Bandit Clan Quest (Borderlands Series)

[X] Secure Dahl Bunker (20 Convicts)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting

I think this is the first Borderlands quest I've seen here, how interesting.
 
Basically, what you're putting value in is our lack of ability to control him. And when everyone is a criminal, sounds like a bad idea.

By that logic you need to kill all of the gang. You have NOTHING you can do to keep ANYONE else from doing the thing you described.

In fact the other 15 guys have more reason to do this to not get randomly killed.
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
New
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting

That guy was definitely too ambitious and sketchy for us. I'm pleased with how things turned out.
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting

@Vindictus how do base actions work? Like trying to find who wants to use what guns or any more specialists?
 
@Vindictus how do base actions work? Like trying to find who wants to use what guns or any more specialists?
In general, your bandits will grab whatever guns they think they'll need from the armory before they go on missions.

If you create a write in for a specific course of action, you can outline more in-depth courses of action and load outs for your people to use.

As far as gaining specialists go, they can be obtained in a few different ways- the most reliable probably being to find a smaller tribe with a specialist and absorb it into your own, though that would obviously require having the resources available to spend an arbitrary amount of actions scouting for small tribes with specialists and engaging in aggressive diplomacy with them.
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Diplomatic Operations
- [X] Talk to:
-- [X] the other convicts! look for talent among your band of misfits, like that guy that hates Steve or that woman pretending to be a man, or that other guy that wears prison orange!
 
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In general, your bandits will grab whatever guns they think they'll need from the armory before they go on missions.

If you create a write in for a specific course of action, you can outline more in-depth courses of action and load outs for your people to use.

As far as gaining specialists go, they can be obtained in a few different ways- the most reliable probably being to find a smaller tribe with a specialist and absorb it into your own, though that would obviously require having the resources available to spend an arbitrary amount of actions scouting for small tribes with specialists and engaging in aggressive diplomacy with them.

Makes sense thanks!
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Diplomatic Operations
- [X] Talk to:
-- [X] the other convicts! look for talent among your band of misfits, like that guy that hates Steve or that woman pretending to be a man, or that other guy that wears prison orange!

-we should have searched among our people for special skills first, one of them maybe a proper scout or something!
 
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[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Scouting Operation (15 Convicts, 'The Boss')
- [X] General Scouting
 
[X] Secure Dahl Bunker (20 Convicts, The Mechanic)
[X] Diplomatic Operations
- [X] Talk to:
-- [X] the other convicts! look for talent among your band of misfits, like that guy that hates Steve or that woman pretending to be a man, or that other guy that wears prison orange!
 
Apologies for the delay, everyone- I've had a bit of a head cold or something these last couple days.

I'll go ahead and leave the votes and everything open for a while longer, just in case, but I'll update tonight or sometime tomorrow at latest.
Adhoc vote count started by Vindictus on May 22, 2017 at 4:28 AM, finished with 73 posts and 22 votes.
Vindictus threw 1 100-faced dice. Reason: Scouting Total: 54
54 54
 
A Mixed Bag
The first point of order is to get a lay of the land. You're honestly completely unfamiliar with the geography of this planet- Though, given you were brought down as basically slave labor, perhaps that was to be expected.

The area you were in was a large series of valleys, with mines carved into the mountain walls here and there. You suppose the higher ups knew what they were doing when they ordered you to dig, so there's probably something in them, but hell if you know what- or even if it's something you can make use of.

There's a briefly horrifying moment when, off in the distance, you see some giant dog-like thing climbing into one of the open mine shafts. You'd seen giant skeletons here and there with strange bifurcated jaws and shark-like teeth, of course, but you had assumed that those were fossils... Fortunately, the creature disappears into the depths without noticing you and your men.

"Real Scagzilla, there," One of the convicts whispers as it goes.

"Was that a scag, then? I thought they were smaller." If they got that big... What did they even eat, out here?

The convict spits. "Overheard some of the guards talking about 'em a few times. Fuckers don't stop growing, apparently. Most of them die before they get bigger than a person, but if the big ones find a nice safe spot, they can give birth to thousands of the little ones at once."

Oh, good. So it wasn't all giant, building-sized monsters, then- there were also swarms of smaller monsters to fill in the gaps, and probably a few monsters of intermediate size to boot. Lovely. But, well... You really need food, so. "Are they edible?"

"I dunno. One way to find out, eh Boss?"

+ Location: The Scag Pits

You continue to search the area, but don't find much else of note before the sun starts setting. You don't really want to get caught out here by the native wildlife in the dark, so you make your way back to the bunker quickly.

-5 Food

Available Human Resources
35 Convicts
1 Mechanic

Available Heroes
'The Boss'

Available Guns
250 combat rifles
100 shotguns
100 pistols
50 sniper rifles

Secure bases (Does not require Hero unit):
[] Secure Dahl Bunker (Min. 10)

Perform Operations (Requires 1 hero unit per Operation):
[] Scouting Operation
- [] General Scouting
- [] Scout The Scag Pits
[] Offensive Operations
- [] Raid The Scag Pits
[] Diplomatic Operations
- [] Talk to:
-- [] The Scags?
 
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