It's partially corruption. That tax collector, for instance. We can't solve all the problems, but what problems we can solve we must. We have to at least try to make things right.
We need to make a beeline for the Law then, not putter about trying to put out the symptoms. Fix the main issue first, the one causing problems, not the ones that are a result of the problems.
 
It was far more then the tax collector we shouldn't have our vassal able to give us slaves at all.
We have to do as much as we can. We cannot do nothing just because what actions we take won't solve everything.

We need to make a beeline for the Law then, not putter about trying to put out the symptoms. Fix the main issue first, the one causing problems, not the ones that are a result of the problems.
The way things work in our civilisation means that corruption tends to worsens where it exists, but stays stable where it does not. We cannot allow corruption to fester and make things worse for as many generations it takes to get the law.
 
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Okay, looks like we don't have any major changes in plans. Specials accelerate actions, but we're making progress regardless so no need to take the actions unless we feel a need for haste.

[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate

Start Census, provinces finish it on autopilot, push the Colony and take the Cataracts.
 
[X][Main] Census
[X][Secondary] Enforce Justice
[X][Secondary] Found Mercenary Company

Need to enforce the laws that are being blatantly ignored.
As in can we Kick the Census? or would we already 1-turn it?
 
What are those and why are they cool?

Trip Hammers.

Article:
A trip hammer, also known as a tilt hammer or helve hammer, is a massive powered hammer used in:

agriculture to facilitate the labor of pounding, decorticating and polishing of grain;
mining, where ore from deep veins was crushed into small pieces (though a stamp mill was more usual for this);
finery forges, for drawing out blooms made from wrought iron into more workable bar iron;
fabricating various articles of wrought iron, latten (an early form of brass), steel and other metals.
One or more trip hammers were set up in a forge, also known variously as a hammer mill, hammer forge or hammer works. The hammers were usually raised by a cam and then released to fall under the force of gravity. Historically, trip hammers were often powered by a water wheel, and are known to have been used in China as long ago as 40 BC or maybe even as far back as the Zhou Dynasty (1050 BC–221 BC)[1] and in medieval Europe by the 12th century. During the Industrial Revolution the trip hammer fell out of favor and was replaced with the power hammer. Often multiple hammers were powered via a set of line shafts, pulleys and belts from a centrally located power supply.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
I don't think we get the propagation option until the mid-turn?

But in case:
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
I am REALLY not liking the implications in this update about just how broken the Ymaryn system is when it comes to the refugees we take in. How the hell can we fix this? For a start, knowing how many people and how many refugees there are will help. Then making laws about it. Because this update here? This showed us some of the costs of the continuing corruption within the system.

[X][Main] The Census
[X][Secondary] Build Mills
[X][Secondary] More Boats
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate

Well that was a shitty feeling update, time to beeline for the Law and make sure nothing else blows up when we are unprepared!


*sigh*

Damnit.
 
Exploited people live terrible lives, whether in modern or ancient society, modern lower class people don't have it much better, that said it does look like we need to run some kind of law action, alongside the census, and building boats and mills.
So what are the action priorities, and what do we think the provinces will do.
I assume we somehow bare failed the boats, and had a success in MECH.

tentative vote
[][Main] The Census
[][Secondary] More Boats
[][Secondary] Build Mills

Someone get a calc up for the state of our econ expansion with this. I'm going to bed soon, will look over in the morning.
 
Problem is, it's not corruption. Our civ is just too different from our neighbors for some first gen immigrants to adapt to now. Had she actually put forth a lot of effort, she would have possibly been fine, but because she was already somewhat broken by slavery in the lowlands, she didn't have the will or spirit or whatever to push herself to adapt.
It's more the fact that we have systematic corruption and have had it for generations to the point that every native is used to it and knows how to avoid the traps while any newcomers are not used to it and are getting suckered into essentially wage slavery.

The fact that we have no way of helping refugees integrate, and it seems have no inclination to helping the integrate, really makes me kind of disappointed.

For all that we hyped up cosmopolitan acceptance and the glories of the Ymaryn, it seems that we have become too unaccepting of our fellow man.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
Okay, looks like we don't have any major changes in plans. Specials accelerate actions, but we're making progress regardless so no need to take the actions unless we feel a need for haste.

[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate

Start Census, provinces finish it on autopilot, push the Colony and take the Cataracts.
Please, veekie, at least a single action to mitigate what we just saw. We know that when there's no corruption it stays stable. Fighting against it will lower it and keep it lowered. Doing nothing just allows it to worsen. Please. I don't want to think that nothing will change for who knows how many generations. Festival to integrate refugees better, Restore Order to directly attack the corruption, Enforce Justice to increase our law enforcement. Anything!
 
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[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate

While sad, this is not something we can solve now.

People were saying "oh no, tax crises isn't so bad anymore we make up more wealth than we lose now"

A pox upon all of you.
 
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