[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Kinda mediocre (Mediocre Admin, Diplo, and Martial)
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] Yes (2 Econ and 2 Econ expansion transferred, Redshore becomes a Free City)
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
 
I am not sure if it would suffice.
A waagh can be a sudden thing, and a mercenary company can be out of position.

Besides a march is a province dedicated to martial improvement - given that we need to stay ahead of the curve another march would certainly help.

This said, I am ok with waiting a couple of turns first.
Mercenary companies are better at defense since they can be deployed to any vulnerable front. The March would take 10+ turns to harden up enough that its not just a target.

If we could get our significant wall\watchtower to 100% it'd automate however, which would cut the buildup time by half.

But the most important part is we can afford to lose companies and get nothing more than a new tragedy\drama out of it. We can also pack multiple companies into the same zone to match nomad mobilization speed, recall for the first phase of the Khemetri war only the mercenaries arrived instantly compared to the state army, which got there a phase behind.

But if a March takes deadly damage Divine Stewards goes apeshit
 
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[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))

Chain of reasoning: we need the Admin king to keep more things from (possibly literally) catching fire. The Admin king has poor Martial, so war is dubiously likely against the Highland Kingdom and even less likely to go smoothly. If we do not pursue war under this king's tenure, we are liable to lose the Treachery casus belli against the Highland Kingdom. Without that CB we cannot realistically expect war with them in the near future, save at their instigation, so there is no reason not to invite them.

Addendum: I am somewhat confused at the margin by which votes for Hertythn exceed those for inviting the Highland Kingdom to the games, given these considerations.
 
Addendum: I am somewhat confused at the margin by which votes for Hertythn exceed those for inviting the Highland Kingdom to the games, given these considerations.
We have 1-2 turns with Hertythn, and 2-3 turns with the CB. Unless we get 2 for both; we will most likely be going to war after he dies.
Edit: If the HK are at the games, he is less likely to declare war on them, then if they are not.
 
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[X] [WB] Upgrade Cosmopolitan Acceptance

[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves


[X] Yes (2 Econ and 2 Econ expansion transferred, Redshore becomes a Free City)


[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))

I'm honestly ok with not attacking HK.
 
Mercenary companies are better at defense since they can be deployed to any vulnerable front. The March would take 10+ turns to harden up enough that its not just a target.

Stallions had their first settlement walled and watchtowered in 2 turns, and was deploying war missions on the third. I can't imagine how it could take 10 turns.

But if a March takes deadly damage Divine Stewards goes apeshit
This isn't comparing apples with apples though.

If a march's military gets beat up while deployed offensively, we don't take Divine Stewards (because it doesn't affect our land.)
If a march's military gets beat up on defensive, our land gets smacked and we take Divine Stewards procs.

This same paradigm holds for mercenary companies:
If a merc's military gets beat up while deployed offensively, we don't take Divine Stewards (because it doesn't affect our land.)
If a merc's military gets beat up on defensive, our land gets smacked and we take Divine Stewards procs. Possibly worse than the march because our CORE land is taking a beating instead of march land.

Merc's don't insulate us from divine stewards more than marches do; they insulate us less.

But the most important part is we can afford to lose companies and get nothing more than a new tragedy\drama out of it. We can also pack multiple companies into the same zone to match nomad mobilization speed, recall for the first phase of the Khemetri war only the mercenaries arrived instantly compared to the state army, which got there a phase behind.
Sure, mercs are more mobile and easy to redirect to a new front. So far as packing multiple companies into the same zone, that's what Western Wall and the Stallions did. They supported each other by focusing both of their militaries on the same incursion.

I want an additional march to the north because:
  1. It provides insulation from losing core, heavily developed land. Defense in depth.
  2. It will provide a permanent 2-army commitment vs. hard-mode nomads.
  3. It builds basic infrastructure without costing us actions.
  4. It exploits resources (iron, etc.) without costing us actions.
  5. It develops heroic martial leaders, which can really pull us out of a bind.
Of those, only #2 is provided by a merc company.
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] Yes (2 Econ and 2 Econ expansion transferred, Redshore becomes a Free City)
[X] [King] Yenyna (Genius Martial, Poor Admin, Awful Diplomacy, Wildcard Mystic; dangerously unpredictable)
 
What changed the prevailing narrative of the Shadow King? I thought we wanted to legitimize the underground network under Rulwyna and if the current members can run Redshore better as a Free City why shouldn't we just let them do so? They have been consistently helpful and I think this business with the Trelli may be them looking out for our own interests which they have done so in the past.
 
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
 
Huh. You know, between building a new aqueduct, expanding the docks, and setting the international games in Redshore, combined with the population explosion likely taking away most of our econ expansion, we're pretty much building our main port city in a single generation.
"It's... uhh... it's not supposed to be on fire?"
...That moment when you wish that you had spent more time thinking the whole 'Build Rome Redshore in one generation' thing.
 
What changed the prevailing narrative of the Shadow King? I thought we wanted to legitimize the underground network under Rulwyna and if the current members can run Redshore better as a Free City why shouldn't we just let them do so? They have been consistently helpful and I think this business with the Trelli may be them looking out for our own interests which they have done so in the past.

The fact that the supposed actions of the Shadow King have been profoundly antisocial and showing a blatant disregard for Ymaryn lives. If such an organisation exists than it is now no more than a canker on our society.
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
 
The absolute best choice, for those worrying about him not declaring war, that's unlikely. The update already mentioned the council is calling for war but split on who should lead it.
Yeah, no. Read this WoAN:
Maybe. If they don't get an invite, possibly. If they do get an invite, no. He's not big on war, so he may decide not to do it.

Maxlevelsheep is actually a very insightful and intelligent poster. Saying he makes shit up doesn't behoove anyone.
The fact you joined him in shitposting, while sad and pathetic, is neither unexpected or a surprise.

What changed the prevailing narrative of the Shadow King? I thought we wanted to legitimize the underground network under Rulwyna and if the current members can run Redshore better as a Free City why shouldn't we just let them do so? They have been consistently helpful and I think this business with the Trelli may be them looking out for our own interests which they have done so in the past.
The Rulwyna you are thinking of sold State Secrets (the Mystery of Iron) to the HK.

Whom promptly used it against us the first chance they received.
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[Nope] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves

[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))

Hope that we would get the opportunity for settling HK issue once & for all.

Curious if there will be issues with our King marrying the Khmetri royalty. Hopefully nothing serious.
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
 
All the more reason to invite them, then - making sure a Poor Martial king doesn't start a war seems like an extra benefit to me.
You do realize that if we don't kill the Highlander Kingdom before the CB disappears, I'll be campaigning against any sort of White Peace ever again? If we can't get the will to actually kill a clear threat that has nearly managed to destroy us twice and only failed due to miracle heroes, then compromise has become an unacceptable risk.
 
[X] [WB] Upgrade Cosmopolitan Acceptance
[X] [Inv] Highland Kingdom
[X] [Inv] Trelli
[X] [Inv] Thunder Horse
[X] [Inv] Swamp Folk
[X] [Inv] Metal Workers
[X] [Inv] Storm Wolves
[X] No
[X] [King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))
 
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