-2.5 + 1 (current) + 1 (megaproject payout) = -0.5, so we end up at either 0 or -1.
The only possible way for us to hit -3 Stability (which is the almost-breaking point) would be to take a stability hit from climate change
and to take a stability hit from Divine Stewards if we lose on defensive.
And taking 6-8 Econ worth of refugees is bound to shave off at least a couple of Econ points from would-be attacker, making a probability of military loss lower.
(Besides, military loss would mean losing monopoly on ironworking, which would fuck us over anyway, so...)
Or even more than a couple, because, since we probably are the most populous state in the region, 1-2 Econ for us is probably 3-4 for them...although that's a pure speculation.
@Academia Nut ,can we have an estimate of how much econ numbers of ours differ, if they do, from those of other polities?
Also, could you please chime in, if possible, on whether I am wrong or right in the guessing that taking refugees when it is hard is more 'valuable' towards progress of CA?
But, like, overall point is, it
is worth it. Granted, it
is a risk, compared to -1.5, which is legit 100% safe (which is why I am incredulous about people who voted the minimal option and understand the caution of those who voted -1.5), but that's the reason I am taking it, more or less - if we are not willing to risk for our values, we clearly do not really value them.
For example, we have acquired Lord's Loyalty specifically because we were willing to risk literally everything to protect our own. If we lost - and against double nomadic heroes it was a distinct possibility - that would be more or less the end; but we've thrown everything into the fight, and got rewarded for it.
So, all in all: it is a risk, but one I think is worth taking.
Of course, inb4 AN chimes in and says I am all wrong.