I'll admit I'm pretty surprised that the HK+TS are capable much less willing to go on the offensive here when they're collapsing themselves.
 
[] [Boat] New design: Seaworthiness
[] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)

This seems functional, leaving us with 2 econ next turn, our wonder completed, and the option of 2x New Trails + Policy: Balanced. The War might be messy, though, and we're going to be short on Econ. Slightly more refugees might be a better pick, but I really don't want to test our stability under the current circumstances.
 
Ah, well; this is bad. Also, HK and TS being nosy again.

[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Size
[X] [Mill] Denied
[X] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
-[X] [Main] Kick the Megaproject (Pay 1 Stability, gain another Main action)
[X] [Refugee] They were helping to create refugees, they should help more (-1 Stability, chance of further loss, +4-5 Econ)

Edit: Try to limit centralization drop
Edit: Paying stability to finish the Megaproject.
 
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Okay, so analysis time.

We have to take at least some refugees if we want to keep both of our cities and finish the sacred forest project, and we likely need to go full in on mills as well.

For Stallions, I'm partial to giving partial support, since full support would likely have them break away at the soonest opportunity, and no support would have them agitating when it is a really bad time.

We should go for increased size ships, to bulk trade goods to places that might need it in case of famine.

I don't currently have a firm decision on the war front, but I'm inclined to have either no withdrawal or a partial one, since we can't afford to tank legitimacy right now.
 
So what is there still a monitorium well regardless these are what I will vote for

[] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner

No need to get all gung ho about defending us when the HK have taken quite a hit

[] [Boat] New design: Size

To better transport people and bulk goods

[] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[] [WC] Greater assistance (-3 Art, -2 Centralization, Stallions very pleased, ???)

I want to take max for both but that would leave us at cent 1 way too risky right now it would at least leave us with enough econ for this.

[] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
Let us get the project over and done with

[] [Refugee] They were helping to create refugees, they should help more (-1 Stability, chance of further loss, +4-5 Econ)
We need these people and there is not even a guarantee of not getting a stab hit for the first one
 
[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Seaworthiness
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[X] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[X] [Refugee] They were helping to create refugees, they should help more (-1 Stability, chance of further loss, +4-5 Econ)

Rebuff the HK & TS, but don't totally let up pressure on the Xoh.
Seaworthiness because being able to sail across the middle eventually would be nice.
Lesser + Lesser because a sharp drop sounds p bad. @Academia Nut Does this count as giving the North infrastructure?
Finish the Megaproject y'all, it gets us a stability and mysticism+art to partially counter its cost at the very least.
Don't want to overthrow our current martial hero, so we can bring in people. Doing so would hurt the HK and TS.
 
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Still feeling pretty shitty, so no analysis from me again, but for anyone that wants them, and in case it helps @veekie or @zamin or anyone else do an analysis, here's the diff checkers for the civ sheet:
Diff Checker (Regular)
Diff Checker (BB Code)

No tech ups, trade changes are gold Lesser production -> significant, and Pilgrimage leading -> Significant. ...Which i think means we dropped in that? Pretty sure significant is worse than leading? Given we went up in prestige i'd have thought we'd improve there, so maybe i'm thinking/remembering wrong? Or maybe we just pissed off enough people both in and out of the People that pilgrimages have slowed?
 
[] [Boat] New design: Seaworthiness
[] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)

This seems functional, leaving us with 2 econ next turn, our wonder completed, and the option of 2x New Trails + Policy: Balanced. The War might be messy, though, and we're going to be short on Econ. Slightly more refugees might be a better pick, but I really don't want to test our stability under the current circumstances.
Pretty sure that would leave us with 2 econ, because of the True City Tax.

Edit: meant 0 sorry, not 2.
 
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I'd like to call people's attention to this big flashing warning about dropping too much centralization this turn.
Especially with the clarification of what exactly that means:
First you might lose the capacity to react but you can touch them without immediately explode, then if you are really low centraliation it could become "touch these conditions".
So maybe just do lesser on stallions but deny the mills on ore?
 
*sigh* Still more problems from the nomad chief king. Hurray, we're finally entangled and an open threat and going to get jumped on.

[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Size
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[X] [WC] Greater assistance (-3 Art, -2 Centralization, Stallions very pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[X] [Refugee] They were helping to create refugees, they should help more (-1 Stability, chance of further loss, +4-5 Econ)

Nomad chief's going to die soon anyway and he is still useful at the war. Killing him early is just going to cause people to jump on us...and I don't want to encourage her thinking, just in case anyone finds out. (Unlikely, but hedge your bets.)
Size for trade or troop transports (size, size, speed or size, size, seaworthiness)
Trading Wealth right now for Econ/Innovation is only borderline worth it to me. Keeping the Stallions happy that they're finally getting northern attention is fine. We can build roads next turn to fix Centralization.
Get out of the Megaproject asap and don't take a random hit to Stab/Econ/Econ Expansion for safety.
And since we're not killing the king, we can take a single Stab hit here and get some Econ back into the system, because Econ+Econ Expansion has taken some big hits over the course of the disaster.
 
So, my impression is that basically, so long as Rulwyna mk 2 doesn't assassinate Phygrif and take over, we can weather this. It's the legitimacy loss from the coup that would make stability loss so dangerous and have other knock-on effects, encouraging provinces to break away. Without that we can take a good deal of loss, and by completing the megaproject we actually gain stability.
 
They feel backed into a corner. If they don't do this now while you are distracted with the Xohyssiri, you will dominate the lowlands and they will be consumed or marginalized shortly after.
Corner an animal and it will fight. Makes Sense. However if we pull our army back... well were good, they can't bust our defenses near our core
 
Boom.

I think we can all agree that a period of extreme isolation, to promote cultural unity, is required. Minimal pull-ins, minimal outside action, no expansion. Let things develop to the point where we can actually maintain what we have.
 
Boom.

I think we can all agree that a period of extreme isolation, to promote cultural unity, is required. Minimal pull-ins, minimal outside action, no expansion. Let things develop to the point where we can actually maintain what we have.
Crazy talk, obviously the solution is Like the nomad King, FULL ON INVASION GOOOOO, constant expansion, real men don't need to patch themselves they heal through injury!!!
 
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