We didn't protect them from HK though. We just let someone poach our turf.
We didn't protect them from HK though. We just let someone poach our turf.
because it puts us at negative -1 stability and causes huge trauma to our own people. not to mention with the lowlands wars the hathy and the metalworkers we will likely end up in a Death spiral[X] [Main] War Mission - Northern Nomads
[X] [Secondary] War Mission - Northern Nomads
[X] [Secondary] War Mission - Northern Nomads x2
[X] [Kick] War Mission
[X] [Kick] War Mission x2
I do not know why no one is looking at this as a option to end this now
@Academia Nut
Just to confirm, the Salt Gift returned no stats, correct? Its entire benefit was given to the allied Eastern Nomads.
I mentioned my ordering previously here. Adding in the docks, I'm at
1) Great Dam
2) Grand Palace
3) Grand Docks
4) Place to the Stars
5) The Games
And Mountain isn't even on the list.
Dam is more important than the Palace right now. It grants stability, improves our construction techniques, and gives us more econ slots which are running low.
We're spending 3 econ in total from completing the megaproject, True City cost, and the Blackbirds. However, we gain 4 from the Baby Boom. Expand Econ now risks us breaking the Baby Boom from lack of econ slots.
No, that's
[] [Main] War Mission - Northern Nomads
[] [Secondary] War Mission - Northern Nomads
[] [Secondary] War Mission - Northern Nomads x2
[] [Kick] War Mission
[] [Kick] War Mission x2
For 4 main-equivalents, AKA the original pre-province button.
So...if I'm understanding correctly, Baby Boom is giving us 4 Econ points per turn that we need to use up, lest they overflow and stop the boom?@Academia Nut
Expand Econ now risks us breaking the Baby Boom from lack of econ slots.
[] [Main] War Mission - Northern Nomads
[] [Secondary] War Mission - Northern Nomads
[] [Secondary] War Mission - Northern Nomads x2
[] [Kick] War Mission
[] [Kick] War Mission x2
Does the Kick normally need a majority vote? I'm against it. Much as it would be nice to put the nomads back in their place hard enough to get some breathing room, the fact is they don't have much of a place, being nomadic and all. They're not a bug we can squash, more like a swarm of flies to shoo off our lunch, and you can't swat them all.[] [Kick] No
For those not interested in spending stability for war efforts, add the above into your vote.
Yes, it does need a majority vote (so people don't need to specifically indicate they don't want to spend stability).
Sorta. We have several actions that can give us more econ slots. That's part of the reason why I'm pushing for the Dam- it gives us more econ slots.So...if I'm understanding correctly, Baby Boom is giving us 4 Econ points per turn that we need to use up, lest they overflow and stop the boom?
a) That's awesome, and b) there has to be a way to turn that into a Zerg rush.
Yeah, it requires a majority of those voting for the War Mission to also vote for it. Voting "[Kick] No" does absolutely nothing.
I'd like to point out that, with the new legitimacy cost, RO is actually more expensive than Grand Sacrifice - and both gives less stability and has a chance of failure. We might have a more certain way of raising stability than we did before this turn, but it's actually gotten even more expensive - so we need to be damned careful about when we actually spend the stuff.
However we can increase Legitimacy through Proclaim Glory.I'd like to point out that, with the new legitimacy cost, RO is actually more expensive than Grand Sacrifice - and both gives less stability and has a chance of failure. We might have a more certain way of raising stability than we did before this turn, but it's actually gotten even more expensive - so we need to be damned careful about when we actually spend the stuff.
A point of legitimacy is worth more than three econ. That we can recover it is the only thing that makes the action usable at all; it doesn't make it cheap.
I take significant issue with this- the Middle East was doing fantastic until the pope needed a way to measure the Catholic Nobility's dicks. and even AFTER the crusades, it was doing pretty good until it became one of the sites of the Great 20th Century Dick Measuring Contest.Want me to give you a little primer on "spiritual debate" for pretty much all of history? Go look at the Middle East.
Where is Grand Sacrifice? I don't see it on the list of actions for this turn.
We're not exactly gonna be running out of econ with the south about to go into a bloodbath war the hathy either collapsing next turn or re-unifying and the metal workers suffering a crisis and possible war.A point of legitimacy is worth more than three econ. That we can recover it is the only thing that makes the action usable at all; it doesn't make it cheap.
I'd like to point out that, with the new legitimacy cost, RO is actually more expensive than Grand Sacrifice - and both gives less stability and has a chance of failure. We might have a more certain way of raising stability than we did before this turn, but it's actually gotten even more expensive - so we need to be damned careful about when we actually spend the stuff.
Military Chief: Can we send military help to the Metal Workers?
I'm sure it's been asked but unfortunately not in a blurb long enough to trigger a thread alert that I remember: Just requesting an estimate of how close we are to dominant on Wine and whether a Secondary on Expand Vineyard would get us there.
Equivalent chariot tech + better archers + much superior weapons - Hero = orderly retreat
Just to confirm, the Salt Gift returned no stats, correct? Its entire benefit was given to the allied Eastern Nomads.
how do our trade ships not get lost on the water during travel? Do they skate by the shore? Are they actually in open water with no shore in sight at any point in the route? Do they only travel at night, only in the day, or travel on the water in both conditions?
Lost it when we lost Greater Good.Where is Grand Sacrifice? I don't see it on the list of actions for this turn.
Ignoring, for the moment, that even in the middle of a baby boom we're finding ourselves limited by econ.
We lost it when we lots Greater Good to make Greater Justice. And when we tried to re-acquire Greater Good, we got Centre of Trade instead.Where is Grand Sacrifice? I don't see it on the list of actions for this turn.
Ah. That's a shame.
Dang, I'm guessing if we didn't help them out previously the Eastern Nomads would have been flattened and added to the horde without so much as a speedbump?They're being locally overwhelmed and their hero got a minor crit on his war roll. In any other circumstances they would be talking about severe casualties already, and they technically haven't hit the People's territory, this is skirmishes between scouts and in defence of allies who do not have the same advantages.
Pretty small sea then. Mostly.They prefer to skate the shore, but the sailors know enough that if they get lost at sea they just need to keep moving in the same direction for a few days and they will find land and can reorient
And then was informed that the Xohyssiri no longer have Greater Good since it had evolved to Moloch Calls.We lost it when we lots Greater Good to make Greater Justice. And when we tried to re-acquire Greater Good, we got Centre of Trade instead.