerys somehow. Not close enough for anyone who actually knows you, their slightly too-dark skin and not-quite lilac eyes ruining the illusion, and giving away their mixed blood heritage; but even those who did know you might be confused for a few moments from a medium distance away. How did the bank manage to find these two so quickly?

A bit of movement in your peripheral vision draws your attention and you see the woman you spoke with earlier watching from behind a cleverly concealed curtain. You meet her eyes and she mouths "You're welcome," before closing the curtain and presumably leaving you in privacy.

Jaehaelyx and Saenera are their names. Slaves do not have family names in Lys, so they are merely "of Lys".

Well, these two were the best you've seen, but who knows what the woman from the bank is up to. This hardly seems "unbiased" like the bank is supposed to remain. Maybe you should just hire the family prior to this one. They have experience, their previous master has just died of old age with no heirs leaving them to seek other employment. A man named Thomas, his wife Rachael and their two sons James and Joseph.

[] Don't hire any servants.
Choose One
[] Hire the servants
- [] Hire the pair from Lys - 12 CW/month
- [] Hire the family prior. - 17 CW/month

Having made your decision you move onto the guards. This is much easier if only because you are no judge of fighting men, so you can't tell a good one from a bad. While it simplifies your decision making to whomever simply looks more dangerous but trustworthy due to your inexperience, it also means you have a lower chance of picking the best of the crop. Each man comes with four to five other men at arms that will serve under them.

There is Rashad, a man from the east, who uses a curved blade he calls a scimitar. Boromun, from the Stepstones. Born to pirates he is no stranger to fighting, but apparently didn't have the taste for taking slaves and joined up with the Braavosi navy before retiring only two months ago. He has been looking for other employment since. Matalarr, another partial Valyrian from Lys, was a fighting slave who used to fight in matches for his master. When a Bravossi nobleman bought him and brought him home from Lys thinking that the rule of "no slaves" might be bent when dealing with Valyrians, he found himself hung and his slave freed by the Sealord himself to better serve as an example. There will be no slavery in Braavos. Matalarr's fighting style is somewhat unique, as wielding two blades at once is something of an art, and not commonly done.

All seem competent in their way to your untrained eye. The question would be who then do you think you could trust most. You are getting tired, and can barely keep your eyes open at this point, and so conversing with them to get further information is beyond you. You need to choose and get some rest.

[] Don't hire any guards.
Choose 1, 2, or all 3.
[] Hire the guards.
- [] Rashad from the east. - 8 SD/month
- [] Boromun from the Stepstones. - 12 SD/month
- [] Matalarr of Lys. 10 - SD/month

[] Pay the servants and guards.
- [] Take the money out from your account monthly.
- [] Set aside money for the entire year.

Having made your choice you head to your new home. The next few days will be a flurry of activity as your furnishings arrive and you get your larder stocked and other such things. Beyond that however, what will your focus be?

Choose three
[] Speak with your new servants. Learn more about them.
[] Talk with the guards. You didn't get much information when you signed them on, better to learn what you can now.
[] Go out into the city, looking for information on various things.
- [] Type of information. (Write-in.)
[] Write-in.

Servants are so cheap because you a paying for their food and also providing lodging. If you had not bought the manor, they'd be more expensive as they'd need a home and food of their own.

Also, I think I fixed our money, but my sleep schedule has been screwed all week (as you saw with me this morning) so I keep falling asleep while mathing (and while writing honestly). I'll double check it once I've had a good rest.
 
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Updated the choices to reflect something I forgot to put in. You can only choose one set of servants, but you can hire multiple sets of guards.
 
Ha, HA! I live yet again! Damnable shop had no connection.

I'd take the former Lys slaves, as a good master inspires loyalty.
 
What about the farm?
When you originally approached the bank you didn't mention finding workers for a farm property, because you didn't know that you would own one.

You can approach them for that if you wish, but honestly it wouldn't really be any better than finding workers on your own. Unlike home servants and guards, nobody hires farmers "for secrecy". They won't have any special ones for you or anything.
 
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