[X] [Census] Streamline lower bureaucracy (+1 Passive Policy)
Action economical, plus we get to see whether we can take the same policy twice.

[X] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
Digging deeper would be nice, but, ultimately the likelihood of us pulling up the roots of whatever's here are small enough to not be worth the cost of letting our own people pillage even more.

[X] [Diplo] Attempt to bribe the Lightning Wolves (Sec Trade Mission + Sec Targeted Salt Gift)
You can fight nomads, or you can pay them.


[X] [Diplo] Attempt to bribe everyone (Main Salt Gift, untargeted)
On reconsideration, keeping this broad might have a somewhat more drastic impact on the situations, which is honestly pretty important.

[X] [React] Begin work on Iron Age Law Reform (-3 Mysticism, -1 Art per action, 3-4? actions required)
Math, as has been described previously.
 
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[X] [Census] Streamline lower bureaucracy (+1 Passive Policy)
[X] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
[X] [Diplo] Attempt to bribe the Lightning Wolves (Sec Trade Mission + Sec Targeted Salt Gift)
[X] [React] Stabilize the People (Main Improve Annual Festival)
 
I think that when it comes to the Crisis vote consulting the priests seems like the best option: it gives us stability and religious authority and could allow us to evolve a social or spiritual value.
It wouldn't do anything though.

The Priest don't have any idea how to solve the problem, and with the fact that we now have religious fanatics going off and "purging sin" in Trelli lands I'm not sure going to the Priests for advice right now is a good idea.
 
Last thing before bed
I keep thinking we have to many warriors as it stans why not sent them aginst to new nomads maybe make a deal with MW idk need sleep GN
 
Wait... @Academia Nut won't using Restore Order break us? It'd kick us down to -2 Stability and 2 Legitimacy for a moment which is enough to start the cascade failure. Unless we use Proclaim Glory first but you'd think that would be a waste of Legitimacy.
 
Yes we do actually, bluefur just posted some math outlining how refunds mean's we can finish it as a reaction next midturn if we need 4 actions for it.

OK then let's do this

[X] [Census] Chance to upgrade We Have Reserves
[X] [Crisis] Try to get to the bottom of things (???)
[X] [Diplo] Attempt to bribe the Lightning Wolves (Sec Trade Mission + Sec Targeted Salt Gift)
[X] [React] Begin work on Iron Age Law Reform (-3 Mysticism, -1 Art per action, 3-4? actions required)
 
[X] [Census] Streamline lower bureaucracy (+1 Passive Policy)
[X][Census] Free Administrative Tech upgrade
[X] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
[X] [Diplo] Attempt to bribe the Lightning Wolves (Sec Trade Mission + Sec Targeted Salt Gift)
[X] [React] Begin work on Iron Age Law Reform (-3 Mysticism, -1 Art per action, 3-4? actions required)
[X] [React] Stabilize the People (Main Improve Annual Festival)
 
Wait... @Academia Nut won't using Restore Order break us? It'd kick us down to -2 Stability and 2 Legitimacy for a moment which is enough to start the cascade failure. Unless we use Proclaim Glory first but you'd think that would be a waste of Legitimacy.
I think that that particular cascade failure point is no longer valid once we completed the Palace, or at least AN hasn't put it in any of the recent updates.
 
Thinking about it, and to be fair, our provinces are almost garunteed to use their last secondary that can't be folded into the law megaproject to create mysticism. It would still be a technical waste of action economy though, since a main festival doesn't gain more stability than a secondary.

I'll edit in that caveat so people aren't confused, but I think I'm going to stick with my vote since I'm also voting for stability raising actions. That's just me in this situation of continuous crises (we're almost to the cleanup phase!)
It's like a game of Viscera Clean Up Detail, except the Viscera and Mess like to multiply and sneak around when you aren't looking. :mob:
 
Hey, stats have been more updated!

Our new cap is 16! Census is green! Martial is no longer red, or even yellow!

Our wealth income is still wrong, but it won't matter until next turn.
 
Inserted tally
Adhoc vote count started by Killer_Whale on Jul 22, 2017 at 10:42 PM, finished with 82147 posts and 38 votes.
 
Still undecided between Festival & starting Law now. Approval voting for now.

Don't really like the aggressive option towards MW. There's risk that they might transfer the know-how to Trelli, but that seems to be low likelihood given that our Greenshore TP is dominant trading area.


[X] [Census] Streamline lower bureaucracy (+1 Passive Policy)
[X] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
[X] [Diplo] Attempt to bribe the Lightning Wolves (Sec Trade Mission + Sec Targeted Salt Gift)
[X] [React] Begin work on Iron Age Law Reform (-3 Mysticism, -1 Art per action, 3-4? actions required)
[X] [React] Stabilize the People (Main Improve Annual Festival)
 
Civilization Stats

General
Diplomacy 8 [+2]
Economy 16 (+1) [-2+5]
-Sustainable Forests 10/11
-Econ Expansion 12 [+2-5]
Martial 10 {15}
Wealth 16 [+5-1]

Stability
Stability -1 (anxious)
Legitimacy 3 (max)

Organizational
Centralization 4
Hierarchy 7
Religious Authority 4

Cultural
Art 12
Mysticism 3 (+7) [+1]
Prestige 52

Nice to see they got updated again. Also nice to see propagating Hatvalley gave us another point on the stat cap.

Hey, stats have been more updated!

Our new cap is 16! Census is green! Martial is no longer red, or even yellow!

Our wealth income is still wrong, but it won't matter until next turn.
I'd look in the Statues, the Census bonus is covered there, if that is what you mean.

Funny thing is that this means if we can keep our Diplo and Art maxed we will have sorta infinite Econ if I read the overflows right.
 
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The Metal Workers are still a fractious confederacy, so we have a bit before they get their shit together hopefully.

A main salt gift is big enough that it might lead to helping solve the Metal Worker problem entirely, either by doing something like paying everyone that knows the secret to move or just by helping set the stage for integration once the colony switch happens.
 
Hey, stats have been more updated!

Our new cap is 16! Census is green! Martial is no longer red, or even yellow!

Our wealth income is still wrong, but it won't matter until next turn.
Cool! Still probably can't handle integrating STs without first creating at least one mercenary company first(or simply propagating them, but this is counter to why we want to integrate them)
 
Wow, we have two maxed stats - Econ and Wealth. If we can get our stability up we could enter a Golden Age.
 
A main salt gift is big enough that it might lead to helping solve the Metal Worker problem entirely, either by doing something like paying everyone that knows the secret to move or just by helping set the stage for integration once the colony switch happens.
It might, but it also won't matter if the nomads beat them up and take their iron, so I would rather focus on them first.
 
[X] [Census] Streamline lower bureaucracy (+1 Passive Policy)
[X] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
[X] [Diplo] Attempt to bribe the Lightning Wolves (Sec Trade Mission + Sec Targeted Salt Gift)
[X] [React] Stabilize the People (Main Improve Annual Festival)
 
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