Yasssssss.
All my happies!
Hmmm...
[] [Diplo] Hit these nomads before they get going (Main War Mission + Redeploy Red Banner)
-[] [Diplo] Free Switch to Passive Defence Policy
[] [React] Stabilize the People (Main Improve Annual Festival)
[] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
[] [Crisis] Consult the priests (+1 RA, +1 Stability, ???)
[] [Crisis] Try to get to the bottom of things (???)
[] [Census] Free Administrative Tech upgrade
[] [Census] Streamline lower bureaucracy (+1 Passive Policy)
So my thoughts:
1) [] [Diplo] Hit these nomads before they get going (Main War Mission + Redeploy Red Banner)
-[] [Diplo] Free Switch to Passive Defence Policy
I figure that if we can set these guys backpedaling we can make them collapse as an organized tribe, noting that prestige and winning is how leadership is determined among nomads. Tinriver is going to be safe-ish without the RB around as they just made a Raise Army and it seems they are keeping relations cordial(?) with the Trelli.
Defensive Passive in order to build significant walls in preparation for if we don't send them falling back but only stall them or slow them. Not sure how much but it will help, against them or the Trelli in the south.
We could also switch to Offensive if we really wanted to hurt them but probably delay the Law by a turn.
2) [] [React] Stabilize the People (Main Improve Annual Festival)
Kinda a no brainier, we really do need it. Preps for Law, which actually looks like it may be delayed by a turn or so sadly what with the Nomads.
3) [] [Crisis] Instruct and reprimand rule breakers (Sec Restore Order + Sec Proclaim Glory)
[] [Crisis] Consult the priests (+1 RA, +1 Stability, ???)
[] [Crisis] Try to get to the bottom of things (???)
Not sure on this one, the last sounds like a small event chain, best buff up on stab beforehand. Personally I am okay with the first two and a little sketchy on the last but don't really have an opinion beyond saying 1) probably puts it off and that the King of Shadows is a rumor, 2) I'm honestly not sure what this would end up doing but it does not seem overly harmful and seems like it would solve it, 3) something mysterious, probably solves the problem if we do well. Might be useful to do 2 or 3 before the Law so it doesn't crop up again.
4) [] [Census] Free Administrative Tech upgrade
[] [Census] Streamline lower bureaucracy (+1 Passive Policy)
Hmm... on the one hand I think the admin tech upgrade will provide us help with the Tax coming and is generally always a good thing to grab since it lets us do what we can do better and maybe even do
more. On the other streamlining lets us do
more if I am reading it correctly and having 2 ticks of Defense Passive would be
wonderful right now, as well as just having more things being done. It also probably cuts out space for corruption or the like, lessening it which may(?) help with the Law.
So having said that I am going to vote for:
[X] [Diplo] Hit these nomads before they get going (Main War Mission + Redeploy Red Banner)
-[X] [Diplo] Free Switch to Passive Defence Policy
[X] [React] Stabilize the People (Main Improve Annual Festival)
[X] [Census] Free Administrative Tech upgrade
[X] [Census] Streamline lower bureaucracy (+1 Passive Policy)
I am not sure about the Crisis vote so I will wait and read the arguments.
*leans back to contemplate this turn of events, strokes beard*
Oh! Also! Probably don't have to worry about Econ Expansion right now.