- Location
- Oymyakon
[X] A babe without family, dumped at the entrance to a monastery for your new family to find. You are, it seems, a monk.
[X] Your raw vitality, which allows you to survive blows that would slay any mortal and persist in the face of the most incredible harm. Not proof against a band of plucky heroes fighting for what they love, apparently.
[X] Your capability for sorcery, by which you might command the elemental kami (or other, darker forces) with a greater ease and skill than any mortal priest.
[X] Your gift for deception, through which you can evade notice, fool the unwary and even conjure phantasms and other illusions. Why tell the truth when a lie will do?
Definitely like the monk backstory more than samurai. Though I think the field worker might be interesting to see play out too. As for the power choices, I looked at the tally and saw CCQ being in third after sorcery and deception, but I'd rather have super vitality than ridiculous weapon skills. Seems a little redundant to go for 2 of the choices that are most readily applied to directly harming people. Sorcery should be fine for damage purposes I'd think.
I do understand people wanting to seem incredibly talented in skills rather than having something like a blatantly supernatural vitality though.
[X] Your raw vitality, which allows you to survive blows that would slay any mortal and persist in the face of the most incredible harm. Not proof against a band of plucky heroes fighting for what they love, apparently.
[X] Your capability for sorcery, by which you might command the elemental kami (or other, darker forces) with a greater ease and skill than any mortal priest.
[X] Your gift for deception, through which you can evade notice, fool the unwary and even conjure phantasms and other illusions. Why tell the truth when a lie will do?
Definitely like the monk backstory more than samurai. Though I think the field worker might be interesting to see play out too. As for the power choices, I looked at the tally and saw CCQ being in third after sorcery and deception, but I'd rather have super vitality than ridiculous weapon skills. Seems a little redundant to go for 2 of the choices that are most readily applied to directly harming people. Sorcery should be fine for damage purposes I'd think.
I do understand people wanting to seem incredibly talented in skills rather than having something like a blatantly supernatural vitality though.