Mentor Quest

[X] Dwarvish

[X] Open the back door to your home in the city. In your trade, many others decide to make their bases right in the middle of a population center. After all, the last place anyone would expect a shadowy killer's base to be in, is plain sight. You have, of course, set up traps and alarms to warn you if (and when) someone decides to break in. Unfortunately, in the interest of keeping a low profile, you've had to absconded with some of your more….effective traps. And you always have to scare off those damned kids who come snooping around every now and then. (Base is difficult to find in big city; If found, you can escape into the winding roads of the city; Standard Traps and Alarms, nothing special; Citizens may come snooping around your home)
 
[X] Elven
[X] Open the back door to your home in the city. In your trade, many others decide to make their bases right in the middle of a population center. After all, the last place anyone would expect a shadowy killer's base to be in, is plain sight. You have, of course, set up traps and alarms to warn you if (and when) someone decides to break in. Unfortunately, in the interest of keeping a low profile, you've had to absconded with some of your more….effective traps. And you always have to scare off those damned kids who come snooping around every now and then. (Base is difficult to find in big city; If found, you can escape into the winding roads of the city; Standard Traps and Alarms, nothing special; Citizens may come snooping around your home)
 
[X] Dragonic
[X] Open the back door to your home in the city. In your trade, many others decide to make their bases right in the middle of a population center. After all, the last place anyone would expect a shadowy killer's base to be in, is plain sight. You have, of course, set up traps and alarms to warn you if (and when) someone decides to break in. Unfortunately, in the interest of keeping a low profile, you've had to absconded with some of your more….effective traps. And you always have to scare off those damned kids who come snooping around every now and then. (Base is difficult to find in big city; If found, you can escape into the winding roads of the city; Standard Traps and Alarms, nothing special; Citizens may come snooping around your home)
 
Sorry I left the vote for so long, running a campaign for my two brothers outside of this.

Looks like Dwarvish wins by five and City Home wins in a landslide. I'll start writing up the next update.
 
Kingdom/Weapon/Name and Title
[X] Dwarvish

[X] Open the back door to your home in the city. In your trade, many others decide to make their bases right in the middle of a population center. After all, the last place anyone would expect a shadowy killer's base to be in, is plain sight. You have, of course, set up traps and alarms to warn you if (and when) someone decides to break in. Unfortunately, in the interest of keeping a low profile, you've had to absconded with some of your more….effective traps. And you always have to scare off those damned kids who come snooping around every now and then. (Base is difficult to find in big city; If found, you can escape into the winding roads of the city; Standard Traps and Alarms, nothing special; Citizens may come snooping around your home)


The door easily slides open with only a small creaking noise despite the hinges being in the best possible condition.

Perfect.

If anyone tries to sneak in this way, you'll be sure to hear them. You slowly close it behind you footsteps light and quiet on your polished wood floor. Your windows are covered by dark curtains, but let in enough light to allow you to see. Then again your eyes are trained to see in even the darkest of places. A normal person would probably take a few precious seconds to adjust their eyes.

Outside, the hustle and bustle of the city sounds out. The voices of merchants calling for people to purchase their wares, idle chatter of random passersby, and the cries of those who have lost their funds to a thief or bad deal. They're rather busy today, then again when haven't they been? You live in the Kingdom of:

[] Adressa, home to the most prestigious (and prejudice) Dragonic Knight order in Kwethe. (Militaristic Kingdom; King is a great warrior with very little respect for subterfuge; Non-Dragonic Races treated unfairly; Strong and Influential Knightly Order; Not well loved by the other Kingdoms)

[] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)

[] Pralya, magic capital of Kwethe filled with arrogant people. (Magocracy; King is a powerful sorcerer; College of Mages is based here; Magic runs rampant and attracts demons; Mages are trained to believe they are better than everyone)


You've long since gotten used to the noise coming into your one story home, but they have never become background noise. It would be sloppy to get too comfortable here.

Then why did you allow that to happen back there?

You frown at the front of your house. Relatively spartan, only a simple bed on the right side with a kitchen on the other. The picture of boring and plain.

Keeps people from paying attention to the real part.

You make a beeline into your kitchen. A quick left at the dining table and you're in front of what to anyone else would be a simple walk in closet. You open the door, walk inside while shutting and locking it behind you, then kick open a small square indentation in the opposite wall.

A perk of your...stout stature is that you can get into places others can't. It has saved your life on more than one occasion, and helped you pull off some of your more difficult jobs. Which is why you're easily able to get into your hidden entryway just by crouching low.

A swift crouch walk and drop down later, and you softly land in your real home. In front of your very eyes stands one of your favorite things in the world. A long hallway illuminated only by a few magefire torches on their sconces that belch green fire, with racks upon racks of different kinds of weapons on the walls. You are a Master Assassin, and have become adept in all types of fighting. However, your favorite weapon would have to be your:

[] Daggers. The simplest of tools are often times the best. You always have multiple knives and daggers on your person for any occasion. They're easy to hide, use, and make clean kills. Of course anyone can kill with a dagger. You're the one that has turned their use into an art form.

[] Poison. No one ever sees it coming. They never suspect that maybe the water in their cup was filled with an elixir that stops your heart. Or that their clothes have been laced with a poison that is absorbed through the skin. It is this complacency that you take advantage of, with your own brand of chemical based death.

[] Garrot Wire. Though unorthodox, you have found a way to turn wire into a weapon for any occasion. You always have some on your person, ready to be unwound and used at any moment. So thin, it can cut through flesh with ease, turning even the most heavily armored enemy into meaty chunks.

[] Write in…


You take your time walking to the end of the hallway. You observe every detail of each weapon, stopping every now and then to double check them. A proper assassin must always keep his weapons in the perfect shape.

Once you reach the end of the hall, you are greeted by a wooden mahogany desk and chair. It makes no sound as you take a seat, hand going to the three scrolls waiting for you. You use your other hand to take out the papers you got off of the bandits, placing them neatly in a pile next to your inkwell. Three green, magefire candles sit in front of your eyes, helping you see in the dim circular room. You examine the papers in the light. On the front you see:

[] The Seal of the King. (The Royal Assassin; Start with Friends in High Places; Have the support of the Crown; Stable Income; Obligated to obey any and every job given to you by the King; Could turn on you at any moment; Royal Deniability)

[] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)


You take out one of your many knifes, and pop the seal off. The words at the top of the page address you as:

[] Write in Name and Title



Hey everyone!

So, I'm gonna try to start this Quest back up, cause I really want to go somewhere with this concept.

The first time I ran out of motivation, but I want to keep going with it. If you're still interested, that's awesome.

If not, well then at least I tried.

*Vote Closed*
 
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[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)
[X] Bare Fists. Where other races have scales, claws and teeth, you have your STRONG DWARF MUSCLES to rely on. It's easy to underestimate a unarmed Dwarf and consider them a non-threat, but what most people don't realize is that said Dwarf can snap their necks and yank them to the ground if the opportunity presents itself.
[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)
[X] Brozo, the Handyman

I remember that one assasin in Assasination Classroom that did his jobs unarmed since it's easier to sneak through security that way. Then, he just snaps the neck of his target. Can this work or is it too loud for a assasin?
 
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Welcome back!

[X]Plan gold asassin

[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)

[X] Garrot Wire. Though unorthodox, you have found a way to turn wire into a weapon for any occasion. You always have some on your person, ready to be unwound and used at any moment. So thin, it can cut through flesh with ease, turning even the most heavily armored enemy into meaty chunks.

[X] The Seal of the King. (The Royal Assassin; Start with Friends in High Places; Have the support of the Crown; Stable Income; Obligated to obey any and every job given to you by the King; Could turn on you at any moment; Royal Deniability)

Fabrizio filodoro (Golden wire)

Make sense to me. Is it a fantasy Venice. We need Garrot Wire because it never got used too much and explain the need of a heir
 
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[x] Pralya, magic capital of Kwethe filled with arrogant people. (Magocracy; King is a powerful sorcerer; College of Mages is based here; Magic runs rampant and attracts demons; Mages are trained to believe they are better than everyone)
[x] Garrot Wire. Though unorthodox, you have found a way to turn wire into a weapon for any occasion. You always have some on your person, ready to be unwound and used at any moment. So thin, it can cut through flesh with ease, turning even the most heavily armored enemy into meaty chunks.
[x] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)


Golden wire is fine too, though.
 
[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)
[X] Bare Fists. Where other races have scales, claws and teeth, you have your STRONG DWARF MUSCLES to rely on. It's easy to underestimate a unarmed Dwarf and consider them a non-threat, but what most people don't realize is that said Dwarf can snap their necks and yank them to the ground if the opportunity presents itself.
[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)
[X] Brozo, the Handyman


Fuck yes.
 
[X] Pralya, magic capital of Kwethe filled with arrogant people. (Magocracy; King is a powerful sorcerer; College of Mages is based here; Magic runs rampant and attracts demons; Mages are trained to believe they are better than everyone)
[X] Poison. No one ever sees it coming. They never suspect that maybe the water in their cup was filled with an elixir that stops your heart. Or that their clothes have been laced with a poison that is absorbed through the skin. It is this complacency that you take advantage of, with your own brand of chemical based death.
[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)
[X] Eric of Small Favors
 
[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)
[X] Bare Fists. Where other races have scales, claws and teeth, you have your STRONG DWARF MUSCLES to rely on. It's easy to underestimate a unarmed Dwarf and consider them a non-threat, but what most people don't realize is that said Dwarf can snap their necks and yank them to the ground if the opportunity presents itself.
[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)
[X] Brozo, the Handyman
 
[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)

[X] Bare Fists. Where other races have scales, claws and teeth, you have yourSTRONG DWARF MUSCLES to rely on. It's easy to underestimate a unarmed Dwarf and consider them a non-threat, but what most people don't realize is that said Dwarf can snap their necks and yank them to the ground if the opportunity presents itself.

[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)

[X] Brozo, the Handyman
 
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[X] Pralya, magic capital of Kwethe filled with arrogant people. (Magocracy; King is a powerful sorcerer; College of Mages is based here; Magic runs rampant and attracts demons; Mages are trained to believe they are better than everyone)
[X] Poison. No one ever sees it coming. They never suspect that maybe the water in their cup was filled with an elixir that stops your heart. Or that their clothes have been laced with a poison that is absorbed through the skin. It is this complacency that you take advantage of, with your own brand of chemical based death.
[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)
[X] Eric of Small Favors
 
[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)

[X] Clawed Gauntlet. You can slice, cut, slash, and pierce the flesh of your enemies with these metal gloves. furthermore, you can try to catch and parry using them as well... though do be careful, your gauntlets may not take the impact from a heavier weapon.

[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)

[X] Crassius the Flesh-tearer
 
Alright, we're in Gonia, Hired Assassin, use Bare Fist, and are Brozo, the Handyman.
Adhoc vote count started by LinkOnScepter on Jun 19, 2017 at 2:01 PM, finished with 14 posts and 11 votes.

  • [X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)
    [X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)
    [X] Bare Fists. Where other races have scales, claws and teeth, you have your STRONG DWARF MUSCLES to rely on. It's easy to underestimate a unarmed Dwarf and consider them a non-threat, but what most people don't realize is that said Dwarf can snap their necks and yank them to the ground if the opportunity presents itself.
    [X] Brozo, the Handyman
    [x] Pralya, magic capital of Kwethe filled with arrogant people. (Magocracy; King is a powerful sorcerer; College of Mages is based here; Magic runs rampant and attracts demons; Mages are trained to believe they are better than everyone)
    [X]Plan gold asassin
    [X] Garrot Wire. Though unorthodox, you have found a way to turn wire into a weapon for any occasion. You always have some on your person, ready to be unwound and used at any moment. So thin, it can cut through flesh with ease, turning even the most heavily armored enemy into meaty chunks.
    [X] Poison. No one ever sees it coming. They never suspect that maybe the water in their cup was filled with an elixir that stops your heart. Or that their clothes have been laced with a poison that is absorbed through the skin. It is this complacency that you take advantage of, with your own brand of chemical based death.
    [X] Eric of Small Favors
    [X] Dwarvish
    [X] Open the back door to your home in the city. In your trade, many others decide to make their bases right in the middle of a population center. After all, the last place anyone would expect a shadowy killer's base to be in, is plain sight. You have, of course, set up traps and alarms to warn you if (and when) someone decides to break in. Unfortunately, in the interest of keeping a low profile, you've had to absconded with some of your more….effective traps. And you always have to scare off those damned kids who come snooping around every now and then. (Base is difficult to find in big city; If found, you can escape into the winding roads of the city; Standard Traps and Alarms, nothing special; Citizens may come snooping around your home)
    [X] The Seal of the King. (The Royal Assassin; Start with Friends in High Places; Have the support of the Crown; Stable Income; Obligated to obey any and every job given to you by the King; Could turn on you at any moment; Royal Deniability)
    [X] Clawed Gauntlet. You can slice, cut, slash, and pierce the flesh of your enemies with these metal gloves. furthermore, you can try to catch and parry using them as well... though do be careful, your gauntlets may not take the impact from a heavier weapon.
    [X] Crassius the Flesh-tearer
 
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Power/Secret
[X] Gonia, where gold and connections prove your worth. (Mercantile Kingdom; King is a great diplomat; Controls most of the circulation of gold in Kwethe; No real Military except mercenary companies; Only those with money and connections have any real power)

[X] Bare Fists. Where other races have scales, claws and teeth, you have your
STRONG DWARF MUSCLES to rely on. It's easy to underestimate a unarmed Dwarf and consider them a non-threat, but what most people don't realize is that said Dwarf can snap their necks and yank them to the ground if the opportunity presents itself.

[X] A Raven's Claw Seal. (Hired Assassin; Pick your missions as you see fit; Start with Friends in Low Places; Not easy to track down; Easy for you to disappear if needed; Income Fluctuates based on jobs taken; Considered a criminal by the Crown; Contractors may turn on you)

[X] Brozo, the Handyman

My Dear Handyman,

I hope this letter finds you well. You have my deepest of gratitude for accepting this noble task for me.

I'm sure you understand how vital returning these papers to my possession is. The power situation in Gonia is won with information after all, and I can't have any of my detractors knowing of my involvement with you.

It just wouldn't do for my public image.

The end of this document shall indicate where to drop off the items in questions. Once there, look for the woman sitting—


The letter goes on to detail the rest of the instructions on how to complete the job. You memorize every part of it, right down to the location and code phrase for the recipient. You never understood why these merchant types felt the need for such elaborate ways of completing a transaction. You guess it's supposed to make them feel better or make sure you actually finish the job.

Like you could afford to screw over a client.

Well you could, but it would be more hassle than it's worth.

You roll up the paper, reseal it, and place it on top of the stack you got from those mercenaries. The "Bloody Gulls" you think they were called. Their leader must've been something special or they were just lucky. You take great pains to make sure that you are almost untraceable, yet these guys were somehow able to find the one client who didn't follow your rule of burning all evidence of your involvement with them. Thankfully, both parties have been dealt with.

The next two scrolls are relatively simple in comparison. Someone wants you to take care of a Half-Dragon Knight who's been causing problems for a particular merchant. If the vitriolic language is any indication, this is a personal contract. That can be good for you, might allow you to get more money out of a successful assassination.

(Assassination Available!)

The other one is a….oh by the gods you hate these. One of the many nobles in the city is apparently fearing for the life of their mistress. They want someone to guide her out of the city of Flatport to Crowreach north of it. They reached out of you as they want it done "as secretly as possible". You really don't like doing these types of jobs, but the pay is normally good.

(Escort Available!)

You suppose that you would get these kinds of assignments. You do have a reputation after all.

You sigh, looking up at the ceiling as you think back on what you did that cemented you as who you were:

[] The Impossible Task. It was supposed to be a simple job. Go here, kill this guy, get out. What you didn't know was that the guy you killed was actually apart of a clandestine organization the likes of which no one had ever seen. The minute you killed him, you signed your death warrant. Everyone from Adressa to Prayla wanted you dead. Your only option was to find every last member in that group and put them in the ground. It was you in against the world, and you won. (The Dreaded)

[] The Regicide. Kwethe wasn't always split between three kingdoms. It used to be ran by a single High Queen. She ruled the land with an iron fist, milking it for every resource she could. Many tried to kill her, but all failed. But that was because they tried to attack her head on. No one had ever tried to sneak into her castle. No one ever thought of disguising themselves as the priest conducting the ceremony. No one ever thought of caving in the High Queen's chest with a single punch then running away. Not many may know it, but you are one of the main reasons Kwethe is how it is today.(The Hidden)

[] The Death of a God. Few can say that they have killed a God. Mainly because few have ever tried. Everyone sees the Gods as these larger than life creatures, the likes of which are beyond mortal understanding. The reality is, they're just people. Really old people, but still people. You proved this when the God of Destruction took possession of his Avatar in Kwethe. None could stop him, he was at the height of his power. Immortal. Yet you did. You're not sure how he didn't see you coming, but he was blind to your presence long enough for you to snap his neck. And so, the God of Destruction died, and you disappeared. Not everyone knows your name, but the Gods do. (God Slayer)


You put the other scrolls to the side and start to rise from your seat. The minute your feet hit the floor, you feel a sharp pain in your side. Your hand flies to the side of the table, being careful to not knock the inkwell onto the floor. Your other holds your right side as you wince from the pain. You almost double over onto the floor, but are able to keep yourself upright.

It takes a good five minutes before the pain passes and you're able to stand again. You're breathing hard, but get up and start moving.

What was that just now? You don't remember getting hurt. Did that kid do more damage with that tackle than you thought? No, you've felt it much earlier if that was the case. Then what was it?

Random pains. The sign of aging.

….

You need to train.



Too slow. Run it again.

You hit the switch in the floor of the training room. The gears underneath start to whirr, causing the straw, armored dummies to start moving. Four of them come at you from all sides, each wielding a wooden weapon that will leave welts and worse if you get hit. Below you, spikes come out of the ground to provide a greater challenge.

You're moving before they emerge, a quick dash towards the nearest dummy allows you moving room. Your fist connects with the helmet, adding another dent to the twenty gathered over time. You back flip over to the next dummy and repeat the process. You do the same to the remaining two.

Once the last is dead, the spikes retract and are replaced with spouts. From them blue magefire erupts forth, bathing the room in light. It illuminates the other dummies and training weapons stacked against the far walls.

You move fast, dodging through the spouts of flame with nary a single mark on your skin. The spouts stop, and from the roof a veritable rain of arrows is fired towards your location by automated crossbows. Only the most dexterous of people could possibly dodge such an attack.

You merely run up the opposite wall and push off. The bolts all land in the floor right when you land. You stand up and frown at the floor turned pincushion.

That took you two minutes to complete.

You used to be able to finish this in 20.87 seconds.

Why such a drastic—no.

Your fist clench tightly. You walk over and hit the switch again.

Your next score is two and a half minutes.

Again.

Three minutes.

Again.

Two and a half minutes.

Again.

Two minutes.

Again.

Three and a half minutes.

You stand in the center of the training room, fist clenched so tight they dig into your skin.

Your skills aren't the issue, the many broken and dented helmets around the room attest to that. You aren't injured in any way, the wound would've opened up by now. You aren't cursed, that's happened to you enough times to know if that was the case.

No, there's only one explanation.

You're getting old.

The realization hits you like a ton of bricks. You scream in rage, your voice echoing throughout the empty room. Then you fall to the ground fist hitting the floor beneath you first. You stare at the wood below you for a time, letting it all sink in.

You're dying.

You always knew that it was gonna happen, but you didn't think it would be so soon.

You figured you had a good two hundred more years on you.

It can't be coming this soon.

Your thoughts shift between many different things this could affect. From your job, to your contacts, to your home. But it all comes back to one thing.

Your secret.

The thing absolutely no one else but you know about.

The reason you can't die.

[] The Grandmaster. You are the last in a line of students of a legendary martial arts style. It is one of the most deadly and secretive martial arts in all of Kwethe. It allows you to not only completely disappear from your target's perception, but the most senior and powerful of the acolytes are said to be able to attack a target from anywhere, anyplace, anytime. You are one of these masters, and it is all true. There used to be fifteen of you in total. But you were hunted down one by one, considered a danger to the Kingdom with the amount of power you wielded. Now you are the last. And you can't let the style be lost to time.

[] A Storm is Coming. You have glimpsed the future and it is a dark one. Something is coming. Something terrible. No one will be able to stop it. Even if all of Kwethe, backed by the Gods themselves fight against it, they stand no chance. It is unstoppable. But for one thing. Right when it appears, it will be vulnerable long enough for the combined might of all the Kingdoms of Kwethe to destroy it. You are the only one who knows this. If you told anyone else, they wouldn't believe you. Even if they did, you doubt you could get enough clout behind you to convince the three Kingdoms to work together. And you know others would want that knowledge gone. You can't let this knowledge be lost, else the whole world will die.

[] Write In...




The first choice will determine what it is you did that made you as legendary as you are today. All the choices can defeat supernatural creatures, it's just easier for the third option.

The Impossible Task means you are John Wick. You are a dwarf of focus, commitment, and sheer fucking will. All of the Underground knows who you are, and what you have done. They all either respect you or are afraid of you. Or both. This will make it easier to call on contacts, but remember: The Past always catches up to you.

The Regicide means you are Agent 47. You were able to get in, disguise yourself, and kill your target with none the wiser. No one else knows what you did, but this means that you are someone who can get in, do a job, and get out without anyone knowing you were even there.

The Death of a God means that you are an Immortal Slayer. Your hands can kill just about anything without the need for magical aid. No matter what it is, where it comes from, or otherwise, you can kill it. Of course this also means that the Supernatural world knows of you and is wary of you.

As for the Secrets, they're self-explanatory. They're the reason you need to become a Mentor in the first place.
 
That's scary as hell, knowing that old age is catching up to you.

That said, all the choices are tempting, but I'll have to go with...

[X] The Impossible Task
[X] A Storm is Coming
 
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