The Rulwyna you are thinking of sold State Secrets (the Mystery of Iron) to the HK.

Whom promptly used it against us the first chance they received.
We have Word of AN that it was the enemy intrigue hero that stole iron, and partly by accident, not Rulwyna.
The Metal Workers were inspired by your iron to develop it themselves and the Highlanders also used their Heroic Intrigue king to steal it directly (fun fact, that was actually an opportunistic accident to something else they were doing)
 
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You do realize that if we don't kill the Highlander Kingdom before the CB disappears, I'll be campaigning against any sort of White Peace ever again? If we can't get the will to actually kill a clear threat that has nearly managed to destroy us twice and only failed due to miracle heroes, then compromise has become an unacceptable risk.
The 'Peace for now' faction have really pissed me off with this attempt to stop the war.
I am never going to compromise with them or trust them again
 
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The fact that the supposed actions of the Shadow King have been profoundly antisocial and showing a blatant disregard for Ymaryn lives. If such an organisation exists than it is now no more than a canker on our society.
Seems more like it was a overload of martial, low stability and building a city and two mega projects in a rush. The Shadow King has always helped us out and even informed us that the HK had iron and probably where in a shadow war with the HK intrigue hero when he was attempting to steal state secrets.
 
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Yeah, no. Read this WoAN:



The fact you joined him in shitposting, while sad and pathetic, is neither unexpected or a surprise.

The Rulwyna you are thinking of sold State Secrets (the Mystery of Iron) to the HK.

Whom promptly used it against us the first chance they received.
No she was the one who figured out the HK and TS were planning on attacking Redhills for iron.
 
Seems more like it was a overload of martial, low stability and building a city and two mega projects in a rush. The Shadow King has always helped us out and even informed us that the HK had iron and probably where in a shadow war with the HK intrigue hero when he was attempting to steal state secrets.

Personally I find the idea of a centuries old conspiracy of power-hungry nobles mentaining a moral center highly dubious. He'll, the first time we heard of the SK was after highly disruptive acts of corruption at a time of social upheaval.
 
[X] [WB] Upgrade Cosmopolitan Acceptance

[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves

[X] No

[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
 
Sure. We're only a little bit on fire at the moment :p
As in, AN had said that the overmartial problem depends on stability, and that when it's exactly at the cap(like we are now) it does not produce issues at positive Stability.
Stallions had their first settlement walled and watchtowered in 2 turns, and was deploying war missions on the third. I can't imagine how it could take 10 turns.
Recall after that a Heroic Nomad(which is the only one that counts, since lesser forces aren't really a problem) punched through them anyway.
The sequence for a March would be:
1: Settlement, Significant Walls
2: Expand Econ, Raise Army/Chariots
3: Expand Econ, Towers
4: Expand Econ, Forests

At the 4th turn they can be considered to be 'hardened' but thin and easy to penetrate. The 10(well, 12 really) turn timeline allows them to settle and fortify the 3-4 settlements, as well as generate the Wealth needed to raise Chariots and Armies, then wait for their forests to reach maturity for defensibility.
This isn't comparing apples with apples though.

If a march's military gets beat up while deployed offensively, we don't take Divine Stewards (because it doesn't affect our land.)
If a march's military gets beat up on defensive, our land gets smacked and we take Divine Stewards procs.

This same paradigm holds for mercenary companies:
If a merc's military gets beat up while deployed offensively, we don't take Divine Stewards (because it doesn't affect our land.)
If a merc's military gets beat up on defensive, our land gets smacked and we take Divine Stewards procs. Possibly worse than the march because our CORE land is taking a beating instead of march land.

Merc's don't insulate us from divine stewards more than marches do; they insulate us less.
Bolded is wrong. We've been hit in core land and subordinate land. It hurts equally bad, except a subordinate might secede if we don't fix it, while core is 'just' a stability hit.

Only if you discount the degree of steppe exposure the new march has.
March:
-Pros:
--Builds infrastructure, can take more complex responses to nomads.
--Permanent assignment means that players cannot 'helpfully' take them away.
-Cons:
--Extends length of Steppe border
--Establishes future political and cultural difficulty as they build infrastructure
--Slower to regenerate Martial after war damage
--Steppe soil is too dry to be good for agriculture, which means they get poor efficiency out of settlements.

Company:
-Pros:
--Capable of deep strike into Steppes due to low logistics train
--Capable of covering any location along our Steppe border, for instance, the current far western extent of Western Wall is out of range of Stallion support missions.
--Higher martial density, according to everything we've seen, our Red Banner punch harder than our Marches, since it's all cream of the crop full time warriors
-Cons:
--More expensive
--More vulnerable to players taking them away.

Thus, the Company is better for defense, the March is better for settling the land.
So make that a qualified statement:
-I will commit to forming a Mercenary Company to secure our northern border immediately.
-I will object and obstruct attempts to push further into the Steppes unless we carry out the Northern Dam or Triangle Canal projects, which will change the local biome that settling a mercenary company into a march like we did with the Hawks is a good idea.
What changed the prevailing narrative of the Shadow King? I thought we wanted to legitimize the underground network under Rulwyna and if the current members can run Redshore better as a Free City why shouldn't we just let them do so? They have been consistently helpful and I think this business with the Trelli may be them looking out for our own interests which they have done so in the past.
A few things:
1) We cannot legitimize the network unless we know it exists.
2) They have been causing increasingly severe problems.
3) Whatever we do when we find them, the option to set up a counter-network will certainly appear.
4) The current King candidate has, according to the narrative, a very good familiarity with embezzlement and all forms of corruption from his position. He just needs the power to make it happen
 
-I will object and obstruct attempts to push further into the Steppes unless we carry out the Northern Dam or Triangle Canal projects, which will change the local biome that settling a mercenary company into a march like we did with the Hawks is a good idea.
I think this is a pretty common sense decision. Finish the canal first to expand the amount of land we can use well, then establish a march to defend that new land.
 
Why are so many omakes not threadmarked? If AN isn't going to do it can someone make a list of links to the forgotten omakes?
A/N can't keep up, obviously. We generate a ludicrous amount of posts.

People can cooperate. It's just that leads away from your goals, instead of towards them. And you are salty now, because how dare they have other ideas than you.
The level of condecension I'm detecting is amazing. Have you managed to unlock it's use as a power source yet?
 
People can cooperate. It's just that leads away from your goals, instead of towards them. And you are salty now, because how dare they have other ideas than you.
No, I'm miffed because it was agreed by most people that we would go to war with the Highlands later if we went for white peace. Now people are changing their minds. It's rather aggravating.

Oh and if you want to put words in people's mouths you should probably try to make those words a little more accurate, I know you have probably just finished your Psych course but that doesn't mean that you can say 'you don't mean this you just are salty because this' when you know absolutely nothing about me or my motivations besides from what I tell you, and I've already told you why I'm annoyed, you just elected to ignore it to make yourself feel more justified.
 
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I think this is a pretty common sense decision. Finish the canal first to expand the amount of land we can use well, then establish a march to defend that new land.
Need Dam first, knowledge of erosion control techniques may prove insufficient without taking the Dam first.
 
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] No
[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] [Inv] Thunder Horse
 
Before starting damn or canals we need to finish place to the stars.
It's the iron age and we still don't have a proper calendar (or time keeping for that matter) for crying out loud.
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Kinda mediocre (Mediocre Admin, Diplo, and Martial)

Can someone tally?
 
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