Character Sheet
Name: Miriam Green
Shadow Name: Morata
Age: Sixteen.
Gender: Female

Path: Mastigos.
Gnosis: 3
Mana: 4/12
Wisdom: 7

Arcana: Mind 3, Space 2, Fate 1, (In Progress) Spirit 1

Aspirations: Unlock the Secrets of the Fire.

Obsessions:

Virtue: Faith
Vice: Curiosity

Health: 8/8
Willpower: 7/7
Defense: 2
Destiny (Merit): 4/4

XP: 0
Arcane XP: 1

Attributes:

Strength 3, Dexterity 2*, Stamina 3
Presence 2*, Manipulation 2*, Composure 3*
Intelligence 4, Wits 3, Resolve 4

Aspects:

Promising High School Student (4): She's smart and well liked around school. In fact, she has a pretty good grasp of not merely the basics of high-school learning, but even the things that are up to the senior year. Beyond what a person might learn in a she's a little lost, and so there are limits as to the kinds of things she'd know about, but if it can be found in a textbook she might have read, she's probably read it. As well, she knows how to plan her time, to get along with other people at school and not get into fights, and otherwise do well in this respect. She's best at history.

Preacher's Daughter (3): Growing up with a father who tells the gospel word, you learn how to mimic the way he gives sermons, quote the bible chapter and verse, and know more than a little about how to interact with people and their religions, faiths, and how churches function. Whether it is mingling after church, being a sounding board for her father's sermons, or playing games that involve reciting long passages of the bible from memory, she is good at it.

*A Bit of a Tomboy (2): She's really at the age where you're supposed to outgrow this sort of thing, really. But she still likes climbing things, she still likes running around the school, she still knows a little about getting into a scrap, even if she hasn't actually gotten into a fight since...well, a few years. She's keen, athletic, and very, very interested in baseball (boo, Kansas City Monarchs, boo!) which she read about, not having a radio, and that being fledgling besides. In any wise, it certainly isn't fading with time, and it's given her a set of interests and hobbies that meshes quite interestingly with her obvious piety and (reasonably, mostly) obedient nature.

Breaker of Chains (2): Abraham Lincoln was a swell guy, in her opinion. Her own father's involvement in the NAACP and her engagement in High School history has made it so that she's actually surprisingly knowledgeable on race issues, and quite talkative about them in the right circumstances. She knows how to keep her mouth shut, of course, around older white men or the like, but she has her opinions and she wears them on her sleeve, and that includes knowing a lot of things most girls her age wouldn't know about, academically and otherwise.

A Practicing Mage (2): While Morata has a lot to learn, and has only been practicing magic for a short time, she is now fully settling into magical society. She knows the Orders, and more than that she is starting to understand both the personalities and how magic truly works. It is a long journey, but she has taken another step forward.

Can We Keep Him? (1): She has had dogs and cats before, and currently has one of each, which she of course does all of the work taking care of, because her mom said that if she had to deal with that, she'd throw them out. She has a bit of a way with animals, and after the third or fourth stray, also with people and convincing them to go along with her quite innocent and well-meaning requests.

Problem Solver (1): Kids in her neighborhood and at school tend to trust and like her, or at least she's tried to be liked, and even go to her for help sometimes, whether of an academic nature or just to see what she has to say. She's not exactly a local guru or anything, but she's clever and tends to be able to help people with minor problems, or dispense advice, even if that advice is often enough 'Really, you should tell your parents, they're gonna find out, you know, and if they find out and you didn't tell them, they'll cane your hide raw.'

Sneaking The Cookie Jar (1): She's not a dishonest person, but being someone with a lot of friends means that you sometimes know how to lie for them, and more than that, that you know a little about sneaking an extra quarter here and there. Whenever caught she's full of contrition, and more than that she's not a fundamentally dishonest person, but...well, she knows plenty of people who deserve an extra cookie every now and then.

Mother's Teachings (1): Her mother has tried to at least teach her the basics of cooking, cleaning, and keeping house. The logic that she'll probably need it if she goes to college has been pretty persuasive, and while there are gaps, she's quite self-sufficient when it comes to balancing a budget or all of the other things a modern woman is expected to do, as far as it goes. She's best at cooking meat, and her recipes are all pretty simple, but it's food that'll fill a belly, and that's the most important thing.

To Dream A Dream (1): Morata has become a truly expert in the magic of dreams, and indeed has begun to truly explore what Demons and other denizens of the Astral can and will do. This is merely an extrapolation of what she can already do, hence the discount. Special: Can use Arcane XP for this.

Powers--

Mage Sight (Peripheral, Active, and Focused): She seems to be able to see something that others cannot. Magic itself, and her eyes seem especially attuned to distances and the spaces between things, as well as the minds of other people.

Mage Armor: Mind, Space

Mind 3, Space 2, Fate 2 (In Progress up from 1)

Spirit 1 (Will complete in two weeks)

Rotes--

Dividing the Mind (Mind 1): A rote to divide the mind in two, this means that it has extra reach to add to duration and so on, and that there is a two-dice Yantra that can be done to add to the power of the spell. Involves imagining the split in her mind to enact it.

Scholar's Little Helper (Mind 1): Scholarship is hard work, and it's often difficult to sift through a five-hundred page book on Astral adventures for the single passage on a threatening Goetic demon that's currently ripping the rest of the Cabal apart. Plus, cross-referencing other works can be difficult. Through this tiny little rote, the caster can input a word, phrase, or topic, mentally, and essentially search the book just by holding it up to the light, copying knowledge of what was said in those passages and the passage surround it into their brain without having to search. It does not grant perfect understanding, and sometimes the section requires context to make any sense, but it can save weeks on a big scholarship project. (Rote Mudra, Promising Student, +4) Reach: With each additional Reach, you can search an additional book in the same spell; You can absorb the entirety of the contents of the book, if not always parse its meaning, as if you read the entire book in the instants it took to cast the spell, cover to cover. It may take some hours of thinking and consideration to fully parse the contents, and of course at times understanding and applying it can be more difficult: but an entire book read in less than a second is still something.

Strengthen Mind (Mind 3): It does not, obviously, only effect the intellect, but any aspect of one's mind can be made sharper, as can one's social abilities. The key to doing this, or rather the Mystagogue form of it, involves closing one's eyes and pressing one's fingers against your forehead, as if trying to stimulate thought by motion. When you open your eyes, the spell should be cast. You cannot improve your mind or social abilities to superhuman levels (Rote Mudra: Promising Student, +4), Reach: You may divide the 'Potency' of the spell, eg: Potency 4, enhance Intelligence by 1, Wits by 2, and Resolve by 1; spend a point of Mana: temporarily, for as long as the spell lasts, Attributes can reach supernatural levels.

Scholar's Protection (Mind 3): Adapted from a famous Silver Ladder rote, this grants protection ot the humble scholar. They make a sign with their hands as if their hands are books, their palms pages, and then so long as they neither attack or order an attack, others struggle to gather up the will to attack them. If they do order an attack, or attack themselves, the spell automatically fails… but only for the target, and not any others. Automatons, or beings without thought are immune, but this potent spell makes it so that anyone with a Resolve less than their Mind +1 cannot bring themselves to attack. Those that can still feel hesitation, and it is as if the Mage has two points of Armor. Supernatural beings have an advantage: if they have a supernatural trait, they get +1 to the comparison of Resolve versus Mind, if it is equal to the Mage's, they get +2, and if it is greater, they get +3… even then, a weak-willed but powerful supernatural being might find themselves frozen in fear and doubt. (Rote Mudra: Promising Student, +4) Reach: Spend 1 Mana, the spell may now last for an entire day; You may spend Reach to increase the difficulty of overcoming the Protection, once; Attackers lose 10-again on rolls to attack someone, if that person has willpowered through the magic.

The Dedicated Will of the Just (Mind 3): A spell taught to her by her Uncle, it is in some ways an extension of previous spells. By touching the forehead and spreading one's fingers across it, yours or others, when someone grits their teeth and uses their will, they find it stretching out, like hitting a high note and holding it for longer than a single action, based on the power of the spell. (Rote Mudra, Preacher's Daughter +3) Reach: Willpower when spent can add +2 to all resistance traits; Willpower spent both increases one's ability to endure, and one's ability to 'act'; By spending a Mana, the caster can imagine the benediction and thus enact it in a single breath on themselves or any target, as fast as the speed of thought.

Determined Will (Mind 2): The Mystagogue must go through many hardships for knowledge. Whatever a materialist thinks, anyone experienced in Mind magic knows that willpower exists, and so by a series of invisible taps against either their own or--imagined--someone else's skull. By doing so the Mage can make sure that when they, or others, gather their will for a great task, as long as it isn't magic they will get a bonus to the will-enhanced roll (9-again.) (Rote Mudra: Preacher's Daughter, +3: Inspire others and inspire yourself), Reach: The bonus can be increased; the bonus might be able to be used even to enhance magic, strengthening the will that brings itself to bear in casting a spell.



The Bonds of Fate (Fate 1): It is one thing to look at someone and see them, it is another to be able to look at them and see the destinities, the curses, the broken oaths and more that mark their soul and their persons. Mystagogues imagine a cobweb of connections and strands of fate itself, and carefully reach out a finger to tap at the edges of the cobweb without breaking it, to see what creeps up. (Mudra: Can We Keep Him? (+1), the spider spins its web.) Reach: The Mage can know when someone is possessed, mind controlled, or otherwise has their destiny majorly influenced; the Mage can tell someone's Destiny and Doom, can know when the curse they're affected by will be lifted, or so on.

The Unusual Path (Fate 1) : Fate itself can sometimes intervene in small ways. Through this spell, a Mystagogue can state a goal and then receive omens, sometimes faint and contradictory, on how to begin working towards it… and can even allow them to match strength with strength: subtly twisting fate so that their talents are just the right ones needed to advance upon the goal. Miriam uses it to occasionally leverage her way through a tricky social situation. The Mudra involves tugging on strands and pulling them in with a flip of a hand, as if examining something. (Rote Mudra: Problem Solver, +1) Reach: Can substitute any skill needed while under the spell for another within the same category, e.g. the character's religious passion turns out to be just what it might take to convince the homeless person to tell you where the body is hid, instead of a skill involving the streets or crime; Can, if taken further, substitute any skill for any other skill: your athletic prowess intimidates the homeless man, your knowledge of petty trivia charms the high society lady you need to steal from.



] No Shackles For The Scholar (Space 2): A Mystagogue cannot be stopped merely by a locked door, or being chained up above a pit of sharks while a villain monologues about how the Secret of the Amazon will die with them. So by imagining their own escape, and circling around that thought a few times as fast as possible, they can affect it. Any one barrier: locked door, handcuffs, barred window, or so on is fine… though it cannot get one through a bouncer or through fire. It can also be cast on an object, such as if you want to push a macguffin through a locked door and then face the enemy yourself. (Rote Mudra: Breaker of Chains, +2), Reach: Can pass through even shackles or objects they could not move through, such as being chained up, or trapped in a coffin, or anything else; subject can squeeze through narrow gaps that they should not physically be able to make it through: you can in fact drive a car through an open front door half its width if you cast this spell on it.
Merits--

(**) 'Profession'--Student
1--Gain 9-again on any roll that can be justified as having to do with one's profession.
2--Gain two dots of Contacts related to one's 'profession.'
3--+1 to rolls against any mental, physical or social stress that might get in the way of performing one's profession.[1] This cannot create a positive bonus.

4--8-again on rolls.
5--One special bonus based on the nature of the 'profession.

[1] Okay, in this case, imagine the college student who is good enough at class that he can show up hungover and still get something out of class, or the athlete who can go out not feeling 100% and still actually manage not to fuck everything up forever, even if he's not putting in his best performance.

(***) Parents: It may seem absurd to say it, but having parents in the picture who can help solve moderate problems is a boon. Obviously the drawback is that if they get involved and it's over her head, it could end badly, and that more than that, they obviously are sure they know best, but asking Mom or Dad is totally an option available to her, and one that can enlist their aid and ask their advice.

(***) Contacts:

She has contacts with both People She Knows At Church, a broad group but in some ways self-selecting, and among those kids she knows around the neighborhood, as well as People At School. People are willing to talk to her, ask her advice, and that goes both ways, doesn't it? If she wants to ask around, she could certainly do worse than asking when she's at church, with someone inclined to see her well already.

Egregore--Mysteriorum Arche (•): In a teamwork spellcasting roll in which the character is participating, she does not suffer the –3 penalty to contribute without the necessary Arcanum rating, and adds an automatic success if a full participant. All members of the ritual team must possess this Merit.

(*)Language: Latin

She knows Latin, read and spoken.

(*) Order Status (Mysterium)

She has been initiated in the first mystery of the Mystagogues.

(*) High Speech

She can use High Speech as a Yantra in spellcasting, and knows enough to be (roughly) conversational outside of the very formal language of Spellcasting.

(*) Egregore

1) In a teamwork spell in which she participates, she doesn't take -3 to the roll if she couldn't cast the spell on her own, and if she can she adds an automatic success to her dice roll for the purpose of granting the ritual leader the bonus dice. However, everyone involved in the ritual must have this level of Egregore. This represents her connection to magic, and through it, others of the Order.

(*) Resources:

She has a little bit of spending money saved up. Not much at all, but it's something. And it's more than a lot of people have, and so she knows to be grateful for it.

(****) Destiny

Effect: Miriam does not yet know the specifics, but she is destined for greatness and yet also doomed in some way.

Currently at 4/4.

(***) Astral Adept: Can enter the Astral far easier, by paying just a WP and meditating.

(***) True Friend (Virginia)

Effect: Miriam has a true friend. True Friend represents a trusting relationship that cannot be easily breached. Unless Miriam really does something to deserve it (really, really) Virginia will not betray her, and I, the QM, has to go easy on her in terms of throwing her into danger. Slightly kid gloves with her, as part of an implicit contract, though that does not mean that Miriam's mistakes or actions might not involve her in deeper problems than she should be facing. And any roll, natural or supernatural, that has the purpose of influencing Virginia against Miriam takes a 5-dice penalty. Additionally, once per...let's say week, Miriam can regain a point of Willpower by having a meaningful/heartfelt/important interaction with Virginia.

Consilium Status (*): Consilium--Increasingly she is a known entity, someone whose existence is no secret at all and whose fame is even harder to deny.

Contacts: Vampires (1)--Her work with vampires means she has a greater awareness of where she can go to talk to them, especially once she thinks through what she saw.

Allies (1): Guardians of the Veil--In the aftermath of yet another Interview with a Vampire, she has been contacted by the Guardians of the Veil, who are curious and who are willing to trade curiosity for curiosity.

Trained Memory (1): She has trained her mind to be something like a steel trap, though perhaps rather more effective than that, all things considered: steel traps can rust, because outside of stressful moments she never needs to roll to remember anything… she just remembers, and without Magic at all.

Minor Elements:

--Having studied a Spirit Bestiary, Miriam is now more able to tell some common spirits apart, even without using magic, and can call up basic facts about said common spirits.
--Has the Memories of a vampire in her head, which can be examined/considered later.
 
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[X] [Mind] Dream visitations to help those who were hurt.

We shall be Mage-Queen of Dreams.
 
Vote closed!
Adhoc vote count started by The Laurent on Aug 9, 2017 at 4:52 PM, finished with 17 posts and 11 votes.

  • [X] [Mind] Dream visitations to help those who were hurt.
    [x] [Spirit] Clean out untoward spirits and encourage helpful or less dangerous ones.
    [X] [Mind] Reading emotions and people's moods to record it so that they know who is in need of help. Going door to door.
    [X] Write-in an idea of how to use magic to help people. Miriam will be joining, or watching if it is something she can't do, and helping in non-magical ways.
    -[X] [Space]
    [X] [Fate] How to create lucky charms?
 
Page 51: The Art of Mental Wellness, Part 1
Page 51: The Arts of Mental Wellness, Part 1

He wasn't a tall man, her contact with the Folk, and there was very little that was imposing about him at all. Short, with skin about the color of charcoal, he looked at her with mild eyes and waited for her to say something.

There was little that was imposing about him, but much that was odd. His clothes, for one, seemed very strange indeed. They were red, gold, and blue and green… in fact they were all of those colors and more. It reminded her of a fool's motley, but it was actually some form of formless shift, covering his body but doing very little more than that.

He'd introduced himself as Waywords, and she was glad that she'd had to travel to reach him, rather than the other way around. She could imagine him standing in the kitchen talking to her mother, but only by negation. Only by imagining just how unimaginable that would be.

Not that there seemed to be anything rude about him, it was just that he was so very clearly not an ordinary person. Yet not an impressive one either. "So, how much do you know about… what do the kids call it these days?"

"I… wouldn't know," Miriam said, trying not to react too much to the strangeness. She knew that this was just part of how things went. They were in a small apartment deeper into the south side, an apartment that was apparently mostly a front.

Mostly, because it did certainly smell like someone lived in there. And didn't pick up after himself. It smelled of rotten food and sweat and pollen, and all of it blended together into something more disgusting than its individual parts.

"Sorry, sorry, I assume, y'know, and that's a sin," he said. His accent was pure Southern twang. "But y'all get younger every day. Or perhaps I get older and older every day."

Miriam's second-brain threw up a witty comment about linear time, but then again for all she knew, magic could get around that, and besides this, it was not truly wise to engage in witty commentary when you were trying to be polite instead. She'd seen the way her uncle, when he didn't care, could through one clever joke after another alienate someone else, and also how, when it came time to be serious, he was serious and earnest and convincing enough to sell anything to anyone.

"So, what do they call it?" Miriam asked, honing in on something more concrete to talk about.

"Psycho-surgery or whatnot. But it's such a weird name."

"Well, it makes sense," Miriam said. "In a way. But as for what I know? Not much. How would you do it?"

"Well, you can't fix anything forever. That's one of the key elements. Or rather, it's not easy to do so, because magic fades and weakens over time. And while it is possible to help someone towards working through a problem in their mind without magic, it's magic that does this the best."

"How?" Miriam asked.

"Let us imagine that I wished to make you less Prideful. Pride, I feel, is a sin, and you are arrogant, strong in your conviction that you are a queen among Mages." He shrugged at the look on Miriam's face. "Perhaps it is unlikely, but what happens when I lock up such Pride. When I put bars on it, symbolically that means it is, if not eliminated, at least unable to run free. You can also destroy parts of someone's personality. I could slay your Pride, and then for a number of days, you would be without it."

"Is that a good thing?"

"God, no," Wayword said with a shake of his head. "Without any pride at all, it's just as bad as if you were an egomaniac. Instead, what you do is balance things. You lock away bad memories, and help them work through old traumas. You explore their mind to make notes."

"Notes? For talking about the problems later?"

"Exactly. I be bothered all the time by those youngin's, not getting that sometimes y'have to reckon on something a little less extreme."

"Extreme?"

"Oh, your… Connie, psychologist and all, prolly agrees, but a lot of them just think they wave their fingers and do a little dance and the magic does the work for 'em." His accents was so thick at points that she struggled to pull out the meaning from it and translate it for her ears. She wondered whether she could fix that with magic.

Then again, she'd have to think about how that would work, but she supposed it would be possible. She knew accents could be dealt with, but how to give herself an accent? And would it register?

Could she also create some sort of translation magic that means that everything someone else says comes across as… Chicago English, she supposed it had to be? Or middle-American? There had to be some term for it, that way of talking that a part of her couldn't help assume was simply the way people were supposed to speak English.

"Ah, well I understand it might not always work that way," Miriam said.

"But today, they wanted me to take you through your paces, anyways. Give you a case and see what we can do together. See what you can learn, for that matter. I have the skills necessary to help carry out all sorts of things that you, personally, could not do. But I'm going to try to use my discretion, so if you advise anything too disastrous, do not worry."

"Then what am I doing to help?" Miriam said.

"You're bringing your mind, and your compassion, and your will. And it's not as if you might not have plenty of work to do." Wayword nodded to himself, looking satisfied with this. He had a very gap-toothed smile, as if he'd been in a fight or three.

There was so much about him that she didn't understand, but she did understand that if he was with the Folk, and if he had all of this experience, then she couldn't let him down. She didn't want to fail.

Miriam Green knew a test when she saw it.
She liked to think that she was good at passing and dealing with tests, but this was certainly something new and different. New and different enough that a part of her was afraid that at any moment she'd say something wrong.

Did she want to join the Folk? She wasn't sure, but even if she didn't, she did want to help people and make a good impression on them. So she smiled a little and asked, "Who is it?"

"Well, some prelim work has been done. I'm in charge of this sort of thing, and while I didn't look, we've run across him before… two and a half years ago, when he was just moving into the city. Larry Baker traveled here from down south, right around Mississippi. He got to work in the slaughterhouses, and he's done good work, as far as we can know. He got married two years ago, to Hessie Brown."

"How old is he?" Miriam asked, making mental notes.

"Twenty-eight now. Hessie's about… twenty or so? She was the younger sister of another migrant, and she moved up here for schoolin' and also because she'd heard that there were chances in the city."

There were, at least a little. But most women didn't exactly have all that much chance at them. "And met him?"

"Yes. They got to datin', and then they got married. He's a hard worker, but silent. Quiet."

"Surly, or shy?" Miriam asked, well aware that which was which could sometimes be a matter of who you asked.

"Some say one, some say the other. But he wasn't a troublemaker. The kind of Negro who keeps out of the limelight. Had few enough hobbies besides working. He sometimes watched baseball…"

Wayword trailed off, and Miriam nodded, trying not to show any of her curiosity about this little detail. It wasn't new or important, but it did give her a better picture of him. At least a little bit. He'd come up north, found a job that paid better than down south.

"Any trouble adjusting?" Miriam asked.

"Why do you ask that?" Wayword's smile wasn't changing at all. It was too blank to be entirely real, but not drawn enough to obviously hide any sort of judgement.

"I know some of the workers coming up from the south had trouble with the northern… schedules." On a farm, you could take a ten minute breather and just work harder to get the day's work done, or work twice as hard and then, the way Virginia explained it, take a long lunch. Plus of course there were times that you didn't have as much to do and spent the time together with the community.

The rhythms of rural life were another unfamiliar thing to her. But she knew that employers had complained about the work ethic for a time, or maybe even still… she heard about it indirectly, when her father's church had helped people find jobs. Not that it was hard, once upon a time.

"He came from a southern city. Moving in stages," Wayword pointed out. "No complaints about his work, even now. If you'd asked me six months ago, then as far as modest ambitions go, he'd done right by himself, I'd reckon. He wasn't ever going to be a supervisor, but you know they don't let many Negroes rise that high, anyways, and he made decent enough money. Though his wife still worked--"

A pause, for disapproval. But Miriam nodded, not willing to show any disapproval, and having far too much experience with what poverty would look like to think as some did, about the impropriety of women working when they had a husband whose job it was to manage things.

"His wife worked. She works in a garment factory. Hard, long hours, not a happy story, but… not a sad one, either. Particularly at least. But three or four months ago, he started drinking and going out. All of a sudden. It was just a little at first, but last month, or so, it started to get a lot worse. We heard about it when she came to us."

"You knew her?" Miriam asked, curiously.

"Of course. We know everyone, and we helped her out once, I think, when there were a few odd… spirits following her around. Not that she knows that's what we were doing." Wayword nodded, pacing a little bit. "He'd started hitting her when drunk."

Miriam winced. "Out of drunken fury?"

"It clearly wasn't correction," Wayword said.

Not that Miriam could personally imagine either without wincing, since her father and mother had never been anything like that. But one was clearly worse than the other, just as it was, if not always wise, at least justifiable to lay the lash upon an erring child--another thing Miriam had never gotten, though mostly by luck in some cases, for her father's disappointment was its own weapon--but not to hurt another just for the joy of it.

Drinking, though. It was almost expected that such a thing would lead to chaos and ruin. Thus always was the trend when people took up the devil rum and threw their lives down the drain faster than they could throw a shot of grain whiskey down their throats. Sure, Uncle Jack had managed not to be ruined by it, but that didn't mean that alcohol wasn't ruinous.

"Ah, a temperance woman, I see," Wayword said. "Or maybe even Prohibition."

"We outlaw other evils," Miriam said, not wanting to get into a large debate.

"Well, whether it is an evil or not in an absolute sense,... it's changed him. Or something changed him and now he's drinking. There's no sign of a spell or spirit on him, nor any whiff of Paradox, or the haunting of ghosts."

"What about… vampires? Or Demons?" Miriam asked. "Can we know that magic has nothing to do with it?"

"In my experience, magic is rarely needed to ruin someone's life. But it could. If so, you'll discover it soon enough," Wayword said. "Until then, you should probably assume it's something more innocuous than that. But either way, the first question of course, and the one you'll have to ask tonight… and I'll need permission to enter your mind, is…"

"Permission granted," Miriam said. Then she frowned, thinking of all of the ways that could go wrong. "Just this once, and just to grab me."

Friday night would take a little while to come.

"Very well, I accept all a' this." He nodded. "And my question: where to look first? If you were to ask yourself why he got to drinking, what would you say, as a fast guess?"

Where to start?

[] "Work. Perhaps something happened to stress him out, or perhaps he's more tired. Either way, that'd be a good place to start."
[] "His married life. Is there something there that's going wrong? I'm not sure, I don't want to suspect…"
[] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."
[] Start with the alcohol. Once that's fixed, once one understands the drinking and can get rid of it, however, then things will be better. Obviously.
[] The violence has to stop, no matter what else is fixed…
[] Write-in.

******

A/N: And here we go.
 
[X] "Work. Perhaps something happened to stress him out, or perhaps he's more tired. Either way, that'd be a good place to start."

In this era when accounting for sleep, chances are you spend most of your day working so it seems like it's best to start here. It's a slaughterhouse so perhaps something unsavory is going on there, or maybe it's just the work itself.
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."
 
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Okay lets see:

[] "Work. Perhaps something happened to stress him out, or perhaps he's more tired. Either way, that'd be a good place to start."

This isn't the cause in itself. He's worked well and adjusted well before this. Maybe his frustrations are affecting his work, but this is likely to be just a feedback loop because he's done well until recently he does poorly.

Work woes he'd confide in or complain to his friends about, so it's probably not it, he specifically said that his work is the only thing going well now.
Pass.

[] "His married life. Is there something there that's going wrong? I'm not sure, I don't want to suspect…"

Possible, but no clues one way or another.
It WOULD be the sort of thing that drives to drink and keep secret.

[] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."

Like his married life, this is another possibility. We don't know about his history, but whether it's the cause or not, it gives context to him. A person is their history after all.

[] Start with the alcohol. Once that's fixed, once one understands the drinking and can get rid of it, however, then things will be better. Obviously.

Immediate fix.
But alcohol is used to drown sorrows, its liable to make things worse.

[] The violence has to stop, no matter what else is fixed…

Can't stop this without potentially doing more damage to him

[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."

So, for a holistic solution, we explore his past, find out what makes him the man he is today, and figure out what's triggered him so badly. Assuming we have time, even if this doesn't solve things outright, it tells us what we need to take a different angle.
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."

[] "His married life. Is there something there that's going wrong? I'm not sure, I don't want to suspect…"

Possible, but no clues one way or another.
It WOULD be the sort of thing that drives to drink and keep secret.

What's the suspicion here? One of them cheating, one of them not being interested in the other?
 
It's possible, at least.

List of options for something being wrong in the marriage, as I see it:

  • One or the other is cheating
  • One or the other is gay? (Husband going to bars as a cover for being with someone, or trying to repress things, or so on)
  • General arguments and fighting that have gotten worse, incompatibility, etc
Still, starting from the past makes the most sense. Go from furthest back to most recent, and we can follow the chain of events.
 
You are ignoring content by this member.
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."

This is my guess as well. If it was trouble with work Waywords will know, if it's trouble with the wife she might have told him, the other options just seem like they're treating symptoms rather than the disease.

Also I'm starting to want to pick one of those absurdly pious Puritan names for Miriam. Something like If-Christ-had-not-died-for-thee-thou-hadst-been-damned, or Make-peace (actually a pretty decent one imo) or Fight-the-good-fight-of-faith. There are a lot of good candidates on this list, I think.
A Boy Named "Humiliation": Some Wacky, Cruel, and Bizarre Puritan Names
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."
 
A vote falls out. It says:
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."

Oh, already have that one.
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."



What's the suspicion here? One of them cheating, one of them not being interested in the other?

List of options for something being wrong in the marriage, as I see it:

  • One or the other is cheating
  • One or the other is gay? (Husband going to bars as a cover for being with someone, or trying to repress things, or so on)
  • General arguments and fighting that have gotten worse, incompatibility, etc
Still, starting from the past makes the most sense. Go from furthest back to most recent, and we can follow the chain of events.
Also a possibility that a past lover turned up, famiilial disapproval, or even the LACK of a desired child souring things
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."

Thank you, I'm just wondering how and why I lost, like, 1/3rd of my readers within two updates.
I blame a lack of recent Virginia scenes? :p
More realistically people often drop quests if not getting their vote regularly.
This unfortunately can directly cause, in extreme circumstances, a like minded cadre of remaining followers.
 
[X] "I've heard it said," by her Dad, she didn't say, "that when someone's troubles come creeping up, it's often their past that's catching up to them."


I blame a lack of recent Virginia scenes? :p
More realistically people often drop quests if not getting their vote regularly.
This unfortunately can directly cause, in extreme circumstances, a like minded cadre of remaining followers.

It's just weird because just two updates ago, there were 14 or so likes/etc, and now there's 10. Eh, anyways. Vote closes on... let's say Tuesday morning?
 
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