[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
[X] [Main] The Census
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
[X] [Secondary] Enforce Justice

We've seen what a lack of justice is causing. Let's fix that. Count up everyone and make sure the rules are being followed.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
[] [Free] Found Colony - Greenshore

We don't have the spare Diplomacy for Greenshore as well.
 
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Please, veekie, at least a single action to mitigate what we just saw. We know that when there's no corruption it stays stable. Fighting against it will lower it and keep it lowered. Doing nothing just allows it to worsen. Please. I don't want to think that nothing will change for who knows how many generations.
Which is a knee jerk response that doesn't solve the problem either.

This is caused by the tax crisis. Anything is just a paper up job before that
 
It's partially corruption. That tax collector, for instance. We can't solve all the problems, but what problems we can solve we must. We have to at least try to make things right.
It's pointless, the whole point of the Iron Age Law crisis is that we can't fix this until we have the laws fixed. It's a systemic issue you're trying to slap a band-aid on, and as sad as the life of a former slave is, every turn the crisis goes on is another turn for this to build up.

In the long run, not taking optimal routes just means more suffering.
 
Massive walls are easy to make now.
Same difficulty as before, if you count that our new Mains correspond to old Double-Mains.
Do note that the Main here costs twice as much, but gives less than 2x the benefit (only +1 legitimacy).

Problem is, it's not corruption. Our civ is just too different from our neighbors for some first gen immigrants to adapt to now. Had she actually put forth a lot of effort, she would have possibly been fine, but because she was already somewhat broken by slavery in the lowlands, she didn't have the will or spirit or whatever to push herself to adapt.
Also she was being overcharged by her employer for housing/food.
 
It's more the fact that we have systematic corruption and have had it for generations to the point that every native is used to it and knows how to avoid the traps while any newcomers are not used to it and are getting suckered into essentially wage slavery.

The fact that we have no way of helping refugees integrate, and it seems have no inclination to helping the integrate, really makes me kind of disappointed.

For all that we hyped up cosmopolitan acceptance and the glories of the Ymaryn, it seems that we have become too unaccepting of our fellow man.
Yeah.

Exploited people live terrible lives, whether in modern or ancient society, modern lower class people don't have it much better, that said it does look like we need to run some kind of law action, alongside the census, and building boats and mills.
So what are the action priorities, and what do we think the provinces will do.
I assume we somehow bare failed the boats, and had a success in MECH.

tentative vote
[][Main] The Census
[][Secondary] More Boats
[][Secondary] Build Mills

Someone get a calc up for the state of our econ expansion with this. I'm going to bed soon, will look over in the morning.
We'd end up around 1 or 3 Econ Expansion here if I am not mistaken.

That's part of what the settlement is about.


As to the exploitation thing there is very little we can do until the Law is done, because as someone said this is now systemic and built in which means that festivals don't help as much as they could if I understand correctly.
 
Please, veekie, at least a single action to mitigate what we just saw. We know that when there's no corruption it stays stable. Fighting against it will lower it and keep it lowered. Doing nothing just allows it to worsen. Please. I don't want to think that nothing will change for who knows how many generations. Festival to integrate refugees better, Restore Order to directly attack the corruption, Enforce Justice to increase our law enforcement. Anything!
Might be feasible to swap the Hatvalley integration for EJ? It's not really an RO problem.

I still don't get why we're taking refugees away from the Txolla. We only took the -1 option.
 
Please, veekie, at least a single action to mitigate what we just saw. We know that when there's no corruption it stays stable. Fighting against it will lower it and keep it lowered. Doing nothing just allows it to worsen. Please. I don't want to think that nothing will change for who knows how many generations.
Nothing we can do now will mitigate it.

Everything is working as planned. This is the system we have in place. We send in Blackbirds, they will see nothing wrong because our Laws do not outlaw this sort of behaviour.
 
We really need to get a stability buffer, either for taking in refugees or for the inevitable stability hit that will happen when we murderfuck the corruption out of our system through Iron Age Law.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
Never mind, this is the best action combo I've seen.
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
[X] [Free] Found Colony - Greenshore
 
We need to make a beeline for the Law then, not putter about trying to put out the symptoms. Fix the main issue first, the one causing problems, not the ones that are a result of the problems.

Yes, treat the disease, not the symptoms. That's probably the most glaring problem with capitalism in medicine - don't tell anyone I said that, though, capitalism is the only viable system of resource distribution in a scarcity society which does not involve any form of coercion, be it the violence or threat of such inherent in modern socialism/communism, or systemic indoctrination, i.e. national brainwashing, as seen in Ymar.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
[X] [Free] Found Colony - Greenshore
 
Now I'm imagining the clusterfuck that would have happened if the slave revolt option won, with tons of former slaves used to unconditionally following orders being shoved into our super corrupted system and being forced into the cesspits of our society.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
[X] [Free] Found Colony - Greenshore
 
Which is a knee jerk response that doesn't solve the problem either.

This is caused by the tax crisis. Anything is just a paper up job before that
But we're doing the Census! I'm begging to use one of the Secondaries to help. It won't distract us from getting the census done and doing the law. It's not papering it up, it's a band aid, and it means a lot less people have to suffer. A band aid until things are fixed with the census and law are good. The things I suggested won't merely cover up the issue, it will directly reduce it. It won't reduce it permanently, but it will reduce it, and it doesn't have to be a permanent effect, just until the census and law are done.
 
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