[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
Strategy note: If we managed to avoid a war this turn via boat or emissary, and do the Festival we can double the study next turn without incurring negative stability!

So you admit you're wrong?
Why did movable roofs matter, again?


Uh, wrong about what?
Indoor agriculture isn't happening for a good long while.
Looked back at when we finished the thing; as previously stated, it makes no notes of young cows being slain other than the a single sacrifice to the gods. Plz provide citations to the contrary.
Just get it from @Academia Nut if you can't make the logical connection between needing a constant pool of young cattle to maintain the cowpox reservoir
 
First things first. This is a trade good of massive proportions. Not quite on the level of salt, but there is a reason France has been known for centuries for its wines. Yes we could use the stability or the boats, but neither is such a valuable long term investment. It is also another farming and gardening technique. This is the chief belief of the people. Lets act on it. We have seen how easy it is to lose abilities. Furthermore, any and all agricultural techs are like gold in our hands due to compounding effects of all our other agricultural abilities.

EDIT: People have stated later in the thread that this would likely improve our 'Improve Festival' actions. Probably likely.
[X] Develop vineyard (-1 Econ, +???)

The cow is a bit of a weird consideration, and my first thought is that it is an albino and therefore at risk of a whole host of genetic issues. However, there is also this: The Belgian Blue which is a breed of cow that is sometimes pure white. More importantly, they have genetic hyperplasia and their muscles grow 'lolhuge.' Im going to say we should breed it, but maybe someone else can chime in.
[X] Breed it

I would love to kick the hathatyn out of soputhshore. However, I'm super leery of more war actions and the nomads hitting us while we are kicking them out. We need to spend some econ here, so I'm going to say that we should just spend it on more boats. Other effects are nice, and so is the extra diplo, which yields art. I also wan't to try and dial back on the warrior focus we have been building up of late. It has caused nothing but trouble for our historical enemies and we should avoid it ourselves.
[X] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)

Last but not least: Chinampas I'm a little leery of letting step farming go as it comes with a whole host of other technologies related to earthworks. By the same token, this is pretty valuable, especially once we build the Dam and get some larger lakes. For now, I think we should just take it in the spirit it was given. The Dead priests are basically done as an independent civ, and the wider Thunder Horse are unlikely to need/use such techniques.
[X] Yes (Trade step farming for chinampas)
 
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[X] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[X] Breed it
[X] Kick them out of Southshore (War Mission)
[X] Yes (Trade step farming for chinampas)
 
[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
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[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
I bet that the Xoh are playing the tech trading game.
 
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[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
Strategy note: If we managed to avoid a war this turn via boat or emissary, and do the Festival we can double the study next turn without incurring negative stability!




Uh, wrong about what?
Indoor agriculture isn't happening for a good long while.

Just get it from @Academia Nut if you can't make the logical connection between needing a constant pool of young cattle to maintain the cowpox reservoir
*rolls eyes* about movable roofs -i.e. sliders and hinges- relying on metal
*rolls eyes again* was protesting your statement that we sacrifice the young cows in large volumes, not that we breed them to maintain a pool of un-infected or infectious cattle. Please do not misrepresent my stance.
 
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First things first. This is a trade good of massive proportions. Not quite on the level of salt, but there is a reason France has been known for centuries for its wines. Yes we could use the stability or the boats, but neither is such a valuable long term investment.
[X] Develop vineyard (-1 Econ, +???)
We can develop the vineyards at a later time. Like, in a turn or two. Right now we need the Stability more.
 
Man if we don't take a war mission to the SHP then it's the biggest disrepct to their King. Dude spent years building up a massive army only to fail along with us just ignoring him. Also I changed my voted let's go with vineyard it's a tech up to our culture and we could take festivals next turn as well.
 
Strategy note: If we managed to avoid a war this turn via boat or emissary, and do the Festival we can double the study next turn without incurring negative stability!
Negative stability happens. I'm not sure why you guys are going out of your way so hard to avoid it, especially when we have new access to the second most popular trade good in the ancient world.
 
Thing is, we're overflowing in martial again. We need to find a way to spend it and Support Subordinate is a little slow.
We are one point over, and only due to quality of its own.
Seems like the perfect timing to evolve that.
Again, i don't know enough to know if this signifies anything...like are all-white cows more or less healthy, or anything? or have breeding issues? or is this just good to have?
Its creating specific breeds with appearance markers. Albinos would be more obviously sickly than beautiful.

The big key is cross applying it to horses
 
While normally I'm all for the Diplomacy option, I'm not sure we want to send an envoy to the guy who just lost his power by trying to hurt us.
 
We can develop the vineyards at a later time. Like, in a turn or two. Right now we need the Stability more.
waiting on quote from AN & no, we kind of don't. It's nice for finishing the thing all in one turn, but not a "need."

Its creating specific breeds with appearance markers. Albinos would be more obviously sickly than beautiful.

The big key is cross applying it to horses
IIRC albinos aren't particularly unhealthy. It's the repeated breeding in a group that's the issue.
 
[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
This prepares us for the stab hits we are going to taking studying metal and tailings.
[x] Breed it
Looking up white cows I found out about charolais cattle which are noted for being specifically bred for size and muscles and I assume white cattle will help us figure out how traits are inherited by offspring.
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
Build boats not war and we really need to start expanding out navy and naval tech tree.
[x] Yes (Trade step farming for chinampas)
Looking this up makes me think that this is a good tech for us because it will allow us to better utilize our aqueducts but I could be wrong. Also I don't see the issue of trading step farming so all around no loss trade.
 
We can develop the vineyards at a later time. Like, in a turn or two. Right now we need the Stability more.
Every single time anyone has said that, we haven't been able to do it to the same scale. @Academia Nut offers these choices for a reason. Long term or short term gain. Either we do it now and have large, tradeable wine production, or we don't and just get 'wine' tacked on later.

In any case, there's ??? effects tacked onto the wine. In al;l likelihood it would probably raise stability as an extra luxury good.

We also don't need the stability. At worse here we will go into -1 from the remaining study actions. What the hell is the big deal with that?
 
[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[X] Kick them out of Southshore (War Mission)
[x] Yes (Trade step farming for chinampas)


We have to expand and they gave us a valid CB. Plus it will explain to them that they should fuck off.
 
[X] Develop vineyard (-1 Econ, +???)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
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[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[X] Kick them out of Southshore (War Mission)
[x] Yes (Trade step farming for chinampas)


We have to expand and they gave us a valid CB. Plus it will explain to them that they should fuck off.

No. We are not about to become Yet Another Asshole. Try the diplomatic approach first, or just build more boats.
 
[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
Has it occured to somebody that by trading knowledge with the Xoh we are basically proclaiming our new shiny metal tools to them & thus indirectly to the whole lowlands ?
 
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